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DáinIronfoot |
Posted: Thu Sep 20, 2007 9:11 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I would exclude the Ring-bearer from having it transferred to them...that’s a potential resistance -4 otherwise, which is simply too good for only . |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Thu Sep 20, 2007 4:45 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Changed it so that it’s better for the Ring-bearer. Thanks all!
Now, one of the other things I wanted to do in this set is to produce cards for strategies that were never finished.
Starting with the Naith then, here is my attempt to make them slightly usable:
Naith Long Bow
Possession • Ranged Weapon
Str: +2
Bearer must be an Elf.
Each time bearer wins a skirmish, you may discard a card from hand to exert a minion.
The other Free Peoples strategy I tried to supplement was Wraiths:
• Army of Specters
Condition • Support Area
Response: If a Wraith is killed, remove that companion from the game to play a Wraith from your draw deck or discard pile. Discard this condition.
Also, here’s another cool card just for kicks:
Voyage of the Ring-Bearers
Event • Fellowship
Spot 2 Elves to play one of the following from your draw deck or discard pile: Elrond, Galadriel, Gandalf, Frodo, Sam, Bilbo, Cirdan.
Thranduil |
Last edited by Thranduil on Fri Sep 21, 2007 4:37 am; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Thu Sep 20, 2007 5:05 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
Naith Long Bow
Possession • Ranged Weapon
Str: +2
Bearer must be an Elf.
Each time bearer wins a skirmish, you may exert a minion.
maybe a tad good. make the each time bearer winsa skirmish you may add a threat or exert him(your choice)
• Army of Specters
Condition • Support Area
Response: If a Wraith is killed, remove that companion from the game to play a Wraith from your draw deck or discard pile. Discard this condition.
I wike it. I wike it a wot
Voyage of the Ring-Bearers
Event • Fellowship
Spot 2 Elves to play one of the following from your draw deck or discard pile: Elrond, Galadriel, Gandalf, Frodo, Sam, Bilbo, Cirdan.
lots of options... |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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lem0nhead |
Posted: Fri Sep 21, 2007 3:29 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
Naith Long Bow
Possession • Ranged Weapon
Str: +2
Bearer must be an Elf.
Each time bearer wins a skirmish, you may exert a minion.
Hmm good ability but costs 2 so fair enough. Id drop it back to 1 and give it a cost to exert say discard a card or something, but thats just me.
• Army of Specters
Condition • Support Area
Response: If a Wraith is killed, remove that companion from the game to play a Wraith from your draw deck or discard pile. Discard this condition.
Good but a bit of an NPE. Yay i killed one of the ghostly blighters. Darn, he’s back again!
Voyage of the Ring-Bearers
Event • Fellowship
Spot 2 Elves to play one of the following from your draw deck or discard pile: Elrond, Galadriel, Gandalf, Frodo, Sam, Bilbo, Cirdan.
Erm ok.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Sat Sep 22, 2007 4:11 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Continuing on my theme of ’cards that strategies need’, here is a card for the arsonist strategy (the one involving playing guys in the skirmish phase):
Burning and Pillaging
Condition • Support Area
Each time you play a Man during the skirmish phase, it is damage +1 until the regroup phase.
Response: If a Man is about to take a wound, discard this condition to prevent that wound.
And a final card in this theme for the Orcs who always die horribly to wounding strategies:
Fires of Industry
Event • Archery or Skirmish
Exert an minion to choose one: heal 3 other Orcs; heal another minion twice; or make the fellowship archery total -3.
Thranduil |
Last edited by Thranduil on Sun Sep 23, 2007 9:33 am; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Sat Sep 22, 2007 6:50 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
Burning and Pillaging
Condition • Support Area
Each time you play a Man during the skirmish phase, it is damage +1 until the regroup phase.
Response: If a Man is about to take a wound in a skirmish, discard this condition to prevent that wound.
I would make the response ability wound period.
Fires of Industry
Event • Archery or Skirmish
Exert an minion to choose one: heal each other Orc; heal another minion twice; or make the fellowship archery total -3.
