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DáinIronfoot |
Posted: Thu May 17, 2007 6:07 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil got it, spot on. for that...just because.
There’s a few minor variations from the actual path of Thorin & Company (like the Gladden Fields being a potential at Site 5, Radagast’s home at Site 6, and several Dol Guldur options at Site 7), but those deviations are all in the same zip code as the rest of the options at those Sites. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Thu May 17, 2007 6:33 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot |
Posted: Thu May 17, 2007 6:50 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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NBarden wrote: What zip code? LASN1?
I don’t get it.
The Last Bridge
Site 2 [LA]
River. When the fellowship moves from here, add a threat.
East-West Road
Site 2 [LA]
At the start of the maneuver phase, the Free Peoples player may spot a Wizard to make the move limit +1.
River Mitheithel
Site 2 [LA]
River. Unless you can spot an archer minion, skip the archery phase.
Lone-lands
Site 2 [LA]
The roaming penalty for each Orc and Troll played at Lone-lands is -1.
Wild-land Bogs
Site 2 [LA]
Marsh. When the fellowship moves here, add for each Hobbit and mount in the fellowship (limit ).
Trollshaws
Site 2 [LA]
Forest. The roaming penalty for each and minion you play at Trollshaws is -1.
Troll Camp
Site 2 [LA]
Forest. Each Troll at Troll Camp is fierce.
The twilight cost of the first Troll played each shadow phase is -2. |
Last edited by DáinIronfoot on Fri May 18, 2007 8:08 am; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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legoles3333 |
Posted: Thu May 17, 2007 6:52 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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sweet cards! luv West-East Road, w radagast a possible 5 move limit on the first turn in a 1 on 1 game |
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I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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NBarden |
Posted: Thu May 17, 2007 7:17 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: NBarden wrote: What zip code? LASN1?
I don’t get it.
Lasting Alliances Site Number 1. had to have 5 digits/characters/thingys.
The Last Bridge
Site 2 [LA]
River. When the fellowship moves from here, add a threat.
Nice.
East-West Road
Site 2 [LA]
While you can spot a Wizard, the move limit is +1 for this turn.
And who would use it? You need a sanctuary, after all, right?
River Mitheithel
Site 2 [LA]
River. Unless you can spot an archer minion, skip the archery phase.
This would be a primarily shadow card.
Lone-lands
Site 2 [LA]
The roaming penalty for each Orc and Troll played at Lone-lands is -1.
Um...lemme guess. Primarily for Orcs and Trolls, right?
Wild-land Bogs
Site 2 [LA]
Marsh. When the fellowship moves here, add for each Hobbit and mount in the fellowship.
Ouch. Kinda specific though. Maybe make it have a more generic text as well.
Trollshaws
Site 2 [LA]
Forest. The roaming penalty for each and minion you play at Trollshaws is -1.
Likey. Specific sites are good.
Troll Camp
Site 2 [LA]
Forest. Each Troll at Troll Camp is fierce.
The twilight cost of the first Troll played each shadow phase is -2.
Nice. But it had better be a good deck to get a troll out at site 2. Or if you run against an explosion deck... |
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Foresight |
Posted: Thu May 17, 2007 9:04 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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DáinIronfoot wrote: The Last Bridge
Site 2 [LA]
River. When the fellowship moves from here, add a threat.
Not bad.
DáinIronfoot wrote: East-West Road
Site 2 [LA]
While you can spot a Wizard, the move limit is +1 for this turn.
I’d change it to say: "At the start of the maneuver phase, the Free Peoples player may spot a Wizard to make the move limit +1."
DáinIronfoot wrote: River Mitheithel
Site 2 [LA]
River. Unless you can spot an archer minion, skip the archery phase.
This is quite potent against archery-based fellowships!
DáinIronfoot wrote: Lone-lands
Site 2 [LA]
The roaming penalty for each Orc and Troll played at Lone-lands is -1.
Hmm, make it a site.
DáinIronfoot wrote: Wild-land Bogs
Site 2 [LA]
Marsh. When the fellowship moves here, add for each Hobbit and mount in the fellowship.
I’d put a limit on it, cause this site trashes Rohan/Hobbit decks. Limit would be sufficient.
DáinIronfoot wrote: Trollshaws
Site 2 [LA]
Forest. The roaming penalty for each and minion you play at Trollshaws is -1.
Trollshaw is a forest, right? If so then should be taken off, since they mainly key off of undergrounds.
DáinIronfoot wrote: Troll Camp
Site 2 [LA]
Forest. Each Troll at Troll Camp is fierce.
The twilight cost of the first Troll played each shadow phase is -2.
Wow, this is icing on the cake to the broken Troll’s Keyward, Keeper of the Beast NPE decks. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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Thranduil |
Posted: Fri May 18, 2007 5:36 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: NBarden wrote: What zip code? LASN1?
