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NBarden |
Posted: Fri May 11, 2007 3:07 pm |
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Joined: 28 Dec 2006
Posts: 5468
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Okay, so here will be the spoilers for Memories. As we finish a culture, we’ll add it here.
NOTICE: The rule-book is ammended to contain this section:
The number of companions you spot is not the number of companions you may have in play. You may have at most 9 companions in play. Cards modifying the number of companions you spot do not modify the number of companions in play.
EXAMPLE: The Free Peoples player has a copy of A Fool’s Curiosity in play with three tokens. This does not mean that you may have 12 companions in play only spotting 9.
Modifiers to the companion count are not counted towards the number of companions in play. |
Last edited by NBarden on Thu May 24, 2007 5:48 pm; edited 6 times in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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NBarden |
Posted: Fri May 11, 2007 3:08 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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PROMOS-
•Shagrat, Captain of Morgul
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Damage +1.
While the number of companions is greater than the number of minions you can spot, Shagrat gains hunter 3.
While the number of minions is greater than the number of companions you can spot, Shagrat is fierce.
0P118
•The Balrog, Demon of Khazad-dum
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 5
Damage +1.
While you can spot a Orc, skirmishes cannot be canceled and companions cannot be discarded.
While you can spot more minions than companions or if the fellowship is at an underground site, The Balrog is fierce.
0P119
•Gollum, Treacherous Toad
Minion
Strength: 5
Vitality: 4
Site Number: 3
When you play Gollum, the Free Peoples player must exert a companion for each companion over 5.
Each time Gollum wins a skirmish, add a threat.
0P120
•Bard, Dragon-Slayer
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Archer.
To play, spot a man.
Each time a companion takes a wound, you may exert a minion.
0P121
•The One Ring, Treacherous Jewel
Strength: +1
Vitality: +1
While wearing the One Ring, bearer is strength +3 and each time bearer is about to take a wound, wound a companion or add two threats.
Skirmish: Add two burdens to wear the one ring until the regroup phase.
"...it betrayed Isildur to his death."
00R1
•The One Ring, The Ruling Ring
Strength: +1
Response: If bearer is about to take a wound in a skirmish, he or she wears the One Ring until the regroup phase.
While wearing the One Ring, each time bearer is about to take a wound, add a burden instead.
"One Ring to rule them all..."
00S2 |
Last edited by NBarden on Fri May 18, 2007 9:00 pm; edited 1 time in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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NBarden |
Posted: Fri May 11, 2007 3:08 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Fri May 11, 2007 3:09 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Fri May 11, 2007 3:09 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Fri May 11, 2007 3:09 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Fri May 11, 2007 3:10 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Fri May 11, 2007 3:10 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Fri May 11, 2007 3:10 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Fri May 11, 2007 3:11 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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