Armor of Khazad (17U1)

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Armor of Khazad (17U1) Card Image

Set: Rise of Saruman
Kind: Free People
Culture: Dwarven
Twilight: 2
Card Type: PossessionArmor
Game Text: Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [Dwarven] possessions into hand from your discard pile.
Rarity: U

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Armor of Khazad (17U1) Wiki

General Strategy

With a 1:1 wound/threat ratio, Armor of Khazad makes for some the strongest wound prevention available to Dwarves. Armor of Khazad makes handling cards like Ghastly Wound, Scouting Orc (with a warg) and They Stole It much easier, and it completely negates Not This Time!. Dwarves generally lack threat removal, so combining them with another culture that offers some options such as Elven Long Knife, Hearts Raised or Citadel to Gate can allow this card to be used over and over. Its main weakness is that (Unlike Throne of the Golden Hall) it only helps its bearer (This can make Her Ladyship especially harmful), so packing multiples is advisable.

The regroup effect of Armor of Khazad can help address possession discard and mill effects, at the cost of slowing cycling (Since the cards fetched by it can't be played until the subsequent turn). It can also fetch other copies of Armor of Khazad to repeat the effect later.

Strengths and Weaknesses

Strong Versus...

  • Direct Wounding

Weak Versus...

Rules and Clarifications

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