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Thranduil |
Posted: Thu Jun 07, 2007 10:13 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Dain’s right. If the bow of the galadhrim said ’Each time a minion is wounded in a skirmish involving legolas, wound that minion’ then once you’ve caused 1 wound, the minion would be automatically dead. The problem with Terror is the cause is the same as the effect.
Good call.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
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DáinIronfoot |
Posted: Thu Jun 07, 2007 10:20 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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One of my first DCs had an ability like that, and half the forum jumped on me for it. I remember it vividly and it’s one of the first things I catch now when I see it on someone else’s card. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
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sickofpalantirs |
Posted: Thu Jun 07, 2007 1:32 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: One of my first DCs had an ability like that, and half the forum jumped on me for it. I remember it vividly and it’s one of the first things I catch now when I see it on someone else’s card.
I don’t remember that...where is it?
Lost Heir wrote: 3 more cards:
Doubt: Unloaded.
Terror
Condition • Support Area
Doubt.
Response: If your Man wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character.
Each time bearer exerts, you may remove to exert bearer.
LG U 82
with the proper twilight you could instantly exhaust a character as others have pointed out...should be to exert bearer limit once per phase or turn or something
Harad Spearman
Minion • Man
Strength: 4
Vitality: 1
Site Number: 4
This minion is strength +1 for each doubt card you can spot.
LG C 83
cool
The Army of Mordor!
Event • Skirmish
Make a Man strength +2 (or +4 if he or she is skirmishing a companion bearing a doubt card).
LG U 84
nice |
Sop's haves/ top wants
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"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Lost Heir |
Posted: Thu Jun 07, 2007 7:43 pm |
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Joined: 01 May 2007
Posts: 225
Location: Ohio
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DáinIronfoot wrote: The difference here is that, since you’re exerting with the ability, you can then repeat it again right afterwards, since the companion just exerted!
Ah, I see it now, thanks for pointing that out. |
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Lost Heir |
Posted: Mon Jun 11, 2007 1:49 pm |
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Joined: 01 May 2007
Posts: 225
Location: Ohio
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A few more cards:
Doubt: Unloaded.
Distrust
Condition • Support Area
Doubt.
Skirmish: Exert a Man to transfer this condition to a companion skirmishing that Man. Limit 1 per character.
Bearer is strength -1 for each doubt card he or she bears.
LG R 85
•Harad Commander
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
Maneuver: Discard a doubt card to make this minion strength +2 until the regroup phase (limit +4).
LG R 86
Evil Lands
Event • Maneuver
Exert a Man to wound an unbound companion bearing a doubt card.
LG C 87 |
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Thranduil |
Posted: Mon Jun 11, 2007 1:55 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Lost Heir wrote: Distrust
Condition • Support Area
Doubt.
Maneuver: Exert a Man to transfer this condition to an unbound companion. Limit 1 per character.
Bearer is strength -1 for each doubt card he or she bears.
LG R 85
Make it a skirmish thing and transfer this card to the person the Man is skirmishing.
Lost Heir wrote: •Harad Commander
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
Maneuver: Discard a doubt card to make this minion strength +2 until the regroup phase (limit +4).
LG R 86
Again, I think it should be skirmish and ’Discard a doubt card borne by a companion skirmishing this minion to make it strength +2’.
Lost Heir wrote: Evil Lands
Event • Maneuver
Exert a Man to exert a companion bearing a doubt card.
LG C 87
Once more, I think it should be a skirmish event ’Exert a Man to exert a companion they are skirmishing bearing a doubt card’.
Great ideas.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Mon Jun 11, 2007 1:58 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Lost Heir wrote: Distrust
Condition • Support Area
Doubt.
Maneuver: Exert a Man to transfer this condition to an unbound companion. Limit 1 per character.
Bearer is strength -1 for each doubt card he or she bears.
LG R 85
I agree with Thranduil: I’d transfer this in (or right after) a skirmish.
Lost Heir wrote: •Harad Commander
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
Maneuver: Discard a doubt card to make this minion strength +2 until the regroup phase (limit +4).
LG R 86
This COULD be switched to skirmish, but I think it’s okay as is.
Lost Heir wrote: Evil Lands
Event • Maneuver
Exert a Man to exert a companion bearing a doubt card.
LG C 87
Again, could be skirmish, but maneuver is okay too. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Tue Jun 12, 2007 1:13 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Lost Heir wrote: A few more cards:
Doubt: Unloaded.
Distrust
Condition • Support Area
Doubt.
Skirmish: Exert a Man to transfer this condition to a companion skirmishing that Man. Limit 1 per character.
Bearer is strength -1 for each doubt card he or she bears.
LG R 85
•Harad Commander
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
Maneuver: Discard a doubt card to make this minion strength +2 until the regroup phase (limit +4).
LG R 86
I guess...
Evil Lands
Event • Maneuver
Exert a Man to exert a companion bearing a doubt card.
LG C 87
make it wound and unbound. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Lost Heir |
Posted: Wed Jun 13, 2007 8:43 pm |
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Joined: 01 May 2007
Posts: 225
Location: Ohio
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The last 2 cards:
Doubt: Unloaded.
Terrifying MumakNOLINK
Possession • Mount
Strength +3
Bearer must be a Man.
Bearer is fierce.
While skirmishing a companion bearing a doubt card, bearer is damage +1.
LG U 88
•Mumak Chieftain, Evil Taskmaster
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
When you play Mumak Chieftain, you may remove to play a doubt card from your draw deck or discard pile.
While you can spot 3 doubt cards, Mumak Chieftain is fierce.
While you can spot 4 doubt cards, Mumak Chieftain is damage +1.
LG R 89 |
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Foresight |
Posted: Wed Jun 13, 2007 10:51 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Lost Heir wrote: Mumakil of Harad
Possession • Mount
Strength +3
Bearer must be a Man.
Bearer is fierce.
While skirmishing a companion bearing a doubt card, bearer is damage +1.
LG U 88
Wow! This really is a barn-burner, though it IS conditional to only be damage +1 while facing somebody with your "doubt" cards. I think that balances this puppy out.
Lost Heir wrote: •Mumak Chieftain, Evil Taskmaster
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
When you play Mumak Chieftain, you may remove to play a doubt card from your draw deck.
While you can spot 3 doubt cards, Mumak Chieftain is fierce.
While you can spot 4 doubt cards, Mumak Chieftain is damage +1.
LG R 89
Not bad! He’s costed for what he does, though I’d consider making his "When you play..." text say: "Maneuver: Remove to play a doubt card from your draw deck." Of course if you did that, you might have to raise the amount of doubt cards needed to be spotted to trigger his added effects. It wouldn’t be broken at all. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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