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BattleWarg
Posted: Fri Apr 27, 2007 3:10 pm
Joined: 11 Feb 2007 Posts: 579 Location:
In order to help us keep track of the cards we’ve made in the Realms of the North DCRPG, I’m going to put them up in a single topic (one post per culture). And hopefully, we can get some discussion in on strategies here too, so as to avoid an extremely complex, everchanging battle. That way, we can streamline our RP posts a little and not have to go back and adjust because certain things weren’t needed (or were needed), etc.

Anyway, the first cards:


3Balir, Wise Smith Dwarven
Follower
Aid2.
To play, spot Rorin.
Each time you transfer this to a companion, except a Dwarven companion, exert bearer.
Bearer is strength +1 for each weapon and armor he or she bears (limit +3) and resistance +1 for each Dwarven tale you can spot (limit +3).
“‘It is not what we do, but who we are that matters.’”

1 Baruk Sigin-tarag! Dwarven
Event • Skirmish
Make a Dwarf strength +2 (or strength +3 and damage +1 if he has resistance 4 or more). If he wins this skirmish, you may add a threat to make a Shadow player wound a minion.
”Rorin may have been far from home, but his fury was enough for ten of his kin.”

1 •Friends and Allies Dwarven
Condition • Support Area
Tale. To play, spot 2 Gandalf Men.
Rorin and each Gandalf Man is resistance +1.
Each time Rorin is about to take a wound, you may exert a Gandalf Man and add 1 to prevent that.
Each time Rorin wins a skirmish, you may add 1 to heal a Gandalf Man.
“‘Rorin son of Balir is a good friend to the men of Dale....’”

1 •Hauberk of Steel Mail Dwarven
Possession • Armor
+1 Vitality
+1 Resistance
Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses (except from possessions or artifacts).
Tough, durable armor enables Dwarves to shake off blows that would cripple others.

2 Not Yet Satisfied Dwarven
Event • Skirmish
Make a Dwarf strength +2 and damage +1. If he wins this skirmish, you may exert him to assign him to skirmish an unassigned minion.
’Outta my way, beastie!’

2 •Rorin, Dwarf of the Iron Hills Dwarven
Companion • Dwarf
5 Strength
3 Vitality
6 Resistance
Damage +1.

2 Steel Battle Axe Dwarven
Possession • Hand Weapon
+2 Strength
Bearer must be a Dwarf. Bearer is damage +1.
Skirmish:
Discard a Dwarven skirmish event with a twilight cost of [X] from hand to make bearer gain hunter X (minimum 1). Limit once per skirmish.
A traditional double-bladed weapon, the result of generations of craft.
Last edited by BattleWarg on Wed May 16, 2007 10:22 pm; edited 8 times in total
BattleWarg
Posted: Fri Apr 27, 2007 3:10 pm
Joined: 11 Feb 2007 Posts: 579 Location:
2 Banished Memories Elven
Event • Fellowship
Spot 2 Elves (or an Elf and a Dwarf) to remove a burden or two threats.

1 Blade from Long Ago Elven
Possession • Hand Weapon
+1 Strength
Skirmish: Exert bearer to make him gain hunter 1 until the start of the regroup phase.

1 •Bow of Tuilin, Weapon of Accuracy Elven
Possession • Ranged Weapon
+1 Strength
Bearer must be Tuilin.
If bearer is Tuilin, each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).
Made many years ago, it was a fine specimen indeed.

2 Burst of Light Elven
Event • Maneuver
Spell.
Exert an Elf to wound a minion (or wound that minion twice if it is a Wraith minion).

2 •Celebthir, Mirkwood Scout Elven
Companion • Elf
6 Strength
3 Vitality
7 Resistance
Archer.
Skirmish:
Heal a minion skirmishing Celebthir to make an unbound companion strength +2 until the regroup phase.

1 Combat Archer Elven
Event • Response
If a minion takes a wound in the archery phsae, exert an Elf bearing a hand weapon to begin a skirmish phase between that minion and that elf. When that skirmish is done, resume the suspended phase.
A trained elven warrior can fire an arrow and, in the time it took for the foe to reach it, have cold steel ready for it.

