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DáinIronfoot |
Posted: Wed Sep 12, 2007 11:37 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: Dwarfish Hearts
Event • Maneuver
Add a threat and spot 3 Dwarves to discard an artifact or possession.
... when the heart of a dwarf, even the most respectable, is wakened by gold and by jewels, he grows suddenly bold and he may become fierce.
H2 R 7
I think "Dwarven Hearts" sounds a lot better.
Thranduil wrote: Messenger Raven
Follower
Str: +1
Aid - add a threat.
To play, spot a Dwarf.
Bearer is damage +1.
As they worked the ravens brought them constant tidings.
H2 C 21
I agree with SoP: muster would work a LOT better.
Thranduil wrote: Raven of Erebor
Follower
Str: +1
Aid - add a threat.
To play, spot a Dwarf.
When this follower is transferred to a Dwarf, you may make an opponent choose to discard 2 cards from their hand or 5 cards from the top of their draw deck.
’There used to be great friendship between [the ravens] and the people of Thror...’
H2 U 27
"Each time" instead of "when". Maybe 4 cards for the latter part.
Thranduil wrote: • Roac, Son of Carc
Follower
Str: +2
Aid - add a threat.
To play, spot a Dwarf.
When Roac is transferred, you may draw a card.
’We are few, but we remember still the king that was of old.’
H2 R 29
"Each time" again. I like it, though perhaps +1 strength and +1 resistance would be better. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Sun Sep 16, 2007 3:16 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Muster isn’t a keyword I’m using in my set, but I’ve given him something similar and made some other "tweaks".
Better now?
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Mon Sep 17, 2007 1:41 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I think it’s funny how I’ve made "tweak" such a popular word around these parts. I guess I didn’t realize how much I said it until lem0n and others started using it all the time themselves. Anyway....
The changes are good, though I still have the same comment about the title of Dwarvish Hearts and I think ability for Messenger Raven would be better as a skirmish ability. Might just be me, though. *shrug* |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Mon Sep 17, 2007 3:01 pm |
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Joined: 01 May 2007
Posts: 2256
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Changed the ability to the skirmish phase. Thanks all.
Now that you guys have seen a statement of the Men strategy, let’s take a peak at the cards that are around to support it:
• Dain Ironfoot, Lord of the Iron Hills
Companion • Dwarf
Str: 9
Vit: 3
Res: 6
Damage +1.
Skirmish: Discard 2 cards from hand to make a Dwarf or Man strength +1.
There now Dain son of Nain took up his abode, and he became King under the Mountain...
H2 R 3
Dwarf Warrior
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1.
While you can spot a Dwarf, this companion’s twilight cost is -1.
While you have exactly 4 cards in hand, this companion is strength +2.
... each of them also had a short broad sword at his side and a round-shield slung at his back.
H2 C 10
• Great Days of Old
Condition • Support Area
To play, spot a unique Dwarf.
Each time your hand size drops below 4 cards, you may spot a Man and a Dwarf to add +1 to the fellowship archery total until the regroup phase.
Each time you Unlock a card, you may make a Man damage +1 until the regroup phase.
H2 U 15
Thranduil |
Last edited by Thranduil on Wed Sep 19, 2007 1:24 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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NBarden |
Posted: Mon Sep 17, 2007 3:10 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Thranduil wrote: Changed the ability to the skirmish phase. Thanks all.
Now that you guys have seen a statement of the Men strategy, let’s take a peak at the cards that are around to support it:
• Dain Ironfoot, Lord of the Iron Hills
Companion • Dwarf
Str: 9
Vit: 3
Res: 6
Damage +1.
Skirmish: Discard 2 cards from hand to make a Dwarf or Man strength +1.
There now Dain son of Nain took up his abode, and he became King under the Mountain...
H2 R 3
+2, IMO.
Dwarf Warrior
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
While you can spot a Dwarf, this companion’s twilight cost is -1.
While you have exactly 4 cards in hand, this companion is strength +2 and damage +1.
... each of them also had a short broad sword at his side and a round-shield slung at his back.
H2 C 10
Nice. Start with the damage and make it just +2.
• Great Days of Old
Condition • Support Area
To play, spot a unique Dwarf.
Each time your hand size drops below 4 cards, you may spot a Man to make a Dwarf an archer until the regroup phase.
