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BattleWarg |
Posted: Fri Apr 27, 2007 3:10 pm |
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Joined: 11 Feb 2007
Posts: 579
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In order to help us keep track of the cards we’ve made in the Realms of the North DCRPG, I’m going to put them up in a single topic (one post per culture). And hopefully, we can get some discussion in on strategies here too, so as to avoid an extremely complex, everchanging battle. That way, we can streamline our RP posts a little and not have to go back and adjust because certain things weren’t needed (or were needed), etc.
Anyway, the first cards:
•Balir, Wise Smith
Follower
Aid – .
To play, spot Rorin.
Each time you transfer this to a companion, except a companion, exert bearer.
Bearer is strength +1 for each weapon and armor he or she bears (limit +3) and resistance +1 for each tale you can spot (limit +3).
“‘It is not what we do, but who we are that matters.’”
Baruk Sigin-tarag!
Event • Skirmish
Make a Dwarf strength +2 (or strength +3 and damage +1 if he has resistance 4 or more). If he wins this skirmish, you may add a threat to make a Shadow player wound a minion.
”Rorin may have been far from home, but his fury was enough for ten of his kin.”
•Friends and Allies
Condition • Support Area
Tale. To play, spot 2 Men.
Rorin and each Man is resistance +1.
Each time Rorin is about to take a wound, you may exert a Man and add to prevent that.
Each time Rorin wins a skirmish, you may add to heal a Man.
“‘Rorin son of Balir is a good friend to the men of Dale....’”
•Hauberk of Steel Mail
Possession • Armor
+1 Vitality
+1 Resistance
Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses (except from possessions or artifacts).
Tough, durable armor enables Dwarves to shake off blows that would cripple others.
Not Yet Satisfied
Event • Skirmish
Make a Dwarf strength +2 and damage +1. If he wins this skirmish, you may exert him to assign him to skirmish an unassigned minion.
’Outta my way, beastie!’
•Rorin, Dwarf of the Iron Hills
Companion • Dwarf
5 Strength
3 Vitality
6 Resistance
Damage +1.
Steel Battle Axe
Possession • Hand Weapon
+2 Strength
Bearer must be a Dwarf. Bearer is damage +1.
Skirmish: Discard a skirmish event with a twilight cost of [X] from hand to make bearer gain hunter X (minimum 1). Limit once per skirmish.
A traditional double-bladed weapon, the result of generations of craft. |
Last edited by BattleWarg on Wed May 16, 2007 10:22 pm; edited 8 times in total |
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BattleWarg |
Posted: Fri Apr 27, 2007 3:10 pm |
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Joined: 11 Feb 2007
Posts: 579
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Banished Memories
Event • Fellowship
Spot 2 Elves (or an Elf and a Dwarf) to remove a burden or two threats.
Blade from Long Ago
Possession • Hand Weapon
+1 Strength
Skirmish: Exert bearer to make him gain hunter 1 until the start of the regroup phase.
•Bow of Tuilin, Weapon of Accuracy
Possession • Ranged Weapon
+1 Strength
Bearer must be Tuilin.
If bearer is Tuilin, each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).
Made many years ago, it was a fine specimen indeed.
Burst of Light
Event • Maneuver
Spell.
Exert an Elf to wound a minion (or wound that minion twice if it is a minion).
•Celebthir, Mirkwood Scout
Companion • Elf
6 Strength
3 Vitality
7 Resistance
Archer.
Skirmish: Heal a minion skirmishing Celebthir to make an unbound companion strength +2 until the regroup phase.
Combat Archer
Event • Response
If a minion takes a wound in the archery phsae, exert an Elf bearing a hand weapon to begin a skirmish phase between that minion and that elf. When that skirmish is done, resume the suspended phase.
A trained elven warrior can fire an arrow and, in the time it took for the foe to reach it, have cold steel ready for it.
•Deep Calm
Condition • Support Area
When you play this condition at a sanctuary, add 2 tokens here.
Each time your Elf takes a wound or exerts in a skirmish, add an token here.
Fellowship: Remove 2 tokens from here to heal an companion.
Elves could renew much of their strength without sleep.
Determination
Event • Fellowship
Exert an Elf to remove a threat.
Elven Family
Follower
Aid -Exert an elf
Each time this follower is transferred to a companion you may remove an token to remove a threat. While bearer is a unique elf, bearer is strength +1.
Elven Heavy Sword
Possession • Hand Weapon
+2 Strength
Bearer must be an Elf.
Skirmish: If you have initiative, discard two cards from hand to exert a minion skirmishing bearer.
”A bit heavier than I expected. Are you sure it won’t slow you down?”
Elven Longsword
Possession • Hand Weapon
+1 Strength
Bearer must be an Elf.
Each non-unique minion skirmishing bearer is strength -1.
Each unique minion skirmishing bearer cannot use skirmish special abilities.
Elven Reflexes
Event • Skirmish
Exert an Elf twice (or once if skirmishing a roaming minion) to prevent all wounds to him until the start of the regroup phase.
Elven Speed
Event • Skirmish
Exert an Elf to make a minion skirmishing an Elf unable to use skirmish special abilities or play skirmish events until the regroup phase.
An Elf’s speed was one of its greatest assets.
Expert Archer
Condition
Strength +1
Bearer must be an archer. Limit one per bearer.
At the start of the archery phase, you may exert bearer to wound a minion.
Flow of Power
Event • Skirmish
Spell.
Spot an Elf not assigned to skirmish to make another companion strength +3.
Forest Sentinels
Event • Maneuver
If the fellowship is at a forest site, spot 3 Elves to make all copies of a non-unique minion lose their gametext until the regroup phase.
Taken by surprise, the prey of Thranduil’s or Galadriel’s scouts rarely had time to react.
Great Shot
Event • Archery
Spot 3 Elves to wound a minion (or a minion twice).
Knife-work
Event • Skirmish
Exert an archer to wound a minion he is skirmishing. Unless that minion is killed, make that Elf strength +2 until the regroup phase.
The veterans of Mirkwood combined knife and bow into one unstoppable battle sequence.
•Legoles, Orc Hunter
Companion • Elf
6 Strength
3 Vitality
7 Resistance
Archer.
The youngest son of Thranduil, Legoles was ever under the shadow of Legolas.
*Legoles’ Hawk, Bird of Mirkwood
Str +1
Res +1
Aid -
At the start of the Skirmish Phase, you may add and exert bearer to heal a companion
•Legoles’ Bow, Weapon of Power
Possession • Ranged Weapon
+1 Strength
Bearer must be an Elf.
Archery: Exert bearer to add 1 to the fellowship archery total (limit once per turn).
*Lyon Elstar, the Protector
Follower
Strength: +1
Resistance: +1
Spell. Aid -
At the start of each regroup phase, exert Silvarin or discard Lyon.
When Lyon is transfered to a companion, you may reveal each shadow player’s hand.
Skirmish: Discard an spell from hand to make bearer strength +2.
"I will follow after your friends, so long as you can stand to keep me."
Mirkwood Bow
Possession • Ranged Weapon
+1 Vitality
Bearer must be an archer.
Each time you exert bearer to play an event, you may heal him (limit once per phase).
Mystic Power
Event • Skirmish
Spell.
Make an Elf strength +2 (or +3 if he is wounded).
Magicians have a strength born of desperation.
Practice
Condition - Support Area
When you play this condition add 2 tokens here. While there are no tokens on this card, discard it.
Fellowship Exert an Archer to add a token here.
Archery Remove a token from this condition and spot a Archer to add 1 to the Fellowship Archery total.
*Protection of the Valar
Follower
Resistance +2
Aid - Discard a card from hand. To play, spot an Elf.
Each time you transfer this to a companion (except an Elf), exert bearer.
While bearer has at least 7 resistance, he is strength +1 and damage +1.
Scout’s Knife
Possession • Hand Weapon
Bearer must be an Elf.
Each wounded minion skirmishing bearer is strength -1.
Each minion skirmishing bearer at a forest site is strength -1.
Heavy weaponry is not needed by Thranduil’s elite.
•Silvarin, Last Guardian of Mirkwood
Companion • Elf
6 Strength
4 Vitality
7 Resistance
While bearing a weapon, this companion gains hunter 1.
The elves of that village were wholly dedicated to protecting Mirkwood from the Men of Rhun.
•Spellweaving
Condition * Support Area
To play, spot an elf.
Each time you play an spell, you may exert an elf to make another companion strength +2 until the regroup phase.
Maneuver: Discard this condition to take an spell from your discard pile into hand.
"There is more to be gained with a knowledge of magic than with sharp pieces of metal."
