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DáinIronfoot
Posted: Thu May 17, 2007 6:07 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil got it, spot on. GP for that...just because. Thumbs Up

There’s a few minor variations from the actual path of Thorin & Company (like the Gladden Fields being a potential at Site 5, Radagast’s home at Site 6, and several Dol Guldur options at Site 7), but those deviations are all in the same zip code as the rest of the options at those Sites. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Thu May 17, 2007 6:33 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
What zip code? LASN1?
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
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DáinIronfoot
Posted: Thu May 17, 2007 6:50 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
What zip code? LASN1?

Question I don’t get it. d'oh!

White The Last Bridge 2
Site 2 [LA]
River. When the fellowship moves from here, add a threat.

White East-West Road 2
Site 2 [LA]
At the start of the maneuver phase, the Free Peoples player may spot a Wizard to make the move limit +1.

White River Mitheithel 3
Site 2 [LA]
River. Unless you can spot an archer minion, skip the archery phase.

White Lone-lands 1
Site 2 [LA]
The roaming penalty for each Orc and Troll played at Lone-lands is -1.

White Wild-land Bogs 0
Site 2 [LA]
Marsh. When the fellowship moves here, add 1 for each Hobbit and mount in the fellowship (limit 4).

White Trollshaws 1
Site 2 [LA]
Forest. The roaming penalty for each Orc and Green minion you play at Trollshaws is -1.

White Troll Camp 0
Site 2 [LA]
Forest. Each Troll at Troll Camp is fierce.
The twilight cost of the first Troll played each shadow phase is -2.
Last edited by DáinIronfoot on Fri May 18, 2007 8:08 am; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
legoles3333
Posted: Thu May 17, 2007 6:52 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
sweet cards! luv West-East Road, w radagast a possible 5 move limit on the first turn in a 1 on 1 game
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I am a trained assassin catcher
NBarden
Posted: Thu May 17, 2007 7:17 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
NBarden wrote:
What zip code? LASN1?

Question I don’t get it. d'oh!

Lasting Alliances Site Number 1. had to have 5 digits/characters/thingys.

White The Last Bridge 2
Site 2 [LA]
River. When the fellowship moves from here, add a threat.

Nice.

White East-West Road 2
Site 2 [LA]
While you can spot a Wizard, the move limit is +1 for this turn.

And who would use it? You need a sanctuary, after all, right?

White River Mitheithel 3
Site 2 [LA]
River. Unless you can spot an archer minion, skip the archery phase.

This would be a primarily shadow card.

White Lone-lands 1
Site 2 [LA]
The roaming penalty for each Orc and Troll played at Lone-lands is -1.

Um...lemme guess. Primarily for Orcs and Trolls, right?

White Wild-land Bogs 0
Site 2 [LA]
Marsh. When the fellowship moves here, add 1 for each Hobbit and mount in the fellowship.

Ouch. Kinda specific though. Maybe make it have a more generic text as well.

White Trollshaws 1
Site 2 [LA]
Forest. The roaming penalty for each Orc and Green minion you play at Trollshaws is -1.

Likey. Specific sites are good.

White Troll Camp 1
Site 2 [LA]
Forest. Each Troll at Troll Camp is fierce.
The twilight cost of the first Troll played each shadow phase is -2.

Nice. But it had better be a good deck to get a troll out at site 2. Or if you run against an explosion deck...
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
Foresight
Posted: Thu May 17, 2007 9:04 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
DáinIronfoot wrote:
White The Last Bridge 2
Site 2 [LA]
River. When the fellowship moves from here, add a threat.


Not bad.

DáinIronfoot wrote:
White East-West Road 2
Site 2 [LA]
While you can spot a Wizard, the move limit is +1 for this turn.


I’d change it to say: "At the start of the maneuver phase, the Free Peoples player may spot a Wizard to make the move limit +1."

DáinIronfoot wrote:
White River Mitheithel 3
Site 2 [LA]
River. Unless you can spot an archer minion, skip the archery phase.


Shocked This is quite potent against archery-based fellowships!

DáinIronfoot wrote:
White Lone-lands 1
Site 2 [LA]
The roaming penalty for each Orc and Troll played at Lone-lands is -1.


Hmm, make it a 0 site.

DáinIronfoot wrote:
White Wild-land Bogs 0
Site 2 [LA]
Marsh. When the fellowship moves here, add 1 for each Hobbit and mount in the fellowship.


I’d put a limit on it, cause this site trashes Rohan/Hobbit decks. Limit 4 would be sufficient.

DáinIronfoot wrote:
White Trollshaws 1
Site 2 [LA]
Forest. The roaming penalty for each Orc and Green minion you play at Trollshaws is -1.


Trollshaw is a forest, right? If so then Orc should be taken off, since they mainly key off of undergrounds.

DáinIronfoot wrote:
White Troll Camp 1
Site 2 [LA]
Forest. Each Troll at Troll Camp is fierce.
The twilight cost of the first Troll played each shadow phase is -2.


Wow, this is icing on the cake to the broken Troll’s Keyward, Keeper of the Beast NPE decks.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
Thranduil
Posted: Fri May 18, 2007 5:36 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
NBarden wrote:
What zip code? LASN1?

