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Thranduil
Posted: Wed Jun 13, 2007 10:20 am
Joined: 01 May 2007 Posts: 2256 Location:
As a reminder, this is part of the first of 3 sets:
H1 - The Hobbit (300 cards, 110C 100U 90R)
H2 - The Battle of the Five Armies (200 cards, 70C 70U 60R)
H3 - The White Council (200 cards, 70C 70U 60R)

And it’s more or less complete, I just need the approval of the talented DCers of the cobracards forum!

Here is a (very brief) summary of the block mechanics featured in the first set:

Terror X (Each time this character is assigned to skirmish an opponent’s character, they may make that opponent exert X of their characters.)

Winged (This character can only take 1 wound per phase, regardless of its source.)

Locked - (A card that is Locked has blank game text, unless it is Unlocked. An ability or keyword that is Locked is nonexistent unless it is Unlocked.)

Unlocked - (A card can only be Unlocked if a card allows it to be. A card with no Locked text cannot be Unlocked.)

A seriously detailed description of the last two can be found at this link: http://lotrtcgdb.com/community/viewtopic.php?t=4434 (below the Dwarven cards)

Here’s the culture break down, and clicking on finished cultures will take you to their card lists.

Ring - 2
Dwarven - 58
Elven - 27
Gandalf - 38
Gollum - 21
Orc - 68
Sauron - 28
Shire - 36
White - 22

1 A Shadow By the Door Orc
Event • Regroup
Spot an Orc Orc to discard a condition. Unless you can spot 4 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
There was a terrible outcry, to-do and disturbance.
H1 C 147

1 Awful Howl Orc
Event • Skirmish
Make a companion skirmishing an Orc minion strength -1 for each Orc Troll you can spot. Unless that companion is a Dwarf, they may exert to prevent this.
Trolls simply detest the very sight of dwarves (uncooked).
H1 U 148

8 • Bert, Eater of Mutton Orc
Minion • Troll
Str: 14
Vit: 4
Sit: 3
Fierce.
The twilight cost of William and Tom is -2.
Shadow: Exert Bert twice to make an Orc Troll gain Terror 1 (each time this minion is assigned to a skirmish, you may make the Free Peoples player exert a companion) until the regroup phase.
’Mutton yesterday, mutton today, and blimey, of it don’t look like mutton again tomorrer.’
H1 C 149

0 Can Yer Cook ’Em? Orc
Event • Shadow
Spot an Orc Troll and discard an Orc card from play to add 3.
’Yer can try.’
H1 R 150

8 Closed Door Orc
Event • Regroup
Toil 2.
Spot 2 Orc Orcs to make the move limit -1 for this turn.
’I must get to the door, I must get to the door!’
H1 C 151

1 Constant Grumblings Orc
Condition
To play, spot an Orc Orc.
Plays on an unbound companion.
Limit 1 per bearer.
Each Orc Orc skirmishing bearer is strength +1.
Even the good plans of wise wizards like Gandalf and of good friends like Elrond go astray sometimes...
H1 C 152

1 Crooked Way Orc
Event • Shadow
To play, spot an Orc minion and choose either mountain or underground. Until the end of the turn, each site gains the chosen keyword.
... most of the paths were cheats and deceptions and led nowhere or to bad ends...
H1 U 153

0 Cruelty Orc
Event • Skirmish
Make a character skirmishing an Orc Orc strength -1 for each Orc minion in that skirmish.
It is not unlikely that they invented some of the machines that have troubled the world, especially the ingenious devices for killing large numbers of people at once.
H1 R 154

2 Dark Lands Orc
Condition • Support Area
Regroup: If you cannot spot 3 cards stacked on this condition, remove 1 to stack an Orc Orc here.
Shadow: Discard an Orc minion to play all minions stacked here. Their twilight costs are each -1. Discard this condition.
Far, far away in the West... Bilbo knew there lay his own country of safe and comfortable things...
H1 U 155

