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WeyounsLastClone |
Posted: Wed Jun 13, 2007 9:43 am |
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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I was looking through the Decipher’s dreamcard board (in response to the Smeagol signet in some other post, of which I know I made some, but can’t find back ), and found these dreamcards of mine. Unfortunately I got no response there, so I hope I’ll get some reviews here!
•Saruman, The White
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 5
At the end of your turn, if you played a event this turn, you may heal a companion.
•Galadriel, Elven Lady
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 3
At the start of each of your turns you may exert Galadriel to heal an Elf.
Galadriel is strength +1 for each unwounded Elf you can spot.
Galadriel is resistance +1 for each artifact you can spot.
And some companions to go with Ghan-buri-Ghan:
Wose Warrior
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
At the start of each skirmishing involving this companion you may discard a card from hand to exert a minion involved in this skirmish (or wound that minion if at a Forest).
Wose Shaman
Companion • Man
Strength: 5
Vitality: 3
Resistance 6
While you can spot 3 unwounded Men, the current site is a Forest.
When your wounded Man is about to take a wound, you may discard 2 cards from hand to prevent that. |
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DáinIronfoot |
Posted: Wed Jun 13, 2007 9:53 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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WeyounsLastClone wrote: •Saruman, The White
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 5
At the end of your turn, if you played a event this turn, you may heal a companion.
Good, though maybe it should have some text regarding a Saruman minion, lest you run into the messy situation of having both played.
WeyounsLastClone wrote: •Galadriel, Elven Lady
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 3
At the start of each of your turns you may exert Galadriel to heal an Elf.
Galadriel is strength +1 for each unwounded Elf you can spot.
Galadriel is resistance +1 for each artifact you can spot.
Need a comma after "turns", and should probably limit that ability to "another Elf", but a good card.
WeyounsLastClone wrote: Wose Warrior
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
At the start of each skirmishing involving this companion you may discard a card from hand to exert a minion involved in this skirmish (or wound that minion if at a Forest).
Neat.
WeyounsLastClone wrote: Wose Shaman
Companion • Man
Strength: 5
Vitality: 3
Resistance 6
While you can spot 3 unwounded Men, the current site is a Forest.
When your wounded Man is about to take a wound, you may discard 2 cards from hand to prevent that.
Cool! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Wed Jun 13, 2007 9:54 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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WeyounsLastClone wrote: •Saruman, The White
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 5
At the end of your turn, if you played a event this turn, you may heal a companion.
I’ve always been a fan of Saruman companions being called Curunir, so you get a duality going like with gollum/smeagol. Also, I also think that Saruman shouldn’t be culture, even as a companion and a good person his symbol is the white hand, so I’d make him culture. Those are just my opinions though.
I like the low resistance and it’s a nice ability. Good one!
WeyounsLastClone wrote: •Galadriel, Elven Lady
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 3
At the start of each of your turns you may exert Galadriel to heal an Elf.
Galadriel is strength +1 for each unwounded Elf you can spot.
Galadriel is resistance +1 for each artifact you can spot.
Very interesting. I like it.
WeyounsLastClone wrote: Wose Warrior
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
At the start of each skirmishing involving this companion you may discard a card from hand to exert a minion involved in this skirmish (or wound that minion if at a Forest).
’... to exert a minion he is skirmishing...’ is better, but it’s a good card.
WeyounsLastClone wrote: Wose Shaman
Companion • Man
Strength: 5
Vitality: 3
Resistance 6
While you can spot 3 unwounded Men, the current site is a Forest.
When your wounded Man is about to take a wound, you may discard 2 cards from hand to prevent that.
I think I’d make the second ability support the first, so change it to ’unwounded Man. He’s cool, though. Why don’t you make more of these guys?
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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NBarden |
Posted: Wed Jun 13, 2007 10:44 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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WeyounsLastClone wrote: I was looking through the Decipher’s dreamcard board (in response to the Smeagol signet in some other post, of which I know I made some, but can’t find back ), and found these dreamcards of mine. Unfortunately I got no response there, so I hope I’ll get some reviews here!
•Saruman, The White
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 5
At the end of your turn, if you played a event this turn, you may heal a companion.
Nice. I always thought that Saruman should be Saruman, not Curunir. Kinda as an additional Saruman minion killer.
•Galadriel, Elven Lady
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 3
At the start of each of your turns you may exert Galadriel to heal an Elf.
Galadriel is strength +1 for each unwounded Elf you can spot.
Galadriel is resistance +1 for each artifact you can spot.
Nice. Galadriel that can fight.
And some companions to go with Ghan-buri-Ghan:
Wose Warrior
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
At the start of each skirmishing involving this companion you may discard a card from hand to exert a minion involved in this skirmish (or wound that minion if at a Forest).
Nice. Maybe incorporate Ghan-Buri-Ghan’s can’t be overwhelmed theme into them.
Wose Shaman
Companion • Man
Strength: 5
Vitality: 3
Resistance 6
While you can spot 3 unwounded Men, the current site is a Forest.
When your wounded Man is about to take a wound, you may discard 2 cards from hand to prevent that.
Second ability should be a response. Nice, I would go with the can’t be overwhelmed theme.
DáinIronfoot wrote: Good, though maybe it should have some text regarding a Saruman minion, lest you run into the messy situation of having both played.
If Saruman is in play, this one can’t be played, if this Saruman is in play, a minion Saruman or follower Saruman can’t be played.
That simple. Pack follower discarding to get rid of Saruman, Servant of Sauron, and he never comes back. |
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Add the popcorn smiley to your sig, help it achieve world domination.
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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sickofpalantirs |
Posted: Wed Jun 13, 2007 3:44 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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WeyounsLastClone wrote: I was looking through the Decipher’s dreamcard board (in response to the Smeagol signet in some other post, of which I know I made some, but can’t find back ), and found these dreamcards of mine. Unfortunately I got no response there, so I hope I’ll get some reviews here!
•Saruman, The White
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 5
At the end of your turn, if you played a event this turn, you may heal a companion.
each of your turns
•Galadriel, Elven Lady
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 3
At the start of each of your turns you may exert Galadriel to heal an Elf.
Galadriel is strength +1 for each unwounded Elf you can spot.
Galadriel is resistance +1 for each artifact you can spot.
cool!
Wose Warrior
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
At the start of each skirmishing involving this companion you may discard a card from hand to exert a minion involved in this skirmish (or wound that minion if at a Forest).
nice
Wose Shaman
Companion • Man
Strength: 5
Vitality: 3
Resistance 6
While you can spot 3 unwounded Men, the current site is a Forest.
When your wounded Man is about to take a wound, you may discard 2 cards from hand to prevent that.
gains forest? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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