•Tuilin, Elven Marksman
Companion • Elf
6 Strength
3 Vitality
7 Resistance
Archer.
Each time Tuilin wins a skirmish, you may add a threat to exert a minion. |
Last edited by BattleWarg on Tue May 22, 2007 9:35 pm; edited 19 times in total |
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BattleWarg |
Posted: Fri Apr 27, 2007 3:11 pm |
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Joined: 11 Feb 2007
Posts: 579
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•Aeglirnen, Eagle of Emyn Uial
Follower
+1 Strength
+1 Resistance
To play, spot Ryle.
Aid – .
Each time you transfer this to a companion, except a or companion, exert bearer.
If bearer is a Man, each time he or she wins a skirmish, you may exert a minion (or wound a Warg minion).
”’Hello, old friend…’”
•Ballad of Bard
Condition
+1 Vitality
Tale. Bearer must be a Man.
Skirmish: Discard this condition to make bearer strength +2.
Blade of Dale
Possession • Hand Weapon
+1 Strength
+1 Vitality
Bearer must be a Man or a Dwarf.
While you can spot a follower, bearer is strength +1.
While bearer is Ryle, Shadow cards may not discard this possession.
And finding himself without weapon, Rorin drew forth the sword, and smote the encircling goblins while Ryle was still lost in the dark of unconsciousness.
•Courage and Valor
Condition
Strength +1
Bearer must be Ryle.
At the start of each maneuver phase, if Ryle has resistance 6 or more, you may heal a Man or ranger (and remove if Ryle has resistance 7 or more).
“‘...that boy has potential even he cannot fully see.’”
•Ellar, Man of Dale
Companion • Man
4 Strength
4 Vitality
8 Resistance
Skirmish: Exert this companion to make a Man strength +2.
Haunting Memories
Event • Skirmish
If Ryle is not assigned to a skirmish, spot a wounded unbound companion with less printed strength than a minion skirmishing that companion. Exert Ryle to assign him to that minion.
Ryle was never able to forget the terror and helplessness he felt before Rorin the Dwarf came to his rescue, and was determined not to let that happen again while he had strength left to fight.
•Ryle, Leader of the Ortans
Companion • Man
4 Strength
4 Vitality
8 Resistance
While bearing a possession, this companion is vitality +1.
Response: If you play an event during Ryle’s skirmish, you may exert him and add a threat to take that event into hand instead of discarding it.
•Strong Friendship
Condition • Support Area
While you can spot Rorin and Ellar, and both have a resistance of 6 or greater, each is strength +1.
While you can spot Curubethion and Ellar, and both have a resistance of 6 or greater, each is strength +1.
Sword of Dale
Possession • Hand Weapon
Bearer must be a Man.
While bearer has resistance of 6 or more, he is strength +2.
•The League of the Ortan
Follower
Strength: +3
Aid-
Bearer must be Ryle.
He is damage +1 and defender +1.
While this follower is in your support area, Ryle gains Hunter 1. |
Last edited by BattleWarg on Wed May 16, 2007 9:34 pm; edited 6 times in total |
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BattleWarg |
Posted: Fri Apr 27, 2007 3:11 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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•Arthail, Keen Hunter *
Companion • Man
6 Strength
3 Vitality
7 Resistance
Hunter 2.
Bow of Ithilien
Possession • Ranged Weapon
Bearer must be a Man. Bearer gains hunter 1.
Archery: If bearer is a ranger, remove 2 tokens to exert a minion.
Courage of Numenor
Event • Maneuver
Spot a ranger to make each companion strength +1 until the regroup phase.
•Curubethion, Northern Dunedain
Companion • Man
7 Strength
4 Vitality
8 Resistance
Ring-bound. Ranger. Hunter 2. Leader.
At the start of each skirmish involving Curubethion, wound two companions or add two burdens.
Defenders of the North
Event • Fellowship
Spot 3 rangers to reinforce 2 tokens (or 3 tokens if you can spot 3 or more Free Peoples races).
•Dirthon, Son of Dirthor
Companion • Man
6 Strength
3 Vitality
7 Resistance
Ring-bound. Ranger.
• Dirthor, Veteran Ranger
Follower
Strength +1
Resistance +1
Aid – .
Each time you transfer this follower to a companion, except a ranger, exert bearer and add a burden.
