LotR TCG DB → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Welcome, guests!

Join our growing LotR community today and you'll get:

  • Access to special members only-forums.
  • A great way to connect and hook up with other players.
  • Removal of advertisements in the forums and card database.
  • The ability to list cards you want to trade or sell.
  • ...And much more!
Pages: [1]   Go Down
Print

Author Topic: Refuge Elves & Evil Men Lurkers  (Read 1193 times)
0 Members and 1 Guest are viewing this topic.
TheJord
League Director
Administrator
King
*****
Offline Offline

GCCG: TheJord
Formats: Standard
Posts: 2363


High King of Rules

Gold: +137

WWW
« on: September 01, 2008, 05:04:20 AM »
0

*The One Ring, The Ruling Ring (11S2
*Frodo, Protected by Many (11S164

 
Sites 
0 East Road (11S236
0 Fangorn Glade (11S239
(1) Hill of Sight (12S188
(1) Northern Pelennor (12S190
(2) Wold Battlefield (12U194
(2) Caras Galadhon (11S231
(3) Crossroads of the Fallen Kings (13S189
(3) Old Forest Road (11S251
(3) Trollshaw Forest (11S260

 
Fellowship (30) 
4x *Celeborn, The Wise (13R11
4x *Elrond, Witness to History (12R17
4x *Legolas, Of the Grey Company (13R18
4x *Orophin, Brother of Haldir (12C20
3x *Rumil, Brother of Haldir (12C22
2x *Secluded Homestead (13R22
3x *Uncertain Future (11U26
3x Refuge (12U21
3x Taking the High Ground (12U24

 
Shadow (30) 
4x Armored Easterling (11R68
3x Axeman of Harad (11U69
4x Column of Easterlings (11C72
4x Easterling Shield Wall (11C76
2x Frenzied Dunlending (12S65
2x Merciless Dunlending (13C96
4x Rampaging Easterling (11C98
3x Pavise (11C94
4x War Trident (12C77

My first crack at a Refuge deck. And at Evil Men Lurkers.

Suggestions please - and remember this is War of the Ring block
Logged

"The rule of Gondor is mine!"


SomeRandomDude
Maia
********
Offline Offline

Formats: Standard, Expanded, Movie
Posts: 7012


Most Likely To Usurp Kralik and Dáin

Gold: +194

WWW
« Reply #1 on: September 01, 2008, 07:13:12 AM »
0

Nice...but nobody plays WotR block. It stinks. Massively. Its the only block I know of that NOBODY plays.

That being said, nice deck, if you can find anyone to play. But Hunters block is better. Much better.
Logged

NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan
Malachi
Troll
***
Offline Offline

Posts: 193


Gold: +11

« Reply #2 on: September 03, 2008, 11:46:06 AM »
0

I tried to playtest this deck twice and both times I had one of my companions owerwhelmed as early as at site 2. This is just wrong: the deck has massive healing and strong archery but no strengh bonuses and as a result no owerwhelm protection. While most of your companions (except Elrond WTH) are strengh 6 almost every minion strong enough to survive the archery phase will kill somebody in th fellowship. I just don't see this strategy work.
Logged
Gil-Estel
King
*****
Offline Offline

GCCG: Heije
Formats: Movie for sure, never walk the standard path
Posts: 2290


Abuser of the Force

Gold: +171

« Reply #3 on: September 03, 2008, 02:03:19 PM »
0

You need stronger companions I'm afraid. I'm not a huge fan of Refuge decks. Maybe some can make them work, but against an average deck, that is loaded with at least some condition discard you're screwed....
Logged

..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
SomeRandomDude
Maia
********
Offline Offline

Formats: Standard, Expanded, Movie
Posts: 7012


Most Likely To Usurp Kralik and Dáin

Gold: +194

WWW
« Reply #4 on: September 03, 2008, 04:20:57 PM »
0

Companion choice is ESSENTIAL.

My Refuge deck runs Rohirrim Guard, Bouncing Hobbits started, faramir Bearer of Quality, and suddenly, you've got auto-kill. Toss in Aragorn x 4 and add in one non-comp- Hardy Garrison, wow, another killer engine. Rumil can shoot himself, toss in a random Dinendal, Gandy, Powerful Guide makes another sweet combo with your Hardy Garrison, while he's here, toss in his nifty Brooding on Tomorrow, then finish out the deck with Smallburrow and Twofoot carrying 1 Community Living, and a set each of Shadowplay/unheeded. Now you've got a massive cycling/killing engine, and you really only need 15-20 non-comps to make it work, make the rest comps (and you can build the deck 35, that's what I do, cuz it cycles like mad), suddenly, you've got a sweet Refuge deck that can actually kill.

Course, that's not WotR block. WotR block stinks massively.
Logged

NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan
Thranduil
Global Mod
Wizard
*****
Offline Offline

Posts: 4999


Count the shadows...

Gold: +182

« Reply #5 on: September 22, 2008, 05:16:16 PM »
0

Does Taking the High Ground trigger before adding twilight for companions?

If so, then you definitely want underground sites, not forests. If it doesn't, then I'd still suggest some underground sites and non-unique Elves like Elven Scout. What's the problem bouncing your companions to hand if you're going to discard them for archery? How YOU Doin'?

I would also recommend lots of Nocked because it gives a use for Celeborn's amazing moving ability and also helps towards what I think your goal should be: to kill all the nasty minions before you fight them with Legolas, Nocked, Elven Marksmanship and Taking the High Ground. Also some different Elven companions might help. I mentioned the scout above, but why not Staunch Defender? Even if you don't have all forests, she's still amazing and doesn't get overwhelmed. I would lose Secluded Homestead and some Uncertain Future for this extra stuff.

Thranduil
« Last Edit: September 22, 2008, 05:18:21 PM by Thranduil » Logged

To see the TLHH Player's Group Virtual Set #1 in motion, check this out and contribute!

Now with a trade list
TheJord
League Director
Administrator
King
*****
Offline Offline

GCCG: TheJord
Formats: Standard
Posts: 2363


High King of Rules

Gold: +137

WWW
« Reply #6 on: January 04, 2009, 07:25:45 AM »
0

Is set 14 WotR? Coz then I could start the brothers!
Logged

"The rule of Gondor is mine!"
Elrohir
Marksman
****
Offline Offline

Posts: 592


If you want him, come and claim him!

Gold: +51

WWW
« Reply #7 on: January 24, 2009, 12:51:34 PM »
0

About 14th Edition I do not know...

But Inspiration is very great with Refuge decks  Oooooh yeah., Maybe Gandalf, Leader of the company 4 times? So your fellowship gets stronger in the first regions. And Gandalf is also at least strength 8
« Last Edit: January 24, 2009, 12:53:35 PM by Elrohir » Logged

You gave away your life's grace. I cannot protect you anymore.
Beyo
Orc
*
Offline Offline

Posts: 31

Gold: 0

« Reply #8 on: November 26, 2009, 01:29:42 PM »
0

I'm afraid that Taking the High Ground ability means "returning to hand from the table" no "from discard pile"
Logged

Pages: [1]   Go Up
Print
Jump to: