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Thranduil |
Posted: Tue May 22, 2007 12:15 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: Great. Then here’s Site 6!
Beorn’s Home
Site 6 [LA]
Dwelling. Sanctuary. When the fellowship moves here, heal each companion.
Remember, there’s a LOT of companions in this set, from the Wood-elves to the Eagles to Beorn and even Radagast. So this could cover almost the entire fellowship rather easily and allow an easy double-move.
Nice, reminds me of the ROTK site 6’s.
Beorn’s Gardens
Site 6 [LA]
[b]Forest. Sanctuary. The twilight cost of each mount (except and mounts) is -1.
Just like in The Hobbit, Beorn can rustle up some ponies for your fellowship.
I think you could make it -2 without much worry. Otherwise, it’s rather specific for not much benefit.
Old Ford
Site 6 [LA]
River. Sanctuary. Skip the archery phase.
Nice. Good thing this isn’t a shadows site...
The Carrock
Site 6 [LA]
River. Sanctuary. While the fellowship is at The Carrock, no more than one minion may be assigned to each skirmish.
Where have I seen that text before?! PLAGARISM!
Forest Gate
Site 6 [LA]
Forest. Sanctuary. Orcs are not roaming.
Most of them are Site 7, so this could be trouble.
Fun fun fun!
Great Shelf
Site 6 [LA]
Mountain. Sanctuary. When the fellowship moves here, spot an Eagle to remove a threat (or spot 3 Eagles to remove 2 threats).
Cool. Now I know where the Great Shelf went!
Rhosgobel
Site 6 [LA]
Dwelling. Sanctuary. Fellowship: Play Radagast from your hand or discard pile; his twilight cost is -3.
Obviously, it’s a lot easier to get Radagast to join the party when you catch him at his own home.
Why discard pile? Like it, but it’s a bit late to be getting companions. Could he be free (as in -4)?
Next time: Mirkwood!
I look forward to it.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Tue May 22, 2007 12:23 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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What if I changed Rhosgobel to be -2 for any or Wizard (or -3 for Radagast)? Would that be better? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Tue May 22, 2007 1:04 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
Beorn’s Home
Site 6 [LA]
Dwelling. Sanctuary. When the fellowship moves here, heal each companion.
nice
Beorn’s Gardens
Site 6 [LA]
Forest. Sanctuary. The twilight cost of each mount (except and mounts) is -1.
um I guess. do you mean it to include shadow mounts?
Old Ford
Site 6 [LA]
River. Sanctuary. Skip the archery phase.
just because D makes cards that skip phases doesn’t mean you should
The Carrock
Site 6 [LA]
River. Sanctuary. While the fellowship is at The Carrock, no more than one minion may be assigned to each skirmish.
sure
Forest Gate
Site 6 [LA]
Forest. Sanctuary. Orcs are not roaming.
it works
Great Shelf
Site 6 [LA]
Mountain. Sanctuary. When the fellowship moves here, spot an Eagle to remove a threat (or spot 3 Eagles to remove 2 threats).
cool!
Rhosgobel
Site 6 [LA]
Dwelling. Sanctuary. Fellowship: Play Radagast from your hand or discard pile; his twilight cost is -3.
nice! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Wed May 23, 2007 1:32 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Okay, made changes to Beorn’s Gardens and Rhosgobel. Better/worse? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed May 23, 2007 1:43 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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muchas better. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Wed May 23, 2007 1:58 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Great. Then here’s the next bunch!
With a whopping nine options, Site 7 is the most varied site along the entire Lasting Alliances sitepath, and can really affect the outcome of the game. There are some sites that help out the fellowship, and some that can utterly destroy it. If you’re to ensure you control the sitepath, this is where you should really start, or else your entire game might be over.
Enchanted Stream
Site 7 [LA]
Forest. River. Regroup: Spot your minion and remove a threat to make the move limit for this turn -1 (to a minimum of 1).