2 • Darkness Orc
Condition • Support Area
Each time you play an Orc event at an underground site, you may draw a card.
Skirmish: Draw a card for each companion assigned to skirmish an Orc Orc. Discard this condition.
It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through.
H1 R 156

2 Evil Raiders Orc
Event • Maneuver
This event’s twilight cost is -1 for each Orc Warg you can spot.
Add 1 for each Orc minion you can spot.
Just at that moment the wolves trotted howling into the clearing.
H1 C 157

4 Evil Warg Orc
Minion • Warg
Str: 8
Vit: 3
Sit: 5
Skirmish: Spot 3 twilight tokens and exert this minion to make an Orc Warg strength +3
... the wild wargs, (for so the evil wolves over the Edge of the Wilderness were named)...
H1 U 158

2 Filthy Sack Orc
Possession • Hand Weapon
Str: +1
Bearer must be an Orc Troll.
At the start of each skirmish involving this minion, you may Lock (cancel the game text) a special ability of a companion it is skirmishing until the end of the regroup phase.
But just at the moment, William came up behind and popped a sack right over Thorin’s head and down to his toes.
H1 R 159

3 Goblin Captain Orc
Minion • Orc
Str: 8
Vit: 2
Sit: 4
Each time this minion is assigned to an exhausted companion, you may draw 2 cards.
’Look out for the door,’ bellowed the captain.
H1 C 160

2 Goblin Chanter Orc
Minion • Orc
Str: 7
Vit: 1
Sit: 4
To play, spot an Orc card.
When you play this minion at an underground site, you may spot an exhausted companion to draw a card.
’Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!’
H1 C 161

3 Goblin Guard Orc
Minion • Orc
Str: 7
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc Orc and discard a Shadow card from hand to draw 2 cards.
’Where is it?’ they cried.
H1 R 162

3 Goblin Hawkeye Orc
Minion • Orc
Str: 8
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc minion and remove 1 to take an Orc event into hand from your discard pile.
’This way!’ some yelled. ’That way!’ others yelled.
H1 U 163

1 Goblin Infiltrator Orc
Minion • Orc
Str: 4
Vit: 1
Sit: 4
Ambush 2.
Goblins are found throughout Middle-Earth...
H1 U 164

2 Goblin Lookout Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may spot an Orc condition borne by a companion to take an Orc event into hand from your discard pile.
They saw him sooner than he saw them.
H1 R 165

3 Goblin Pack-Master Orc
Minion • Orc
Str: 8
Vit: 1
Sit: 4
Each time this minion is assigned to a skirmish, you may spot 3 Wargs to add 2.
Then they often got the Wargs to help and shared the plunder with them...
H1 C 166

1 Goblin Pillager Orc
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush 1.
Skirmish: Remove 2 and discard this minion to Lock (cancel the game text) a character this minion is skirmishing (and all cards borne by them) until the regroup phase.
... in those days they sometimes used to go on raids, especially to get food or slaves to work for them.
H1 C 167

1 Goblin Plunderer Orc
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush 1.
Skirmish: Remove 2 and discard this minion to wound a character this minion is skirmishing.
... then the goblins and the wolves would have to fight a terrible battle instead of capturing prisoners and devouring people woken suddenly from their sleep.
H1 U 168

1 Goblin Raider Orc
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush 1.
Skirmish: Remove 2 and discard this minion to discard a possession borne by a character this minion is skirmishing.
Goblins are not afraid of fire, and they soon had a plan which seemed to them most amusing.
H1 R 169

4 Goblin Raiding Party Orc
Minion • Orc
Str: 9
Vit: 1
Sit: 4
Ambush 1.
Each Orc Warg’s site number is -1.
Now it seemed that a great goblin-raid had been planned for that very night.
H1 U 170

