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elf lvr |
Posted: Tue May 08, 2007 7:58 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Near is the hour when the Lost should come forth, and the Grey Company ride from the North...
Captain. (When this character wins a skirmish, you may make a [culture] character strength +2)
Stealthy / Sneaky.(Each time a free peoples / shadow stealth card is played, this character is strength +1 until the regroup phase)
Reinforcements X. (When you play this minion, reveal the top X cards of your draw deck. You may play any minions of the same culture revealed. Put the rest of the cards on the bottom of your draw deck)
Aggressive. (Skirmishes involving aggressive characters must be resolved before any others)
Marshal X (When you play this card, you may draw X cards)
and first.
*The One Ring, Sauron’s Weapon
The One Ring
Vitality +1
Resistance +1
Maneuver: Exert bearer to wear The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. While the Ring-bearer is wearing The One Ring, bearer gains Captain.
0R1
"We should wield this weapon..."
*Gimli, In Need of Good Company
Companion *Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage+1. Captain.
Response: If a skirmish event is played in a skirmish involving Gimli, exert him to make that event gain Marshal 2.
I’d be more thankful for a legion of dwarves, fully armed and filthy." 0R2
*Lords of the Mountains
Condition-Support Area
To play, exert a Dwarf. At the start of the maneuver phase, if the fellowship is at a mountain site, you may wound a minion. Skirmish: Discard this condition and exert a Dwarf to make that Dwarf strength +1 for each mountain site on the adventure path (or strength +1 for each threat).
0R3
*Gloin, Emissary from the Mountains
Companion * Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Each time Gloin wins a skirmish, you may replace the current site with a mountain from your adventure path. Skirmish: Exert Gloin to make him strength +2.
0R4
Mountaintop Soldier
Companion * Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While at a mountain site, this companion is strength +2. Regroup: Exert this companion and discard your condition to discard a shadow card.
0U5
Beyond the Lands We Know
Condition * Support Area
Each Dwarf is strength -1 (except at a Mountain site) and damage+1. Maneuver: Discard this condition to make a dwarf Aggressive until the end of the turn.
0U6
Captain’s Axe
Possession * Hand Weapon
Strength +1
Bearer must be a dwarf. Bearer is a Captain.
0U7
Skull-bashing
Event * Skirmish
You may remove from the game 2 other cards in your discard pile to play this event from your discard pile. Then remove this event from the game.
Exert a minion skirmishing a Dwarf (or wound that minion if the fellowship is at a mountain site).
0U8
*Sea of Iron
Condition * Support Area
To play, exert a Dwarf. Each Dwarf bearing a possession is strength +1.
0C9
Lost Treasures
Event * Fellowship
Marshal 4.
To play, spot a Dwarf. Discard 3 cards (or 2 shadow cards) from hand.
0C10
Dwarven Metalsmith
Companion * Dwarf
Strength: 5
Vitality: 3
Resistance: 5
While this companion bears a possession, he is strength +1. Maneuver: Discard a possession this companion bears to remove a threat.
0C11
Draw them to our Halls
Event * Maneuver
Spot a Dwarf and add a threat to replace the fellowship’s current site with a mountain site from your adventure path.
0C12
Short Axe
Possession * Ranged Weapon
Bearer must be a Dwarf. While bearer bears another possession, bearer is strength +1. Maneuver: Discard this possession to exert a minion.
0C13
Heads Rolled That Day!
Condition * Support Area
Each time a minion is killed in a skirmish involving a Dwarf and did not take all the wounds from that Dwarf’s damage bonus, place that many tokens here. Maneuver: Discard this condition or remove 2 tokens from here to make a Dwarf gain muster until the regroup phase.
0C14
Battle-Worn and Weary
Event * Regroup
You may remove from the game 3 other cards in your discard pile to play this event from your discard pile during the maneuver phase. Then remove this event from the game. Spot an exhausted Dwarf to draw two cards.
0C15
Battle-Cry of the Legions
Event * Skirmish
Marshal 1.
Make a Dwarf strength +1 (or +3 if at a mountain site).
0C16 |
Last edited by elf lvr on Tue May 08, 2007 8:11 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Tue May 08, 2007 8:09 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Galadriel, Seer of Paths
Companion * Elf
Strength: 3
Vitality: 3
Resistance: 7
While in your starting fellowship, Galadriel’s twilight cost is -1. Galadriel is strength +1 for each Elf you can spot (limit +5). Skirmish: If Galadriel is not assigned to skirmish, exert her to reveal the top card of your draw deck. If it is an card, you may make an Elf strength +2.
I see far and wide, the enemy is moving...
0S17
Farseeing Scout
Companion * Elf
Strength: 6
Vitality: 3
Resistance: 6
At the start of each skirmish involving this companion, you may reveal the top card of your draw deck. You may put it on top of or beneath your draw deck. Skirmish: Exert this companion to discard the top card of your draw deck. If it is an card, make this companion strength +2.
