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sickofpalantirs |
Posted: Thu Jun 14, 2007 1:08 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: There doesn’t seem to be any real pattern, except you can count on SoP to show up and review any and everything in sight somewhere between 2:00 and 3:00 EST. Although look: today he’s in here before noon! It’s a world gone mad.
*Hums* I’m a spammer born and bred, I am a spammer till I’m dead*stops humming* Its not my fault the library has computers with internet access Gagnut to the left of him, FGF to the right of him, Computer in front of him spammed the sopinator
whoa I am weirder then usual today...
anyway on the to the cards
Thranduil wrote: Thanks, Dain - you didn’t have to review the first lot of cards! I try not to post more than 5, but sometimes, like with the guys above, when the texts are basically the same I post more.
if you do that expect less reviews and more looks fines. oh and the hobgoblin needs to be toned down to -1 while you can spot a condition
Goblin Guard
Minion • Orc
Str: 7
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc and discard a Shadow card from hand to draw 2 cards.
’Where is it?’ they cried.
H1 R 162
nice!
Goblin Watchman
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may spot another Orc and 6 companions to draw 2 cards.
’We found them sheltering in our Front Porch.’
H1 R 176
cut cost to 2
Goblin Lookout
Minion • Orc
Str: 6
Vit: 1
Sit: 4
When you play this minion, you may spot an condition borne by a companion to take an event into hand from your discard pile.
They saw him sooner than he saw them.
H1 R 165
unless u r planning to make some methinks there aren’t many orc conditions playable on companions...
why did you repost the last 3? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Thranduil |
Posted: Thu Jun 14, 2007 3:40 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight |
Posted: Thu Jun 14, 2007 4:20 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Thranduil wrote: Constant Grumblings
Condition
To play, spot an Orc.
Plays on an unbound companion.
Bearer is strength -1 for each Orc he or she is skirmishing.
Even the good plans of wise wizards like Gandalf and of good friends like Elrond go astray sometimes...
H1 C 152
When I looked at the title, I thought: "Bearer is hungry." I looked at all three of these conditions, and I don’t like the idea of making a companion phenominally weak (I do mean phenominally). Decreasing strength should not be this easy; either make only one of these cards (If you do, put a limit on it), or scrap the "strength -" strategy altogether. I would go more along the lines of resistance-lowering conditions to be borne by companions, like and do. Or come up with something completely different. This card seems OP as it is easy to load up a key companion with this to make him strength -4 (Or more, depending). Make it unique.
Thranduil wrote: Just Behind
Condition • Support Area
Skirmish: Transfer this condition to a companion skirmishing an minion.
Limit 1 per bearer.
Bearer is strength -1 for each wound on them.
... they put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.
H1 C 186
Ignoring my comment about changing the theme: this one’s ok, since there IS a limit on this.
Thranduil wrote: Heavy Spear
Possession • Hand Weapon
Str: +2
Bearer must be an Orc.
Each companion skirmishing this minion is strength -1 for each condition they bear.
Outside the ring of dancing warriors with spears and axes stood the wolves at a respectful distance...
H1 U 184l
I’d drop the strength bonus. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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NBarden |
Posted: Thu Jun 14, 2007 4:25 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Thranduil wrote: sickofpalantirs wrote: why did you repost the last 3?
Because I’d changed them and I wanted to make you readily aware that I had and to make it easier to review the changes.
sickofpalantirs wrote: unless u r planning to make some methinks there aren’t many orc conditions playable on companions...
I think that’s my queue:
Constant Grumblings
Condition
To play, spot an Orc.
Plays on an unbound companion.
Bearer is strength -1 for each Orc he or she is skirmishing.
Even the good plans of wise wizards like Gandalf and of good friends like Elrond go astray sometimes...
H1 C 152
OP. Go with a Lost in the Woods type condition instead of strength -. That’s to powerful, easy overwhelm.
Just Behind
Condition • Support Area
Skirmish: Transfer this condition to a companion skirmishing an minion.
Limit 1 per bearer.
Bearer is strength -1 for each wound on them.
... they put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.
H1 C 186
So, if you run Orc Archery, you can easily get strength -3? And then that other condition x 4? Sorry, Aragorn, you got overwhelmed by an Isengard Underling.
And while I’m at it:
Heavy Spear
Possession • Hand Weapon
Str: +2
Bearer must be an Orc.
Each companion skirmishing this minion is strength -1 for each condition they bear.
Outside the ring of dancing warriors with spears and axes stood the wolves at a respectful distance...
H1 U 184
These three cards comboed means 0 strength companions very easily. is broken enough. Go with strength + for minions skirmishing rather than strength - companions. Still powerful, not broken, though.
Thranduil |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Thranduil |
Posted: Thu Jun 14, 2007 4:47 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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I hadn’t really thought about those cards in combination. Thanks for spotting it guys! as soon as possible.
I’ve changed them - how do they look now?
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Fri Jun 15, 2007 1:06 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
sickofpalantirs wrote: unless u r planning to make some methinks there aren’t many orc conditions playable on companions...
I think that’s my queue:
basically
Constant Grumblings
Condition
To play, spot an Orc.
Plays on an unbound companion.
Limit 1 per bearer.
Each Orc skirmishing bearer is strength +1.
Even the good plans of wise wizards like Gandalf and of good friends like Elrond go astray sometimes...
H1 C 152
it works.
Just Behind
Condition • Support Area
Skirmish: Remove to transfer this condition to a companion skirmishing an Orc.
Limit 1 per bearer.
Bearer is strength -1 for each wound on them.
... they put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.
H1 C 186
cool!
Heavy Spear
Possession • Hand Weapon
Str: +2
Bearer must be an Orc.