1 •Deep Calm Elven
Condition • Support Area
When you play this condition at a sanctuary, add 2 Elven tokens here.
Each time your Elf takes a wound or exerts in a skirmish, add an Elven token here.
Fellowship: Remove 2 tokens from here to heal an Elven companion.
Elves could renew much of their strength without sleep.

1 Determination Elven
Event • Fellowship
Exert an Elf to remove a threat.

1 Elven Family Elven
Follower
Aid -Exert an elf
Each time this follower is transferred to a companion you may remove an Elven token to remove a threat. While bearer is a unique elf, bearer is strength +1.

2 Elven Heavy Sword Elven
Possession • Hand Weapon
+2 Strength
Bearer must be an Elf.
Skirmish: If you have initiative, discard two cards from hand to exert a minion skirmishing bearer.
”A bit heavier than I expected. Are you sure it won’t slow you down?”

2 Elven Longsword Elven
Possession • Hand Weapon
+1 Strength
Bearer must be an Elf.
Each non-unique minion skirmishing bearer is strength -1.
Each unique minion skirmishing bearer cannot use skirmish special abilities.

1 Elven Reflexes Elven
Event • Skirmish
Exert an Elf twice (or once if skirmishing a roaming minion) to prevent all wounds to him until the start of the regroup phase.

1 Elven Speed Elven
Event • Skirmish
Exert an Elf to make a minion skirmishing an Elf unable to use skirmish special abilities or play skirmish events until the regroup phase.
An Elf’s speed was one of its greatest assets.

1 Expert Archer Elven
Condition
Strength +1
Bearer must be an Elven archer. Limit one per bearer.
At the start of the archery phase, you may exert bearer to wound a minion.

1 Flow of Power Elven
Event • Skirmish
Spell.
Spot an Elf not assigned to skirmish to make another companion strength +3.

1 Forest Sentinels Elven
Event • Maneuver
If the fellowship is at a forest site, spot 3 Elves to make all copies of a non-unique minion lose their gametext until the regroup phase.
Taken by surprise, the prey of Thranduil’s or Galadriel’s scouts rarely had time to react.

1 Great Shot Elven
Event • Archery
Spot 3 Elves to wound a minion (or a Wraith minion twice).

1 Knife-work Elven
Event • Skirmish
Exert an Elven archer to wound a minion he is skirmishing. Unless that minion is killed, make that Elf strength +2 until the regroup phase.
The veterans of Mirkwood combined knife and bow into one unstoppable battle sequence.

2 •Legoles, Orc Hunter Elven
Companion • Elf
6 Strength
3 Vitality
7 Resistance
Archer.
The youngest son of Thranduil, Legoles was ever under the shadow of Legolas.

1 *Legoles’ Hawk, Bird of Mirkwood Elven
Str +1
Res +1
Aid - 2
At the start of the Skirmish Phase, you may add 1 and exert bearer to heal a companion

1 •Legoles’ Bow, Weapon of Power Elven
Possession • Ranged Weapon
+1 Strength
Bearer must be an Elf.
Archery: Exert bearer to add 1 to the fellowship archery total (limit once per turn).

2 *Lyon Elstar, the Protector Elven
Follower
Strength: +1
Resistance: +1
Spell. Aid - 2
At the start of each regroup phase, exert Silvarin or discard Lyon.
When Lyon is transfered to a companion, you may reveal each shadow player’s hand.
Skirmish: Discard an Elven spell from hand to make bearer strength +2.
"I will follow after your friends, so long as you can stand to keep me."

1 Mirkwood Bow Elven
Possession • Ranged Weapon
+1 Vitality
Bearer must be an Elven archer.
Each time you exert bearer to play an Elven event, you may heal him (limit once per phase).

1 Mystic Power Elven
Event • Skirmish
Spell.
Make an Elf strength +2 (or +3 if he is wounded).
Magicians have a strength born of desperation.

1 Practice Elven
Condition - Support Area
When you play this condition add 2 Elven tokens here. While there are no tokens on this card, discard it.
Fellowship Exert an Archer to add a Elven token here.
Archery Remove a token from this condition and spot a Archer to add 1 to the Fellowship Archery total.