0S18
Spy the Future
Event * Maneuver
Spot an Elf to reveal the top card of your draw deck. You may place it on top of or beneath your draw deck. Do this once for each forest on the adventure path.
0S19
*Haldir, Commander of the Last Host
Companion * Elf
Strength: 5
Vitality: 3
Resistance: 6
Captain.
At the start of each skirmish involving Haldir, you may reveal the top card of your draw deck. If it is an card, Haldir is strength+2 until the end of the skirmish. Maneuver: Exert Haldir twice to discard the top card of your draw deck until you discard a shadow card. For each card discarded this way, you may wound a minion.
0R20
*Foresight of the Elf-Lords
Condition * Support Area
To play, spot 3 Elves. Each time an card is revealed from the top of your draw deck, you may discard a shadow card from hand to heal a companion.
0R21
*The Mirror of Galadriel, Scrying-Pool
Artifact * Support Area
When you play this condition, you may reinforce 3 tokens. Response: If a shadow card was just revealed from the top of your draw deck, exert an Elf to place that card beneath your draw deck and reveal a new card.
0R22
*Flow of Power
Condition * Support Area
To play, exert an Elf. Each time an Elf wins a skirmish, you may reveal the top card of your draw deck. If it is an card, make an Elf strength+1 until the regroup phase.
0U23
Old and Wise
Event * Maneuver
Reveal the top X cards of your draw deck, where X is the current region number. Heal a companion for each card revealed.
0U24
Elven Trooper
Companion * Elf
Strength: 5
Vitality: 3
Resistance: 7
While you can spot a captain, this companion is strength +2. Skirmish: Discard an card from hand to exert a minion skirmishing this companion.
0C25
*Knowledge is Power
Condition-Support Area
To play, spot 3 Elves. Maneuver: Exert an Elf and discard this condition to place three cards from your hand on top of your draw deck.
Those who see the future can change it.
0C26
Elven Foresight
Condition
Bearer must be an Elf. At the start of each skirmish involving bearer, you may exert bearer to place a card from your hand on top of your draw deck.
0C27
Witholding Traditions
Event * Maneuver
Marshal 1.
To play, exert an Elf. Place an card from your discard pile on top of your draw deck.
0C28
Knowing Death
Event * Response
Marshal 3.
If an companion is killed, you may place all cards that companion bore on the top of their owners’ draw decks.
He looked out across the battlefield, and saw the bodies of his kinsmen scattered with those of the enemy.
0C29
Decending Shadows
Event * Skirmish
Reveal the top card of your draw deck. If it is a shadow card, make a minon skirmishing an Elf strength -X, where X is that shadow card’s twilight cost.
0C30
Fading Flowers
Event * Fellowship
Marshal 2.
Discard two cards from your hand to place an card from your discard pile on top of your draw deck.
0C31 |
Last edited by elf lvr on Sun Nov 04, 2007 3:55 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Tue May 08, 2007 8:23 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Curunir, Head of the White Council
Companion * Wizard
Strength: 8
Vitality: 4
Resistance: 5
If Curunir has resistance 0, place him in the dead pile.
At the start of each of your fellowship phases, you may exert Curunir to take a spell from your discard pile into hand.
Regroup: Exert Curunir three times to remove 2 burdens.
0S32
*A Wizard’s Bag of Tricks
Condition * Support Area
To play, spot a wizard.
When you play this condition, add a token here for each wizard you can spot.
Response: If a spell is played, remove two tokens from here or discard this condition to exert a minion.
"That Gandalf always has another trick up his sleeves, I’d reckon."
0S33
Flashes, Bangs, and Smoke
Event * Response
Spell.
If a spell is played, exert a wizard and add 2 threats to return that spell to your hand after its effects have resolved.
He had learned long ago that bangs and smoke were more often the marks of ineptitude than experience.
0S34
Weep, Friends
Event * Response
If Gandalf is about to take a wound that would kill him, discard 4 cards from hand to discard him instead. Then, make each exhausted companion strength +3 until the regroup phase.
"I will not say: Do not weep; for not all tears are evil."
0R35
Thunder and Lightning
Event * Skirmish
Spell.
Exert a Wizard bearing a staff or hand weapon twice to wound a minion he is skirmishing twice.
If this card is in your discard pile during a skirmish phase, you may remove it from the game and exert a Wizard to exert a minion twice.
"He raised his sword high into the air, and thunder and lightning answered him."
0R36
*Open the Locked Doors
Condition * Support Area
Spell.
To play, exert a Wizard (or spot a wizard bearing a staff).
When you play this condition, you may add a token here for each Wzard you can spot.
Fellowship or Regroup: Remove two tokens from here or discard this condition to play the fellowship’s next site.
"A locked door is no trouble for a wizard and his staff."
