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Thranduil |
Posted: Wed May 16, 2007 5:22 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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AgentDrake wrote: Today, I start with the Hithlum rebels. (As in, the resistance against the Easterlings, not rebels against Hurin...) All the companions today. The rest of their stuff later. Once again, to the first review!
These guys do have a pretty efficient means of removing threats, so the cost of keeping the non-unique ones in play is not as high as it looks.
*Aerin, Wife of Brodda
Companion – Man
Strength 6
Vitality 4
Resistance 7
Rebel.
When you play Aerin, you may spot a rebel and discard card from hand to draw a card.
Response: If Aerin wins a skirmish, exert her to discard a shadow condition or liberate a site your opponent controls.
“‘Many a man of arms misreads patience and quiet.’”
Very nice, but as a response action her ability is too good. It should be a triggered thing. And you don’t need to specify ’your opponent controls,’ that would be obvious.
*Asgon, Rebel Leader
Companion – Man
Strength 6
Vitality 3
Resistance 6
Rebel.
Regroup: Return a rebel to your hand to remove and make the move limit +1 until the end of the turn (limit +1.) If the fellowship moves again this turn, you may discard a rebel from hand to exert X minions, where X is that rebel’s twilight cost.
“‘Therefore go, and do not return, unless you come with strength to deliver us.’”
Possibly a bit good, but I’m not too sure, given that it’s an unusual ability. Maybe it should remove less twilight?
Rebel Thrall
Companion – Man
Strength 5
Vitality 3
Resistance 7
Rebel.
At the start of each regroup phase, add a threat or discard this companion.
While you can spot 3 rebels, this companion is strength +2.
Fellowship: Exert this companion twice to take an companion into hand from your discard pile.
“…all the rebels that had the strength followed him….”
Good!
*Sador, Old Vagabond
Companion – Man
Strength 6
Vitality 4
Resistance 7
Rebel.
At the start of each regroup phase, you may exert Sador to shuffle a companion into your deck from your discard pile.
Maneuver: Discard a rebel to discard a minion (limit 1.)
“‘You speak too loud, and I too much, for an Easterling’s hall.’”
Interesting strategy. I would turn the maneuver ability into a regroup, that seems to be more of a key phase for these guys, and then I’d either remove or raise the limit.
Thrall of Hithlum
Companion – Man
Strength 5
Vitality 3
Resistance 7
Rebel.
At the start of each fellowship phase, add a threat or discard this companion. While you can spot 3 rebels, this companion is strength +3.
“…long had they been tame servants, but now they rose with shouts of rebellion.”
Good, but I might be tempted to add ’while you can spot a Man, this companion’s twilight cost is -1.’
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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sickofpalantirs |
Posted: Wed May 16, 2007 6:57 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AgentDrake wrote:
*Aerin, Wife of Brodda
Companion – Man
Strength 6
Vitality 4
Resistance 7
Rebel.
When you play Aerin, you may spot a rebel and discard card from hand to draw a card.
Response: If Aerin wins a skirmish, exert her to discard a shadow condition or liberate a site your opponent controls.
“‘Many a man of arms misreads patience and quiet.’”
is rebel unloaded? nice
*Asgon, Rebel Leader
Companion – Man
Strength 6
Vitality 3
Resistance 6
Rebel.
Regroup: Return a rebel to your hand to remove and make the move limit +1 until the end of the turn (limit +1.) If the fellowship moves again this turn, you may discard a rebel from hand to exert X minions, where X is that rebel’s twilight cost.
“‘Therefore go, and do not return, unless you come with strength to deliver us.’”
cool at first he seemed overpowered but with the 3 cost nice!
Rebel Thrall
Companion – Man
Strength 5
Vitality 3
Resistance 7
Rebel.
At the start of each regroup phase, add a threat or discard this companion.
While you can spot 3 rebels, this companion is strength +2.
Fellowship: Exert this companion twice to take an companion into hand from your discard pile.
“…all the rebels that had the strength followed him….”
one i never liked the 5 can be 7 guys make him 6 strength.
*Sador, Old Vagabond
Companion – Man
Strength 6
Vitality 4
Resistance 7
Rebel.
At the start of each regroup phase, you may exert Sador to shuffle a companion into your deck from your discard pile.
Maneuver: Discard a rebel to discard a minion (limit 1.)