1 *Protection of the Valar Elven
Follower
Resistance +2
Aid - Discard a card from hand. To play, spot an Elf.
Each time you transfer this to a companion (except an Elf), exert bearer.
While bearer has at least 7 resistance, he is strength +1 and damage +1.

1 Scout’s Knife Elven
Possession • Hand Weapon
Bearer must be an Elf.
Each wounded minion skirmishing bearer is strength -1.
Each minion skirmishing bearer at a forest site is strength -1.
Heavy weaponry is not needed by Thranduil’s elite.

2 •Silvarin, Last Guardian of Mirkwood Elven
Companion • Elf
6 Strength
4 Vitality
7 Resistance
While bearing a weapon, this companion gains hunter 1.
The elves of that village were wholly dedicated to protecting Mirkwood from the Men of Rhun.

1 •Spellweaving Elven
Condition * Support Area
To play, spot an elf.
Each time you play an Elven spell, you may exert an elf to make another companion strength +2 until the regroup phase.
Maneuver: Discard this condition to take an Elven spell from your discard pile into hand.
"There is more to be gained with a knowledge of magic than with sharp pieces of metal."

2 •Tuilin, Elven Marksman Elven
Companion • Elf
6 Strength
3 Vitality
7 Resistance
Archer.
Each time Tuilin wins a skirmish, you may add a threat to exert a minion.
Last edited by BattleWarg on Tue May 22, 2007 9:35 pm; edited 19 times in total
BattleWarg
Posted: Fri Apr 27, 2007 3:11 pm
Joined: 11 Feb 2007 Posts: 579 Location:
1 •Aeglirnen, Eagle of Emyn Uial Gandalf
Follower
+1 Strength
+1 Resistance
To play, spot Ryle.
Aid2.
Each time you transfer this to a companion, except a Gandalf or Dwarven companion, exert bearer.
If bearer is a Gandalf Man, each time he or she wins a skirmish, you may exert a minion (or wound a Warg minion).
”’Hello, old friend…’”

1 •Ballad of Bard Gandalf
Condition
+1 Vitality
Tale. Bearer must be a Gandalf Man.
Skirmish: Discard this condition to make bearer strength +2.

2 Blade of Dale Gandalf
Possession • Hand Weapon
+1 Strength
+1 Vitality
Bearer must be a Gandalf Man or a Dwarf.
While you can spot a Gandalf follower, bearer is strength +1.
While bearer is Ryle, Shadow cards may not discard this possession.
And finding himself without weapon, Rorin drew forth the sword, and smote the encircling goblins while Ryle was still lost in the dark of unconsciousness.

1 •Courage and Valor Gandalf
Condition
Strength +1
Bearer must be Ryle.
At the start of each maneuver phase, if Ryle has resistance 6 or more, you may heal a Gandalf Man or ranger (and remove 1 if Ryle has resistance 7 or more).
“‘...that boy has potential even he cannot fully see.’”

2 •Ellar, Man of Dale Gandalf
Companion • Man
4 Strength
4 Vitality
8 Resistance
Skirmish: Exert this companion to make a Man strength +2.

2 Haunting Memories Gandalf
Event • Skirmish
If Ryle is not assigned to a skirmish, spot a wounded unbound companion with less printed strength than a minion skirmishing that companion. Exert Ryle to assign him to that minion.
Ryle was never able to forget the terror and helplessness he felt before Rorin the Dwarf came to his rescue, and was determined not to let that happen again while he had strength left to fight.

2 •Ryle, Leader of the Ortans Gandalf
Companion • Man
4 Strength
4 Vitality
8 Resistance
While bearing a possession, this companion is vitality +1.
Response: If you play an event during Ryle’s skirmish, you may exert him and add a threat to take that event into hand instead of discarding it.

2 •Strong Friendship Gandalf
Condition • Support Area
While you can spot Rorin and Ellar, and both have a resistance of 6 or greater, each is strength +1.
While you can spot Curubethion and Ellar, and both have a resistance of 6 or greater, each is strength +1.

