LotR TCG Wiki | → Card Sets: | All | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | → Forums: | TLHH | CC |
Set: | The Fellowship of the Ring |
Card Type: | The One Ring |
Strength: | +1 |
Vitality: | +1 |
Game Text: | Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead. |
Lore: | ”…the Ring slipped from his fingers as he swam….” |
Rarity: | R |
The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.
Isildur's Bane is for most situations preferable to the common Ruling Ring. Both the additional vitality and more flexible Response action allow the Ring-bearer to soak up more damage from the rest of the Fellowship. Unlike The Ruling Ring, at a cost of two burdens per wound, any wound can be turned into burdens, allowing for emergency wound or archery absorption in a pinch. However, the additional burden cost is not to be ignored and can swiftly add up against strong Shadow armies, especially Uruk-hai or other damage +1 minions.
From the Current Rulings Document - March 2004:
The One Ring's first paragraph is a special ability, and therefore optional. The second paragraph of game text is not
optional, so once The One Ring is “worn”, all wounds taken must be “converted” to burdens. When you are about to take a wound and wear The One Ring, you must take a burden (or burdens) for that wound.
DO NOT EDIT OR REMOVE THIS LINE.