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Thranduil |
Posted: Sat May 19, 2007 5:40 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Ah, and you do realise Great hall is already a site in Meduseld, right?
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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DáinIronfoot |
Posted: Sat May 19, 2007 6:03 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: DáinIronfoot wrote: Pass of Imladris
Site 4 [LA]
Mountain. Shadow: Spot a minion to play a weather card from your draw deck (limit once per turn).
WAHOO! Weather cards! A return to the classics!
Yep. Go no less than 10 in this set alone, spread among three different Shadow cultures. My others sets feature them too, including events and/or conditions for not only , but the and cultures as well. Even and may get in on the fun in later sets.
Thranduil wrote: DáinIronfoot wrote: Front Porch
Site 4 [LA]
Mountain. minions are not roaming.
Do they not stop roaming at this site? It is where they live, isn’t it?
Not all of them. Lasting Alliances has a number of Site 5 minions (especially Wargs) and even some Site 8 guys (like Bolg). This isn’t as useless as it might seem at first.
Thranduil wrote: DáinIronfoot wrote: Goblin-town
Site 4 [LA]
Underground. When the fellowship moves to Goblin-town, exert each captured companion and ally.
That’s rather mean!
That’s the whole point!
Thranduil wrote: DáinIronfoot wrote: Gollum’s Lake
Site 4 [LA]
Underground. Marsh. Shadow: Remove a threat to play Gollum from your draw deck. You may remove another threat to make his twilight cost -2.
Nice, but I’d probably get rid of the second ability, he’s only anyway, and it makes the card more groggable if you take it out.
Hmmm. I’ll strongly consider it, but I’d rather wait and see what somebody else recommends first.
Thranduil wrote: Ah, and you do realise Great hall is already a site in Meduseld, right?
Poop. Missed that. I’ll come up with something else.
Thanks for the review! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Sun May 20, 2007 1:05 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Hrm...I’m reluctant to move on without two reviews. Anyone else want to take a stab at Site 4? Pretty, pretty please? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Sun May 20, 2007 8:22 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Sure, I’ll give it a go.
DáinIronfoot wrote: sickofpalantirs wrote: DáinIronfoot wrote: Changes made. Thanks, SoP!
u r welcome it would be a ton easier if these were shadows sites
But that’d be too easy.
Site 4 is the Misty Mountains, both above ground and (mostly) below.
Pass of Imladris
Site 4 [LA]
Mountain. Shadow: Spot a minion to play a weather card from your draw deck (limit once per turn).
Seems okay.
Cirith Forn en Andrath
Site 4 [LA]
Mountain. The twilight cost of each Orc played here is -1. The twilight cost of each Man played here is +1.
Neato!
Front Porch
Site 4 [LA]
Mountain. minions are not roaming.
Reminds me of Holin. But aren’t minions usually not roaming at site 4? Except for the Balrog... and if you’re facing Ring-bound rangers.
Great Underground Hall
Site 4 [LA]
Underground. At the beginning of the shadow phase, you may play a unique Orc from your draw deck.
Maybe add a cost, like the removal of a burden or threat.
Goblin-town
Site 4 [LA]
Underground. When the fellowship moves to Goblin-town, exert each captured companion and ally.
Cool!
Gollum’s Cave
Site 4 [LA]
Underground. When the fellowship moves here, each player may take a riddle into hand from their draw deck.
Cool!
Gollum’s Lake
Site 4 [LA]
Underground. Marsh. Shadow: Remove a threat to play Gollum from your draw deck. You may remove another threat to make his twilight cost -2.
You probably don’t need the second threat removal... just "Remove a threat to play Gollum from your draw deck. His twilight cost is -2." |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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DáinIronfoot |
Posted: Mon May 21, 2007 8:51 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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elf lvr wrote: DáinIronfoot wrote: Front Porch
Site 4 [LA]
Mountain. minions are not roaming.
Reminds me of Holin. But aren’t minions usually not roaming at site 4? Except for the Balrog... and if you’re facing Ring-bound rangers.
Yes, but again, in this set, there are a number of Site 5 minions, and even a couple that are roaming until Site 8.
Thanks for the review!
With only 5 sites, Site 5 is the least varied stop along the Lasting Alliances sitepath. It’s also the site where Shadow numbers REALLY jump...and if they seem too high, just compare them to pre-Shadows site paths. I think I’ve kept it in line.
Anyway, Site 5 focuses on the lands between Moria and our second sanctuary across the Anduin River. Enjoy!
Goblin Gate
Site 5 [LA]
Mountain. When the fellowship moves from here, wound each minion.
Meeting-place of the Wolves
Site 5 [LA]
Forest. Battleground. Each Orc and Warg at Meeting-place of the Wolves is strength +1.
Eagle’s Eyrie
Site 5 [LA]
Mountain. Fellowship: Spot a Wizard or 3 threats to play an Eagle from your draw deck (limit once per turn).
Rough Path
Site 5 [LA]
Mountain. When the fellowship moves here, add a threat for each minion you can spot (limit 3).