0R37
*Curunir’s Staff, Rod of the White Council
Artifact * Staff
Strength: +1
Vitality: +1
Resistance: +1
Bearer must be Curunir.
Response: If a spell is played, exert Curunir twice to apply all effects of that spell (ignoring costs) to a new target of your choice.
0R38
Ray of Light
Event * Skirmish
Spell.
Spot a Wizard to exert a minion or reinforce a token.
0C39
Sanctity of the Council
Event * Fellowship
Spot a Wizard to heal a companion (or heal 3 companions if that Wizard bears a staff).
0C40
*Gandalf, Spellweaver
Companion * Wizard
Strength: 7
Vitality: 4
Resistance: 7
Each time a spell is played in a skirmish involving Gandalf, he is strength +1 until the end of the skirmish.
"Mithrandir!" They cried, and the White Rider rose like the sun upon the clouds.
0C41
Terror of the Black Speech
Event * Maneuver
Spell.
You may not play this card if you cannot add any more threats.
Spot a wizard and exert two companions to wound each minion. Add a threat for each minion killed in this way.
"The change in the wizard’s voice was astounding. Suddenly it became menacing, powerful, harsh as stone. A shadow seemed to pass over the high sun, and the porch for a moment grew dark."
0U42
Fall Into Nothingness
Condition * Support Area
Spell.
To play, exert a Wizard, add 2 threats, and remove a unique minion in a Shadow player’s discard pile from the game. Your opponent may not play any minions with the same title as that minion.
At the start of the shadow phase, any Shadow player may remove to discard this condition.
0U43
Came As a Silver Star
Event * Maneuver
Spell.
Exert a Wizard to play a Wizard from your hand and heal an unbound companion.
’At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. It moved with the speed of an arrow and grew as it came, converging swiftly with the flight of the four men towards the Gate.’
0U44
Burst of Light
Event * Skirmish
Spell.
Make a Wizard strength +3. If that Wizard is skirmishing a or minion, exert that minion.
’He raised his hand, and from it a shaft of white light stabbed upwards. The Nazgûl gave a long wailing cry and swerved away...’
0C45
Party Tricks
Event * Maneuver
Spell.
Spot a Wizard to reveal the top three cards of your draw deck. Take each spell revealed into hand and place the others on the bottom of your draw deck. If you do not reveal a spell, exert a Wizard.
The cart continued to roll down the road, the children looking on expectantly. Then, just as it seemed that nothing would happen, a few Fireworks shot off the back, littering the air with fizzling sparks.
0C46 |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Tue May 08, 2007 8:35 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Smeagol, Vessel of Fate FP
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-Bound. Stealthy.
To play, add a burden.
Each time a card requires you to any number of threats, you may add that many burdens instead.
Skirmish: Exert Smeagol to play a stealth event from your discard pile. Then, remove that event from the game.
0R47
Acquired Talents FP
Event * Skirmish
Stealth.
Make a Ring-Bound companion strength +1 for each stealth card removed from the game.
0U48
*To Catch a Fish FP
Condition * Support Area
To play, spot Smeagol.
Response: If a stealth event is played, exert Smeagol (or add 2 threats) to also play another stealth event that is removed from the game. Then remove both events from the game.
0R49
*Deagol, Sneaky Stoor FP
Companion
Strength: 3
Vitality: 4
Resistance: 5
Stealthy.
To play, add a burden or exert Smeagol.
Skirmish: Remove 2 stealth cards in your discard pile from the game to discard Deagol.
0C50
The Stair FP
Event * Maneuver
Stealth.
Exert Smeagol or Gollum to replace the fellowship’s current site with another site from your adventure path (replacing an opponent’s site if necessary).
While this card is removed from the game, Smeagol is strength +1.
"’Up, up, up the stair we go!’"
0C51
The Tunnel FP
Event * Skirmish
Stealth.
Exert Smeagol (or spot a Ring-bound Hobbit) to exert a minion (or exert that minion twice if the fellowship is at a mountain or underground site).
While this card is removed from the game, Smeagol is damage +1.
"Until we come to... the tunnel!"
0C52
*Sneak! FP
Condition * Support Area
To play, spot a Ring-bound Hobbit.
Skirmish: Spot Smeagol and remove 2 stealth cards in your discard pile from the game to make a Ring-bound companion strength +2.
"’Sméagol brings them up secret ways that nobody else could find... and he guides them and he searches for paths, and they say sneak! Sneak!’"
0C53
*Gollum, Lost S
Minion
Strength: 5
Vitality: 4
Site Number: 3
Sneaky.
Each time an opponent plays a stealth card, you may exert Gollum and discard a card from hand to add a burden.
Skirmish: Exert Gollum and discard a stealth card from hand to exert a companion he is skirmishing.
