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Anonymous Prodigy
Posted: Mon May 07, 2007 10:31 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 • Oin, Son of Groin Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
When you play Oin (except in your starting fellowship), you may spot another Dwarf to draw a card for each burden you can spot.
”’Well, of course you haven’t seen Oin and Gloin yet.’”
U1

2 • Gloin, Elder Dwarf Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
Maneuver: Exert Gloin to heal a Shire companion bearing a follower.
”Gloin lit several more torches....”
R2

2 • Dori, Decent Fellow Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
While you can spot a Shire companion, Dori can take only 1 wound per skirmish phase.
”’Dori at your service!’”
U3

2 • Nori, Dwarven Adventurer Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
While Nori is in your starting fellowship, his twilight cost is -1.
”...Nori and Ori were there almost before he had stopped....”
U4

2 • Ori, Of the House of Durin Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Skirmish: Exert Ori and add 1 to take a Dwarven skirmish event from your discard pile into hand (limit once per turn).
”...Ori, Oin, and Gloin were waterlogged and seemed only half alive....”
U5

2 • Dwalin, Companion of Thrain Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time a Shadow card exerts a companion, you may draw a card.
”...Dwalin and Balin were two of the most unhappy....”
R6

2 • Fili, Dwarven Adventurer Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
Regroup: Exert Fili to remove [X], where X is the number of minions you can spot.
”’…Fili is the youngest and has the best sight….’”
U7

2 • Kili, Dwarven Adventurer Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
Fellowship: Exert Kili and add X threats to draw X cards (limit 2).
”Fili and Kili, however, who were young (for dwarves) and had also been packed more neatly with plenty of straw into smaller casks, came out more or less smiling, with only a bruise or two and a stiffness that soon wore off.”
U8

2 • Bifur, Dwarf of Erebor Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time Bifur wins a skirmish, you may remove 2.
”Bifur and Bofur were less knocked about and drier….”
C9

2 • Bofur, Dwarf of Khazad-dum Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time you play a possession on Bofur, you may add 1 to heal him.
”Up came Bofur, and still all was safe.”
C10

2 • Bombur, Fattest and Last Dwarven
Companion • Dwarf
Strength: 5
Vitality: 4
Resistance: 6
Muster.
Fellowship: Exert Bombur twice to heal another Dwarven companion and draw 2 cards.
”’And me!’ gasped Bombur pulling up behind. He was fat, and also angry at being left till last. He refused to wait five minutes, and followed immediately after the other two.”
U11

2 • Balin, Look-out Man Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time a minion is played, you may exert Balin twice to return that minion to its owner’s hand.
”He crept still nearer, and suddenly he saw peering between two big boulders a head with a red hood on: it was Balin doing look-out.”
R12

3 • Thorin II, Oakenshield Dwarven
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 7
Damage +1.
To play, spot a Dwarf.
While Thorin II is in your starting fellowship, his twilight cost is -1.
Each time Thorin II wins a skirmish, you may reinforce a Dwarven token.
While Thorin II bears an artifact, he gains muster.
”Thorin son of Thrain son of Thror King under the Mountain!" said the dwarf in a loud voice, and he looked it, in spite of his torn clothes and draggled hood. The gold gleamed on his neck and waist: his eyes were dark and deep.”
R13

2 • Thorin’s Harp, Golden Instrument Dwarven
Artifact
Resistance +1
Bearer must be Thorin.
Maneuver: Exert Thorin to draw a card for each roaming minion you can spot (limit 3).
Regroup: Discard this artifact to heal Thorin.
”It was a beautiful golden harp, and when Thorin struck it the music began all at once, so sudden and sweet that Bilbo forgot everything else, and was swept away into dark lands under strange moons, far over The Water and very far from his hobbit-hole under The Hill.”
R14

0 Dwarf Pony Dwarven
Possession • Mount
Resistance +1
Bearer must be a Dwarf.
Maneuver: Discard this possession to draw a card.
”They were on ponies, and each pony was slung about with all kinds of baggages, packages, parcels, and paraphernalia.”
C15

1 At Your Service! Dwarven
Event • Maneuver
Spot 3 Dwarves and exert a Dwarf to make another Dwarf defender +1 until the regroup phase.
”They thanked him, of course, with many bows and sweepings of their hoods and with many an ‘at your service….’”
U16

