
At the Ready

Event • Skirmish
Wound X

minions. Make a minion strength +X, where X is the number of minions you wound (limit 5).
H C 71
"Wound any number of

minions to make a minion strength strength +1 for each minion wounded in this way (limit +5)." This does not feel common, but is a very interesting idea.

Badgering Orc

Minion • Orc
Strength 6, Vitality 2
Site 4
Skirmish: Discard a

possession to discard a possession borne by an unbound companion this minion is skirmishing.
H U 72
Hmmm... Maybe doing it too many times is too much. How about "At the start of each skirmish involving this minion, you may discard a

possession to..." Also could do with a better title, but I'm not really one to talk.


Beastly Troll

Minion • Troll
Strength 16, Vitality 4
Site 4
Fierce.At an underground site, Beastly Troll's twilight cost is -3.
H U 73
You would normally say "this minion" if it's non-unique. Seems fine.

Black Bowman

Minion • Orc
Strength 6, Vitality 1
Archer.H C 74
This guy is quite good, isn't he? Compare to
Goblin Bowman who at the end of the day is

for 1 wound which is a good deal.

•Black Chasm Commander

Minion • Orc
Strength 10, Vitality 3
Site 4
When you play this minion, you may play a

card from your discard pile.
H R 75
Very swish.

Burrowing Goblin

Strength 6, Vitality 1
Site 4
When you play this minion, you may play a

possession from your draw deck.
H R 76
Needs a type and sub-type, but otherwise looks good.

Discouraged

Condition • Support Area
Strength -1
Regroup: Discard a

Orc to transfer this condition to an unbound companion.
If bearer is a Dwarf, bearer is strength -1.
H U 78
I'd prefer some targetted Dwarf hate, something like "If bearer is a Dwarf, he or she loses all damage bonuses and cannot gain damage bonuses."

The Fourth Army

Condition • Support Area
To play, spot a

minion.
Skirmish events and special abilities cannot be used. Discard this condition at the start of the regroup phase.
H R 79
THIS IS SICK! Compare to
Saruman's Snows. Surely could do with some toning down, and this is about ninety times better than any of the FP versions in this cycle.

Frightening Orc

Strength 4, Vitality 1
Site 4
The Fellowship archery total is -1.
H C 80
Nice!

Lost in the Dark

Event • Shadow
Discard 5

minions to discard a condition.
H R 81
Cool. Too expensive though - could cost

to be competitive.

Misty Mountain Archer

Minion • Orc
Strength 8, Vitalty 2
Archer.While skirmishing an archer, this minion is strength +2.
H U 82
Yeah cool. Perhaps "Each archer skirmishing this minion is strength -2."

•Misty Mountain Captain

Strength 12, Vitality 2
Site 4
Each time you play a minion stacked on a

condition, add

.
H R 83
Fun times!

Misty Mountain Fighter

Minion • Orc
Strength 7, Vitality 1
Site 4
H C 84
Not sure why I reviewed this one to be honest...


Misty Mountain Regular

Minion • Orc
Strength 5, Vitality 1
Site 4
When you play this minion, spot a

minion to add

.
H U 85
Yeah good
Goblin Runner reprint.

•Misty Mountain Store-room

Condition • Support Area
Response: If a

possession is about to be discarded, stack that possession here.
Maneuver: Discard three possessions here to discard a card borne by an unbound companion.
H R 86
Hmmm... I don't love the fact that everything can be automatically stacked there, but I think it's probably fine.

Misty Mountain Swordsman

Minion • Orc
Strength 5, Vitality 1
Site 4
Each companion skirmishing this minion does not gain strength bonuses from weapons.
H C 87
Sure. Could be strength 6.

Misty Mountain Shaman

Minion • Orc
Strength 4, Vitality 2
Site 4
Response: If a

Orc is about to take a wound, remove

to prevent that wound.
H U 88
I think I might make him

and vitality 3, but yeah fair enough.

Moria Guard

Minion • Orc
Strength 4, Vitality 1
When this minion is discarded, you may add

.
H C 89
This feels like a rare ability. An awesome rare would be a

cost minion that had "When this minion is discarded, you may add

." Also, I thought I'd make sure you know the difference between being discarded and being killed.

Moria Sword

Possession • Hand Weapon
Strength +1
Bearer must be a

minion.
While skirmishing an unbound companion, bearer is strength +2.
H C 90
Sure it's okay.

Sallet

Possession • Helm
Bearer must be a

Orc.
Bearer cannot be overwhelmed unless his strength is tripled.
H C 91
What is a sallet? Fine card.

Steal Away

Event • Maneuver
Search.Discard X

minions to exert X companions.
H U 92
Yeah sure.

Steel Breastplate

Possession • Armor
Bearer must be a

Orc.
Bearer cannot take wounds.
H R 93
For a rare, it needs more (like a strength and/or vitality boost and/or other ability). For a un/common it's fine.

Tunnel Away
Condition • Support Area
Search.Regroup: Stack a

minion on this condition.
Shadow: Remove

to play a minion stacked on this condition.
H R 94
I think it should probably only stack your minions, and removing only

to get a guy is very good. I might tie it in with the rest of your theme and have something like "Discard a minion from play to play a minion stacked on this condition" and maybe a small qualifier like "and add

."

Twisting Tunnels

Condition • Support Area
Shadow: Discard a

minion to play a

minion from your draw deck.
H R 95
I think this should be an event that costs

- as a condition it's crazy! Or it should discard the condition to trigger.
Thranduil