2 Goblin Scout Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
Ambush 1.
When this minion is assigned to a companion bearing an Orc condition, it gains Ambush 1.
Tidings they had gathered in secret ways; and in all the mountains there was a forging and an arming.
H1 C 171

2 Goblin Slave Driver Orc
Minion • Orc
Str: 6
Vit: 2
Sit: 4
Each time this minion is assigned to a skirmish, you may draw a card.
The goblins were very rough... and chuckled and laughed in their horrible stony voices...
H1 U 172

2 Goblin Spy Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
Ambush 1.
Each time you assign this minion, you may add 3.
Goblins do not usually venture far from their mountains...
H1 C 173

0 Goblin Sword Orc
Possession • Hand Weapon
Str: +2
Bearer must be an Orc Orc.
Each time this minion is assigned to a skirmish, you may draw a card.
Whistles blew, armour clashed, swords rattled, goblins cursed and swore and ran hither and thither...
H1 R 174

1 Goblin Tunneller Orc
Minion • Orc
Str: 5
Vit: 1
Sit: 4
To play, spot an Orc card.
When you play this minion at an underground site, you may remove 1 to draw a card.
They can tunnel and mine as well as any but the most skilled dwarves, when they take the trouble.
H1 C 175

3 Goblin Watchman Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc Orc and 6 companions to draw 2 cards.
’We found them sheltering in our Front Porch.’
H1 R 176

0 Goblin Whip Orc
Possession • Hand Weapon
Bearer must be an Orc Orc.
If bearer is killed in a skirmish, you may wound a character they were skirmishing.
If bearer is killed during the archery phase, you may exert an archer.
... the goblins... set them running as fast as they could in front of them.
H1 C 177

6 • The Great Goblin, Tyrant of the Mountains Orc
Minion • Orc
Str: 12
Vit: 3
Sit: 4
To play, spot an Orc Orc.
Shadow: Exert The Great Goblin to draw a card and add 1. The Free Peoples player may wound a companion to prevent this.
There... sat a tremendous goblin with a huge head.
H1 R 178

5 • Great Grey Warg, Leader of the Pack Orc
Minion • Warg
Str: 9
Vit: 3
Sit: 5
Toil 2.
While you can spot 3 Wargs, Great Grey Warg is strength +1 for each twilight token you can spot.
All the rest... sat in a great circle in the glade, and in the middle of the circle was a great grey wolf.
H1 R 179

1 Great Strength Orc
Event • Skirmish
Make an Orc Troll strength +1 for each Orc condition you can spot (limit +4).
’I won’t take that from you, Bill Huggins,’ says Bert and puts his fist in William’s eye.
H1 U 180

0 Guffawing And Shouting Orc
Event • Shadow
Spot an Orc minion to play a Giant. Its twilight cost is -2 (-3 at a mountain site).
... their ponies were standing with their heads down and their tails between their legs, and some of them were whinnying with fright.
H1 R 181

0 Hatred Orc
Event • Shadow
Spot 2 Orc Orcs to draw a card.
’Murderers and elf-friends... Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes and never let them see the light again!’
H1 U 182

2 Heavy Spear Orc
Possession • Hand Weapon
Str: +2
Bearer must be an Orc Orc.
Each companion skirmishing bearer is strength -1 for each Orc condition they bear.
Outside the ring of dancing warriors with spears and axes stood the wolves at a respectful distance...
H1 U 183

6 • Hobgoblin Orc
Minion • Orc
Str: 12
Vit: 3
Sit: 4
To play, spot an Orc Orc.
While you can spot 4 Orc conditions, this minion’s twilight cost is -3.
While at an underground site, each time you play an Orc possession (except a mount), you may draw a card.
... goblins of huge size with scimitars of steel.
H1 R 184

1 In Hundreds Orc
Condition • Support Area
Response: If you cannot spot 3 cards stacked here and an Orc Orc is killed, you may stack that Orc here.
Shadow: Spot an Orc minion and discard a card stacked here to add 1.
There were six to each dwarf at least, and two even for Bilbo...
H1 C 185