Old Road of the Forest
Site 7 [LA]
Forest. At the start of the maneuver phase, the Free Peoples player may exert 2 companions (or an Elf or Dwarf) and add to make the move limit for this turn +1.
Mountains of Mirkwood
Site 7 [LA]
Forest. Mountain. The twilight cost of the first minion played each Shadow phase is -2.
Fortress of Amon Lanc
Site 7 [LA]
Mountain. The twilight cost of each condition is -1.
Pits of Dol Guldur
Site 7 [LA]
Mountain. Underground. Each time a Free Peoples character is captured or rescued, the first Shadow player may add or a threat.
Barrel-room
Site 7 [LA]
Dwelling. Underground. River. When the fellowship moves from this site, the Free Peoples player must exert each non-unique companion or add for each unique companion.
Hall of the Elvenking
Site 7 [LA]
Dwelling. Underground. When the fellowship moves to Hall of the Elvenking without a Elf, each unbound companion must exert.
Elven Dungeon
Site 7 [LA]
Underground. At the start of the regroup phase, each player may add or remove for each character they have captured.
Spider Colony
Site 7 [LA]
Forest. Battleground. Spiders gain hunter 2 (or hunter 1 and fierce while the Ring-bearer wears The One Ring). |
Last edited by DáinIronfoot on Wed May 23, 2007 7:17 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Wed May 23, 2007 4:46 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: Great. Then here’s the next bunch!
With a whopping nine options, Site 7 is the most varied site along the entire Lasting Alliances sitepath, and can really affect the outcome of the game. There are some sites that help out the fellowship, and some that can utterly destroy it. If you’re to ensure you control the sitepath, this is where you should really start, or else your entire game might be over.
Enchanted Stream
Site 7 [LA]
Forest. River. Shadow: Spot your minion and remove a threat to make the move limit for this turn -1 (to a minimum of 1).
Nasty. Make it regroup, that way the minion has to survive to pull it off.
Old Forest Road
Site 7 [LA]
Forest. At the start of the maneuver phase, the Free Peoples player may exert 2 companions (or an Elf or Dwarf) and add to make the move limit for this turn +1.
Already a site! New title needed. Very nice, but get rid of the parentheses, it’s a level of complexity this card doesn’t need.
Mountains of Mirkwood
Site 7 [LA]
Forest. Mountain. The twilight cost of the first minion played each Shadow phase is -2.
Good.
Fortress of Amon Lanc
Site 7 [LA]
Mountain. The twilight cost of each condition is -1.
Fine.
Pits of Dol Guldur
Site 7 [LA]
Mountain. Underground. Each time a Free Peoples character is captured or rescued, the first Shadow player may add or a threat.
Nice.
Barrel-room
Site 7 [LA]
Dwelling. Underground. River. When the fellowship moves from this site, the Free Peoples player must exert each non-unique companion or add for each unique companion.
Interesting, but a bit too complicated. I’d prefer something simpler.
Hall of the Elvenking
Site 7 [LA]
Dwelling. Underground. When the fellowship moves to Hall of the Elvenking without a Elf, each unbound companion must exert.
What a classic!
Elven Dungeon
Site 7 [LA]
Underground. At the start of the regroup phase, each player may add or remove for each character they have captured.
Cool.
Spider Colony
Site 7 [LA]
Forest. Battleground. Spiders gain hunter 2 (and fierce while the Ring-bearer wears The One Ring).
Nice, but I’d make it hunter 2 or fierce, not both (not that I know about any of your spiders to make a good judgment!).
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Wed May 23, 2007 7:18 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Made some changes. Thanks for the review, Thranduil! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Wed May 23, 2007 7:39 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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DáinIronfoot wrote: Great. Then here’s the next bunch!
With a whopping nine options, Site 7 is the most varied site along the entire Lasting Alliances sitepath, and can really affect the outcome of the game. There are some sites that help out the fellowship, and some that can utterly destroy it. If you’re to ensure you control the sitepath, this is where you should really start, or else your entire game might be over.
