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Thranduil
Posted: Fri Jun 29, 2007 1:36 pm
Joined: 01 May 2007 Posts: 2256 Location:
sickofpalantirs wrote:
you were right discarding artifacts is a terrible thing to do Wink

Then you wouldn’t like my third set. There are artifacts everywhere, and to counter it artifact discard! Twisted Evil

sickofpalantirs wrote:
cool! BUT cut cost to 7

I’m very wary of bringing the costs down, there is a rocking way of reducing their twilight cost that might make it too good. If you still think I should reduce it, I will.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Thranduil
Posted: Tue Jul 03, 2007 2:32 pm
Joined: 01 May 2007 Posts: 2256 Location:
Okay, here are the final giant cards for a little support.

3 • Thunderbattle Orc
Condition • Support Area
Toil 1.
Each time a companion exerts, you may make a Giant gain Terror 1 (each time this minion is assigned to a skirmish, you may make the Free Peoples player exert a companion) until the regroup phase.
Response: If a companion exerts, spot an Orc minion to draw a card. Discard this condition.
All was well, until one day they met a thunderstorm...
H1 R 201

1 Rock-Hurling Orc
Event • Skirmish
Wound a companion skirmishing a Giant. The Free Peoples player may Lock (cancel the game text) that companion until the end of the turn to prevent this.
Boulders, too, at times, came galloping down the mountainsides... and passed among them (which was lucky), or over their heads (which was alarming).
H1 R 194

And this is the card I was referring to before:

0 Guffawing And Shouting Orc
Event • Shadow
Spot an Orc minion to play a Giant. Its twilight cost is -2 (-3 at a mountain site).
... their ponies were standing with their heads down and their tails between their legs, and some of them were whinnying with fright.
H1 R 181

And that raps up the giant sub-culture. Following will be the final Orc strategy, that of Three Monstrous Trolls! Twisted Evil

Thranduil
Last edited by Thranduil on Thu Jul 05, 2007 11:24 am; edited 3 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Wed Jul 04, 2007 3:26 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:
Okay, here are the final giant cards for a little support.

2 • Thunderbattle Orc
Condition • Support Area
Each time a companion exerts, you may make a Giant gain Terror 1 (each time this minion is assigned to a skirmish, you may make the Free Peoples player exert a companion) until the regroup phase.
Response: If a companion exerts, spot an Orc minion to draw a card. Discard this condition.
All was well, until one day they met a thunderstorm...
H1 R 201

Has the ability to be abused like demoralized as companions exert all the time id make it cost like remove 1 or 2 or something to make it gain terror as a free exertion is awesome.

1 Rock-Hurling Orc
Event • Skirmish
Exert a companion skirmishing a Giant. The Free Peoples player may Lock (cancel the game text) that companion until the end of the turn to prevent this.
Boulders, too, at times, came galloping down the mountainsides... and passed among them (which was lucky), or over their heads (which was alarming).
H1 R 194

Hmmm i never liked the keyword locked so i dont like this but the principle is sound if only the prevention was different. besides losing your gametext seems nasty just to prevent an exertion.


0 Guffawing And Shouting Orc
Event • Shadow
Spot an Orc minion to play a Giant. Its twilight cost is -2 (-3 at a mountain site).
... their ponies were standing with their heads down and their tails between their legs, and some of them were whinnying with fright.
H1 R 181

Yeah cool fair enough.

Thranduil
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
sickofpalantirs
Posted: Wed Jul 04, 2007 6:20 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
its your choice about the cost, I think you should bring it down though

Thranduil wrote:

2 • Thunderbattle Orc
Condition • Support Area
Each time a companion exerts, you may make a Giant gain Terror 1 (each time this minion is assigned to a skirmish, you may make the Free Peoples player exert a companion) until the regroup phase.
Response: If a companion exerts, spot an Orc minion to draw a card. Discard this condition.
All was well, until one day they met a thunderstorm...
H1 R 201
cool!

1 Rock-Hurling Orc
Event • Skirmish
Exert a companion skirmishing a Giant. The Free Peoples player may Lock (cancel the game text) that companion until the end of the turn to prevent this.
Boulders, too, at times, came galloping down the mountainsides... and passed among them (which was lucky), or over their heads (which was alarming).
H1 R 194
make it wound, it is a rare
0 Guffawing And Shouting Orc
Event • Shadow
Spot an Orc minion to play a Giant. Its twilight cost is -2 (-3 at a mountain site).
... their ponies were standing with their heads down and their tails between their legs, and some of them were whinnying with fright.
H1 R 181

make it -1 or -2 if at a mountain IMHO
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Wed Jul 04, 2007 9:01 am
Joined: 01 May 2007 Posts: 2256 Location:
I think Thunderbattle is alright - Demoralized was only totally broken with mountain-troll.

I’ll change Rock-Hurling (thanks SoP) but I’d like at least one more opinion on the cost reduction attached to Guffawing and Shouting before I fiddle with it.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Thu Jul 05, 2007 9:59 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
2 • Thunderbattle Orc
Condition • Support Area
Each time a companion exerts, you may make a Giant gain Terror 1 (each time this minion is assigned to a skirmish, you may make the Free Peoples player exert a companion) until the regroup phase.
Response: If a companion exerts, spot an Orc minion to draw a card. Discard this condition.
All was well, until one day they met a thunderstorm...
H1 R 201

Awfully powerful...perhaps raise the cost and slap sometoil on it.

Thranduil wrote:
1 Rock-Hurling Orc
Event • Skirmish
Wound a companion skirmishing a Giant. The Free Peoples player may Lock (cancel the game text) that companion until the end of the turn to prevent this.
Boulders, too, at times, came galloping down the mountainsides... and passed among them (which was lucky), or over their heads (which was alarming).
H1 R 194

Okay.