1 Sword of Dale Gandalf
Possession • Hand Weapon
Bearer must be a Man.
While bearer has resistance of 6 or more, he is strength +2.

4 •The League of the Ortan Gandalf
Follower
Strength: +3
Aid- 2
Bearer must be Ryle.
He is damage +1 and defender +1.
While this follower is in your support area, Ryle gains Hunter 1.
Last edited by BattleWarg on Wed May 16, 2007 9:34 pm; edited 6 times in total
BattleWarg
Posted: Fri Apr 27, 2007 3:11 pm
Joined: 11 Feb 2007 Posts: 579 Location:
2 •Arthail, Keen Hunter Gondor*
Companion • Man
6 Strength
3 Vitality
7 Resistance
Hunter 2.

1 Bow of Ithilien Gondor
Possession • Ranged Weapon
Bearer must be a Gondor Man. Bearer gains hunter 1.
Archery:
If bearer is a ranger, remove 2 Gondor tokens to exert a minion.

2 Courage of Numenor Gondor
Event • Maneuver
Spot a Gondor ranger to make each companion strength +1 until the regroup phase.

3 •Curubethion, Northern Dunedain Gondor
Companion • Man
7 Strength
4 Vitality
8 Resistance
Ring-bound. Ranger. Hunter 2. Leader.
At the start of each skirmish involving Curubethion, wound two companions or add two burdens.

3 Defenders of the North Gondor
Event • Fellowship
Spot 3 rangers to reinforce 2 Gondor tokens (or 3 tokens if you can spot 3 or more Free Peoples races).

2 •Dirthon, Son of Dirthor Gondor
Companion • Man
6 Strength
3 Vitality
7 Resistance
Ring-bound. Ranger.

2 • Dirthor, Veteran Ranger Gondor
Follower
Strength +1
Resistance +1
Aid2.
Each time you transfer this follower to a companion, except a Gondor ranger, exert bearer and add a burden.
Each time bearer wins a skirmish, you may heal a companion with the lowest vitality.

2 •Duinihir, Ranger of the North Gondor
Companion • Man
6 Strength
3 Vitality
7 Resistance
Ring-bound. Ranger.
More outgoing than most rangers, Duinihir was still cautious and wily.

1 •Duinihir’s Bow, Spirit of Numenor Gondor
Possession • Ranged Weapon
Bearer must be Duinihir. He gains hunter 1.
Archery:
Exert Duinihir to make him gain archer until the regroup phase.
It was a richly carved bow, with an elven bowstring… however this bow was not elvish, but Numenorean.

3 •Duinihir’s Hound Gondor
Follower
Strength: +3
Aid- 4 and add two threats.
Bearer must be Duinihir.
At the start of each skirmish involving Duinihir, wound a minion skirmishing him.
Assignment: If this follower is attached to a companion, return this follower to your support area to make this follower a strength 5, vitality 4, resistance 8 companion that cannot be overwhelmed unless his strength is tripled until the regroup phase. This card is still a follower.
"This is not one of the wargs, my friend, but my hound that has followed us from Bree."

2 Dunedain Blade Gondor
Possession • Hand Weapon
+2 Strength
+1 Resistance
Bearer must be a ranger.
Skirmish: Exert bearer to make each minion skirmishing bearer lose hunter and unable to gain hunter until the regroup phase.
Thus had Duinihir’s blade been forged, in Ranger fashion, but of Elven craftsmanship.

1 • Fragrance of Ithilien Gondor
Condition • Support Area
To play, spot a Gondor ranger.
Each time a ranger wins a skirmish, add a Gondor token here.
Maneuver: Remove 3 tokens from here to heal a companion.
Skirmish: Remove a token from here to make a ranger strength +1 until the regroup phase.

1 Furious Blow Gondor
Event • Skirmish
Exert a ranger to wound a roaming minion skirmishing him once (or twice if that ranger has resistance 7 or more).
Calm and collected, Duinihir stabbed the warg forcefully in the neck.