Question I don’t get it. d'oh!

White The Last Bridge 2
Site 2 [LA]
River. When the fellowship moves from here, add a threat.

Good.

White East-West Road 2
Site 2 [LA]
While you can spot a Wizard, the move limit is +1 for this turn.

Foresight’s right on this one. Like it.

White River Mitheithel 3
Site 2 [LA]
River. Unless you can spot an archer minion, skip the archery phase.

I might be tempted just to say ’skip the archery phase’, it’s only site 2.

White Lone-lands 1
Site 2 [LA]
The roaming penalty for each Orc and Troll played at Lone-lands is -1.

Orcs in the Lone-Lands? It’s good in any case.

White Wild-land Bogs 0
Site 2 [LA]
Marsh. When the fellowship moves here, add 1 for each Hobbit and mount in the fellowship.

Put a limit. Especially annoying if you just put out bywater road!

White Trollshaws 1
Site 2 [LA]
Forest. The roaming penalty for each Orc and Green minion you play at Trollshaws is -1.

Okay.

White Troll Camp 1
Site 2 [LA]
Forest. Each Troll at Troll Camp is fierce.
The twilight cost of the first Troll played each shadow phase is -2.

Has a site ever had two abilities before? I’d cut the fierce one.

By the way, the reason I knew you site path was because I started my hobbit cards before they changed the system and was going to do exactly as I said!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Fri May 18, 2007 6:41 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
NBarden wrote:
What zip code? LASN1?

Question I don’t get it. d'oh!

White The Last Bridge 2
Site 2 [LA]
River. When the fellowship moves from here, add a threat.
should cost 1

White East-West Road 2
Site 2 [LA]
While you can spot a Wizard, the move limit is +1 for this turn.
should cost 3

White River Mitheithel 3
Site 2 [LA]
River. Unless you can spot an archer minion, skip the archery phase.
oh crud I just remember these aren’t shadow sites

White Lone-lands 1
Site 2 [LA]
The roaming penalty for each Orc and Troll played at Lone-lands is -1.
nice

White Wild-land Bogs 0
Site 2 [LA]
Marsh. When the fellowship moves here, add 1 for each Hobbit and mount in the fellowship.
cool!

White Trollshaws 1
Site 2 [LA]
Forest. The roaming penalty for each Orc and Green minion you play at Trollshaws is -1.
nice

White Troll Camp 1
Site 2 [LA]
Forest. Each Troll at Troll Camp is fierce.
The twilight cost of the first Troll played each shadow phase is -2.

make it cost 0
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri May 18, 2007 8:53 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Made some changes, as recommeded. Thanks, guys! Thumbs Up

Here’s Site 3! Smile They’re mostly Rivendell sites, but as you’ll see (right off the bat, actually), there are a couple exceptions.

White Troll-Hoard 0
Site 3 [LA]
Underground. Sanctuary. The twilight cost of each possession and artifact played on a character is -1.

White Valley of Rivendell 1
Site 3 [LA]
Sanctuary. Each time a minion is played, you may exert an Elf to exert that minion.

White Mountain-Stream 1
Site 3 [LA]
River. Sanctuary. Fellowship: Play an Elf to heal a companion or an Elf ally.

White Last Homely House 1
Site 3 [LA]
Dwelling. Sanctuary. When the fellowship moves from Last Homely House, remove 1 for each race you can spot in the fellowship.

White Karningul 0
Site 3 [LA]
Dwelling. Sanctuary. The twilight cost of each Shadow event is +1.

White Edge of the Wild 0
Site 3 [LA]
Plains. Sanctuary. When the fellowship moves from Edge of the Wild, if you cannot spot a threat, add two threats.
Last edited by DáinIronfoot on Fri May 18, 2007 10:19 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Fri May 18, 2007 8:56 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
Made some changes, as recommeded. Thanks, guys! Thumbs Up

Here’s Site 3! Smile They’re mostly Rivendell sites, but as you’ll see (right off the bat, actually), there are a couple exceptions.

White Troll-Hoard 0
Site 3 [LA]
Underground. Sanctuary. The twilight cost of each possession and artifact played on a character is -1.

Interesting, hadn’t thought of the trolls’ cave being site 3.

White Valley of Rivendell 1
Site 3 [LA]
Sanctuary. Each time an Orc is played, you may exert an Elf to exert that Orc.

I’d say minion.

White Mountain-Stream 1
Site 3 [LA]
River. Sanctuary. Fellowship: Play an Elf to heal a companion or an ally whose home is any site 3.

Good. This could probably heal some Rohan allies, though, couldn’t it?

White Last Homely House 0
Site 3 [LA]
Dwelling. Sanctuary. When the fellowship moves from Last Homely House, remove 1 for each race you can spot in the fellowship.#

Nice.

White Karningul 1
Site 3 [LA]
Dwelling. Sanctuary. The twilight cost of each Shadow event is +1.

Where is this? I don’t remember. Good site though.

White Edge of the Wild 0
Site 3 [LA]
Plains. Sanctuary. When the fellowship moves from Edge of the Wild, if you cannot spot a threat, add two threats.

Good stuff.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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