Bearer is strength +1 for each condition borne a companion it is skirmishing.
Outside the ring of dancing warriors with spears and axes stood the wolves at a respectful distance...
H1 U 184
cut the original bonus to +1 IMHO. though it isn’t necessary. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Celebrimbor |
Posted: Fri Jun 15, 2007 1:23 pm |
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Joined: 12 Sep 2006
Posts: 953
Location: UNKNOWN
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Thranduil wrote:
Constant Grumblings
Condition
To play, spot an Orc.
Plays on an unbound companion.
Limit 1 per bearer.
Each Orc skirmishing bearer is strength +1.
Even the good plans of wise wizards like Gandalf and of good friends like Elrond go astray sometimes...
H1 C 152
Thranduil
Cool.
Thranduil wrote:
Just Behind
Condition • Support Area
Skirmish: Remove to transfer this condition to a companion skirmishing an Orc.
Limit 1 per bearer.
Bearer is strength -1 for each wound on them.
... they put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.
H1 C 186
Thranduil
"them" should be for each wound on the companion, or for each wound on each character involved in the skirmish.
Thranduil wrote:
Heavy Spear
Possession • Hand Weapon
Str: +2
Bearer must be an Orc.
Bearer is strength +1 for each condition borne a companion it is skirmishing.
Outside the ring of dancing warriors with spears and axes stood the wolves at a respectful distance...
H1 U 184
Thranduil
I like this one, also. |
My Trading List
Popcorn is not gooey like fat, and also not crunchy like potato chips, but crispy like lettuce which makes it a healthy snack. |
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Thranduil |
Posted: Mon Jun 18, 2007 4:58 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Sorry for my prolonged absence, and thanks all for your reviews!
Here are some random events:
Crooked Way
Event • Shadow
To play, spot an minion and choose either mountain or underground. Until the end of the turn, each site gains the chosen keyword.
... most of the paths were cheats and deceptions and led nowhere or to bad ends...
H1 U 153
Not Afraid of Fire
Event • Shadow
Spot an Orc to play an support area condition from your discard pile.
Soon they had a ring of smoke and flame all round the dwarves...
H1 C 192
Cruelty
Event • Skirmish
Make a character skirmishing an Orc strength -1 for each minion in that skirmish.
It is not unlikely that they invented some of the machines that have troubled the world, especially the ingenious devices for killing large numbers of people at once.
H1 R 154
Shadow By the Door
Event • Regroup
Spot an Orc to discard a condition. Unless you can spot 4 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
There was a terrible outcry, to-do and disturbance.
H1 C 147
Closed Door
Event • Regroup
Toil 2.
Make the move limit -1 for this turn.
’I must get to the door, I must get to the door!’
H1 C 151
Thranduil |
Last edited by Thranduil on Mon Jun 18, 2007 1:21 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Mon Jun 18, 2007 1:08 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote: Sorry for my prolonged absence, and thanks all for your reviews!
Here are some random events:
Crooked Way
Event • Shadow
To play, spot an minion and choose either mountain or underground. Until the end of the turn, each site gains the chosen keyword.
... most of the paths were cheats and deceptions and led nowhere or to bad ends...
H1 U 153
cool! make it cost 1
Not Afraid of Fire
Event • Shadow
Spot an Orc to play an condition to your support area from your discard pile.
Soon they had a ring of smoke and flame all round the dwarves...
H1 C 192
what if it doesn’t play to your support area? shoudl be worded to play an orc support area condition from your discard pile
Cruelty
Event • Skirmish
Make a character skirmishing an Orc strength -1 for each minion in that skirmish.
It is not unlikely that they invented some of the machines that have troubled the world, especially the ingenious devices for killing large numbers of people at once.
H1 R 154
sure it doesn’t deserve to be a R though U maybe
Shadow By the Door
Event • Regroup
Spot an Orc to discard a condition. Unless you can spot 4 Free Peoples cultures, the Free Peoples player may exert a companion to prevent it.
There was a terrible outcry, to-do and disturbance.
H1 C 147
cool
Closed Door
Event • Regroup
Exert 2 Orcs to make the move limit -1 for this turn.
’I must get to the door, I must get to the door!’
H1 C 151
make it cost 9 and have toil 2 and it works |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Mon Jun 18, 2007 1:14 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: Crooked Way
Event • Shadow
To play, spot an minion and choose either mountain or underground. Until the end of the turn, each site gains the chosen keyword.
... most of the paths were cheats and deceptions and led nowhere or to bad ends...
H1 U 153
Yeah, that needs a cost of some kind. I’d do at least.
Thranduil wrote: Not Afraid of Fire
Event • Shadow
Spot an Orc to play an condition to your support area from your discard pile.
Soon they had a ring of smoke and flame all round the dwarves...
H1 C 192
Wording’s a little weird, but I don’t know if it’s technically wrong.
Thranduil wrote: Cruelty
Event • Skirmish
Make a character skirmishing an Orc strength -1 for each minion in that skirmish.
It is not unlikely that they invented some of the machines that have troubled the world, especially the ingenious devices for killing large numbers of people at once.
H1 R 154
I think you could get away with this costing .
Thranduil wrote: Shadow By the Door
Event • Regroup
Spot an Orc to discard a condition. Unless you can spot 4 Free Peoples cultures, the Free Peoples player may exert a companion to prevent it.
There was a terrible outcry, to-do and disturbance.
H1 C 147
"...to prevent this."
Thranduil wrote: Closed Door
Event • Regroup
Exert 2 Orcs to make the move limit -1 for this turn.
’I must get to the door, I must get to the door!’
H1 C 151
Maybe raise the cost to . Not too sure, though. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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