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Thranduil |
Posted: Mon Jun 18, 2007 1:36 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Made some recommended changes - thanks guys!
Some random conditions now (though these ones are more connected):
Dark Lands
Condition • Support Area
Regroup: If you cannot spot 3 cards stacked on this condition, remove to stack an Orc here.
Shadow: Discard an minion to play all minions stacked here. Their twilight costs are each -1. Discard this condition.
Far, far away in the West... Bilbo knew there lay his own country of safe and comfortable things...
H1 U 155
Lengthening Shadows
Condition • Support Area
Shadow: If the current site is underground, play an minion to stack an Orc from your discard pile or hand here (limit once per turn).
Assignment: If the current site is underground, discard the top card of your draw deck to play an Orc stacked here.
... they don’t like the sun: it makes their legs wobble and their heads giddy.
H1 U 187
In Hundreds
Condition • Support Area
Response: If you cannot spot 3 cards stacked here and an Orc is killed, you may stack that Orc here.
Shadow: Spot an minion and discard a card stacked here to add .
There were six to each dwarf at least, and two even for Bilbo...
H1 C 185
And this continues my Shadow cycle (second post, 3rd card):
• Uncanny Echoes
Condition • Support Area
Each time an opponent Locks (cancels the game text) one of your cards, you may spot an minion to exert a companion.
Maneuver: Discard this condition to Unlock (restore all Locked game text) each card until the regroup phase.
... they did not dare to sing or talk too loud...
H1 U 205
Thranduil |
Last edited by Thranduil on Tue Jun 19, 2007 2:03 pm; edited 4 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Mon Jun 18, 2007 1:52 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: Dark Lands
Condition • Support Area
Regroup: If you cannot spot 3 cards stacked on this condition, stack an Orc here.
Shadow: Discard an minion to play all minions stacked here. Their twilight costs are each -1. Discard this condition.
Far, far away in the West... Bilbo knew there lay his own country of safe and comfortable things...
H1 U 155
Seems a bit too good...either add a cost for stacking the minions here, or get rid of the twilight reduction when you play them.
Thranduil wrote: Lengthening Shadows
Condition • Support Area
Shadow: Play an minion to stack an Orc from your discard pile or hand here (limit once per turn).
Assignment: Discard the top card of your draw deck and remove to play an Orc stacked here.
... they don’t like the sun: it makes their legs wobble and their heads giddy.
H1 U 187
Considering the title and lore, perhaps limit this to underground or mountain sites.
Thranduil wrote: In Hundreds
Condition • Support Area
Response: If you cannot spot 3 cards stacked here and an Orc is killed, you may stack that Orc here.
Shadow: Spot an minion and discard a card stacked here to add .
There were six to each dwarf at least, and two even for Bilbo...
H1 C 185
Okay. Nice swarm supporter.
Thranduil wrote: • Uncanny Echoes
Condition • Support Area
Each time an opponent Locks (cancels the game text) one of your cards, you may spot an minion to exert a companion.
Maneuver: Discard this condition to Unlock (restore all Locked game text) all cards until the regroup phase.
... they did not dare to sing or talk too loud...
H1 U 205
I think it should be "to unlock each card...", but other than that...neat. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Jun 18, 2007 1:55 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote: Made some recommended changes - thanks guys!
Some random conditions now (though these ones are more connected):
Dark Lands
Condition • Support Area
Regroup: If you cannot spot 3 cards stacked on this condition, stack an Orc here.
Shadow: Discard an minion to play all minions stacked here. Their twilight costs are each -1. Discard this condition.
Far, far away in the West... Bilbo knew there lay his own country of safe and comfortable things...
H1 U 155
would you stack it from hand or from play? cool
Lengthening Shadows
Condition • Support Area
Shadow: Play an minion to stack an Orc from your discard pile or hand here (limit once per turn).
Assignment: Discard the top card of your draw deck and remove to play an Orc stacked here.
... they don’t like the sun: it makes their legs wobble and their heads giddy.
H1 U 187
I guess
In Hundreds
Condition • Support Area
Response: If you cannot spot 3 cards stacked here and an Orc is killed, you may stack that Orc here.
Shadow: Spot an minion and discard a card stacked here to add .
There were six to each dwarf at least, and two even for Bilbo...
H1 C 185
cool
• Uncanny Echoes
Condition • Support Area
Each time an opponent Locks (cancels the game text) one of your cards, you may spot an minion to exert a companion.
Maneuver: Discard this condition to Unlock (restore all Locked game text) all cards until the regroup phase.
... they did not dare to sing or talk too loud...
H1 U 205
cool! Gp for the italics. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Thranduil |
Posted: Mon Jun 18, 2007 2:00 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Dark Lands you’d stack from play.
For Lengthening Shadows, would you object if the first ability was replaced with this:
’Shadow: At an underground site, play an minion to stack an Orc from your discard pile here.’
Is it too good without the limit? Would it need ’If you cannot spot X cards stacked here...’ like the others?
Or would it be better if both the first and the second ability required the site to be underground?
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Tue Jun 19, 2007 1:21 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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hum. thats tough.
I would make the second ability require an underground. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Thranduil |
Posted: Tue Jun 19, 2007 2:11 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Well, I’ve made a non-compromise and now both abilities apply only at underground sites.
Here’s a vertical cycle of minions, followed by a funky possession:
Goblin Pillager
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush .
Skirmish: Remove and discard this minion to Lock (cancel the game text) a character this minion is skirmishing (and all cards borne by them) until the regroup phase.
... in those days they sometimes used to go on raids, especially to get food or slaves to work for them.
H1 C 167
Goblin Plunderer
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush .
Skirmish: Remove and discard this minion to wound a character this minion is skirmishing.
... then the goblins and the wolves would have to fight a terrible battle instead of capturing prisoners and devouring people woken suddenly from their sleep.
H1 U 168
Goblin Raider
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush .
Skirmish: Remove and discard this minion to discard a possession borne by a character this minion is skirmishing.
Goblins are not afraid of fire, and they soon had a plan which seemed to them most amusing.
H1 R 169
Goblin Whip
Possession • Hand Weapon
Bearer must be an Orc.
If bearer is killed in a skirmish, you may wound a character they were skirmishing.
If bearer is killed during the archery phase, you may exert an archer.
... the goblins... set them running as fast as they could in front of them.
H1 C 177
The ambush theme will be the main focus of the next few batches, so don’t worry!
Thranduil |
Last edited by Thranduil on Tue Jun 19, 2007 2:19 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Tue Jun 19, 2007 2:17 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: Goblin Pillager
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush 2.
Skirmish: Remove and discard this minion to Lock (cancel the game text) a character this minion is skirmishing (and all cards borne by them) until the regroup phase.
... in those days they sometimes used to go on raids, especially to get food or slaves to work for them.
H1 C 167
Minor thing, but I think it should be marked as "Ambush ." Neat card, though. You MIGHT even be able to get away with making him cost , though if you do you may also want to bring the ambush down to .
Thranduil wrote: Goblin Plunderer
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush 2.
Skirmish: Remove and discard this minion to wound a character this minion is skirmishing.
... then the goblins and the wolves would have to fight a terrible battle instead of capturing prisoners and devouring people woken suddenly from their sleep.
H1 U 168
Again, I think would be okay, perhaps with a reduction in ambush to go along with it.
Thranduil wrote: Goblin Raider
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush 2.
Skirmish: Remove and discard this minion to discard a possession borne by a character this minion is skirmishing.
Goblins are not afraid of fire, and they soon had a plan which seemed to them most amusing.
H1 R 169
Ditto here.
Thranduil wrote: Goblin Whip
Possession • Hand Weapon
Bearer must be an Orc.
If bearer is killed in a skirmish, you may wound the character they were skirmishing.
If bearer is killed during the archery phase, you may exert an archer.
... the goblins... set them running as fast as they could in front of them.
H1 C 177
"a character" instead of "the character", methinks. And that is indeed a funky possession. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Tue Jun 19, 2007 2:20 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Thanks Dain - I made your recommended changes.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Wed Jun 20, 2007 12:48 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote: Well, I’ve made a non-compromise
def. of a compromise=something that makes everyone feel cheated
Goblin Pillager
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush .
Skirmish: Remove and discard this minion to Lock (cancel the game text) a character this minion is skirmishing (and all cards borne by them) until the regroup phase.
... in those days they sometimes used to go on raids, especially to get food or slaves to work for them.
H1 C 167
make it cost 2
Goblin Plunderer
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush .
Skirmish: Remove and discard this minion to wound a character this minion is skirmishing.
... then the goblins and the wolves would have to fight a terrible battle instead of capturing prisoners and devouring people woken suddenly from their sleep.
H1 U 168
cool!
Goblin Raider
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Ambush .
Skirmish: Remove and discard this minion to discard a possession borne by a character this minion is skirmishing.
Goblins are not afraid of fire, and they soon had a plan which seemed to them most amusing.
H1 R 169
nice
Goblin Whip
Possession • Hand Weapon
Bearer must be an Orc.
If bearer is killed in a skirmish, you may wound a character they were skirmishing.
If bearer is killed during the archery phase, you may exert an archer.
... the goblins... set them running as fast as they could in front of them.
H1 C 177
nice make it cost 1 though |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Thranduil |
Posted: Thu Jun 21, 2007 5:03 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Now that I’ve got my usual two replies, I’ll continue.
Here are just some ambush guys:
Goblin Infiltrator
Minion • Orc
Str: 4
Vit: 1
Sit: 4
Ambush 2.
Goblins are found throughout Middle-Earth...
H1 U 164
Goblin Scout
Minion • Orc
Str: 6
Vit: 1
Sit: 4
Ambush 1.
When this minion is assigned to a companion bearing an condition, it gains Ambush 1.
Tidings they had gathered in secret ways; and in all the mountains there was a forging and an arming.
H1 C 171
Goblin Spy
Minion • Orc
Str: 6
Vit: 1
Sit: 4
Ambush 1.
Each time you assign this minion, you may add .
Goblins do not usually venture far from their mountains...
H1 C 173
Goblin Pack-Master
Minion • Orc
Str: 8
Vit: 1
Sit: 4
Each time this minion is assigned to a skirmish, you may spot 3 Wargs to add .
Then they often got the Wargs to help and shared the plunder with them...
H1 C 166
Goblin Raiding Party
Minion • Orc
Str: 9
Vit: 1
Sit: 4
Ambush 1.
Each Warg’s site number is -1.
Now it seemed that a great goblin-raid had been planned for that very night.
H1 U 170
Next time will be some juicy Wargs, and we’ll see what the big deal is about ambush.
Thranduil |
Last edited by Thranduil on Fri Jun 22, 2007 1:50 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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