Set: | The Wraith Collection |
Kind: | Shadow |
Culture: | Wraith |
Twilight: | 5 |
Card Type: | Minion • Wraith |
Strength: | 11 |
Vitality: | 4 |
Site: | 2 |
Game Text: | Enduring. Each [Wraith] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [Wraith] Wraith. That minion's twilight cost is -2. |
Rarity: | R |
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Unlike similar Wraiths such as Undead of Angmar, Barrow Wight Stalker has 4 vitality and no built in exertion ability. This makes it a perfect candidate for Between Nazgul and Prey, allowing it to assign itself to a companion, increase its strength and still have 2 vitality left. Combine this with its passive effect (Wound protection) to get a relatively safe combo that could help overwhelm lesser companions. Its first ability can help shield Wraiths against wounding decks (Particularly archery) while its second can be fueled by Covetous Wisp, Dark Swooping Shadows or Sense of Obligation. The second effect of Barrow Wight Stalker is only marginally useful, as it costs a burden (Which goes against corruption). However, against a powerful burden removing Fellowship, it may be useful to get rid of the burdens and get some use out of them before the Free Peoples player can.
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