“‘You speak too loud, and I too much, for an Easterling’s hall.’”
nice
Thrall of Hithlum
Companion – Man
Strength 5
Vitality 3
Resistance 7
Rebel.
At the start of each fellowship phase, add a threat or discard this companion. While you can spot 3 rebels, this companion is strength +3.
“…long had they been tame servants, but now they rose with shouts of rebellion.”
cut cost to 2. |
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AgentDrake |
Posted: Sat May 19, 2007 7:55 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Thanks, changes made.
to first reveiw as always.
These are the last 3 rebel-related cards (they really don’t get much specific to them) and one addition standard skirmish event.
*Patience and Quiet
Condition – Support Area
Each rebel with resistance 6 or more gains muster.
Each rebel with resistance 7 or more is strength +1.
Each rebel with resistance 8 or more is damage +1.
“‘She did much good among us at much cost.’”
Rebel Knife
Possession – Hand Weapon
Strength +1
Resistance +1
Bearer must be a rebel.
Each time bearer wins a skirmish, you may remove a threat.
“…the thralls had but meat-knives and such things as they could snatch up against daggers and swords…”
Uprisen
Event – Skirmish
Make an companion strength +2 (or if you can spot 3 or more rebels, strength +1 for each rebel you can spot, limit +5.)
Drago Morn!
Event – Skirmish
Make an companion strength +2 (or +3 if you can spot .)
“…the court rang with the battle-cry of the Edain of the North….” |
Last edited by AgentDrake on Sat Jun 09, 2007 10:26 pm; edited 2 times in totalNever kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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legoles3333 |
Posted: Sat May 19, 2007 7:58 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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AgentDrake wrote: Thanks, changes made.
to first reveiw as always.
These are the last 3 rebel-related cards (they really don’t get much specific to them) and one addition standard skirmish event.
*Patience and Quiet
Condition – Support Area
Each rebel with resistance 6 or more gains muster.
Each rebel with resistance 7 or more is strength +1.
Each rebel with resistance 8 or more is damage +1.
“‘She did much good among us at much cost.’”
WOW a G for Grand style card
Rebel Knife
Possession – Hand Weapon
Strength +1
Resistance +1
Bearer must be a rebel.
Each time bearer wins a skirmish, you may remove a threat.
“…the thralls had but meat-knives and such things as they could snatch up against daggers and swords…”
ok the threat version of glamdring, foe-hammer
Uprisen
Event – Skirmish
Make an companion strength +2 (or +1 for each rebel you can spot, limit +5.)
nice
Drago Morn!
Event – Skirmish
Make an companion strength +2 (or +3 if you can spot .)
“…the court rang with the battle-cry of the Edain of the North….”
sweet |
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DáinIronfoot |
Posted: Sat May 19, 2007 7:58 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AgentDrake wrote: *Patience and Quiet
Condition – Support Area
Each rebel with resistance 6 or more gains muster.
Each rebel with resistance 7 or more is strength +1.
Each rebel with resistance 8 or more is damage +1.
“‘She did much good among us at much cost.’”
Looks good, though I’d highly recommend giving it a cost of at least .
AgentDrake wrote: Rebel Knife
Possession – Hand Weapon
Strength +1
Resistance +1
Bearer must be a rebel.
Each time bearer wins a skirmish, you may remove a threat.
“…the thralls had but meat-knives and such things as they could snatch up against daggers and swords…”
Nice. I especially like how it helps the previous card. I think it needs to cost at least , though.
AgentDrake wrote: Uprisen
Event – Skirmish
Make an companion strength +2 (or +1 for each rebel you can spot, limit +5.)
Good. Simple pump.
AgentDrake wrote: Drago Morn!
Event – Skirmish
Make an companion strength +2 (or +3 if you can spot .)
“…the court rang with the battle-cry of the Edain of the North….”
Good also. |
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AgentDrake |
Posted: Sat May 19, 2007 8:04 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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DáinIronfoot wrote: AgentDrake wrote: *Patience and Quiet
Condition – Support Area
Each rebel with resistance 6 or more gains muster.
Each rebel with resistance 7 or more is strength +1.
Each rebel with resistance 8 or more is damage +1.
“‘She did much good among us at much cost.’”
Looks good, though I’d highly recommend giving it a cost of at least .
AgentDrake wrote: Rebel Knife
Possession – Hand Weapon
Strength +1
Resistance +1
Bearer must be a rebel.