1 Inner Strength Gondor
Event • Skirmish
Exert Ryle or a ranger twice to use his combined resistance and vitality to resolve a skirmish he is involved in instead of his strength, and make him resistance +1 for each wound on each roaming minion in that skirmish.
”’This will NOT be my end…’”

0 Slippery Blade Gondor*
Possession • Hand Weapon
+4 Strength
-2 Resistance
Bearer must be a Gondor Man.
At the start of each turn, the first Shadow player may discard 2 cards from hand to wound bearer. If bearer has resistance 5 or less, any Shadow player may discard 2 cards from hand to wound bearer.
”And then with a thud, Arthail fell to the floor. Blood flowed out where his own sword had pierced his chest.”

1 •A Strange Company Gondor
Condition • Support Area
To play, spot a Gondor companion. Each time the fellowship moves, add a threat.
When you play this condition, add a token here for each race you can spot.
Regroup: Remove 2 tokens from here or discard this condition and spot a companion of one race to heal a companion of another race (and remove a threat if that companion was a Gondor companion).
Men of Dale, Dunedain, Elves, Rohirrim, Dwarves and Hobbits... all mingled with each other in cooperation and comradery.

4 Sudden Attack Gondor
Event • Assignment
Assign a minion to skirmish a ranger to wound that minion. That minion loses its game text until the regroup phase.
Duinihir sprang from his hiding place and slashed at the chief warg.

1 Sword of Ithilien Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Gondor Man.
Skirmish: If bearer is a ranger, exert bearer to make a minion skirmishing bearer strength –X, where X is the number of roaming minions you can spot (limit -3).

1 Sword Strike Gondor
Event • Skirmish
Make a Gondor companion bearing a hand weapon strength +3 and damage +1 (and gain hunter 1 if skirmishing a roaming minion).
Last edited by BattleWarg on Wed Jun 06, 2007 6:29 pm; edited 9 times in total
BattleWarg
Posted: Fri Apr 27, 2007 3:12 pm
Joined: 11 Feb 2007 Posts: 579 Location:
2 Archaic Lore Rohan
Event • Fellowship
To play, spot a Rohan companion. Heal that companion and take a Rohan card into hand from your discard pile.

2 •Ectheow, Fortune Seeker Rohan
Companion • Man
6 Strength
3 Vitality
6 Resistance
Each time you play a possession on Ectheow, you may wound a minion.
Skirmish: Exert Ectheow to play a Rohan possession from hand.
”’Let whoever can win glory before death!’”

1 •Ectheow’s Shield, Round Shield Rohan
Possession • Shield
Bearer must be a Rohan companion.
The minion archery total is -1.
Each minion skirmishing bearer is strength -1.
The rounded shields of the Northmen provided protection from both the arrow and the blade.

1 •Gléomenn Sorgiende Rohan
Condition - Support Area
Each time a Rohan companion wins a skirmish, you may place a Rohan token here.
Fellowship: Remove 3 Rohan tokens here to heal a companion or remove a burden.
Regroup: Spot 6 tokens here and discard this condition to discard a shadow condition from a companion.
"Hé raerede his cnapa / Ðæt hé his déað geséo."

2 Hylgeac’s Vision, Second Sight Rohan
Follower
Strength +1
Resistance +2
Aid - Add two threats.
While bearer is a Rohan companion, each time a minion uses a special ability, you may add a burden to exert that minion.
"Hweat! In gear daegum..."

2 Northman Pursuit Rohan
Event • Regroup
Spot a Rohan companion and a wounded minion to suspend the current phase and begin a skirmish between that companion and minion. If that companion wins this skirmish, you may heal him or remove a threat.
The blood fueds of the Northmen against the Shadow knew no end.

1 Reckless Combat Rohan
Event • Skirmish
Exert a Rohan Man bearing a hand weapon to make him or her strength +2 and exert a minion.

1 Serpentine Axe Rohan
Possession • Hand Weapon
+2 Strength
Bearer must be a Rohan Man.
While bearer is skirmishing a wounded minion, he or she is damage +1.
The weapons of the Rohirrim were richly made.
Last edited by BattleWarg on Tue May 22, 2007 9:30 pm; edited 8 times in total
BattleWarg
Posted: Fri Apr 27, 2007 3:12 pm
Joined: 11 Feb 2007 Posts: 579 Location:
1 •Adalard, Hobbit of Whitfurrows Shire
Companion • Hobbit
4 Strength
4 Vitality
9 Resistance
While this companion has resistance 8 or more, he is strength +2.