0R54
*Shelob, Walker of Silent Ways S
Minion * Spider
Strength: 8
Vitality: 8
Site Number: 8
Sneaky. Fierce.
Shelob is strength +1 for each stealth card in your discard pile.
Response: If Shelob wins a skirmish, you may remove 2 stealth cards in your discard pile from the game to exert a companion.
"’When she throws away the bones, and empty clothes...’"
0R55
There is No Hope Left S
Event * Shadow
Exert Gollum to look at the top 3 cards of an opponent’s draw deck. Discard one of those cards and put the rest of them beneath their draw deck. If the discarded card was a Free Peoples card, add a threat.
0C56
We Found Them S
Condition * Support Area
Stealth.
When you play this card, add a token here for each mountain and underground site on the adventure path.
Response: If the Free Peoples player uses an action that cancels or replaces a companion in a skirmish, remove 2 tokens from here to cancel that action.
0U57
Out of Time S
Event * Shadow
Stealth.
Spot Gollum to add a threat (or 3 threats if the fellowship has moved more than once this turn).
0C58
Helpless and Alone S
Condition * Support Area
Each time the fellowship moves, you may spot 4 cards and remove to make the Free Peoples player exert a companion.
0U59
We Will Find It S
Event * Maneuver
Stealth.
Exert Gollum to make the Free Peoples player add 2 threats or exert a companion.
Then, you may remove to return this event to your hand.
"..and take it for me!"
0C60
Deceit S
Event * Response
Stealth.
If the Free Peoples player is about to heal a companion, spot a card in your support area to prevent that.
"He did it!"
0C61 |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Tue May 08, 2007 8:41 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Aragorn, Crownless King
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Captain.
Each other captain is strength +1.
Maneuver: Exert Aragorn twice to make each unwounded captain defender +1 until the regroup phase.
"From the ashes a fire shall be woken,
A light from the shadows shall spring..."
0R62
*Faramir, Lord of Minas Tirith
Companion * Man
Strength: 7
Vitality: 3
Resistance: 7
Captain.
Each other man in your starting fellowship is twilight cost -1.
Skirmish: Discard 3 cards from hand to make Faramir strength +1 for each captain you can spot (limit +5).
"But handsome is as handsome does we say. Now’s a chance to show your quality."
0R63
*Imrahil, Commander of Minas Tirith
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Captain.
To play, spot two men or a captain.
Each time Imrahil wins a skirmish, you may exert a minion for each captain you can spot.
"Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousands, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land! So might a child threaten a mail-clad knight with a bow of string and green willow!"
0R64
*Aragorn, Wanderer
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. Hunter 1.
While you cannot spot another unbound companion, each Ring-bound companion is strength +1.
Regroup: Exert Aragorn twice to play the fellowship’s next site (replacing an opponent’s site if necessary).
Not all those who wander are lost...
0U65
*Emblems of a Kingdom
Artifact * Support Area
To play, spot a captain.
While you cannot spot a threat, each companion is strength +1.
Response: If a companion is about to be killed, discard this artifact to remove a threat (or 3 threats if that companion is a companion).
O proud walls! White towers! O wingéd crown and throne of gold!
0U66
*The King’s Hour
Condition
Vitality: +1
Bearer must be Aragorn. He loses Ranger(and cannot gain Ranger) and gains Captain.
Regroup: Discard this condition to heal a companion or liberate a site.
Near is the hour when the Lost should come forth, and the Grey Company ride from the North...
0R67
Take Command of This City
Event * Maneuver
Exert a man to make him strength +3 and gain Captain until the end of the turn.
"Get back to your posts!"
0R68
O Gondor!
Event * Maneuver
Tale. Marshal 1.
Heal X companions, where X is the current region number.
"O Gondor,Gondor! Shall Men behold the Silver Tree,
Or West Wind blow again between the Mountains and the Sea?"
0C69
*The White Tree of Gondor, Tree of the King
Artifact * Support Area
To play, spot a man with 3 or more vitality or add 2 threats.
At the start of each of your turns, you may add to heal a man.
Regroup: Exert 3 men (or 2 captains) to discard a minion.
"Gondor! Gondor, between the Mountains and the Sea!
West Wind blew there; the light upon the Silver Tree
Fell like bright rain in gardens of the Kings of old."
0U70
It is Not This Day!
Event * Fellowship
Marshal 2.
Add [X] (limit 5) and exert a man three times (or twice if that man is a captain) to remove X threats and make X companions strength +2 until the regroup phase.
"This day we fight!"
0U71
*Boromir, Osgiliath Commander
Companion * Man
Strength: 7
Vitality: 3
Resistance: 5
Captain. Knight.
To play, spot 2 men (or a Captain).
While Boromir bears a hand weapon, he is damage +1.
Response: If Boromir wins a fierce skirmish, you may exert him to discard a minion.
”I will not yield the River and the Pelennor unfought, not if there is a captain here who has still the courage to do his lord’s will."