1 Just Behind Orc
Condition • Support Area
Skirmish: Remove 2 to transfer this condition to a companion skirmishing an Orc Orc.
Limit 1 per bearer.
Bearer is strength -1 for each wound on them.
... they put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.
H1 C 186

1 Lengthening Shadows Orc
Condition • Support Area
Shadow: If the current site is underground, play an Orc minion to stack an Orc Orc from your discard pile or hand here (limit once per turn).
Assignment: If the current site is underground, discard the top card of your draw deck to play an Orc Orc stacked here.
... they don’t like the sun: it makes their legs wobble and their heads giddy.
H1 U 187

2 Manflesh Orc
Condition
To play, spot an Orc card.
Bearer must be a companion.
Limit 1 per bearer.
Each Orc Troll skirmishing bearer is strength +2.
Assignment: Discard this condition and exert an Orc Troll to assign that Troll to bearer. The Free Peoples player may make you draw 2 cards to prevent this.
H1 R 188

1 Meeting-Place Orc
Condition • Support Area
Shadow: Spot an Orc Orc and play an Orc Warg to add an Orc token here.
Shadow: Spot an Orc Warg and play an Orc Orc to add an Orc token here.
Skirmish: Remove a token from here or discard this condition to make an Orc Orc or Warg strength +1 (limit +3).
The Wargs had come to meet the goblins and the goblins were late.
H1 U 189

1 Merciless Orc
Event • Skirmish
Make an Orc minion strength +2 (and damage +1 if it is a Warg).
The rage of the wolves was terrible to see, and the commotion they made filled the forest.
H1 C 190

6 Mountain Giant Orc
Minion • Giant
Str: 13
Vit: 4
Sit: 5
Fierce.
To play, spot a Giant (or 2 Orc minions).
The current site is a mountain.
’If we don’t get blown off, or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky-high for a football.’
H1 U 191

0 Not Afraid of Fire Orc
Event • Shadow
Spot an Orc Orc to play an Orc support area condition from your discard pile.
Soon they had a ring of smoke and flame all round the dwarves...
H1 C 192

1 Roast Mutton Orc
Possession • Support Area
When you play this possession, you may heal an Orc Troll twice.
Skirmish: If an Orc Troll is skirmishing, discard this possession to draw a card.
’And time’s been up our way, when yer’d have said "thank yer Bill" for a nice bit o’ valley mutton like what this is.’
H1 C 193

1 Rock-Hurling Orc
Event • Skirmish
Wound a companion skirmishing a Giant. The Free Peoples player may Lock (cancel the game text) that companion until the end of the turn to prevent this.
Boulders, too, at times, came galloping down the mountainsides... and passed among them (which was lucky), or over their heads (which was alarming).
H1 R 194

1 Shuddering Howl Orc
Event • Skirmish
Make an Orc Warg strength +1 for each twilight token you can spot (limit +4).
There were no wolves living near Mr. Baggins’ hole at home, but he knew that noise.
H1 U 195

8 Stone-Giant Orc
Minion • Giant
Str: 13
Vit: 4
Sit: 5
Damage +1. Archer.
To play, spot an Orc minion.
At a mountain site, this minion’s twilight cost is -2.
... the stone-giants were out, and were hurling rocks at one another for a game.
H1 R 196

6 • Strength of the Pack Orc
Condition • Support Area
Toil 2.
Each Warg is strength +1 for each other Warg you can spot.
Response: If a Warg wins a skirmish, remove 1 to play a Warg from your discard pile. It is fierce and damage +1 until the regroup phase. Discard this condition.
More and more kept coming in.
H1 R 197

0 Surprise Attack Orc
Event • Response
If you have just drawn a card, spot an Orc minion to add 2.
Out jumped the goblins, bug goblins, great ugly-looking goblins, lots of goblins...
H1 U 198