2 Easy Prey Shire
Event • Assignment
Make a wounded Shire Hobbit defender +1 until the regroup phase.
They smelled the weak and beaten food from far off, and thought it would make for a simple meal.

1 •Hobbiton Defender Shire
Follower
+1 Vitality
Aid - Add a burden.
To play, spot a Hobbit.
Each time you play a Shire skirmish event, you may exert bearer to take that event into hand instead of discarding it.

2 Light Movements Shire
Event • Fellowship
Spot a Hobbit to remove 1 for each Hobbit or ranger you can spot.
Their footsteps left no trace of direction.

1 Lucky Prey Shire
Event • Skirmish
Make a minion skirmishing a Hobbit strength -1 (or, if that minion is a Wraith minion, strength -2) until the regroup phase.
Bending down to collect wood, Adalard seemed an easy target, but for the ranger approaching the warg.

2 Shirriff Sword Shire
Possession • Hand Weapon
+1 Strength
Bearer must be a Hobbit.
While you can spot a Shire follower, each unbound companion is resistance +1.
Skirmish: Return a Shire follower borne by bearer to your support area to make each companion not assigned to a skirmish strength +1 until the end of the turn.
Used to defend the Shire, the swords of the shirriffs were recognized on sight.

1 •Stronger and Fiercer Shire
Condition
+1 Strength
Plays on a Shire Hobbit. Bearer must be a companion.
Assignment: Assign an unassigned minion with the lowest strength to skirmish bearer.
Regroup: Add 1 to transfer Stronger and Fiercer to a companion with lower strength than bearer. If you transfer Stronger and Fiercer from a Shire Hobbit, heal that Hobbit. Limit once per phase.
From prey to warrior...
Last edited by BattleWarg on Tue May 22, 2007 9:36 pm; edited 7 times in total
BattleWarg
Posted: Fri Apr 27, 2007 3:12 pm
Joined: 11 Feb 2007 Posts: 579 Location:
2 Darting Warg Wraith
Minion • Warg
5 Strength
4 Vitality
3 Site Number
Damage +1.

3 Evil Warg Wraith
Minion • Warg
7 Strength
3 Vitality
3 Site Number
Damage +1.

3 Howling Warg Wraith
Minion • Warg
6 Strength
3 Vitality
2 Site Number
Damage +1. Fierce.

3 Searching Spectre Wraith
Minion • Wraith
8 Strength
2 Vitality
2 Site Number
Response: If this minion wins a skirmish, exert a Wraith minion to assign this minion to the leader.

3 Snapping Warg Wraith
Minion • Warg
7 Strength
3 Vitality
3 Site Number
Fierce.
Skirmish:
Exert this minion to make it strength +3.

4 Twisted Warg Wraith
Minion • Warg
9 Strength
2 Vitality
3 Site Number
Damage +1. Fierce.

4 •Warg Chieftain Wraith
Minion • Warg
7 Strength
3 Vitality
3 Site Number
Each Warg is strength +1
Skirmish: Exert this minion to heal a Wraith minion.

2 Darting Icewarg [W/b]
Minion • Warg
6 Strength
2 Vitality
3 Site Number
Response: If another White/Black minion is about to take a wound during a skirmish, discard this minion to wound a companion in that skirmish.

2 Deathcall White/Black
Event • Maneuver
Exert a White/Black minion to make each companion of the race which has the most companions strength -1. That minion may not take wounds (except during skirmishes).

6 Fearsome Icewarg White/Black
Minion • Warg
12 Strength
3 Vitality
3 Site Number
Damage +1. Enduring.

4 Ferocious Icewarg White/Black
Minion • Warg
9 Strength
3 Vitality
2 Site Number
Lurker. Fierce. This minion is strength +1 for each minion not assigned to a skirmish.

1 Icy Shadow White/Black
Event • Regroup
Spot a White/Black minion in the discard pile to make each companion with resistance 5 or less strength -1 until the end of the turn.

