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Author Topic: The Hobbit TCG, revisited [Moria]  (Read 3262 times)
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ket_the_jet
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« Reply #75 on: March 13, 2010, 11:37:20 AM »
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Some changes to the set before we move on:

4 All Things Devours Gollum (FP)
Event • Regroup
Spot Smeagol and add two burdens to discard each minion.
H U 39

With Voiceless, It Cries, I think that +3 is a fair bonus. Once Smeagol is not about to be overwhelmed, you can't add more burdens, etc. I think it's pretty fair.

0 At the Brink Gondor
Event • Skirmish
Make a lake-dweller strength +2 (or strength +4 if at a lake).
H C 53

1 Canal Support Gondor
Condition • Support Area
Strength -2.
Fortification.
Maneuver: Spot a Gondor Man and discard a card from hand to transfer this condition to a minion.
H U 57

1 •The Lucky Arrow Gondor
Possession • Ranged Weapon
Strength +2.
Bearer must be a Lake-Dweller.
Archery: If bearer is Bard, exert him twice to discard a Dragon. The Shadow Player may discard two minions to prevent this.
H R 65

I realize I didn't have a phase on The Lucky Arrow. I don't know if I like it best for Maneuver, Archery, or Skirmish, but we'll stick with Archery for now seeing as it is an arrow.

As to the question of the Master of Laketown, no. He doesn't help the Dwarves at all in the Hobbit. In fact, he is a #$&*@! who steals a bunch of gold and runs away before he is in danger.

1 United In Purpose Gondor
Condition • Support Area
When you play this condition, reinforce a Gondor token.
Maneuver: Exert a Lake-Dweller to reinforce a culture token.
Discard this condition at the start of the regroup phase.
H C 69

I removed uniqueness here.

2 Misty Mountain Shaman Moria
Minion • Orc
Strength 4, Vitality 3
Site 4
Response: If a Moria Orc is about to take a wound, remove 3 to prevent that wound.
H U 88



Thoughts?
-wtk
« Last Edit: March 14, 2010, 01:37:35 PM by ket_the_jet » Logged



ket_the_jet
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« Reply #76 on: March 14, 2010, 01:39:18 PM »
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Here's another teaser.

3 Chasing Them To The Trees Orc
Event • Regroup
Spot two Orc Wargs to make the move limit -1 (to a limit of 1).
R

Enjoy.
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legolas3333
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« Reply #77 on: March 14, 2010, 01:41:03 PM »
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higher twilight cost me thinks, see great beasts.
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ket_the_jet
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« Reply #78 on: March 14, 2010, 01:41:30 PM »
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How about the term "Orc ambusher minion"?

My problem with that is that is brings up too many problems. What about damaging minion for minions with damage bonuses, etc.?

It reminds me of back when Fellowship came out and there was the Bilbo vs. Bilbo Baggins debate. Most people recognized them as the same thing, but there were some people who were like, "No, you can't exert Bilbo Baggins because it says 'Exert Bilbo.'"

I'd prefer to avoid things like that (although I know you love them).
-wtk
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ket_the_jet
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« Reply #79 on: March 14, 2010, 01:45:00 PM »
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higher twilight cost me thinks, see great beasts.

Quick response, thanks. I think that Raider cards always had higher twilight costs because they were able to generate that twilight during the maneuver and skirmish phases.

What would you think if you had to spot four minions at 3? Or should it be 2 minions at 5? Either way, as an event (and a rare), it only has limited application in decks.
-wtk
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« Reply #80 on: March 14, 2010, 02:43:38 PM »
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2 at 5 is better cause i think then it makes it a harder decision between twilight and minions.
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« Reply #81 on: March 14, 2010, 03:47:26 PM »
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Twilight cost of 5 would be nice. Can this card also work with Relentless Warg, Vicious Warg or Threatening Warg?
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ket_the_jet
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« Reply #82 on: March 14, 2010, 05:59:39 PM »
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Twilight cost of 5 would be nice. Can this card also work with Relentless Warg, Vicious Warg or Threatening Warg?

In theory, it could; however, I am only using the Orc symbol because nothing fits better. Conceptually, they would be of a whole, separate culture. Someone want to make a symbol for them?

And since these cards are supposed to fit into Movie Block, I'm not going out of my way to check legalities and loops with post-Shadows cards.
-wtk
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Sam, Great Elf Warrior
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« Reply #83 on: March 14, 2010, 08:55:07 PM »
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Twilight cost of 5 would be nice. Can this card also work with Relentless Warg, Vicious Warg or Threatening Warg?

In theory, it could; however, I am only using the Orc symbol because nothing fits better. Conceptually, they would be of a whole, separate culture.
Additionally, Relentless Warg, etc., are not technically "wargs" (they're just possessions/mounts without any "warg" keyword).
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ket_the_jet
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« Reply #84 on: March 14, 2010, 09:07:26 PM »
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Additionally, Relentless Warg, etc., are not technically "wargs" (they're just possessions/mounts without any "warg" keyword).

Nice spot, Sam! It comes back to the "you can't put an Easterling Polearm on Ulaire Attea, the Easterling" conversation.

I hadn't really looked at the Orc Wargs in sets 17 and 18 to be honest.
-wtk
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« Reply #85 on: March 14, 2010, 09:11:02 PM »
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Your Orc Wargs are going to be fun to play with Southron Invaders.
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ket_the_jet
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« Reply #86 on: March 15, 2010, 04:11:26 AM »
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Your Orc Wargs are going to be fun to play with Southron Invaders.

Yeah, there is one (to come) that I feel will splash quite nicely with the Raider culture in general. I kept Southron Invaders in mind, so I tried to limit the number of guys who were "Ambush- add a threat" because they fit in very well with the Raider culture.
-wtk
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« Reply #87 on: March 15, 2010, 10:14:04 AM »
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Here's another teaser.

3 Chasing Them To The Trees Orc
Event • Regroup
Spot two Orc Wargs to make the move limit -1 (to a limit of 1).
R

Enjoy.
I've said this in another thread, but I've often thought move limit changers were too steeply costed in general. That said, I think this is a little bit on the low side. I would prefer 5, but there's also nothing wrong with "Exert 2 Orc Wargs..." or some other cost like remove a threat.

Thranduil
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« Reply #88 on: March 15, 2010, 04:33:04 PM »
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It could also be remove a burden and a threat due to the multiple types of  ambush minions you have.
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« Reply #89 on: July 09, 2010, 11:28:36 AM »
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What happened to this DC set ket? I liked it.
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