Each time you Unlock a card, you may make a Man damage +1 until the regroup phase.
H2 U 15
Lose initiative?
Thranduil |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Thranduil |
Posted: Mon Sep 17, 2007 3:14 pm |
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Joined: 01 May 2007
Posts: 2256
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You’re exactly right about the initiative thing, but I decided that I didn’t want to use the term as most of the strategy does not revolve around 4 cards and I didn’t want to use any out-of-block keywords.
I will change the veteran, but wait for a few more reviews of Dain Ironfoot before I change him.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Mon Sep 17, 2007 3:36 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
• Dain Ironfoot, Lord of the Iron Hills
Companion • Dwarf
Str: 9
Vit: 3
Res: 6
Damage +1.
Skirmish: Discard 2 cards from hand to make a Dwarf or Man strength +1.
There now Dain son of Nain took up his abode, and he became King under the Mountain...
H2 R 3
I guess. maybe up cost 1.
Dwarf Warrior
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1.
While you can spot a Dwarf, this companion’s twilight cost is -1.
While you have exactly 4 cards in hand, this companion is strength +2.
... each of them also had a short broad sword at his side and a round-shield slung at his back.
H2 C 10
! nice
• Great Days of Old
Condition • Support Area
To play, spot a unique Dwarf.
Each time your hand size drops below 4 cards, you may spot a Man to make a Dwarf an archer until the regroup phase.
Each time you Unlock a card, you may make a Man damage +1 until the regroup phase.
H2 U 15
I wuv it |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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lem0nhead |
Posted: Tue Sep 18, 2007 3:25 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote: Changed the ability to the skirmish phase. Thanks all.
Now that you guys have seen a statement of the Men strategy, let’s take a peak at the cards that are around to support it:
• Dain Ironfoot, Lord of the Iron Hills
Companion • Dwarf
Str: 9
Vit: 3
Res: 6
Damage +1.
Skirmish: Discard 2 cards from hand to make a Dwarf or Man strength +1.
There now Dain son of Nain took up his abode, and he became King under the Mountain...
H2 R 3
Erm 9 strength for 4? Hmmm. Ok cos his gametext is rather weak.
Dwarf Warrior
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1.
While you can spot a Dwarf, this companion’s twilight cost is -1.
While you have exactly 4 cards in hand, this companion is strength +2.
... each of them also had a short broad sword at his side and a round-shield slung at his back.
H2 C 10
Ok.
• Great Days of Old
Condition • Support Area
To play, spot a unique Dwarf.
Each time your hand size drops below 4 cards, you may spot a Man to make a Dwarf an archer until the regroup phase.
Each time you Unlock a card, you may make a Man damage +1 until the regroup phase.
H2 U 15
Why must u insist on giving the most none-archery race archery? Dwarves shouldnt shoot stuff anymore than elves should be damage +1 or gondor having burden removal! If it was something other than archer i could get onboard and it would be a cool card.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Tue Sep 18, 2007 11:37 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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lem0nhead wrote: Erm 9 strength for 4? Hmmm. Ok cos his gametext is rather weak.
He has the same stats as Glorfindel. I’m not sure I understood your point - do you want me to make his ability better?
lem0nhead wrote: Why must u insist on giving the most none-archery race archery? Dwarves shouldnt shoot stuff anymore than elves should be damage +1 or gondor having burden removal! If it was something other than archer i could get onboard and it would be a cool card.
I put it in because archery is one of the sub-themes of the Men and this whole set is based on multi-cultural strategies. Archery is something that Dwarves don’t have (and I’ve given them nothing apart from this card) and so it’s on the card because it’s something the Lakemen can offer them. Likewise with damage bonuses, the Lakemen simply don’t have them. If you really have a serious problem with this card and others agree, I will happily change it, but I’d like to see another review first.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Wed Sep 19, 2007 3:39 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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You got me there Thran, Glorfindel does have those stats, but i think dwarves are hard enough anyway without matching the only insanely strong companion for . Look at ellessar telcontar. Costs 5. But like i said Dain’s ability isnt very good so he’s balanced.
Somebody say they agree with me, that cultures have their strong points and their weak points and you shouldnt mess with that! Dwarves arent archers. Simple as. |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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