5 •Terrible Icewarg White/Black
Minion • Warg
10 Strength
3 Vitality
3 Site Number
Damage +1.

1 Too Swift for Arrows White/Black
Condition • Support Area
To play, exert a White/Black minion. Each warg is strength -1 and cannot take wounds (except during skirmishes).

(Note: I know that the culture symbol isn’t right, but it’s having trouble getting the Black mana symbol...)
Last edited by BattleWarg on Sun May 20, 2007 4:42 pm; edited 6 times in total
BattleWarg
Posted: Fri Apr 27, 2007 3:13 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Dunedain Camp 3
Forest. Dwelling. Each Wraith minion is strength -1.

Northern Woods 0
Forest. Each White/Black minion is strength +1.

Northern River 1
River. Battleground. While you can spot 6 companions, each unbound companion is resistance -2. While you can spot 4 minions, each unbound companion is strength +1.
Last edited by BattleWarg on Sun May 20, 2007 4:20 pm; edited 3 times in total
DáinIronfoot
Posted: Fri Apr 27, 2007 3:14 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Awesome stuff, BW. GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
BattleWarg
Posted: Fri Apr 27, 2007 3:42 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Companions:

Curubethion (CG)
Gondor Companion • Man
8 Strength, 4 Vitality, 8 Resistance
Ring-bound. Ranger. Hunter 2. Leader.
At the start of each skirmish involving Curubethion, wound two companions or add 2 burdens.

Rorin w/Steel Battle Axe, Hauberk of Steel Mail (Dain)
Dwarven Companion • Dwarf
8 Strength, 4 Vitality, 8 Resistance
Damage +2.
Each minion skirmishing bearer loses all damage bonuses (except from possessions or artifacts).
Skirmish: Discard a Dwarven skirmish event with a twilight cost of [X] from hand to make bearer gain hunter X (minimum 1). Limit once per skirmish.

Silvarin w/Elven Heavy Sword (EL)
Elven Companion • Elf
8 Strength, 4 Vitality, 8 Resistance
Hunter 1.
Skirmish: If you have initiative, discard 2 cards from hand to exert a minion skirmishing Silvarin.

Tuilin w/Elven Longsword, Bow of Tuilin, Weapon of Accuracy (SoP)
Elven Companion • Elf
8 Strength, 3 Vitality, 8 Resistance
Archer.
Each time Tuilin wins a skirmish, you may add a threat to exert a minion.
Each non-unique minion skirmishing Tuilin is strength -1. Each unique minion skirmishing Tuilin cannot use skirmish special abilities.
Each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).

Legoles w/Blade from Long Ago, Legoles’ Bow, Weapon of Power (legoles)
Elven Companion • Elf
8 Strength, 3 Vitality, 8 Resistance
Archer.
Archery: Exert Legoles to add 1 to the fellowship archery total (limit once per turn).
Skirmish: Exert Legoles to make him gain hunter 1 until the start of the regroup phase.

Celebthir w/Scout’s Knife, Mirkwood Bow, Expert Archer, Stronger and Fiercer (Eomer)
Elven Companion • Elf
8 Strength, 4 Vitality, 8 Resistance
Archer. At the start of the archery phase, you may exert Celebthir to wound a minion.
Each wounded minion skirmishing bearer is strength -1. Each minion skirmishing bearer at a forest site is strength -1.
Each time Celebthir is exerted to play an Elven event, you may heal him (limit once per phase).
Skirmish: Heal a minion skirmishing Celebthir to make an unbound companion strength +2 until the regroup phase.

Ryle w/Blade of Dale, Courage and Valor (mm/Dain)
Gandalf Companion • Man
7 Strength, 6 Vitality, 9 Resistance
Shadow cards may not discard Blade of Dale.
At the start of each maneuver phase, if Ryle has resistance 6 or more, you may heal a Gandalf Man or ranger (and remove 1 if Ryle has resistance 7 or more).
Response: If you play an event during Ryle’s skirmish, you may exert him and add a threat to take that event into hand instead of discarding it.