Each time bearer wins a skirmish, you may remove a threat.
“…the thralls had but meat-knives and such things as they could snatch up against daggers and swords…”
Nice. I especially like how it helps the previous card. I think it needs to cost at least , though.
Thanks. I was wondering about the costs on those.
l3333: gp once I can! |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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Anonymous Prodigy |
Posted: Sun May 20, 2007 8:09 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AgentDrake wrote: *Patience and Quiet
Condition – Support Area
Each rebel with resistance 6 or more gains muster.
Each rebel with resistance 7 or more is strength +1.
Each rebel with resistance 8 or more is damage +1.
“‘She did much good among us at much cost.’”
Neat!
AgentDrake wrote: Rebel Knife
Possession – Hand Weapon
Strength +1
Resistance +1
Bearer must be a rebel.
Each time bearer wins a skirmish, you may remove a threat.
“…the thralls had but meat-knives and such things as they could snatch up against daggers and swords…”
I would drop the resistance bonus.
AgentDrake wrote: Uprisen
Event – Skirmish
Make an companion strength +2 (or +1 for each rebel you can spot, limit +5.)
Sweet!
AgentDrake wrote: Drago Morn!
Event – Skirmish
Make an companion strength +2 (or +3 if you can spot .)
“…the court rang with the battle-cry of the Edain of the North….”
Nifty!
A shiny for the neat batch of DCs! |
I had to put something here. |
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Thranduil |
Posted: Sun May 20, 2007 12:05 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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AgentDrake wrote: Thanks, changes made.
to first reveiw as always.
These are the last 3 rebel-related cards (they really don’t get much specific to them) and one addition standard skirmish event.
*Patience and Quiet
Condition – Support Area
Each rebel with resistance 6 or more gains muster.
Each rebel with resistance 7 or more is strength +1.
Each rebel with resistance 8 or more is damage +1.
“‘She did much good among us at much cost.’”
Cool. Nice burrito.
Rebel Knife
Possession – Hand Weapon
Strength +1
Resistance +1
Bearer must be a rebel.
Each time bearer wins a skirmish, you may remove a threat.
“…the thralls had but meat-knives and such things as they could snatch up against daggers and swords…”
I can dig it. Good.
Uprisen
Event – Skirmish
Make an companion strength +2 (or +1 for each rebel you can spot, limit +5.)
Have a condition for the bracketed bonus, like ’+1 for each rebel you can spot if that companion has resistance 7 or more’, for example.
Drago Morn!
Event – Skirmish
Make an companion strength +2 (or +3 if you can spot .)
“…the court rang with the battle-cry of the Edain of the North….”
Good and interesting.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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AgentDrake |
Posted: Sat Jun 09, 2007 10:32 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Alright, it’s been a long time since I had a chance to update this, but hopefully I can get it going again, and update it about once a week.
Thanks to all who reviewed it previously, and I’m still giving out 1 gp for the first review.
And, as long as I’m posting, let me say that I’m terribly sorry that I haven’t been reveiwing DCs in the past few weeks, but I just haven’t had any chances to. Between my job and sharing one internet-linked computer with several people, I haven’t been able to pop in here for extended amounts of time.
These three are healing stuff. That’s pretty much what they have in common.
*Brandir, Lord of Brethil
Companion – Man
Strength 6
Vitality 4
Resistance 6
At the start of each fellowship phase, you may discard an card from hand to heal an companion.
While the Company is at a forest site, each of your skirmish events is twilight cost -1 (to a minimum of 1.)
“‘In this dark hour nothing can be foreseen….’”
*Brandir’s Staff, Walking Stick
Possession – Staff
Strength +1
Vitality +1
Bearer must be Brandir.
When you play this, heal Brandir.
Regroup: Discard Brandir’s Staff to draw two cards.
*Nienor, Niniel
Companion – Man
Strength 4
Vitality 4
Ringed Resistance 4
Curse-bound.
While Nienor is your Hero, she is resistance +1 for each companion you can spot.
Each time the Company moves, you may add to heal a companion. |
Last edited by AgentDrake on Sun Jun 10, 2007 4:42 pm; edited 2 times in totalNever kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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legoles3333 |
Posted: Sun Jun 10, 2007 3:02 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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nice batch! |
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I have taken an oath of poverty, to annoy me, send money
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