8 Terrible Giant Orc
Minion • Giant
Str: 12
Vit: 4
Sit: 5
Fierce. Damage +1.
To play, spot an Orc minion.
While at a mountain site, this minion gains Terror 1 (each time this character is assigned to skirmish an opponent’s character, you may make them exert 1 of their characters).
More terrible still are thunder and lightning in the mountains at night, when storms come up from East and West and make war.
H1 C 199

1 Three Very Large Persons Orc
Condition • Support Area
Skirmish: Exert Tom to make Bert or William strength +1.
Skirmish: Exert Bert and spot William or Tom to draw a card.
Response: If Tom or Bert are about to take a wound in a skirmish, exert William to prevent it.
They were toasting muttons on long spits of wood, and licking the gravy off their fingers.
H1 C 200

3 • Thunderbattle Orc
Condition • Support Area
Toil 1.
Each time a companion exerts, you may make a Giant gain Terror 1 (each time this minion is assigned to a skirmish, you may make the Free Peoples player exert a companion) until the regroup phase.
Response: If a companion exerts, spot an Orc minion to draw a card. Discard this condition.
All was well, until one day they met a thunderstorm...
H1 R 201

10 • Thundering Giant Orc
Minion • Giant
Str: 12
Vit: 4
Sit: 5
Fierce. Damage +1.
While at a mountain site, this minion is strength +3.
Each time this minion wins a skirmish, you may exert a companion.
The lightning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave...
H1 R 202

8 • Tom, Wanter of Manflesh Orc
Minion • Troll
Str: 15
Vit: 4
Sit: 3
Fierce.
The twilight cost of Bert and William is -2.
Each time Tom wins a skirmish, you may draw 2 cards.
’Never a blinking bit of manflesh have we had for long enough...’
H1 U 203

2 • Troll’s Hoard Orc
Condition • Support Area
Each time you play an Orc Troll at a forest site, you may play an Orc possession from your discard pile.
Shadow: Exert an Orc Troll to add 1 for each weapon you can spot (limit 3). Discard this condition.
’And time’s been up our way, when yer’d have said "thank yer Bill" for a nice bit o’ valley mutton like what this is.’
H1 U 204

1 • Uncanny Echoes Orc
Condition • Support Area
Each time an opponent Locks (cancels the game text) one of your cards, you may spot an Orc minion to exert a companion.
Maneuver: Discard this condition to Unlock (restore all Locked game text) each Orc card until the regroup phase.
... they did not dare to sing or talk too loud...
H1 U 205

4 Warg Chaser Orc
Minion • Warg
Str: 8
Vit: 3
Sit: 5
Skirmish: Spot 3 twilight tokens and exert this minion to make an Orc Orc strength +3
The wargs were angry and puzzled at finding them here in their very meeting-place.
H1 U 206

2 Warg Looter Orc
Minion • Warg
Str: 6
Vit: 2
Sit: 5
While you can spot 3 twilight tokens, this minion is damage +2.
... it sounded terrible to him, and as if all their talk was about cruel and wicked things, as it was.
H1 C 207

3 Warg Pursuer Orc
Minion • Warg
Str: 7
Vit: 2
Sit: 5
While you can spot 3 twilight tokens, this minion is strength +5.
If their plan had been carried out, there would have been none left there next day.
H1 U 208

3 Warg Raider Orc
Minion • Warg
Str: 7
Vit: 2
Sit: 5
While you can spot 3 twilight tokens, this minion is strength +3 and fierce.
But now they had planned with the goblins’ help to come by night upon some of the villages nearest the mountains..
H1 C 209

2 Warg Ravager Orc
Minion • Warg
Str: 6
Vit: 2
Sit: 5
While you can spot 3 twilight tokens, this minion is strength +2 and damage +1.
A wolf snapped at his cloak as he swung up and nearly got him.
H1 C 210