3 • Dain Ironfoot, Lord of the Iron Hills Dwarven
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 6
Damage +1.
Regroup: Exert Dain Ironfoot X times to place X wounds on minions and draw X cards.
”With cries of ‘Moria!’ and ‘Dain, Dain!’ the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side….”
R17

2 Dwarf of the Iron Hills Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Skirmish: Exert this companion to make another Dwarf strength +2 (or +3 and damage +1 if skirmishing an Orc).
”...the ravens brought news that Dain and more than five hundred dwarves, hurrying from the Iron Hills….”
U18

1 Silver-hafted Axe Dwarven
Artifact • Hand Weapon
Strength +2
Bearer must be a Dwarf.
Each time bearer wins a skirmish, you may add 2 to heal a Dwarven companion bearing an artifact (or 1 if the fellowship has moved more than once this turn).
”Royal indeed did Thorin look, clad in a coat of gold-plated rings, with a silver hafted axe in a belt crusted with scarlet stones.”
U19

0 Dwarven Cloak Dwarven
Possession • Cloak
Resistance +1
Bearer must be a Dwarf or Bilbo.
When you play this possession, you may add 1 to draw a card.
”...and Bilbo was wearing a dark-green hood (a little weather-stained) and a dark-green cloak borrowed from Dwalin.”
C20

2 • Two-handed Mattock Dwarven
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf.
Maneuver: Exert bearer twice and add 2 to make each minion lose its special abilities until the regroup phase.
”In battle they wielded heavy two-handed mattocks….”
R21

0 Dwarven Helm Dwarven
Possession • Helm
Bearer must be a Dwarf.
Skirmish: If bearer is about to take a wound, discard this possession to prevent that.s
”Their caps were of iron….”
C22

1 Wielding Their Mattocks Dwarven
Event • Skirmish
Make a Dwarf bearing a hand weapon strength +2 (or +5 if you can spot more minions than companions).
”…the dwarves of the Iron Hills plunged in, wielding their mattocks….”
C23

0 Come Swiftly To Us Dwarven
Event • Skirmish
Exert a Dwarf to make another companion strength +1 for each minion you can spot (limit +5).
”’Let Dain son of Nain come swiftly to us!’”
C24

2 • Orcrist, Orc-biter Dwarven
Artifact • Hand Weapon
Strength +2
Bearer must be Thorin. He is damage +1.
Each time an Orc is played, you may discard a Dwarven tale to make that Orc strength -2 until the regroup phase.
”’This, Thorin, the runes name Orcrist, the Goblin-cleaver in the ancient tongue of Gondolin; it was a famous blade.’”
R25

4 • The Arkenstone, Greatest Jewel of the Mountain Dwarven
Artifact • Support Area
To play, spot 3 Dwarves.
When you play this artifact, you may draw a card for each Dwarven artifact you can spot.
Each time a Dwarf bearing an artifact wins a skirmish, you may add 1 to remove a burden or a threat.
Regroup: Discard this artifact to remove [X], where X is the current region number.
”But fairest of all was the great white gem, which the dwarves had found beneath the roots of the Mountain, the Heart of the Mountain, the Arkenstone of Thrain.”
R26
Last edited by Anonymous Prodigy on Wed Jul 11, 2007 4:00 pm; edited 10 times in totalI had to put something here.
Anonymous Prodigy
Posted: Thu May 10, 2007 3:57 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
0 • Wine of Dorwinion Green
Possession • Support Area
When you play this possession, add a Green token here for each Green Elf you can spot.
Maneuver: Remove 2 Green tokens from here or discard this possession to draw a card.
”The wine of Dorwinion brings deep and pleasant dreams.”
U27

2 • Legolas, Mirkwood Archer Green
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer. Hunter 1.
Archery: Exert Legolas and add a threat to exert a minion (or wound a minion if that minion is a Spider).
Legolas was reputedly the finest of Mirkwood’s archers.
R28

