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TheShyzle
Posted: Sat May 26, 2007 7:29 pm
Joined: 19 May 2006 Posts: 289 Location: Grand Blanc, MI
Back when I used to play MtG in Skrye Magazine they would give cards a rating of 1 to 5 was a card that had what they called stand alone value. I know that LotR is different but I have put together a list of cards that I would consider 5’s on the “stand alone” scale.

These are the qualifications for I use to judge Stand Alone Cards:

Card Economy: A single card generates more than it costs or gives you a 2 for 1 type bonus

More than one use or purpose or it can be used in different strategies
Usability: useful in most cases

Value: twilight cost vs effect

Hand extension: Gives you more resources than generally allowed

Unique to culture as in culture does not have much possession removal so card “x” is good

In general a card that should be considered whenever you use a certain culture

By playing 1 card the entire play of the match can be affected

Heres what I came up with let me know what you think:

Dwarven
Gimli’s Battle Axe, Trusted Weapon (more than 1 effect plus the usual +2)
Out of Darkness (pump and draws cards)
Blood Runs Chill (Destroys everything with a good tanked up Dwarf one of the best cards in the game)
Durin III, Dwarven Lord (Cheap when played with other dwarves and serious tank)
Ring of Fury (obviously Dam+2 and heals)
No Pauses, No Spills (duh)
Stalwart Support (free to play and makes dwarves cycle like mad)
Dwarf-Lords (makes Gimli RB almost indestructable)
Gloin, Son of Groin (Basically anything that can make you draw 3 cards a turn is good)
Armor of Khazad
Ring of Artifice

Elven
Legolas, Fearless Marksman (Archer, direct wounding and cycle orlose initiative)
Shadow Between (cycle and heal)
Farewell to Lorien (non cultural healing)
Refuge (more non cultural healing plus the ability to cycle Thanks NB)
Nocked (Direct wounding)
Seclusion (utility cards are important to any good deck)
City of the Trees (drawing more cards than your opponent gives you an advantage)
Celeborn, The Wise (hand extension)
Legolas, Of the Woodland Realm (Archer Hunter and special ability)
Lothlorien Guides (utility)
Namarie (utility)
Orophin, Silvan Elf (hunter direct wounding)
Rumil, Silvan Elf (hunter direct wounding)

Gandalf
Gandalf, Manager of Wizards (lose initiative, and uses w/telepathy cards as well as built in skirmish event)
Terrible and Evil (direct wounding)
Gandalf, Leader of Men (Gandalf in your starting fellowship has many advantages esp if you can have another comp w/him)
Saved From the Fire (nuf said)
Radagast, The Brown (double move and a strong comp)
Sent Back (totally unique card to be able to play comps afer they die and the other ability to boot)
Gandalf, Leader of the Company (one of the best splash comps)
Traveled Leader (this card can totally turn the tides when your opponent thinks they have you beat you swap in Caras Galadhon or get rid of thier Cavern Entrance)
Pallando, Far-Travelling One (dual uses w condition removal and strength bonus)
Grimbeorn, Beorning Chieftain (splashable and high vitalaty w/good special ability)
Gandalf, Returned ("search your deck" if a card says this it is usually worth playing)
Shadowfax, Greatest of the Mearas (wrecks corruption and +1 accross the board, awesome)

Gollum
Captured by the Ring (search your deck and add a threat)
Gollum, Dark as Darkness (many different abilities and good in losts of different decks)
Shelob, Eater of Light (search your deck for a possession)
Still Far Ahead (free site manipulation w/cost reduction)
Web (hand extension)
Shelob, Her Ladyship (fierce, enduring, 8 vitality and excludes the best comp from skirmish that is a lot of goodies)
Led Astray (adds twilight, site manipulation)
Deagol, Fateful Finder (search your deck)
Naked Waste (pumps any ringbearer and hand extension in a Smeagol heavy deck)
Not This Time (OP but awesome using Captured by the Ring you can kill a 3 vitality comp almost every turn with this bad boy)

Gondor
Anduril, Flame of the West (Dam +1 vital boost and site manipulation)
Aragorn, Driven By Need (pumps with threats and removes 3 for 2 exertions)
Derufin (blows crap up)
Faramir, Wizard’s Pupil (laundry list of stuff I always wanted to make a deck based on this card)
Denethor, Lord of Minas Tirith (search your deck althouggh you must be careful)
Isildur, Heir of Elendil (hand extension)
Aragorn, Thorongil (Best single comp in the game should be in most decks)
Aragorn’s Bow, Ranger’s Longbow (Best possesion in the game should be in most decks)
Ithilien Blade (very powerful in early game but needs help later onto keep its power Thanks SoP)
No Travellers In This Land (direct wounding)
Anduril, Sword That was Broken (Great boosts and extra ability)
Spirit of the White Tree (play this and you pretty much know what is coming it will take the suprises away)