Each time bearer wins a skirmish, you may heal a companion with the lowest vitality.
•Duinihir, Ranger of the North
Companion • Man
6 Strength
3 Vitality
7 Resistance
Ring-bound. Ranger.
More outgoing than most rangers, Duinihir was still cautious and wily.
•Duinihir’s Bow, Spirit of Numenor
Possession • Ranged Weapon
Bearer must be Duinihir. He gains hunter 1.
Archery: Exert Duinihir to make him gain archer until the regroup phase.
It was a richly carved bow, with an elven bowstring… however this bow was not elvish, but Numenorean.
•Duinihir’s Hound
Follower
Strength: +3
Aid- and add two threats.
Bearer must be Duinihir.
At the start of each skirmish involving Duinihir, wound a minion skirmishing him.
Assignment: If this follower is attached to a companion, return this follower to your support area to make this follower a strength 5, vitality 4, resistance 8 companion that cannot be overwhelmed unless his strength is tripled until the regroup phase. This card is still a follower.
"This is not one of the wargs, my friend, but my hound that has followed us from Bree."
Dunedain Blade
Possession • Hand Weapon
+2 Strength
+1 Resistance
Bearer must be a ranger.
Skirmish: Exert bearer to make each minion skirmishing bearer lose hunter and unable to gain hunter until the regroup phase.
Thus had Duinihir’s blade been forged, in Ranger fashion, but of Elven craftsmanship.
• Fragrance of Ithilien
Condition • Support Area
To play, spot a ranger.
Each time a ranger wins a skirmish, add a token here.
Maneuver: Remove 3 tokens from here to heal a companion.
Skirmish: Remove a token from here to make a ranger strength +1 until the regroup phase.
Furious Blow
Event • Skirmish
Exert a ranger to wound a roaming minion skirmishing him once (or twice if that ranger has resistance 7 or more).
Calm and collected, Duinihir stabbed the warg forcefully in the neck.
Inner Strength
Event • Skirmish
Exert Ryle or a ranger twice to use his combined resistance and vitality to resolve a skirmish he is involved in instead of his strength, and make him resistance +1 for each wound on each roaming minion in that skirmish.
”’This will NOT be my end…’”
Slippery Blade *
Possession • Hand Weapon
+4 Strength
-2 Resistance
Bearer must be a Man.
At the start of each turn, the first Shadow player may discard 2 cards from hand to wound bearer. If bearer has resistance 5 or less, any Shadow player may discard 2 cards from hand to wound bearer.
”And then with a thud, Arthail fell to the floor. Blood flowed out where his own sword had pierced his chest.”
•A Strange Company
Condition • Support Area
To play, spot a companion. Each time the fellowship moves, add a threat.
When you play this condition, add a token here for each race you can spot.
Regroup: Remove 2 tokens from here or discard this condition and spot a companion of one race to heal a companion of another race (and remove a threat if that companion was a companion).
Men of Dale, Dunedain, Elves, Rohirrim, Dwarves and Hobbits... all mingled with each other in cooperation and comradery.
Sudden Attack
Event • Assignment
Assign a minion to skirmish a ranger to wound that minion. That minion loses its game text until the regroup phase.
Duinihir sprang from his hiding place and slashed at the chief warg.
Sword of Ithilien
Possession • Hand Weapon
+2 Strength
Bearer must be a Man.
Skirmish: If bearer is a ranger, exert bearer to make a minion skirmishing bearer strength –X, where X is the number of roaming minions you can spot (limit -3).
Sword Strike
Event • Skirmish
Make a companion bearing a hand weapon strength +3 and damage +1 (and gain hunter 1 if skirmishing a roaming minion). |
Last edited by BattleWarg on Wed Jun 06, 2007 6:29 pm; edited 9 times in total |
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BattleWarg |
Posted: Fri Apr 27, 2007 3:12 pm |
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Joined: 11 Feb 2007
Posts: 579
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Archaic Lore
Event • Fellowship
To play, spot a companion. Heal that companion and take a card into hand from your discard pile.
•Ectheow, Fortune Seeker
Companion • Man
6 Strength
3 Vitality
6 Resistance
Each time you play a possession on Ectheow, you may wound a minion.
Skirmish: Exert Ectheow to play a possession from hand.
”’Let whoever can win glory before death!’”
•Ectheow’s Shield, Round Shield
Possession • Shield
Bearer must be a companion.