4 • Thranduil, Elvenking of Mirkwood Green
Companion • Elf
Strength: 7
Vitality: 4
Resistance: 7
Muster.
While you can spot 3 Green Elves, each minion skirmishing a Green Elf is strength -1.
Maneuver: Exert Thranduil to reveal the top card of your draw deck. If it is an Elven or Green card, you may take it into hand and exert a minion.
”In a great hall with pillars hewn out of the living stone sat the Elvenking on a chair of carven wood.”
R29

0 • Galion, King’s Butler Green
Follower
Resistance +1
Aid1.
Each time bearer wins a skirmish, you may remove a Green token to draw a card (or remove 2 Green tokens to heal a companion).
“’Where’s old Galion, the butler?’”
U30

0 Lights Went Out Green
Condition • Support Area
Response: If a Green Elf is about to be exerted by a Shadow card, discard a Green card from hand to place no token for that exertion.
”No sooner had the first stepped into the clearing than all the lights went out as if by magic.”
C31

1 Hatred of the Spiders Green
Event • Maneuver
Spot 3 Green Elves to reveal any Shadow player’s hand. You may exert a Green Elf to discard each Spider revealed.
”The giant spiders were the only living things that they had no mercy upon.”
U32

5 Hidden Archers Green
Event • Archery
Toil 2.
Spot 2 Green archers to make the fellowship archery total +2. If no roaming minion can be spotted, choose any Shadow player. That player must discard 3 cards from hand (or a Spider).
The enemies of Mirkwood were slain before they could see the bowmen that shot them.
R33

2 Mirkwood Archer Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
Hunter 1.
Archery: Discard 3 cards from hand and spot another Green Elf to make the fellowship archery total +1.
The bowmen of Mirkwood could hit a bird’s eye in the dark.
C34

1 • Flurry of Arrows Green
Condition • Support Area
To play, spot 2 Green Elves.
Each time a minion is killed during the archery phase, add a Green token here.
Archery: Remove 2 Green tokens from here to make the fellowship archery total +1. Discard a Green card from hand or discard this condition.
”…they sent against it a shower of arrows….”
U35

2 • Woodland Feast Green
Condition • Support Area
When you play this condition, add a Green token here for each Green Elf you can spot.
Response: If a companion takes a wound which makes him or her exhausted, remove 2 Green tokens from here to heal that companion.
”’…without a feast we shan’t remain alive much longer….’”
R36

0 Shone in the Gloom Green
Event • Skirmish
Make a Green Elf strength +1 for each minion you can spot over 4.
”Their spears and swords shone in the gloom….”
C37

2 Renewed Numbers Green
Event • Fellowship
Exert a Green Elf twice to remove each Green card in the dead pile from the game.
”…the elves charged again with renewed numbers.”
R38

1 Hatred of the Goblins Green
Event • Skirmish
Make a Green Elf strength +X, where X is that Elf’s vitality. Then, if that Elf is skirmishing an Orc, exert that Orc.
”Their hatred for the goblins is cold and bitter.”
C39

1 Bow of Mirkwood Green
Possession • Ranged Weapon
Strength +1
Bearer must be a Green Elf.
While bearer is at a forest site, bearer is an archer.
”Out leaped Wood-elves with their bows….”
C40

1 Spear of Mirkwood Green
Possession • Hand Weapon
Strength +1
Bearer must be a Green Elf.
Maneuver: Discard this possession to exert a minion.
”Behind the arrows a thousand of their spearmen leapt down and charged.”
C41

1 • Magic Was Strong Green
Condition • Support Area
Each time you play a Green Elf, add a Green token here.
Skirmish: Remove 3 tokens from here to cancel a skirmish involving a Green Elf.
”Though their magic was strong, even in those days they were wary.”
U42

2 Mirkwood Swordsman Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
While this companion bears a hand weapon, he is strength +2.
”Their…swords…shone with a gleam of chill flame.”
C43
I had to put something here.
Anonymous Prodigy
Posted: Thu May 17, 2007 8:29 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
7 • Gwaihir, Lord of the Eagles Gandalf
Companion • Eagle
Strength: 12
Vitality: 4
Resistance: 6
Damage +1. Defender +1.
To play, exert an Eagle (or spot Gandalf).
Fellowship: Exert Gwaihir twice to play an Eagle from your draw deck. That Eagle is strength +2 and damage +1 until the end of the turn.
”The Lord of the Eagles of the Misty Mountains had eyes that could look at the sun unblinking, and could see a rabbit moving on the ground a mile below even in the moonlight.”
R44

