Eregion's Trails (1C104)

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Eregion's Trails (1C104) Card Image

Set: The Fellowship of the Ring
Kind: Free People
Culture: Gondor
Twilight: 1
Card Type: Event
Game Text: Maneuver: Exert a ranger to make each roaming minion strength -3 until the regroup phase.
Lore: “Guided by Aragorn they struck a good path. It looked to Frodo like the remains of an ancient road, that had once been broad and well planned….”
Rarity: C

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Eregion's Trails (1C104) Wiki

General Strategy

A fringe strategy against Sauron or Isengard Uruk-Hai minions in the Fellowship of the Ring block, Eregion's Trails has some use early in a game while the Free Peoples player is setting up his or her Fellowship. For the cost of exerting a ranger during the maneuver phase, each roaming minion loses -3 strength through the regroup phase. When caught without a Ranger's Sword or Blade of Gondor early in the game, Eregion's Trails can make the difference between a win and a lost skirmish; however, the card becomes useless as soon as a minion is no longer roaming. Against Nazgul or Dunland, this can mean a dead card in a difficult match-up, making traditional skirmish pumps like Swordsman of the Northern Kingdom or War and Valor more traditional choices for strength modifiers.

Eregion's Trails received a bit of a boost with the Return of the King base set, as Second Level and Gondorian Merchant allowed the Free Peoples player to make a minion roaming during the maneuver phase. Fellowship Block cards like What Are They? and Eregion's Trails revived these somewhat forgotten cards.

Strengths and Weaknesses

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Weak Versus...

Rules and Clarifications

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