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maxidoodle
Posted: Thu Jul 20, 2006 12:51 am
Joined: 04 Jul 2006 Posts: 117 Location: My Mind
eh. It’s worth breaking even on wins and losses because your opponent is so annoyed when you have a 30 min regroup phase. Very Happy
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sickofpalantirs
Posted: Thu Jul 20, 2006 7:23 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
IT saeems that this could get boring i mean it would take forever and then you win whoope!
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AnxiousChieftain
Posted: Thu Jul 20, 2006 7:24 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
It wouldn’t be boring - I’d love to do all these steps, while watching my opponent’s face. Mr. Green

Maxi: I’ll stick For the Mark in the step-by-step instructions when I get the time.
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sickofpalantirs
Posted: Thu Jul 20, 2006 7:31 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
i guess but people woudn’t want to play it after a couple of times
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Thu Jul 20, 2006 7:33 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I would, and I’ll bet a lot of other people would too...
MODS RULE. - lem0nhead
Merrick_Hale
Posted: Thu Jul 20, 2006 8:58 am
Joined: 13 Apr 2006 Posts: 445 Location: Austin, Texas
I believe that this was played at Comicon or GenCon SoCal a couple of years back just to show that Decipher’s loop rules didn’t work. This is the reason that Steadfast champion and Memories of Darkness were banned very shortly thereafter. Now I refuse to play open format because it is so degenerate.

If you take this to a tournament, you will actually get a timed loss more often than not because your opponent will run ahead of you past site three and he can make you shuffle your deck appropriately every single time you put anything back into it. Granted it will only be about 4 cards, but that will take a bit of time since you do it over and over.

That is what happened in the SoCal PSE where this was first played. His opponents made him shuffle everything thoroughly and that used up a ton of time, plus the opponent can take a little bit of time (just not enough to be considered stalling) each time you make them discard cards. If they are smart they will do everything they can to have their hand be a single culture which makes the discarding cards a bit difficult and take a lot more time in steps 12-34 especially considering the time it takes to do that one loop.

None of the losing initiative Free-peoples cards should have been made if you ask me. Losing initiative shouldn’t be a benefit for the free people’s player. That just smacked of sloppy design and a lack of good ideas. In my opinion, it is much akin to having burdens become an asset to the free people’s player or providing both free peoples and shadow cards that do really effective site path manipulation. It breaks fundamental aspects of the game that make it fun.

/rant
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AnxiousChieftain
Posted: Sat Jul 22, 2006 9:12 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I’ve gotta agree with you about the losing intiative cards. They’re so easy to abuse.
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elf lvr
Posted: Tue Aug 15, 2006 3:16 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
I love abusing cards like that...
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WitchKingBlkCapt
Posted: Tue Aug 15, 2006 3:22 pm
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
Especially with infinite gandalf sitting out their lurking in the shadows. I love Hardy Garrison too.
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NBarden
Posted: Tue Jan 30, 2007 9:56 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Actually, there is one small flaw. You said any Gandalf, but in reality, the Gandalf RB would kill the deck. Your opponent couldn’t play any minions so you could take advantage of burden removal, and you would corrupt pretty fast.
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