1 Farewell, Wherever You Fare Gandalf
Event • Skirmish
Exert Gandalf to make an Eagle strength +3, or exert an Eagle to make Gandalf strength +3.
”’Farewell!’ they cried, ‘wherever you fare, till your eyries receive you at the journey’s end!’”
U45

4 • Gandalf, Friend and Counselor Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Muster.
Maneuver: Exert Gandalf to take a Dwarven or Shire card into hand from your draw deck or discard pile (limit once per turn).
”’…except our friend and counselor, the ingenious wizard Gandalf….’”
R46

2 • Glamdring, Blade of Gondolin Gandalf
Possession • Hand Weapon
Strength +2
Bearer must be Gandalf. He is damage +1.
Each time Gandalf wins a skirmish, you may discard a Gandalf card from hand to heal a Dwarf or Hobbit.
”’You nearly chopped off my head with Glamdring…’”
R47

3 • Bard, Dragon-slayer Gandalf
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Archer.
When you play Bard, you may spot another Gandalf Man to reinforce a Gandalf token.
Response: If another Gandalf Man is about to take a wound, exert Bard to prevent that wound (and exert a minion if that companion is an archer).
”’I am Bard, of the line of Girion; I am the slayer of the dragon!’”
R48

1 Sword of Lake-town Gandalf
Possession • Hand Weapon
Strength +2
Bearer must be a Gandalf Man.
Each time bearer wins a skirmish, you may add a threat to exert a minion.
”…beside them came the men of the Lake with long swords.”
C49

2 • Archers of Lake-town Gandalf
Follower
Strength +1
Aid2.
To play, spot a Gandalf Man.
While bearer is a Gandalf Man, bearer is an archer.
”A hail of dark arrows leaped up….”
U50

2 • The Master, Lord of Lake-town Gandalf
Follower
Vitality +1
Resistance +1
Aid – Discard a Gandalf card from hand.
Each time bearer wins a skirmish, you may draw a card or remove 1.
”As you see, the Master had not got his position for nothing.”
U51

5 • Beorn, Skin-changer Gandalf
Companion • Man
Strength: 10
Vitality: 4
Resistance: 6
Damage +1.
To play, spot a Gandalf Wizard.
Fellowship: Exert Beorn twice and discard a Gandalf card from hand to reveal a Shadow player’s hand; you may add 1 to discard a minion revealed (limit once per phase).
”’He is very strong, and he is a skin-changer.’”
R52

2 • Master of the Wide Wooden Halls Gandalf
Condition • Support Area
To play, spot Beorn.
When you play this condition, add a Gandalf token here for each Gandalf character you can spot.
Maneuver: Remove 3 tokens from here to heal a companion and remove a threat.
”’…at your service, O master of the wide wooden halls!’”
U53

1 Queer Language Gandalf
Event • Maneuver
Remove X Gandalf tokens to reveal the top X cards of your draw deck. Take all revealed Gandalf cards into hand and add 1 for each non-Gandalf card revealed.
”Beorn said something to them in a queer language like animal noises turned into talk.”
C54

2 • The Black Arrow Gandalf
Artifact • Support Area
To play, exert a Gandalf Man (or spot Bard).
Each time a minion takes a wound in the archery phase, add a Gandalf token here (unless that minion was wounded by The Black Arrow).
Archery: Remove 3 Gandalf tokens from here to wound a minion with the highest strength.
”The black arrow sped straight from the string, straight for the hollow by the left breast where the foreleg was flung wide.”
R55

2 Man of Lake-town Gandalf
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
To play, spot a Gandalf Man.
Response: If a Gandalf condition is about to be discarded, discard this companion instead.
”…he knows we came from Lake-town and had help from there….”
C56

1 The Eagles Are Coming! Gandalf
Event • Assignment
Exert a Gandalf companion and a non-Gandalf companion to play an Eagle from your draw deck or discard pile.
”The eagles were coming down the wind, line after line, in such a host as must have gathered from all the eyries of the North.”
R57

