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Lost Heir
Posted: Tue Jun 05, 2007 9:47 am
Joined: 01 May 2007 Posts: 225 Location: Ohio
Here are the first 3 Men cards and an unloaded keyword: Doubt.

3 Raider from Harad Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While skirmishing a companion bearing a doubt card, this minion is strength +2.
LG U 79

0 Fatigued Men
Condition • Support Area
Doubt.
Assignment: Spot a Men minion to transfer this condition to a companion. Limit 1 per character.
At the start of each skirmish involving bearer, add 1.
LG C 80

1 Raider’s Blade Men
Possession • Hand Weapon
Strength +2
Bearer must be a Men Man.
Shadow: Exert bearer and remove 1 to play a doubt card from your discard pile.
LG C 81

There will be about 2 more cards with the doubt keyword later on...
Last edited by Lost Heir on Tue Jun 05, 2007 9:05 pm; edited 2 times in totalCheck out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf
DáinIronfoot
Posted: Tue Jun 05, 2007 9:52 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Lost Heir wrote:
Here are the first 3 Men cards and an unloaded keyword: Doubt.

Um...okay.

Lost Heir wrote:
3 Raider from Harad Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While skirmishing a companion bearing a doubt card, this minion is strength +2.
LG U 79

Seems okay.

Lost Heir wrote:
0 Fatigued Men
Condition • Support Area
Doubt.
Assignment: Spot a Men minion to transfer this condition to a companion.
At the start of each skirmish involving bearer, add 1.
LG C 80

Okay...but so far, I don’t see much need for the new keyword.

Lost Heir wrote:
1 Raider’s Blade Men
Possession • Hand Weapon
Strength +2
Bearer must be a Men Man.
Shadow: Exert bearer and remove 1 to play a doubt card from your discard pile.
LG C 81

Ah, okay, makes a little more sense now. I’ll give doubt the shadow of a doubt. Wink
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Tue Jun 05, 2007 12:13 pm
Joined: 01 May 2007 Posts: 2256 Location:
Lost Heir wrote:
Here are the first 3 Men cards and an unloaded keyword: Doubt.

So in your set, the only ones who use this keyword are Men culture?

3 Raider from Harad Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While skirmishing a companion bearing a doubt card, this minion is strength +2.
LG U 79

Okay.

0 Fatigued Men
Condition • Support Area
Doubt.
Assignment: Spot a Men minion to transfer this condition to a companion.
At the start of each skirmish involving bearer, add 1.
LG C 80

Nice.

1 Raider’s Blade Men
Possession • Hand Weapon
Strength +2
Bearer must be a Men Man.
Shadow: Exert bearer and remove 1 to play a doubt card from your discard pile.
LG C 81

Okay.

There will be about 2 more cards with the doubt keyword later on...

I hope they’ll help the keyword make more sense - I’m not feeling it yet.

And Dain, your pun was hardly worth the time it took for you to type it!
Then again, I suppose I’ve done worse! Razz

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Foresight
Posted: Tue Jun 05, 2007 12:40 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Lost Heir wrote:
Here are the first 3 Men cards and an unloaded keyword: Doubt.


This word just doesn’t "feel" like a keyword. I’d consider changing it to something of an adjective. "Doubtful" might work better.

Lost Heir wrote:
3 Raider from Harad Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While skirmishing a companion bearing a doubt card, this minion is strength +2.
LG U 79


Good for a basic minion. Thumbs Up

Lost Heir wrote:
0 Fatigued Men
Condition • Support Area
Doubt.
Assignment: Spot a Men minion to transfer this condition to a companion.
At the start of each skirmish involving bearer, add 1.
LG C 80


I’d have it be "Limit 1 per bearer."

Lost Heir wrote:
1 Raider’s Blade Men
Possession • Hand Weapon
Strength +2
Bearer must be a Men Man.
Shadow: Exert bearer and remove 1 to play a doubt card from your discard pile.
LG C 81


Sounds good.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
sickofpalantirs
Posted: Tue Jun 05, 2007 1:21 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Lost Heir wrote:
Here are the first 3 Men cards and an unloaded keyword: Doubt.

3 Raider from Harad Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While skirmishing a companion bearing a doubt card, this minion is strength +2.
LG U 79
simple

0 Fatigued Men
Condition • Support Area
Doubt.
Assignment: Spot a Men minion to transfer this condition to a companion.
At the start of each skirmish involving bearer, add 1.
LG C 80
nice great job remembering to culturally enforce it

1 Raider’s Blade Men
Possession • Hand Weapon
Strength +2
Bearer must be a Men Man.
Shadow: Exert bearer and remove 1 to play a doubt card from your discard pile.
LG C 81

nice

Mumaks should cause doubt, as well as something about numbers.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Lost Heir
Posted: Wed Jun 06, 2007 8:20 pm
Joined: 01 May 2007 Posts: 225 Location: Ohio
3 more Men cards:

Doubt: Unloaded.