Enchanted Stream
Site 7 [LA]
Forest. River. Regroup: Spot your minion and remove a threat to make the move limit for this turn -1 (to a minimum of 1).
Neat.
Old Road of the Forest
Site 7 [LA]
Forest. At the start of the maneuver phase, the Free Peoples player may exert 2 companions (or an Elf or Dwarf) and add to make the move limit for this turn +1.
Wow. Neato. Nice way to run for the win, with proper path control.
Mountains of Mirkwood
Site 7 [LA]
Forest. Mountain. The twilight cost of the first minion played each Shadow phase is -2.
Cool.
Fortress of Amon Lanc
Site 7 [LA]
Mountain. The twilight cost of each condition is -1.
Sweet.
Pits of Dol Guldur
Site 7 [LA]
Mountain. Underground. Each time a Free Peoples character is captured or rescued, the first Shadow player may add or a threat.
Whoa. Mean.
Barrel-room
Site 7 [LA]
Dwelling. Underground. River. When the fellowship moves from this site, the Free Peoples player must exert each non-unique companion or add for each unique companion.
They’ll often make the choice that hurts the least, but hopefully either one packs a punch!
Hall of the Elvenking
Site 7 [LA]
Dwelling. Underground. When the fellowship moves to Hall of the Elvenking without a Elf, each unbound companion must exert.
Ah! This reminds me of other utterly evil site 7’s. Fun stuff.
Elven Dungeon
Site 7 [LA]
Underground. At the start of the regroup phase, each player may add or remove for each character they have captured.
Sweet.
Spider Colony
Site 7 [LA]
Forest. Battleground. Spiders gain hunter 2 (or hunter 1 and fierce while the Ring-bearer wears The One Ring).
Dude! BANG! I love it. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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DáinIronfoot |
Posted: Thu May 24, 2007 10:13 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Well I was hoping for another review or two, since Site 7 has so many options, but reviews seem a little slower the last couple days. So, impatient guy that I am, I’m moving on!
Site 8 is chiefly (though not entirely, as you’ll see) focused around Lake-town, and with Master of Laketown, Leader of Esgaroth, any of these can become a sanctuary, just like in The Hobbit. However, ALSO like the book, the longer the fellowship lingers, the more risk you take on, because by then, chances are that lingering only makes things easier for your opponents to plan how to crush you at the next site, or rush ahead and beat you to the finish line.
Anyway, the actual sites don’t usually help as much as you might expect. This IS, after all, a town that Smaug swoops in and utterly destroys by the end of the novel. It’s not as peaceful as you might expect.
Forest River
Site 8 [LA]
Forest. River. Each character is strength +1.
Long Marshes
Site 8 [LA]
Marsh. When the fellowship moves here, spot your minion or two threats to exert each unwounded companion.
River Running
Site 8 [LA]
River. Archery: Make your archery total -1 (to a minimum of 0) to draw a card.
Long Lake
Site 8 [LA]
River. Shadow: Play a or minion to draw a card.
Esgaroth Bridge Gate
Site 8 [LA]
River. When the fellowship moves here, add for each non- companion.
Esgaroth Market-Place
Site 8 [LA]
Dwelling. Fellowship: Spot 3 Men to play a Man ally from your draw deck; the twilight cost of that ally is -2. Limit once per phase.
This one is probably the easiest way to bring out Master of Laketown, Leader of Esgaroth...or any other ally you want, of course.
Esgaroth Great Hall
Site 8 [LA]
Dwelling. When the fellowship moves here, if you cannot spot 3 Man allies (or Master of Laketown), add 3 threats. Otherwise add a burden or a threat.
Lake-town
Site 8 [LA]
River. Dwelling. Minions at Lake-town are not roaming.
Remember, Smaug is a site 9 minion. |
Last edited by DáinIronfoot on Fri May 25, 2007 7:58 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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