4 Blast of Magic Gandalf
Event • Skirmish
Spell.
Exert Gandalf twice to exert each minion (or wound each minion if you can spot an Eagle).
”Gandalf, too, I may say, was there, sitting on the ground as if in deep thought, preparing, I suppose, some last blast of magic before the end.”
R58

3 • Sentinel Eagle Gandalf
Companion • Eagle
Strength: 7
Vitality: 3
Resistance: 6
Damage +1.
Response: If a roaming minion is played, you may exert this companion twice to make that minion’s owner pay its twilight cost again. If they cannot, discard that minion.
”…two of his guards from the rocks at either hand leaped up to follow him.”
U59

3 Seized Him in His Talons Gandalf
Condition • Support Area
Response: If a Gandalf companion is assigned to skirmish a minion with strength greater than his, exert an Eagle twice to cancel that skirmish.
”There was a howl of anger and surprise from the goblins.”
R60

1 Huge Black Shadows Gandalf
Event • Maneuver
Exert an Eagle to make each minion strength -1 until the regroup phase.
”Back swept the great birds that were with him….”
C61

1 • Long Had Suspicion Gandalf
Condition • Support Area
When you play this condition, add a Gandalf token here for each Eagle you can spot.
Response: If an Orc is played, exert an Eagle and remove X tokens from here to wound that minion X times. That minion’s owner may discard X cards from hand to prevent that.
”…from their watchfulness the movements in the mountains could not be altogether hid.”
R62

2 • Sworn Friendship Gandalf
Condition • Support Area
To play, spot a Dwarf and an Eagle.
Each time a Dwarf wins a skirmish, you may add 1 and discard a Dwarven card from hand to heal an Eagle.
Each time an Eagle wins a skirmish, you may add 1 and discard a Gandalf from hand to heal a Dwarf.
”’Dain has crowned their chief with gold….’”
U63

2 • Gandalf’s Staff, Wizard’s Device Gandalf
Artifact • Staff
Strength +1
Vitality +1
Bearer must be Gandalf.
Skirmish: Exert Gandalf and add 2 to play a spell from your discard pile.
”…his staff blazed forth with a flash like the lightning.”
R64

1 Ranged Far and Wide Gandalf
Event • Fellowship
Exert Beorn and spot Gandalf to reveal the top X cards of your draw deck, where X is the number of threats you can spot. Take all revealed Gandalf cards into hand and discard the rest.
”’I had to walk miles….’”
C65

0 Dawn Take You All! Gandalf
Event • Regroup
Exert Gandalf and remove 3 Gandalf tokens from play to place 3 wounds on minions.
”For just at that moment the light came over the hill, and there was a mighty twitter in the branches.”
R66

1 Bow of Lake-town Gandalf
Possession • Ranged Weapon
Strength +1
Bearer must be a Gandalf Man.
Archery: Add 2 threats to make bearer an archer until the regroup phase.
”At the twanging of the bows and the shrilling of the trumpets the dragon’s wrath blazed to its height….”
C67

1 Bear’s Shape Gandalf
Event • Skirmish
Exert Beorn to make him strength +3 and damage +1. Each minion skirmishing him loses all strength bonuses from possessions.
”As the light faded Bilbo thought he saw away to the right, or to the left, the shadowy form of a great bear prowling along in the same direction.”
U68

2 Wrath of Beorn Gandalf
Event • Response
If an unbound companion is about to take a wound in a skirmish, exert Beorn to suspend that skirmish and begin a skirmish involving Beorn and that minion. At the end of that skirmish, resume the suspended skirmish.
”Then Beorn stooped and lifted Thorin, who had fallen pierced with spears, and bore him out of the fray.”
R69