0U72
Banner of Minas Tirith
Possession * Hand Weapon
Resistance +1
Bearer must be a man. Bearer gains Captain.
Regroup: Discard this possession to heal a companion.
0C73
Minas Tirith Veteran
Companion * Man
Strength: 6
Vitality: 3
Resistance: 5
Captain. Knight.
While this companion bears a hand weapon, he is strength +1 and damage +1.
"Stand! Men of the West!"
0C74
The Glory of the White Tower
Condition * Support Area
To play, spot 3 men, 2 knights, or a captain.
At the start of each fellowship phase, add or discard this condition.
Each time the fellowship moves, you may reinforce a token.
“Have you ever seen it, Aragorn? The White Tower of Ecthelion, glimmering like a spike of pearl and silver, its banners caught high in the morning breeze. Have you ever been called home by the clear ringing of silver trumpets?”
0C75
The Lords of Gondor Have Returned
Event * Fellowship
Spot a captain to remove 2 threats. If the fellowship is at a sanctuary, you may then exert that captain to make each unbound companion strength +1 until the regroup phase.
"One day, our paths will lead us there and the tower guard will take up the call: The Lords of Gondor have returned!"
0C76 |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Tue May 08, 2007 8:47 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Sauron, Overlord of Eastlands
Minion * Maia
Strength: 22
Vitality: 5
Site: 6
Toil 2. Fierce. Aggressive.
Each minion with toil gains Marshal 2.
Sauron is strength +1 for each other minion you can spot.
These were Men of other race, out of the wide Eastlands, gathering to the summons of their Overlord; armies that had encamped before his Gate by night and now marched in to swell his mounting power.
0R77
*Freca, Tall and Grim
Minion * Man
Strength: 9
Vitality: 3
Site: 4
Captain. Aggressive.
Each other minion gains Marshal 1.
Regroup: Exert Freca to add a threat.
...tall and grim, with high helms and sable shields.
0R78
*Dark Tide
Condition * Support Area
To play, exert a man.
Each minion is twilight cost -1.
At the start of the regroup phase, discard this condition. Then, you may spot a minion to draw 2 cards.
Hundreds and hundreds more were pouring over the Dike and through the breach. The dark tide flowed up to the walls from cliff to cliff. Thunder rolled in the valley. Rain came lashing down.
0R79
Fell Man of Dunland
Minion * Man
Strength: 12
Vitality: 2
Site: 4
Fierce.
While you can spot 6 companions (or 3 races in the fellowship), this minion cannot take wounds.
Skirmish: Discard this minion to play a minion from your discard pile and assign it to the companion this minion was skirmishing.
0U80
Dunlending Ripper
Minion * Man
Strength: 8
Vitality: 2
Site: 4
Marshal 1.
Shadow: If you control a site, you may remove to play this minion from your discard pile.
0U81
*Marauding Troop
Minion * Man
Strength: 15
Vitality: 3
Site: 4
Toil 2.
When you play this minion, you may add a threat. If you cannot add any more threats, you may remove a threat to take control of a site instead.
0U82
From Atop the Mumakil
Event * Archery
Spot 2 minions and remove [X] to make the free peoples player exert [X] companions (limit 3).
0U83
Host From the East
Event * Maneuver
Play a minion from your discard pile. Then, play an additional minion from your discard pile for each companion you can spot over 5. Each minion played this way is twilight cost -1.
0U84
Great Towers
Possession * Support Area
Each time a minion is discarded during the maneuver phase, you may stack it here instead.
Shadow: Discard 3 minions stacked here to play a minion from your discard pile.
0U85
Eastern Marauder
Minion * Man
Strenth: 11
Vitality: 2
Site: 4
Toil 1.
When you play this minion, you may play a minion with toil from your discard pile or possession.
0C86
Swarming Southron
Minion * Man
Strength: 4
Vitality: 1
Site: 4
Marshal 1.
To play, exert a minion.
0C87
Shining Halberd
Possession * Hand Weapon
Strength: +2
Marshal 1.
Bearer must be a man.
0C88
Eastern Host
Minion * Man
Strength: 18
Vitality: 3
Site: 4
Toil 2.
If you played this minion without toil, you may take control of a site.
0C89
Burning and Bleeding
Event * Skirmish
Choose one: make a Man strength +1 for each threat you can spot, or make a Man strength +1 for each site you control.
0C90
Runners From the East
Condition * Support Area
To play, exert a minion.
Each event you play gains Marshal 1.
0C91 |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Wed May 09, 2007 2:40 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Gorbag, Keeper of Cirith Ungol
Minion * Orc
Strength: 13
Vitality: 3
Site: 4
Aggressive. Captain.
While at a mountain site, Gorbag is strength +2 and damage +1.
0S92
Cirith Ungol Commander
Minion * Orc
Strength 9
Vitality 3
Site 4
Reinforcements 4.