3 Warg Tracker Orc
Minion • Warg
Str: 8
Vit: 2
Sit: 5
Skirmish: Remove 2 to make an Orc Warg fierce until the regroup phase.
... the wargs had no intention of going away and letting the people up the trees escape...
H1 R 211

4 Wicked Deeds Orc
Event • Shadow
Toil 2.
Spot an Orc Warg and an Orc Orc to discard 2 conditions.
... all would have been killed except for the few the goblins kept from the wolves and carried back as prisoners to their caves.
H1 U 212

4 Wild Warg Orc
Minion • Warg
Str: 10
Vit: 3
Sit: 5
While you can spot 3 twilight tokens, this minion is fierce and damage +1.
Every now and then all the Wargs in the circle would answer their grey chief all together, and their dreadful clamour almost made the hobbit fall out of his pine tree.
H1 R 213

8 • William, Speaker of Reason Orc
Minion • Troll
Str: 12
Vit: 4
Sit: 3
Fierce.
The twilight cost of Tom and Bert is -2.
William is strength +1 for each card you have in hand.
’You’ve et a village and a half between yer, since we come down from the mountains. How much more d’yer want?
H1 R 214

Thranduil
Last edited by Thranduil on Sun Nov 04, 2007 6:13 pm; edited 20 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Wed Jun 13, 2007 3:50 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:

0 Hatred Orc
Event • Shadow
Spot 2 Orc Orcs to draw a card.
’Murderers and elf-friends... Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes and never let them see the light again!’
H1 U 182
nice

0 Surprise Attack Orc
Event • Response
If you have just drawn a card, spot an Orc minion to add 2.
Out jumped the goblins, bug goblins, great ugly-looking goblins, lots of goblins...
H1 U 198
maybe or draw a card Wink

3 • Darkness Orc
Condition • Support Area
Each time you play an Orc event, you may draw a card.
Skirmish: Draw a card for each companion assigned to skirmish an Orc Orc. Discard this condition.
It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through.
H1 R 156
I guess

1 Goblin Tunneller Orc
Minion • Orc
Str: 5
Vit: 1
Sit: 4
When you play this minion at an underground site, you may remove 1 to draw a card.
They can tunnel and mine as well as any but the most skilled dwarves, when they take the trouble.
H1 C 175
nice

2 Goblin Chanter[Orc]
Minion • Orc
Str: 7
Vit: 1
Sit: 4
When you play this minion at an underground site, you may remove 1 to draw a card.
’Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!’
H1 C 161
maybe something to do with resistance like or make a companion resistance -1-2 until the regroup phase (unbound of course)

6 • The Great Goblin, Tyrant of the Mountains Orc
Minion • Orc
Str: 12
Vit: 3
Sit: 4
To play, spot an Orc Orc.
Shadow: Exert The Great Goblin to draw a card and add 1. The Free Peoples player may wound a companion to prevent this.
There... sat a tremendous goblin with a huge head.
H1 R 178

cool
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Thu Jun 14, 2007 4:19 am
Joined: 01 May 2007 Posts: 2256 Location:
Thanks SoP. Given no more reviews seem to be forthcoming, I’m continuing.

3 Goblin Guard Orc
Minion • Orc
Str: 7
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc Orc and discard a Shadow card from hand to draw 2 cards.
’Where is it?’ they cried.
H1 R 162

3 Goblin Watchman Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc Orc and 6 companions to draw 2 cards.
’We found them sheltering in our Front Porch.’
H1 R 176

3 Goblin Hawkeye Orc
Minion • Orc
Str: 8
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc minion and remove 1 to take an Orc event into hand from your discard pile.
’This way!’ some yelled. ’That way!’ others yelled.
H1 U 163

2 Goblin Lookout Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may spot an Orc condition borne by a companion to take an Orc event into hand from your discard pile.
They saw him sooner than he saw them.
H1 R 165


6 • Hobgoblin Orc
Minion • Orc
Str: 12
Vit: 3
Sit: 4
To play, spot an Orc Orc.
While you can spot 4 Orc conditions, this minion’s twilight cost is -3.
While at an underground site, each time you play an Orc possession (except a mount), you may draw a card.
... goblins of huge size with scimitars of steel.
H1 R 183

Thranduil
Last edited by Thranduil on Fri Jun 15, 2007 8:59 am; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Thu Jun 14, 2007 8:38 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
0 Hatred Orc
Event • Shadow
Spot 2 Orc Orcs to draw a card.
’Murderers and elf-friends... Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes and never let them see the light again!’
H1 U 182

Interesting.