The minion archery total is -1.
Each minion skirmishing bearer is strength -1.
The rounded shields of the Northmen provided protection from both the arrow and the blade.
•Gléomenn Sorgiende
Condition - Support Area
Each time a companion wins a skirmish, you may place a token here.
Fellowship: Remove 3 tokens here to heal a companion or remove a burden.
Regroup: Spot 6 tokens here and discard this condition to discard a shadow condition from a companion.
"Hé raerede his cnapa / Ðæt hé his déað geséo."
Hylgeac’s Vision, Second Sight
Follower
Strength +1
Resistance +2
Aid - Add two threats.
While bearer is a companion, each time a minion uses a special ability, you may add a burden to exert that minion.
"Hweat! In gear daegum..."
Northman Pursuit
Event • Regroup
Spot a companion and a wounded minion to suspend the current phase and begin a skirmish between that companion and minion. If that companion wins this skirmish, you may heal him or remove a threat.
The blood fueds of the Northmen against the Shadow knew no end.
Reckless Combat
Event • Skirmish
Exert a Man bearing a hand weapon to make him or her strength +2 and exert a minion.
Serpentine Axe
Possession • Hand Weapon
+2 Strength
Bearer must be a Man.
While bearer is skirmishing a wounded minion, he or she is damage +1.
The weapons of the Rohirrim were richly made. |
Last edited by BattleWarg on Tue May 22, 2007 9:30 pm; edited 8 times in total |
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BattleWarg |
Posted: Fri Apr 27, 2007 3:12 pm |
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Joined: 11 Feb 2007
Posts: 579
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•Adalard, Hobbit of Whitfurrows
Companion • Hobbit
4 Strength
4 Vitality
9 Resistance
While this companion has resistance 8 or more, he is strength +2.
Easy Prey
Event • Assignment
Make a wounded Hobbit defender +1 until the regroup phase.
They smelled the weak and beaten food from far off, and thought it would make for a simple meal.
•Hobbiton Defender
Follower
+1 Vitality
Aid - Add a burden.
To play, spot a Hobbit.
Each time you play a skirmish event, you may exert bearer to take that event into hand instead of discarding it.
Light Movements
Event • Fellowship
Spot a Hobbit to remove for each Hobbit or ranger you can spot.
Their footsteps left no trace of direction.
Lucky Prey
Event • Skirmish
Make a minion skirmishing a Hobbit strength -1 (or, if that minion is a minion, strength -2) until the regroup phase.
Bending down to collect wood, Adalard seemed an easy target, but for the ranger approaching the warg.
Shirriff Sword
Possession • Hand Weapon
+1 Strength
Bearer must be a Hobbit.
While you can spot a follower, each unbound companion is resistance +1.
Skirmish: Return a follower borne by bearer to your support area to make each companion not assigned to a skirmish strength +1 until the end of the turn.
Used to defend the Shire, the swords of the shirriffs were recognized on sight.
•Stronger and Fiercer
Condition
+1 Strength
Plays on a Hobbit. Bearer must be a companion.
Assignment: Assign an unassigned minion with the lowest strength to skirmish bearer.
Regroup: Add to transfer Stronger and Fiercer to a companion with lower strength than bearer. If you transfer Stronger and Fiercer from a Hobbit, heal that Hobbit. Limit once per phase.
From prey to warrior... |
Last edited by BattleWarg on Tue May 22, 2007 9:36 pm; edited 7 times in total |
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BattleWarg |
Posted: Fri Apr 27, 2007 3:12 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Darting Warg
Minion • Warg
5 Strength
4 Vitality
3 Site Number
Damage +1.
Evil Warg
Minion • Warg
7 Strength
3 Vitality
3 Site Number
Damage +1.
Howling Warg
Minion • Warg
6 Strength
3 Vitality
2 Site Number
Damage +1. Fierce.
Searching Spectre
Minion • Wraith
8 Strength
2 Vitality
2 Site Number
Response: If this minion wins a skirmish, exert a minion to assign this minion to the leader.
Snapping Warg
Minion • Warg
7 Strength
3 Vitality
3 Site Number
Fierce.
Skirmish: Exert this minion to make it strength +3.
Twisted Warg
Minion • Warg
9 Strength
2 Vitality
3 Site Number
Damage +1. Fierce.