0S93
Cirith Ungol Runner
Minion * Orc
Strength 5
Vitality 3
Site 4
Marshal 2.
To play, exert an minion.
0S94
*The Balrog, Demon of Fire and Darkness
Minion * Balrog
Strength: 17
Vitality: 5
Site: 5
Fierce. Damage +1.
To play, spot an minion. While at an underground or mountain site, the Balrog is strength +3 and cannot be assigned to companions with strength 6 or less. Shadow: Exert the Balrog and remove to replace the fellowship’s current site with another site from your adventure path.
0R95
*Gorbag, Mithril-Theif
Minion * Orc
Strength 12
Vitality 3
Site 4
Captain. Aggressive. Marshal 2.
When you play Gorbag, spot an minion to add for each artifact you can spot.
0R96
*Moria Stomper
Minion * Troll
Strength 16
Vitality 4
Site 4
Damage +1. Fierce.
At an underground site, Moria Stomper’s twilight cost is -3. Shadow: Discard Moria Stomper to play up to 3 minions from your discard pile.
0R97
Inescapable Foretress
Condition * Support Area
Maneuver: Exert an Orc to transfer this condition to a site in region 2. That site is a mountain. The move limit is -1 at this site (to a minimum of 1).
0R98
Moria Swarms
Condition * Support Area
Each time an minion wins a skirmish, you may stack it here. Shadow: If the fellowship is at an underground site, play a minion stacked here as if from hand.
0R99
Cirith Ungol Brute
Minion * Orc
Strength 10
Vitality 2
Site 4
Captain.
While at an underground site, this minion gains Aggressive. While at a mountain site, this minion is strength +2.
0U100
Cirith Ungol Swarmer
Minion * Orc
Strength 11
Vitality 2
Site 4
Toil 2. Marshal 2.
To play, spot an minion.
0U101
Cirith Ungol Skulker
Minion * Orc
Strength 10
Vitality 2
Site 4
Reinforcements 3
When you play this minion at a mountain site, you may exert it to add .
0U102
Take Him to the Tower!
Condition * Support Area
Shadow: Exert two minions to replace the fellowship’s current site with a mountain site from your adventure path.
0U103
Legions Spread Before Them
Event * Assignment
Exert an minion with strength 9 or less to assign it to a companion (except the Ring-bearer).
0U104
Cirith Ungol Scout
Minion * Orc
Strength 6
Vitality 2
Site 4
When you play this minion, spot a Captain to add .
0C105
Moria Scrabbler
Minion * Orc
Strength 5
Vitality 1
Site 4
The roaming penalty of each Orc is -1.
0C106
Moria Beater
Minion * Orc
Strength 6
Vitality 2
Site 4
At an underground site, this minion is strength +2. While you can spot another minion, the fellowship archery total is -1.
0C107
Moria Legions
Minion * Orc
Strength 16
Vitality 3
Site 4
Toil 2. Reinforcements 2.
The fellowship archery total is -2 (or -4 if the fellowship is at an underground site).
0C108
Host Upon Host
Event * Shadow
Play an orc from your discard pile. If that Orc has Reinforcements X, add [X].
0C109
They Dwell In Shadows
Event * Shadow
Exert an orc to add for each mountain or underground site on the adventure path (limit ).
0C110
Enter Into Dark Halls
Event * Shadow
Marshal 2.
To play, exert two minions.
0C111 |
Last edited by elf lvr on Wed May 09, 2007 4:55 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Wed May 09, 2007 2:47 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Eowyn, Hinderer of Wraiths
Companion * Man
Strength: 6
Vitality: 3
Resistance: 7
Aggressive.
While Eowyn bears a hand weapon, she gains Captain.
Skirmish: Exert Eowyn to wound a fierce minion she is skirmishing.
A sword rang as it was drawn. "Do what you will; but I will hinder it, if I may."
0R112
The Lady’s Wrath
Event * Maneuver
Exert a man twice (or Eowyn once) to make each aggressive companion gain Captain.
"You stand between me and my lord and kin. Begone, if you be not deathless! For living or dark undead, I will smite you, if you touch him."
0R113
*Hope Has Come
Condition * Support Area
When you play this condition, spot a man to place 3 tokens here.
Skirmish: Remove a token from here to make an aggressive man strength +2.
Skirmish: Remove 2 tokens from here to make a man gain Captain.
And as if in answer there came from far away another note. Horns, horns, horns. In dark Mindolluin’s sides they dimly echoed. Great horns of the North wildly blowing. Rohan had come at last.
0R114
*Theoden, Rider of Ruin
Companion * Man
Strength: 7
Vitaliy: 3
Resistance: 6
Captain.
While you can spot Eomer and Eowyn, Theoden can take no more than one wound in a skirmish.
