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WeyounsLastClone
Posted: Wed Jun 13, 2007 9:43 am
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
I was looking through the Decipher’s dreamcard board (in response to the Smeagol signet in some other post, of which I know I made some, but can’t find back Confused ), and found these dreamcards of mine. Unfortunately I got no response there, so I hope I’ll get some reviews here!

4 •Saruman, The White Gandalf
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 5
At the end of your turn, if you played a Gandalf event this turn, you may heal a companion.

3 •Galadriel, Elven Lady Elven
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 3
At the start of each of your turns you may exert Galadriel to heal an Elf.
Galadriel is strength +1 for each unwounded Elf you can spot.
Galadriel is resistance +1 for each Elven artifact you can spot.

And some companions to go with Ghan-buri-Ghan:

2 Wose Warrior Gandalf
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
At the start of each skirmishing involving this companion you may discard a Gandalf card from hand to exert a minion involved in this skirmish (or wound that minion if at a Forest).

2 Wose Shaman Gandalf
Companion • Man
Strength: 5
Vitality: 3
Resistance 6
While you can spot 3 unwounded Gandalf Men, the current site is a Forest.
When your wounded Gandalf Man is about to take a wound, you may discard 2 Gandalf cards from hand to prevent that.
DáinIronfoot
Posted: Wed Jun 13, 2007 9:53 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
WeyounsLastClone wrote:
4 •Saruman, The White Gandalf
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 5
At the end of your turn, if you played a Gandalf event this turn, you may heal a companion.

Good, though maybe it should have some text regarding a Saruman minion, lest you run into the messy situation of having both played.

WeyounsLastClone wrote:
3 •Galadriel, Elven Lady Elven
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 3
At the start of each of your turns you may exert Galadriel to heal an Elf.
Galadriel is strength +1 for each unwounded Elf you can spot.
Galadriel is resistance +1 for each Elven artifact you can spot.

Need a comma after "turns", and should probably limit that ability to "another Elf", but a good card. Thumbs Up

WeyounsLastClone wrote:
2 Wose Warrior Gandalf
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
At the start of each skirmishing involving this companion you may discard a Gandalf card from hand to exert a minion involved in this skirmish (or wound that minion if at a Forest).

Neat.

WeyounsLastClone wrote:
2 Wose Shaman Gandalf
Companion • Man
Strength: 5
Vitality: 3
Resistance 6
While you can spot 3 unwounded Gandalf Men, the current site is a Forest.
When your wounded Gandalf Man is about to take a wound, you may discard 2 Gandalf cards from hand to prevent that.

Cool!
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Thranduil
Posted: Wed Jun 13, 2007 9:54 am
Joined: 01 May 2007 Posts: 2256 Location:
WeyounsLastClone wrote:
4 •Saruman, The White Gandalf
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 5
At the end of your turn, if you played a Gandalf event this turn, you may heal a companion.

I’ve always been a fan of Saruman companions being called Curunir, so you get a duality going like with gollum/smeagol. Also, I also think that Saruman shouldn’t be Gandalf culture, even as a companion and a good person his symbol is the white hand, so I’d make him Isengard culture. Those are just my opinions though.
I like the low resistance and it’s a nice ability. Good one!

WeyounsLastClone wrote:
3 •Galadriel, Elven Lady Elven
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 3
At the start of each of your turns you may exert Galadriel to heal an Elf.
Galadriel is strength +1 for each unwounded Elf you can spot.
Galadriel is resistance +1 for each Elven artifact you can spot.

Very interesting. I like it.

WeyounsLastClone wrote:
2 Wose Warrior Gandalf
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
At the start of each skirmishing involving this companion you may discard a Gandalf card from hand to exert a minion involved in this skirmish (or wound that minion if at a Forest).

’... to exert a minion he is skirmishing...’ is better, but it’s a good card.

WeyounsLastClone wrote:
2 Wose Shaman Gandalf
Companion • Man
Strength: 5
Vitality: 3
Resistance 6
While you can spot 3 unwounded Gandalf Men, the current site is a Forest.
When your wounded Gandalf Man is about to take a wound, you may discard 2 Gandalf cards from hand to prevent that.

I think I’d make the second ability support the first, so change it to ’unwounded Gandalf Man. He’s cool, though. Why don’t you make more of these guys?

Thranduil
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NBarden
Posted: Wed Jun 13, 2007 10:44 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
WeyounsLastClone wrote:
I was looking through the Decipher’s dreamcard board (in response to the Smeagol signet in some other post, of which I know I made some, but can’t find back Confused ), and found these dreamcards of mine. Unfortunately I got no response there, so I hope I’ll get some reviews here!

4 •Saruman, The White Gandalf
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 5
At the end of your turn, if you played a Gandalf event this turn, you may heal a companion.

Nice. I always thought that Saruman should be Saruman, not Curunir. Kinda as an additional Saruman minion killer.

3 •Galadriel, Elven Lady Elven
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 3
At the start of each of your turns you may exert Galadriel to heal an Elf.
Galadriel is strength +1 for each unwounded Elf you can spot.
Galadriel is resistance +1 for each Elven artifact you can spot.

Nice. Galadriel that can fight.

And some companions to go with Ghan-buri-Ghan:

2 Wose Warrior Gandalf
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
At the start of each skirmishing involving this companion you may discard a Gandalf card from hand to exert a minion involved in this skirmish (or wound that minion if at a Forest).

Nice. Maybe incorporate Ghan-Buri-Ghan’s can’t be overwhelmed theme into them.

2 Wose Shaman Gandalf
Companion • Man
Strength: 5
Vitality: 3
Resistance 6
While you can spot 3 unwounded Gandalf Men, the current site is a Forest.
When your wounded Gandalf Man is about to take a wound, you may discard 2 Gandalf cards from hand to prevent that.

Second ability should be a response. Nice, I would go with the can’t be overwhelmed theme.


DáinIronfoot wrote:
Good, though maybe it should have some text regarding a Saruman minion, lest you run into the messy situation of having both played.


If Saruman is in play, this one can’t be played, if this Saruman is in play, a minion Saruman or follower Saruman can’t be played.

That simple. Pack follower discarding to get rid of Saruman, Servant of Sauron, and he never comes back.
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sickofpalantirs
Posted: Wed Jun 13, 2007 3:44 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
WeyounsLastClone wrote:
I was looking through the Decipher’s dreamcard board (in response to the Smeagol signet in some other post, of which I know I made some, but can’t find back Confused ), and found these dreamcards of mine. Unfortunately I got no response there, so I hope I’ll get some reviews here!

4 •Saruman, The White Gandalf
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 5
At the end of your turn, if you played a Gandalf event this turn, you may heal a companion.
each of your turns

3 •Galadriel, Elven Lady Elven
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 3
At the start of each of your turns you may exert Galadriel to heal an Elf.
Galadriel is strength +1 for each unwounded Elf you can spot.
Galadriel is resistance +1 for each Elven artifact you can spot.
cool!

2 Wose Warrior Gandalf
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
At the start of each skirmishing involving this companion you may discard a Gandalf card from hand to exert a minion involved in this skirmish (or wound that minion if at a Forest).
nice

2 Wose Shaman Gandalf
Companion • Man
Strength: 5
Vitality: 3
Resistance 6
While you can spot 3 unwounded Gandalf Men, the current site is a Forest.
When your wounded Gandalf Man is about to take a wound, you may discard 2 Gandalf cards from hand to prevent that.

gains forest?
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