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How playable is Pippin, In the Bloom of Health?

5 (best)  
66%
  [ 2 ]  66%
 
4  
33%
  [ 1 ]  33%
 
3  
0%
  [ 0 ]  0%
 
2  
0%
  [ 0 ]  0%
 
1 (worst)  
0%
  [ 0 ]  0%
 

Total Votes : 3
Cobra
Posted: Fri Jan 12, 2007 11:38 am
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA


Pippin shares his subtitle and first line of text with Merry, discussed here.

Pippin’s maneuver ability, discarding two pipeweeds from play to remove a burden, didn’t seem all that useful to me at first glance. A Shire and Gandalf culture deck has access to far more efficient forms of burden removal. But it could still be useful to get out of a tight spot, and it gives your pipeweed cards a bit of extra versatility. Pippin’s maneuver ability also combos very well with Merry’s regroup ability, which moves pipeweed cards from your discard pile to the bottom of your draw deck. Draw them up for your last turn, and be immune to any further corruption attempts!
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AnxiousChieftain
Posted: Sat Jan 13, 2007 9:23 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
This Pippin is going in my deck. The cool thing is, no Ents or Pipeweed is in that deck; instead, I’ll use his first ability to play Ent Draught on Pip and Merry, so that I won’t need to include Quickbeam anymore. Decks using Everyone Knows got a great boost! Dancing
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CarpeGuitarrem
Posted: Sat Jan 13, 2007 12:28 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I still don’t think that works, AC, but that’s something to discuss in Gameplay Questions.

I like this Pippin-and that’s a great combo with Merry!
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sickofpalantirs
Posted: Sat Jan 13, 2007 3:27 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Seen Nbardens oddball decks? put him and merry in your starting with almost all your entish friends. Its quite simple and very easy. And as an uncommon there will be quite a few of him around. But IMO his maneuver ability is (pardon the language) basically crap. I mean with all the different ways to remove burdens, why use 2 perfectly good pipeweed cards?
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NBarden
Posted: Sat Jan 13, 2007 7:52 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
See Merry Thread.

Pippin, Merry and Farmer Maggot start tons of ents, and are tossed with Warmed up a Bit. The rule of 9 just got beat...welcome rule of 12!
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corvus
Posted: Sun Jan 14, 2007 8:17 pm
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
OMG, what a g@y picture of poor pippin. We applied it as a screensaver, and we re totally dissapointed. Not much to add here, Merry’s thread got all the credits, just a different not-so-good pipeweed ability.
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