I don’t get it.
The Last Bridge
Site 2 [LA]
River. When the fellowship moves from here, add a threat.
Good.
East-West Road
Site 2 [LA]
While you can spot a Wizard, the move limit is +1 for this turn.
Foresight’s right on this one. Like it.
River Mitheithel
Site 2 [LA]
River. Unless you can spot an archer minion, skip the archery phase.
I might be tempted just to say ’skip the archery phase’, it’s only site 2.
Lone-lands
Site 2 [LA]
The roaming penalty for each Orc and Troll played at Lone-lands is -1.
Orcs in the Lone-Lands? It’s good in any case.
Wild-land Bogs
Site 2 [LA]
Marsh. When the fellowship moves here, add for each Hobbit and mount in the fellowship.
Put a limit. Especially annoying if you just put out bywater road!
Trollshaws
Site 2 [LA]
Forest. The roaming penalty for each and minion you play at Trollshaws is -1.
Okay.
Troll Camp
Site 2 [LA]
Forest. Each Troll at Troll Camp is fierce.
The twilight cost of the first Troll played each shadow phase is -2.
Has a site ever had two abilities before? I’d cut the fierce one.
By the way, the reason I knew you site path was because I started my hobbit cards before they changed the system and was going to do exactly as I said!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Fri May 18, 2007 6:41 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: NBarden wrote: What zip code? LASN1?
I don’t get it.
The Last Bridge
Site 2 [LA]
River. When the fellowship moves from here, add a threat.
should cost 1
East-West Road
Site 2 [LA]
While you can spot a Wizard, the move limit is +1 for this turn.
should cost 3
River Mitheithel
Site 2 [LA]
River. Unless you can spot an archer minion, skip the archery phase.
oh crud I just remember these aren’t shadow sites
Lone-lands
Site 2 [LA]
The roaming penalty for each Orc and Troll played at Lone-lands is -1.
nice
Wild-land Bogs
Site 2 [LA]
Marsh. When the fellowship moves here, add for each Hobbit and mount in the fellowship.
cool!
Trollshaws
Site 2 [LA]
Forest. The roaming penalty for each and minion you play at Trollshaws is -1.
nice
Troll Camp
Site 2 [LA]
Forest. Each Troll at Troll Camp is fierce.
The twilight cost of the first Troll played each shadow phase is -2.
make it cost 0 |
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Fri May 18, 2007 8:53 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Made some changes, as recommeded. Thanks, guys!
Here’s Site 3! They’re mostly Rivendell sites, but as you’ll see (right off the bat, actually), there are a couple exceptions.
Troll-Hoard
Site 3 [LA]
Underground. Sanctuary. The twilight cost of each possession and artifact played on a character is -1.
Valley of Rivendell
Site 3 [LA]
Sanctuary. Each time a minion is played, you may exert an Elf to exert that minion.
Mountain-Stream
Site 3 [LA]
River. Sanctuary. Fellowship: Play an Elf to heal a companion or an Elf ally.
Last Homely House
Site 3 [LA]
Dwelling. Sanctuary. When the fellowship moves from Last Homely House, remove for each race you can spot in the fellowship.
Karningul
Site 3 [LA]
Dwelling. Sanctuary. The twilight cost of each Shadow event is +1.
Edge of the Wild
Site 3 [LA]
Plains. Sanctuary. When the fellowship moves from Edge of the Wild, if you cannot spot a threat, add two threats. |
Last edited by DáinIronfoot on Fri May 18, 2007 10:19 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Fri May 18, 2007 8:56 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: Made some changes, as recommeded. Thanks, guys!
Here’s Site 3! They’re mostly Rivendell sites, but as you’ll see (right off the bat, actually), there are a couple exceptions.
Troll-Hoard
Site 3 [LA]
Underground. Sanctuary. The twilight cost of each possession and artifact played on a character is -1.
Interesting, hadn’t thought of the trolls’ cave being site 3.
Valley of Rivendell
Site 3 [LA]
Sanctuary. Each time an Orc is played, you may exert an Elf to exert that Orc.
I’d say minion.
Mountain-Stream
Site 3 [LA]
River. Sanctuary. Fellowship: Play an Elf to heal a companion or an ally whose home is any site 3.
Good. This could probably heal some allies, though, couldn’t it?
Last Homely House
Site 3 [LA]
Dwelling. Sanctuary. When the fellowship moves from Last Homely House, remove for each race you can spot in the fellowship.#
Nice.
Karningul
Site 3 [LA]
Dwelling. Sanctuary. The twilight cost of each Shadow event is +1.
Where is this? I don’t remember. Good site though.
Edge of the Wild
Site 3 [LA]
Plains. Sanctuary. When the fellowship moves from Edge of the Wild, if you cannot spot a threat, add two threats.
Good stuff.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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