Regroup: If Theoden is at a plains site, exert him to exert a minion.
"Spears shall be shaken, shields shall be splintered. It is a sword-day; a red day, ere the sun rises! Ride now! Ride now! Ride for ruin, and the world’s ending!"
0U115
*Eomer, the Blessed
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Captain.
While you can spot another man, Eomer is twilight cost -1.
While you can spot Eowyn, Eomer gains Hunter 1.
While Eomer is mounted, he gains Aggressive.
...and during his reign, Rohan flourished and was prosperous once more.
0C116
The Days Have Gone Down in the West
Event * Maneuver
Add a threat to make each captain strength +1 until the regroup phase. While this card is in your discard pile, Theoden gains muster.
"They have passed like rain on the mountain, like a wind in the meadow; The days have gone down in the West behind the hills into shadow."
0C117
Strangest Sounds
Event * Skirmish
Make a captain strength +3. If that companion wins this skirmish, you may remove 2 threats.
"Then Merry heard of all sounds in that hour the strangest. It seemed that Dernhelm laughed, and the clear voice was like the ring of steel."
0C118
*The Oath of Eorl
Condition * Support Area
Tale.
To play, spot a Man and a Man.
For each and Man you exert when playing this, its twilight cost is -2.
While you can spot a captain, each captain is strength +2.
While you can spot a captain, each captain is strength +2.
...and this oath was made, binding the fates of Gondor and Rohan until the end of time.
0U119
Doomed Rider
Companion * Man
Strength: 5
Vitality: 3
Resistance: 5
Each time a captain wins a skirmish, make this companion strength +1 until the regroup phase.
"But we will ride nonetheless..."
0C120
Banner of the King
Possession * Hand Weapon
Resistance +1
Bearer must be a man. Bearer gains Captain.
Maneuver: Exert bearer and discard this possession to exert a minion.
0C121
Charging Down the Slope
Event * Skirmish
Make a man strength +1 for each captain you can spot.
0C122
Armored Steed
Vitality +1
To play, exert a companion. Bearer must be a man.
Skirmish: Add 2 threats to make bearer gain Captain until the regroup phase.
0U123
Coming of the Dawn
Condition * Support Area
To play, spot a man.
Each mounted man is resistance +1.
Response: if a captain wins a skirmish, discard this condition to heal a companion.
0C124
Of Noble Stature
Condition
Resistance +1
Bearer must be Theoden, Eomer, or Theodred. Bearer gains captain.
Response: If bearer’s resistance becomes 0, discard this condition to remove a burden.
0U125
*Merry, Brave One
Follower
Vitality: +1
Aid - Add a threat.
Bearer must be a man.
Each time Merry is transfered from bearer to your support area, exert bearer.Response: If a captain wins a skirmish, make bearer strength +1 until the regroup phase.
0U126 |
Last edited by elf lvr on Wed May 09, 2007 3:09 pm; edited 2 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Wed May 09, 2007 2:51 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Bilbo, Legendary Burglar
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-Bound. Stealthy.
Each time the fellowship moves, you may discard a card from hand to take a stealth card from your discard pile into hand.
Regroup: Exert Bilbo and discard a stealth card from hand to remove a burden.
"Sackville-Baginses! Let’s keep out of sight for now, shall we?"
0R127
*Sam, Keeper of the Stair
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Ring-Bound. Stealthy.
While Sam bears the One Ring, he is resistance –4.
Each time a stealth event is played, you may exert Sam to wound a minion.
Response: If Frodo is killed, make Sam the Ring-bearer.
"There is some monster on our Stair..."
0R128
*On Forgotten Paths
Condition * Support Area
Stealth.
You may only play this condition at a forest, underground, or marsh site.
You may add a threat to play this condition any time you could play a skirmish event.
Skirmish: Exert a hobbit twice to cancel a skirmish involving that hobbit. If the fellowship is not at a forest, underground, or marsh site, the shadow player may remove to prevent that.
0R129
A Noble Distraction
Event * Maneuver
Stealth.
If the fellowship is in region 1 or 2, spot an unbound hobbit to prevent minions from being assigned to Ring-Bound companions until the regroup phase.
If the fellowship is in region 3, heal the Ring-Bearer twice.
"Hey, you! Over here! Over here!
0R130
*Merry, Sly Fellow
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
Each time a Stealth card is played, you may add a threat to heal a companion.
Skirmish: Exert Merry and discard your Stealth card from hand or play to make another companion strength +2.
0U131
*Pippin, Sly Fellow
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
While you can spot 2 other Stealthy companions, Pippin cannot be overwhelmed unless his strength is tripled.
Regroup: Exert Pippin and add a burden to return a Stealth card from your discard pile to your hand.
0U132
Through the Hobbiton Woods
Event * Skirmish
Stealth.
Exert a hobbit to make that hobbit strength +3 (or cancel a skirmish involving that hobbit if it is at a forest site).