Thranduil wrote:
0 Guffawing And Shouting Orc
Event • Shadow
Spot an Orc minion to play a Giant. Its twilight cost is -2 (-3 at a mountain site).
... their ponies were standing with their heads down and their tails between their legs, and some of them were whinnying with fright.
H1 R 181

Hmmm. Think I THINK it’s alright. Very powerful, obviously, but alright.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Thu Jul 05, 2007 10:02 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:
Thranduil wrote:
2 • Thunderbattle Orc
Condition • Support Area
Each time a companion exerts, you may make a Giant gain Terror 1 (each time this minion is assigned to a skirmish, you may make the Free Peoples player exert a companion) until the regroup phase.
Response: If a companion exerts, spot an Orc minion to draw a card. Discard this condition.
All was well, until one day they met a thunderstorm...
H1 R 201

Awfully powerful...perhaps raise the cost and slap sometoil on it.


See? I still think its too easy to get exertions from this card, and demoralised was just broke permanently, with the smith/hordes, the orc hammer, the pitiless orc, the rallying orc. Broken!!!!!!!
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Thu Jul 05, 2007 10:11 am
Joined: 01 May 2007 Posts: 2256 Location:
Thanks, Dain.

Now here are 3 lovely (though quite uncivilised) Trolls, which tie in very nicely to the obscene drawing swarm earlier in this thread.

8 • Bert, Eater of Mutton Orc
Minion • Troll
Str: 14
Vit: 4
Sit: 3
Fierce.
The twilight cost of William and Tom is -2.
Shadow: Exert Bert twice to make an Orc Troll gain Terror 1 (each time this minion is assigned to a skirmish, you may make the Free Peoples player exert a companion) until the regroup phase.
’Mutton yesterday, mutton today, and blimey, of it don’t look like mutton again tomorrer.’
H1 C 149

8 • Tom, Wanter of Manflesh Orc
Minion • Troll
Str: 15
Vit: 4
Sit: 3
Fierce.
The twilight cost of Bert and William is -2.
Each time Tom wins a skirmish, you may draw 2 cards.
’Never a blinking bit of manflesh have we had for long enough...’
H1 U 203

8 • William, Speaker of Reason Orc
Minion • Troll
Str: 12
Vit: 4
Sit: 3
Fierce.
The twilight cost of Tom and Bert is -2.
William is strength +1 for each card you have in hand.
’You’ve et a village and a half between yer, since we come down from the mountains. How much more d’yer want?
H1 R 214

Some further development next time, but this is enough for you to chew on with your side dish of mutton and dwarf pie! Twisted Evil

Thranduil
Last edited by Thranduil on Thu Jul 05, 2007 11:21 am; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Thu Jul 05, 2007 10:14 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:


8 • Bert, Eater of Mutton Orc
Minion • Troll
Str: 14
Vit: 4
Sit: 3
Fierce.
Shadow: Exert Bert twice to make an Orc Troll gain Terror 1 (each time this minion is assigned to a skirmish, you may make the Free Peoples player exert a companion) until the regroup phase.
’Mutton yesterday, mutton today, and blimey, of it don’t look like mutton again tomorrer.’
H1 C 149

Yup fair enough. Amusing subtitle.

8 • Tom, Wanter of Manflesh Orc
Minion • Troll
Str: 15
Vit: 4
Sit: 3
Fierce.
Bert and William’s twilight costs are -2.
Each time Tom wins a skirmish, you may draw 2 cards.
’Never a blinking bit of manflesh have we had for long enough...’
H1 U 203

Phrase it bert and william are twilight cost -2. Nice card. Amusing subtitle.

8 • William, Speaker of Reason Orc
Minion • Troll
Str: 12
Vit: 4
Sit: 3
Fierce.
Tom and Bert’s twilight costs are -2.
William is strength +1 for each card you have in hand.
’You’ve et a village and a half between yer, since we come down from the mountains. How much more d’yer want?
H1 R 214

Same as above. Nice though.

Thranduil
Last edited by lem0nhead on Thu Jul 05, 2007 11:55 am; edited 1 time in totalBan shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Thu Jul 05, 2007 10:40 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
8 • Bert, Eater of Mutton Orc
Minion • Troll
Str: 14
Vit: 4
Sit: 3
Fierce.
William and Tom’s twilight costs are -2.
Shadow: Exert Bert twice to make an Orc Troll gain Terror 1 (each time this minion is assigned to a skirmish, you may make the Free Peoples player exert a companion) until the regroup phase.
’Mutton yesterday, mutton today, and blimey, of it don’t look like mutton again tomorrer.’
H1 C 149

I think the first part might be better worded "The twilight cost of William and Tom is -2." Fine otherwise.

Thranduil wrote:
8 • Tom, Wanter of Manflesh Orc
Minion • Troll
Str: 15
Vit: 4
Sit: 3
Fierce.
Bert and William’s twilight costs are -2.
Each time Tom wins a skirmish, you may draw 2 cards.
’Never a blinking bit of manflesh have we had for long enough...’
H1 U 203

Same note on the wording, but good other than that.

Thranduil wrote:
8 • William, Speaker of Reason Orc
Minion • Troll
Str: 12
Vit: 4
Sit: 3
Fierce.
Tom and Bert’s twilight costs are -2.
William is strength +1 for each card you have in hand.
’You’ve et a village and a half between yer, since we come down from the mountains. How much more d’yer want?
H1 R 214

Ditto here.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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