Ellar w/Sword of Dale, Ballad of Bard (akie)
Gandalf Companion • Man
8 Strength, 5 Vitality, 9 Resistance
Skirmish: Discard Ballad of Bard to make Ellar strength +2.
Skirmish: Exert Ellar to make a Man strength +2.

Duinihir w/Dunedain Blade, Duinihir’s Bow, Spirit of Numenor (NB)
Gondor Companion • Man
8 Strength, 3 Vitality, 9 Resistance
Ranger. Hunter 1.
Archery: Exert Duinihir to make him gain archer until the regroup phase.
Skirmish: Exert Duinihir to make each minion skirmishing him lose hunter and unable to gain hunter until the regroup phase.

Dirthon w/Sword of Ithilien, Bow of Ithilien (AP)
Gondor Companion • Man
8 Strength, 3 Vitality, 7 Resistance
Ring-bound. Ranger. Hunter 1.
Archery: Remove 2 Gondor tokens to exert a minion.
Skirmish: Exert Dirthon to make a minion skirmishing him strength –X, where X is the number of roaming minions you can spot (limit -3).

Ectheow w/Serpentine Axe, Ectheow’s Shield, Round Shield (AD)
Rohan Companion • Man
8 Strength, 3 Vitality, 7 Resistance
Each time you play a possession on Ectheow, you may wound a minion.
The minion archery total is -1. Each minion skirmishing Ectheow is strength -1.
While skirmishing a wounded minion, Ectheow is damage +1.
Skirmish: Exert Ectheow to play a Rohan possession from hand.

Adalard w/Shirriff Sword (BW)
Shire Companion • Hobbit
7 Strength, 4 Vitality, 10 Resistance
Skirmish: Return a Shire follower borne by Adalard to your support area to make each companion not assigned to a skirmish strength +1 until the end of the turn.


Followers:

Hobbiton Defender
Shire Follower
+1 Vitality
Aid – Add a burden.
Each time you play a Shire skirmish event, you may exert bearer to take that event into hand instead of discarding it.

Aeglirnen, Eagle of Emyn Uial
Gandalf Follower
+1 Strength, +1 Resistance
Aid2.
Each time you transfer this to a companion, except a Gandalf or Dwarven companion, exert bearer.
If bearer is a Gandalf Man, each time he or she wins a skirmish, you may exert a minion (or wound a Warg minion).


Support Area (other):

A Strange Company w/4 tokens
Gondor Condition
Each time the fellowship moves, add a threat.
Regroup: Remove 2 tokens from here or discard this condition and spot a companion of one race to heal a companion of another race (and remove a threat if that companion was a Gondor companion).

Gleomenn Sorgiende w/0 tokens
Rohan Condition
Each time a Rohan Companion wins a skirmish, you may place a Rohan token here.
Fellowship: Remove 3 Rohan tokens here to heal a companion or remove a burden.
Regroup: Spot 6 tokens here and discard this condition to discard a Shadow condition from a companion.

Fragrance of Ithilien w/2 tokens
Gondor Condition
Each time a ranger wins a skirmish, add a Gondor token here.
Maneuver: Remove 3 tokens from here to heal a companion.
Skirmish: Remove a token from here to make a ranger strength +1 until the regroup phase.

Deep Calm w/3 token
Elven Condition
Each time your Elf takes a wound or exerts in a skirmish, add an Elven token here.
Fellowship: Remove 2 tokens from here to heal an Elven companion.

Practice w/2 tokens
Elven Condition
While there are no tokens on this card, discard it.
Fellowship: Exert an archer to add an Elven token here.
Archery: Remove a token from this condition and spot an archer to add 1 to the fellowship archery total.

Strong Friendship

Friends and Allies
Dwarven Condition
Tale.
Each time Rorin is about to take a wound, you may exert a Gandalf Man and add 1 to prevent that.
Each time Rorin wins a skirmish, you may add 1 to heal a Gandalf Man.

Spellweaving
Elven Condition
Each time you play an Elven spell, you may exert an Elf to make another companion strength +2 until the regroup phase.
Maneuver: Discard this condition to take an Elven spell from your discard pile into hand.
Last edited by BattleWarg on Tue May 22, 2007 9:44 pm; edited 34 times in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).

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