1 Terror Men
Condition • Support Area
Doubt.
Response: If your Men Man wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character.
Each time bearer exerts, you may remove 1 to exert bearer (limit once per phase).
LG U 82

1 Harad Spearman Men
Minion • Man
Strength: 4
Vitality: 1
Site Number: 4
This minion is strength +1 for each doubt card you can spot.
LG C 83

0 The Army of Mordor! Men
Event • Skirmish
Make a Men Man strength +2 (or +4 if he or she is skirmishing a companion bearing a doubt card).
LG U 84
Last edited by Lost Heir on Thu Jun 07, 2007 7:44 pm; edited 3 times in totalCheck out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf
DáinIronfoot
Posted: Wed Jun 06, 2007 8:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Lost Heir wrote:
1 Terror Men
Condition • Support Area
Doubt.
Response: If your Men Man wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character.
Each time bearer exerts, you may remove 1 to exert bearer.
LG U 82

Neat. Perhaps limit that ability to once per phase, though, or else you can very easily exhaust even a 6+ vitality companion.

Lost Heir wrote:
1 Harad Spearman Men
Minion • Man
Strength: 3
Vitality: 1
Site Number: 4
This minion is strength +2 for each doubt card you can spot.
LG C 83

THAT is a sweet combo. Maybe too good...I’d rather he have 4 strength and get +1 for each doubt card.

Lost Heir wrote:
1 The Army of Mordor! Men
Event • Skirmish
Make a Men Man strength +2 (or +4 if he or she is skirmishing a companion bearing a doubt card).
LG U 84

Good pump for these new doubt cards. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Thu Jun 07, 2007 7:05 am
Joined: 01 May 2007 Posts: 2256 Location:
Lost Heir wrote:
3 more Men cards:

Doubt: Unloaded.

1 Terror Men
Condition • Support Area
Doubt.
Response: If your Men Man wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character.
Each time bearer exerts, you may remove 1 to exert bearer.
LG U 82

Maybe remove 2? Interesting.

Lost Heir wrote:
1 Harad Spearman Men
Minion • Man
Strength: 3
Vitality: 1
Site Number: 4
This minion is strength +2 for each doubt card you can spot.
LG C 83

I’d go with Dain, make him strength 4 then +1 for each.

Lost Heir wrote:
1 The Army of Mordor! Men
Event • Skirmish
Make a Men Man strength +2 (or +4 if he or she is skirmishing a companion bearing a doubt card).
LG U 84

Isn’t there an Isengard card that does a similar thing with search cards for free?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Lost Heir
Posted: Thu Jun 07, 2007 9:05 am
Joined: 01 May 2007 Posts: 225 Location: Ohio
DáinIronfoot wrote:
Neat. Perhaps limit that ability to once per phase, though, or else you can very easily exhaust even a 6+ vitality companion.


Are you sure? I thought that you could do it only once. Bow of the Galadhrim would kill if you could do it as many times as you want.

I’ll change the Spearman though. And I’ll change the event to 0.
Check out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf
DáinIronfoot
Posted: Thu Jun 07, 2007 9:42 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Lost Heir wrote:
DáinIronfoot wrote:
Neat. Perhaps limit that ability to once per phase, though, or else you can very easily exhaust even a 6+ vitality companion.

Are you sure? I thought that you could do it only once. Bow of the Galadhrim would kill if you could do it as many times as you want.

Bow of the Galadhrim can only be used once at a time, because it triggers only ONCE when Legolas wins a skirmish. You might use it more than once per turn if Legolas gets into a fierce skirmish or something, but it triggers once and ONLY once each time. You can’t then turn around and do it again.

The difference here is that, since you’re exerting with the ability, you can then repeat it again right afterwards, since the companion just exerted!

For example, say you have a perfectly healthy Elendil (and his 5 vitality) bearing this condition. He exerts to play, say, Banner of the White Tree. So you then remove 1 to make him exert again. As soon as he does, you can repeat the action AGAIN since your last action made him exert. Then you can do it AGAIN after that, and BAM! For only 3 twilight, you have just placed 3 exertions on him and he’s exhausted. See what I mean?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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