Thranduil wrote:
0 Surprise Attack Orc
Event • Response
If you have just drawn a card, spot an Orc minion to add 2.
Out jumped the goblins, bug goblins, great ugly-looking goblins, lots of goblins...
H1 U 198

Okay.

Thranduil wrote:
3 • Darkness Orc
Condition • Support Area
Each time you play an Orc event, you may draw a card.
Skirmish: Draw a card for each companion assigned to skirmish an Orc Orc. Discard this condition.
It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through.
H1 R 156

This really should do something at underground sites...perhaps limit one (or both) abilities to underground sites.

Thranduil wrote:
1 Goblin Tunneller Orc
Minion • Orc
Str: 5
Vit: 1
Sit: 4
When you play this minion at an underground site, you may remove 1 to draw a card.
They can tunnel and mine as well as any but the most skilled dwarves, when they take the trouble.
H1 C 175

Okay.

Thranduil wrote:
2 Goblin Chanter Orc
Minion • Orc
Str: 7
Vit: 1
Sit: 4
When you play this minion at an underground site, you may remove 1 to draw a card.
’Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!’
H1 C 161

Okay, but a little bland when you have two guys that do the exact same thing.

Thranduil wrote:
6 • The Great Goblin, Tyrant of the Mountains Orc
Minion • Orc
Str: 12
Vit: 3
Sit: 4
To play, spot an Orc Orc.
Shadow: Exert The Great Goblin to draw a card and add 1. The Free Peoples player may wound a companion to prevent this.
There... sat a tremendous goblin with a huge head.
H1 R 178

He’s okay.

Thranduil wrote:
3 Goblin Guard Orc
Minion • Orc
Str: 7
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc Orc and remove 1 to draw 2 cards.
’Where is it?’ they cried.
H1 R 162

In hindsight, the other guys above should probably require spotting another Orc Orc (or at least another Orc card), lest they be ridiculous cycling splash minions. As for THIS guy, I think two cards is a bit good, even considering the cost. Require spotting a companion with low resistance or an exhausted companion or a certain number or burdens or threats or something to draw the second card.

Thranduil wrote:
3 Goblin Watchman Orc
Minion • Orc
Str: 7
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc Orc and 6 companions to draw 2 cards.
’We found them sheltering in our Front Porch.’
H1 R 176

Better, but still require removing 1.

Thranduil wrote:
3 Goblin Hawkeye Orc
Minion • Orc
Str: 8
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc minion and remove 1 to take an Orc event into hand from your discard pile.
’This way!’ some yelled. ’That way!’ others yelled.
H1 U 163

A more balanced Isengard Underling.

Thranduil wrote:
2 Goblin Lookout Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc minion and remove 1 to take an Orc event into hand from your discard pile.
They saw him sooner than he saw them.
H1 R 165

Again, kinda bland when compared to the other guy, but okay.