Gladden Fields
Site 5 [LA]
Marsh. The twilight cost of each skirmish event is -1. |
Last edited by DáinIronfoot on Mon May 21, 2007 8:35 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Mon May 21, 2007 2:04 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: With only 5 sites, Site 5 is the least varied stop along the Lasting Alliances sitepath. It’s also the site where Shadow numbers REALLY jump...and if they seem too high, just compare them to pre-Shadows site paths. I think I’ve kept it in line.
It always is - in fellowship there was only 1.
Anyway, Site 5 focuses on the lands between Moria and our second sanctuary across the Anduin River. Enjoy!
Goblin Gate
Site 5 [LA]
Mountain. When the fellowship moves from here, wound each minion.
Good. Either it’s fantastic for any enduring minions (and I don’t know whether they are any or not) or it’s a high twilight cost balanced with a nasty penalty.
Meeting-place of the Wolves
Site 5 [LA]
Forest. Battleground. Each Orc and Warg at Meeting-place of the Wolves is strength +1.
Good. I’d be tempted to call it ’Warg-Country’.
Eagle’s Eyrie
Site 5 [LA]
Mountain. Fellowship: Spot a Wizard or 3 threats to play an Eagle from your draw deck (limit once per turn).
Why not ’The Great Shelf’? Good stuff.
Rough Path
Site 5 [LA]
Mountain. When the fellowship moves here, add a threat for each minion you can spot (limit 3).
Nice.
Gladden Fields
Site 5 [LA]
Marsh. The twilight cost of each skirmish event is -1.
Very interesting.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Mon May 21, 2007 2:16 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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I am back and spamming up a storm! so...
DáinIronfoot wrote:
Goblin Gate
Site 5 [LA]
Mountain. When the fellowship moves from here, wound each minion.
site 5 and it costs 8? lower cost to 6-7
Meeting-place of the Wolves
Site 5 [LA]
Forest. Battleground. Each Orc and Warg at Meeting-place of the Wolves is strength +1.
nice
Eagle’s Eyrie
Site 5 [LA]
Mountain. Fellowship: Spot a Wizard or 3 threats to play an Eagle from your draw deck (limit once per turn).
nice! maybe add dwelling
Rough Path
Site 5 [LA]
Mountain. When the fellowship moves here, add a threat for each minion you can spot (limit 3).
cut cost to 6
Gladden Fields
Site 5 [LA]
Marsh. The twilight cost of each skirmish event is -1.
cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Mon May 21, 2007 8:35 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Tweaked a couple costs, as recommended. Better now? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Tue May 22, 2007 6:33 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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much so. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Tue May 22, 2007 10:56 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Great. Then here’s Site 6!
As Thranduil rightly guessed, the second sanctuary on the Lasting Alliances is not the realm of the Wood-elves, or the even later Lake-town, though I had considered both. Instead, it’s just on the other side of the Anduin River from the Misty Mountains (and Moria beneath them). A couple allies of Gandalf live here: Beorn, and Gandalf’s so-called "cousin" Radagast. Both are happy (after a good tale, at least ) to take in the fellowship and refresh them...as are the Eagles, who also get the only site on this stop that’s on the OTHER side of the Anduin. I figured this made sense since they could have easily flown the fellowship from there past Beorn and Radagast, right to the edge of Mirkwood (where we’ll start trekking at Site 7).
Anyway, enough rambling. Onto the cards!
Beorn’s Home
Site 6 [LA]
Dwelling. Sanctuary. When the fellowship moves here, heal each companion.
Remember, there’s a LOT of companions in this set, from the Wood-elves to the Eagles to Beorn and even Radagast. So this could cover almost the entire fellowship rather easily and allow an easy double-move.
Beorn’s Gardens
Site 6 [LA]
Forest. Sanctuary. The twilight cost of each Free Peoples mount (except and mounts) is -1.
Just like in The Hobbit, Beorn can rustle up some ponies for your fellowship.
Old Ford
Site 6 [LA]
River. Sanctuary. Skip the archery phase.
The Carrock
Site 6 [LA]
River. Sanctuary. While the fellowship is at The Carrock, no more than one minion may be assigned to each skirmish.
Forest Gate
Site 6 [LA]
Forest. Sanctuary. Orcs are not roaming.
Most of them are Site 7, so this could be trouble.
Great Shelf
Site 6 [LA]
Mountain. Sanctuary. When the fellowship moves here, spot an Eagle to remove a threat (or spot 3 Eagles to remove 2 threats).
Rhosgobel
Site 6 [LA]
Dwelling. Sanctuary. Fellowship: Play a Free Peoples Wizard from your hand or discard pile; his twilight cost is -2 (or -3 if that Wizard is Radagast).
Obviously, it’s a lot easier to get Radagast to join the party when you catch him at his own home.
Next time: Mirkwood! |
Last edited by DáinIronfoot on Wed May 23, 2007 1:31 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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