0C133
*Frodo, Clever Hobbit
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bearer. Stealthy.
Each time a event is played, you may exert Frodo to reveal a stealth event from your hand (once per phase). That event gains the effect of the revealed card in addition to its other effects.
0U134
Stay Off the Road!
Event * Skirmish
Stealth.
Add a threat to cancel a skirmish involving a Hobbit and a minion that is not fierce. Unless that Hobbit is at a forest site, each minion in that skirmish gains Fierce.
0C135
Mushrooms!
Event * Fellowship
Add a threat to heal two unbound companions.
0C136
My Wonderful Adventures
Condition
Resistance: +1
Tale.
Bearer must be a hobbit. Bearer gains Stealthy.
Regroup: Discard this condition to take another tale from your discard pile into hand.
0U137
Hoping For the Best
Event * Fellowship
Spot two companions to look at the top 3 cards of your draw deck. Place them on top of or beneath your draw deck in any order. Then, draw a card.
0C138
Get Down!
Event * Skirmish
Stealth.
Exert a Ring-bound Hobbit twice (or spot 5 burdens) to cancel a skirmish involving a Hobbit.
0U139
Time Enough For Breakfast
Event * Maneuver
Stealth.
Choose one: Add a threat to heal a companion, or exert a companion to remove a threat.
0C140
Guided By Fate
Condition * Support Area
Stealth.
To play, exert a companion.
Each time the fellowship moves to a forest site, you may add to heal a companion.
0U141 |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Wed May 09, 2007 2:57 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Lurtz, Bloodthirsty Tracker
Minion * Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Archer. Hunter 2.
While you can spot another hunter, Lurtz is twilight cost -1.
Skirmish: Exert Lurtz twice to make another Uruk-hai damage +1.
0R142
Isengard Hunting Bow
Possession * Ranged Weapon
Strength: +1
Bearer must be an Uruk-hai.
Bearer gains archer and hunter 1.
0R143
*Army of Isengard
Minion * Uruk-Hai
Strength: 15
Vitality: 3
Site: 5
Damage +1.
To play, spot an minion.
While you control a site, Army of Isengard is strength +2.
While you control 2 sites, Army of Isengard is fierce.
While you control 3 sites, Army of Isengard cannot take wounds (except during skirmish phases).
0U144
Machine of War
Event * Maneuver
Add a threat for each site you control. If you control 5 or more sites, the free peoples player must place a companion in the dead pile.
0U145
Bred in Hate
Condition
Strength: +2
Vitality: -1
To play, spot Saruman or exert an minion. Bearer must be an Uruk-hai. Limit 1 per bearer.
While bearer is unwounded (or you control 2 sites), bearer is damage+1.
0U146
Uruk-hai Deserter
Minion * Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Damage +1.
This minion is twilight cost +1 for each uncontrolled site on the adventure path.
This minion is strength +1 for each site you control.
0U147
Berserker’s Longsword
Possession * Hand Weapon
Vitality: +1
Bearer must be an Uruk-hai.
Bearer is strength +2 for each wound on each character in its skirmish.
While you control a site, bearer is damage +1.
0U148
*Uruk Seige Commander
Minion * Uruk-hai
Strength: 12
Vitality: 3
Site: 5
Damage +1.
To play, spot an minion.
Each Uruk-hai is strength +1 for each site you control.
0C149
*Mauhur, Uruk Taskmaster
Minion * Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Hunter 1. Fierce.
Each other hunter is twilight cost -1.
Skirmish: Exert Mauhur to reinforce an token.
0C150
*Burning Wounds
Condition * Support Area
To play, exert an minion.
Each time the fellowship prevents a wound or exertion, add an token here.
While you can spot 2 tokens here, each minion is damage +1.
0C151
*Uruk Flagburner
Minion * Uruk-hai
Strength: 11
Vitality: 2
Site: 5
Damage +1.
To play, spot an minion.
When you play this minion, you may add a threat.
Skirmish: Spot a site you control and remove to make this minion fierce until the regroup phase.
0C152
Sieging Soldier
Minion * Uruk-hai
Strength: 5
Vitality: 3
Site: 5
This minion is strength +1 for each site you control.
Regroup: If you do not control a site, discard this minion to take control of a site.
0C153
*Saruman, Warchief
Follower
Vitality: +1
Aid - Remove a threat.
Bearer must be an minion.
Each time bearer wins a skirmish, you may transfer Saruman to your support area to take control of a site.
0C154
Long Pike
Possession * Hand Weapon
Strength: +2
Bearer must be an Uruk-hai.
Each time bearer wins a skirmish, you may add a threat.
0C155
Blasting the Walls
Event * Skirmish
Liberate a site you control to make an minion gain hunter 1 and damage +2.
0C156 |
Last edited by elf lvr on Wed May 09, 2007 3:10 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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