Thranduil wrote:
6 • Hobgoblin Orc
Minion • Orc
Str: 12
Vit: 3
Sit: 4
To play, spot an Orc Orc.
This minion’s twilight cost is -1 for each Orc condition you can spot.
While at an underground site, each time you play an Orc possession (except a mount), you may draw a card.
... goblins of huge size with scimitars of steel.
H1 R 183

Put a cap on that cost reduction, but he’s okay otherwise.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu Jun 14, 2007 10:14 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thanks SoP. Given no more reviews seem to be forthcoming, I’m continuing.


dude its barely been 12 hours if you don’t want to burn out your reviewers don’t post so many
all the cards were good though
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Thu Jun 14, 2007 10:21 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
dude its barely been 12 hours if you don’t want to burn out your reviewers don’t post so many

Good tip. Take it from my experience, Thran: reviews are unpredictable. Sometimes you’ll get three within minutes of posting. Other times, it can take hours to get just one. There doesn’t seem to be any real pattern, except you can count on SoP to show up and review any and everything in sight somewhere between 2:00 and 3:00 EST. Razz Although look: today he’s in here before noon! It’s a world gone mad. Laughing

The more cards you post, the less likely you’re going to get lots of reviews, in general. That’s why I usually post 2 or 3 at a time, and 4 or so at the most (unless I have really good reason to go higher). You just turn people off if they look and see lots of cards.

Anyway, uh, not sure why I felt compelled to say all that, but there it is.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Thu Jun 14, 2007 12:21 pm
Joined: 01 May 2007 Posts: 2256 Location:
Thanks, Dain - you didn’t have to review the first lot of cards! I try not to post more than 5, but sometimes, like with the guys above, when the texts are basically the same I post more.

And the Goblin Tunneller is a LOT better than Goblin runner when it comes to ’splashability’, but I’ve made a lot of changes.

These are the ones I changed (to make your lives easier):

3 Goblin Guard Orc
Minion • Orc
Str: 7
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc Orc and discard a Shadow card from hand to draw 2 cards.
’Where is it?’ they cried.
H1 R 162

3 Goblin Watchman Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc Orc and 6 companions to draw 2 cards.
’We found them sheltering in our Front Porch.’
H1 R 176

2 Goblin Lookout Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may spot an Orc condition borne by a companion to take an Orc event into hand from your discard pile.
They saw him sooner than he saw them.
H1 R 165

2 • Darkness Orc
Condition • Support Area
Each time you play an Orc event at an underground site, you may draw a card.
Skirmish: Draw a card for each companion assigned to skirmish an Orc Orc. Discard this condition.
It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through.
H1 R 156

1 Goblin Tunneller Orc
Minion • Orc
Str: 5
Vit: 1
Sit: 4
To play, spot an Orc card.
When you play this minion at an underground site, you may remove 1 to draw a card.
They can tunnel and mine as well as any but the most skilled dwarves, when they take the trouble.
H1 C 175

2 Goblin Chanter Orc
Minion • Orc
Str: 7
Vit: 1
Sit: 4
To play, spot an Orc card.
When you play this minion at an underground site, you may spot an exhausted companion to draw a card.
’Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!’
H1 C 161

Thranduil
Last edited by Thranduil on Thu Jun 14, 2007 12:28 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Thu Jun 14, 2007 12:24 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
3 Goblin Guard Orc
Minion • Orc
Str: 7
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc Orc and discard a Shadow card from hand to draw 2 cards.
’Where is it?’ they cried.
H1 R 162

Much better. Thumbs Up

Thranduil wrote:
3 Goblin Watchman Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc Orc and 6 companions to draw 2 cards.
’We found them sheltering in our Front Porch.’
H1 R 176

I’m still a little umfortable with this one, but since it relies on the FP having a certain type of fellowship, I guess it’s okay.

Thranduil wrote:
2 Goblin Lookout Orc
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may an Orc condition borne by a companion to take an Orc event into hand from your discard pile.
They saw him sooner than he saw them.
H1 R 165

Not sure what exactly you meant, but the text is missing SOMETHING right now, probably between "you may" and "borne".

The rest look good.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Thu Jun 14, 2007 12:28 pm
Joined: 01 May 2007 Posts: 2256 Location:
Sorry, I’d missed a ’spot’!

Thanks, Dain.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Thu Jun 14, 2007 12:37 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
That’s what I’m here for, my friend. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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