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Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.
With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.
Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.
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