Thranduil
Works for me |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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lem0nhead |
Posted: Sun Sep 23, 2007 3:54 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote: Continuing on my theme of ’cards that strategies need’, here is a card for the arsonist strategy (the one involving playing guys in the skirmish phase):
Burning and Pillaging
Condition • Support Area
Each time you play a Man during the skirmish phase, it is damage +1 until the regroup phase.
Response: If a Man is about to take a wound in a skirmish, discard this condition to prevent that wound.
Should cost 2 but awesome.
Fires of Industry
Event • Archery or Skirmish
Exert an minion to choose one: heal each other Orc; heal another minion twice; or make the fellowship archery total -3.
Heal each other orc minion is a bit too good. I mean if u couldnt wounds isengard orcs u were doomed.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Sun Sep 23, 2007 9:57 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Great, I’ve changed the card a little, and I’ve nearly finished the set!
Starting, then, with a previously spoiled card (as one of my burritos) following with the rather slimy semi-reprints that go with it:
• Watcher in the Water, Many-Tentacled Creature
Minion • Creature
Str: 11
Vit: 4
Sit: 4
Damage +1.
Watcher in the Water cannot bear possessions.
While you can spot 3 tentacles, Watcher in the Water is fierce.
While you can spot 5 tentacles, Watcher in the Water is enduring.
While you can spot 7 tentacles, each Creature is strength +3 and cannot take wounds (except in the skirmish phase).
Foul Tentacle
Minion • Creature
Str: 7
Vit: 1
Sit: 4
Tentacle.
This minion may not bear possessions.
When you play this minion, you may play a tentacle from your draw deck.
Huge Tentacle
Minion • Creature
Str: 6
Vit: 1
Sit: 4
Tentacle.
This minion may not bear possessions.
When you play this minion, you may play a tentacle from your draw deck.
Shadow: If the current site is a marsh, play a tentacle from your discard pile.
Reaching Tentacle
Minion • Creature
Str: 8
Vit: 1
Sit: 4
Tentacle.
This minion may not bear possessions.
When you play this minion, you may play a tentacle from your draw deck (and add if the current site is a marsh).
Foul Tentacle
Minion • Creature
Str: 9
Vit: 1
Sit: 4
Damage +1. Tentacle.
This minion may not bear possessions.
When you play this minion, you may play a Creature from your draw deck or discard pile.
Thranduil |
Last edited by Thranduil on Mon Sep 24, 2007 1:35 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Sun Sep 23, 2007 2:37 pm |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
• Watcher in the Water, Many-Tentacled Creature
Minion • Creature
Str: 11
Vit: 4
Sit: 4
Damage +1.
Watcher in the Water cannot bear possessions.
While you can spot 3 tentacles, Watcher in the Water is enduring.
While you can spot 5 tentacles, Watcher in the Water is fierce.
While you can spot 7 tentacles, each Creature is strength +3 and cannot take wounds (except in the skirmish phase).
That subtitle has been used. Youre reprinting new versions? Id swap enduring and fierce.
Foul Tentacle
Minion • Creature
Str: 7
Vit: 1
Sit: 4
Tentacle.
This minion may not bear possessions.
When you play this minion, you may play a tentacle from your draw deck.
Fair enough.
Huge Tentacle
Minion • Creature
Str: 6
Vit: 1
Sit: 4
Tentacle.
This minion may not bear possessions.
When you play this minion, you may play a tentacle from your draw deck.
Shadow: If the current site is a marsh, play a tentacle from your discard pile.
Slightly broke as this allows u to not use the ages end watcher, and still swarm with tentacles AND an awesome watcher.
Reaching Tentacle
Minion • Creature
Str: 8
Vit: 1
Sit: 4
Tentacle.
This minion may not bear possessions.
When you play this minion, you may play a tentacle from your draw deck (and add if the current site is a marsh).
Broke. I play tentacle swarm and using this id kill everytime this guarantees an extra 20 pool.
Foul Tentacle
Minion • Creature
Str: 9
Vit: 1
Sit: 4
Damage +1. Tentacle.
This minion may not bear possessions.
When you play this minion, you may play a Creature from your draw deck or discard pile.
Fair enough.
Thranduil
Question mate. Have you ever played a tentacle deck for real? Curious. |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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NBarden |
Posted: Sun Sep 23, 2007 3:04 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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