•Warg Chieftain
Minion • Warg
7 Strength
3 Vitality
3 Site Number
Each Warg is strength +1
Skirmish: Exert this minion to heal a minion.
Darting Icewarg [W/b]
Minion • Warg
6 Strength
2 Vitality
3 Site Number
Response: If another minion is about to take a wound during a skirmish, discard this minion to wound a companion in that skirmish.
Deathcall
Event • Maneuver
Exert a minion to make each companion of the race which has the most companions strength -1. That minion may not take wounds (except during skirmishes).
Fearsome Icewarg
Minion • Warg
12 Strength
3 Vitality
3 Site Number
Damage +1. Enduring.
Ferocious Icewarg
Minion • Warg
9 Strength
3 Vitality
2 Site Number
Lurker. Fierce. This minion is strength +1 for each minion not assigned to a skirmish.
Icy Shadow
Event • Regroup
Spot a minion in the discard pile to make each companion with resistance 5 or less strength -1 until the end of the turn.
•Terrible Icewarg
Minion • Warg
10 Strength
3 Vitality
3 Site Number
Damage +1.
Too Swift for Arrows
Condition • Support Area
To play, exert a minion. Each warg is strength -1 and cannot take wounds (except during skirmishes).
(Note: I know that the culture symbol isn’t right, but it’s having trouble getting the Black mana symbol...) |
Last edited by BattleWarg on Sun May 20, 2007 4:42 pm; edited 6 times in total |
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BattleWarg |
Posted: Fri Apr 27, 2007 3:13 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Dunedain Camp
Forest. Dwelling. Each minion is strength -1.
Northern Woods
Forest. Each minion is strength +1.
Northern River
River. Battleground. While you can spot 6 companions, each unbound companion is resistance -2. While you can spot 4 minions, each unbound companion is strength +1. |
Last edited by BattleWarg on Sun May 20, 2007 4:20 pm; edited 3 times in total |
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DáinIronfoot |
Posted: Fri Apr 27, 2007 3:14 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Awesome stuff, BW. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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BattleWarg |
Posted: Fri Apr 27, 2007 3:42 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Companions:
Curubethion (CG)
Companion • Man
8 Strength, 4 Vitality, 8 Resistance
Ring-bound. Ranger. Hunter 2. Leader.
At the start of each skirmish involving Curubethion, wound two companions or add 2 burdens.
Rorin w/Steel Battle Axe, Hauberk of Steel Mail (Dain)
Companion • Dwarf
8 Strength, 4 Vitality, 8 Resistance
Damage +2.
Each minion skirmishing bearer loses all damage bonuses (except from possessions or artifacts).
Skirmish: Discard a skirmish event with a twilight cost of [X] from hand to make bearer gain hunter X (minimum 1). Limit once per skirmish.
Silvarin w/Elven Heavy Sword (EL)
Companion • Elf
8 Strength, 4 Vitality, 8 Resistance
Hunter 1.
Skirmish: If you have initiative, discard 2 cards from hand to exert a minion skirmishing Silvarin.
Tuilin w/Elven Longsword, Bow of Tuilin, Weapon of Accuracy (SoP)
Companion • Elf
8 Strength, 3 Vitality, 8 Resistance
Archer.
Each time Tuilin wins a skirmish, you may add a threat to exert a minion.
Each non-unique minion skirmishing Tuilin is strength -1. Each unique minion skirmishing Tuilin cannot use skirmish special abilities.
Each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).
Legoles w/Blade from Long Ago, Legoles’ Bow, Weapon of Power (legoles)
Companion • Elf
8 Strength, 3 Vitality, 8 Resistance
Archer.
Archery: Exert Legoles to add 1 to the fellowship archery total (limit once per turn).
Skirmish: Exert Legoles to make him gain hunter 1 until the start of the regroup phase.
Celebthir w/Scout’s Knife, Mirkwood Bow, Expert Archer, Stronger and Fiercer (Eomer)
Companion • Elf
8 Strength, 4 Vitality, 8 Resistance
Archer. At the start of the archery phase, you may exert Celebthir to wound a minion.
Each wounded minion skirmishing bearer is strength -1. Each minion skirmishing bearer at a forest site is strength -1.
Each time Celebthir is exerted to play an event, you may heal him (limit once per phase).
Skirmish: Heal a minion skirmishing Celebthir to make an unbound companion strength +2 until the regroup phase.