Men
Countless Companies (hand extension)
Last Days (surprise you thought he was dead but now his brother is hear to avenge his death and he is angry)
Elevated Fire (cost versus effect)
Mumak Rider (Archer and blowsstuff up)
The Mouth of Sauron Messenger of Mordor (search your deck)
Bill Ferny, Agent of Saruman (kill the ring bearer)
Mumak Commander, Giant Among the Swertings (best minion in the game splashable and awesome)
Ceremonial Armor (hand extension with other cards and wound prevention)
Easterling Dispatcher (adds twilight)
Grima’s Dagger (combo with Bill Ferny = dead ringbearer)
Saruman, Coldly Still (search your deck)

Orc
Beastly Olog-hai
Goblin Hordes
Isengard Underling
Orkish Smith
Persistent Orc
Scurrying Goblin
Troll’s Keyward, Keeper of the Beast
Forced March
Horror of Harad
Black Land Chieftain
Gorbag, Filthy Rebel
Mountain Troll
Grishnakh, Treacherous Captain
Orkish Invader
Orkish Lackey
Orkish Runner
Orkish Scout

Raider
Bold Men and Grim
Fierce in Despair
Red Wrath
Southron Leader
Black Sails of Umbar
Castamir of Umbar
Corsair Marauder
Ships of Great Draught
Under Foot
Quelled

Wraith
Morgul Brute
Morgul Destroyer
Out of Sight and Shot
Ulaire Cantea, Faster Than Winds
The Witch-king, Morgul King
Flung Into the Fray
Morgul Squealer
Dark Powers Strengthen
Keening Wail
Ulaire Lemenya, Servant of the Shadow
Ulaire Nelya, Third of the Nine Riders
The Witch-king, Captain of the Nine Riders
Minas Morgul Answers
Ulaire Cantea, Black Assassin
Barrow-wight Stalker
Undead of Angmar
Ring of Terror
Ulaire Otsea, Duplicitous Specter
Ulaire Enquea, Duplicitous Lieutenant

Rohan
Eowyn, Dernhelm
Merry’s Sword
Eowyn, Lady of Ithilien
Riders of the Mark
For the Mark
Erkenbrand, Master of Westfold
Eomer, Horsemaster
Last Days of My House
Eomer Northman
Where Now the Horse (easy site 9)

Sauron
Gorgoroth Assassin
Grond, Hammer of the Underworld
Ithil Stone
Sauron, Dark Lord of Mordor
The Mouth of Sauron Lieutenant of Barad-dur

Shire
Hobbit Sword
Merry, Swordthain
Pippin, Wearer of Black and Silver
Birthday Present
A Light in His Mind
Sting, Weapon of Heritage
Bilbo, Aged Ring-Bearer
Daddy Twofoot, Next-door Neighbor
No Visitors
Second Breakfast

Uruk-hai
Uruk Rogue
Mauhur, Relentless Hunter
Saruman, Instigator of Insurrection
Throne of Isengard
Land Had Changed
White Hand Enforcer
You Do Not Know Fear

Sites
Anduin Banks
Buckland Homestead
Cavern Entrance
Neekerbreekers’ Bog
Caras Galadhon
East Wall of Rohan
Mount Doom

I wasgoing to write an article on this but I didn’t want to expain each and every card and it would have became redundant.
Smile
Last edited by TheShyzle on Mon May 28, 2007 10:08 pm; edited 10 times in totalLOOK HERE:
http://lotrtcgdb.com/community/viewtopic.php?t=5185
bobtheorc
Posted: Sat May 26, 2007 8:40 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
Cool list..


Could you maybe explain at least some of them?

Neat idea though..GP from me
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TheShyzle
Posted: Sat May 26, 2007 9:12 pm
Joined: 19 May 2006 Posts: 289 Location: Grand Blanc, MI
Thanks for the GP Bob I will see how much interest is shown in this and I will put in some more work, but here are some comments to start.
LOOK HERE:
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raptor22
Posted: Sat May 26, 2007 9:33 pm
Joined: 18 Feb 2007 Posts: 196 Location:
Hmm... cool list, but as far as stand alone cards go, I’m don’t think Durin III should be on the list. Needing to spot 2 other dwarves limits him to much.
CarpeGuitarrem
Posted: Sat May 26, 2007 9:41 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
No, you just need 2 dwarves for a twilight reduction. As a 4 companion, he’s still a beast.
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Foresight
Posted: Sat May 26, 2007 10:03 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
TheShyzle wrote:
I wasgoing to write an article on this but I didn’t want to expain each and every card and it would have became redundant.
Smile


Come on, write it! I’d probably read it, who knows? I might learn something from it.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
sickofpalantirs
Posted: Sun May 27, 2007 12:49 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
sweet gp and more coming if you explain all these! GP
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NBarden
Posted: Sun May 27, 2007 12:52 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
If your looking for good cards, I would include Refuge.
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sickofpalantirs
Posted: Sun May 27, 2007 12:57 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
tech no. the card itself really isn’t that good. it is the strategy. I remember someone saying that they knew a guy who had the deck and won but barely ever used it.
personally I think you should have elendil in there and where the tech is IB? Wink
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
TheShyzle
Posted: Sun May 27, 2007 3:35 pm
Joined: 19 May 2006 Posts: 289 Location: Grand Blanc, MI
SoP Elendil is an awesome card but he is not very playable in anything but a Gondor deck that is why I didn’t include him. I did add IB though, and a few more comments. NB I also added Refuge. Thanks guys.
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