Ryle w/Blade of Dale, Courage and Valor (mm/Dain)
Companion • Man
7 Strength, 6 Vitality, 9 Resistance
Shadow cards may not discard Blade of Dale.
At the start of each maneuver phase, if Ryle has resistance 6 or more, you may heal a Man or ranger (and remove if Ryle has resistance 7 or more).
Response: If you play an event during Ryle’s skirmish, you may exert him and add a threat to take that event into hand instead of discarding it.
Ellar w/Sword of Dale, Ballad of Bard (akie)
Companion • Man
8 Strength, 5 Vitality, 9 Resistance
Skirmish: Discard Ballad of Bard to make Ellar strength +2.
Skirmish: Exert Ellar to make a Man strength +2.
Duinihir w/Dunedain Blade, Duinihir’s Bow, Spirit of Numenor (NB)
Companion • Man
8 Strength, 3 Vitality, 9 Resistance
Ranger. Hunter 1.
Archery: Exert Duinihir to make him gain archer until the regroup phase.
Skirmish: Exert Duinihir to make each minion skirmishing him lose hunter and unable to gain hunter until the regroup phase.
Dirthon w/Sword of Ithilien, Bow of Ithilien (AP)
Companion • Man
8 Strength, 3 Vitality, 7 Resistance
Ring-bound. Ranger. Hunter 1.
Archery: Remove 2 tokens to exert a minion.
Skirmish: Exert Dirthon to make a minion skirmishing him strength –X, where X is the number of roaming minions you can spot (limit -3).
Ectheow w/Serpentine Axe, Ectheow’s Shield, Round Shield (AD)
Companion • Man
8 Strength, 3 Vitality, 7 Resistance
Each time you play a possession on Ectheow, you may wound a minion.
The minion archery total is -1. Each minion skirmishing Ectheow is strength -1.
While skirmishing a wounded minion, Ectheow is damage +1.
Skirmish: Exert Ectheow to play a possession from hand.
Adalard w/Shirriff Sword (BW)
Companion • Hobbit
7 Strength, 4 Vitality, 10 Resistance
Skirmish: Return a follower borne by Adalard to your support area to make each companion not assigned to a skirmish strength +1 until the end of the turn.
Followers:
Hobbiton Defender
Follower
+1 Vitality
Aid – Add a burden.
Each time you play a skirmish event, you may exert bearer to take that event into hand instead of discarding it.
Aeglirnen, Eagle of Emyn Uial
Follower
+1 Strength, +1 Resistance
Aid – .
Each time you transfer this to a companion, except a or companion, exert bearer.
If bearer is a Man, each time he or she wins a skirmish, you may exert a minion (or wound a Warg minion).
Support Area (other):
A Strange Company w/4 tokens
Condition
Each time the fellowship moves, add a threat.
Regroup: Remove 2 tokens from here or discard this condition and spot a companion of one race to heal a companion of another race (and remove a threat if that companion was a companion).
Gleomenn Sorgiende w/0 tokens
Condition
Each time a Companion wins a skirmish, you may place a token here.
Fellowship: Remove 3 tokens here to heal a companion or remove a burden.
Regroup: Spot 6 tokens here and discard this condition to discard a Shadow condition from a companion.
Fragrance of Ithilien w/2 tokens
Condition
Each time a ranger wins a skirmish, add a token here.
Maneuver: Remove 3 tokens from here to heal a companion.
Skirmish: Remove a token from here to make a ranger strength +1 until the regroup phase.
Deep Calm w/3 token
Condition
Each time your Elf takes a wound or exerts in a skirmish, add an token here.
Fellowship: Remove 2 tokens from here to heal an companion.
Practice w/2 tokens
Condition
While there are no tokens on this card, discard it.
Fellowship: Exert an archer to add an token here.
Archery: Remove a token from this condition and spot an archer to add 1 to the fellowship archery total.
Strong Friendship
Friends and Allies
Condition
Tale.
Each time Rorin is about to take a wound, you may exert a Man and add to prevent that.
Each time Rorin wins a skirmish, you may add to heal a Man.
Spellweaving
Condition
Each time you play an spell, you may exert an Elf to make another companion strength +2 until the regroup phase.
Maneuver: Discard this condition to take an spell from your discard pile into hand. |
Last edited by BattleWarg on Tue May 22, 2007 9:44 pm; edited 34 times in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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