0 • Lofty Seats Gandalf
Condition • Support Area
Each time an Eagle wins a skirmish, add a Gandalf token here.
Each time an Eagle loses a skirmish, remove a Gandalf token from here.
Maneuver: Remove 3 Gandalf tokens from here to heal an Eagle. Add a burden or discard this condition.
”The goblins hated the eagles and feared them, but could not… drive them from the mountains.”
R70
I had to put something here.
Anonymous Prodigy
Posted: Tue May 29, 2007 8:21 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 • Bilbo, Burglar and Conspirator Shire
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 8
Muster. To play, exert a Dwarf (or spot Gandalf).
Each time Bilbo wins a skirmish, you may add a burden to heal him.
Maneuver: Exert Bilbo and discard a Dwarven and Shire card from hand to exert 2 minions and draw a card (or if those minions are Spiders, wound them instead).
”If they had still doubted that he was really a first-class burglar, in spite of Gandalf’s words, they doubted no longer.”
R71

1 • Sting, Spider-bane Shire
Possession • Hand Weapon
Strength +2
Bearer must be Bilbo.
Each time Bilbo wins a skirmish, you may add 1 to remove a threat, remove a burden, or exert a minion (or if that minion is a Spider, wound it instead).
”…they had become mortally afraid of Sting, and dared not come very near….”
R72

1 Here’s the Burglar! Shire
Event • Response
If a Dwarf is about to take a wound in a skirmish, spot Bilbo and add a burden or a threat to prevent that wound.
”It is a fact that Bilbo’s reputation went up a very great deal with the dwarves after this.”
U73

1 Attercop, Attercop! Shire
Event • Maneuver
Spot Bilbo and add a threat to exert a minion (or wound a minion if that minion is a Spider).
”’Won’t you stop! Stop your spinning and look at me!’”
C74

0 I Will Do The Stinging! Shire
Event • Skirmish
Spot a wounded Dwarf to make Bilbo strength +2 (or +4 and damage +1 if skirmishing a Spider).
”He darted backwards and forwards, slashing at spider-threads, hacking at their legs, and stabbing at their fat bodies if they came too near.”
C75

3 What’s A Burrahobbit? Shire
Event • Assignment
Spot Bilbo and a Dwarf to make a Shadow player spot a Free Peoples race. Each character of that race can only take one wound per phase until the regroup phase.
”Trolls are slow in the uptake, and mighty suspicious about anything new to them.”
U76

0 I Will Give You a Name Shire
Event • Fellowship
Add a burden to play a Shire possession on a companion from your draw deck or discard pile.
”’…I shall call you Sting.’”
U77

1 Tomnoddy! Tomnoddy! Shire
Event • Maneuver
Exert Bilbo and discard a Shire card from hand to discard a Green card from play (except a minion).
”’Old Tomnoddy can’t spy me!’”
U78

1 Long Whispered Talk Shire
Event • Fellowship
Discard 2 Dwarven cards from hand to take a Shire card into hand from your draw deck or discard pile, or discard 2 Shire cards from hand to take a Dwarven card into hand from your draw deck or discard pile.
”Bilbo was able to take secretly Thorin’s message to each of the other imprisoned dwarves….”
C79

1 • Bilbo’s Pipe, Long Wooden Pipe Shire
Possession • Pipe
Bearer must be Bilbo.
While you can spot a pipeweed, Bilbo is resistance +1.
Fellowship: Discard this possession to remove a burden or 2 threats.
”After some time he felt for his pipe. It was not broken, and that was something.”
U80

0 Smoke-rings Shire
Event • Fellowship
Discard a Shire card from hand to play a pipeweed from your draw deck or discard pile.
“…be blushed to think how proud he had been yesterday morning of the smoke-rings he had sent up the wind over The Hill.”
C81

1 • Great Grand-Uncle Bullroarer Shire
Condition
Tale.
Bearer must be Bilbo.
While Bilbo is skirmishing an Orc, he is strength +2.
While Bilbo is in a fierce skirmish, each minion skirmishing him loses all strength bonuses from possessions.
”He charged the ranks of the goblins of Mount Gram in the Battle of the Green Fields, and knocked their king Golfimbul’s head clean off with a wooden club.”
R82

1 Tobacco Jar Shire
Possession • Support Area
Pipeweed.
When you play this possession, you may spot Bilbo to heal a companion bearing a pipe.
Fellowship: Discard this possession, add a burden and spot X pipes to remove [X].
”’Thank goodness!’ said Bilbo laughing, and handed him the tobacco-jar.”
U83

2 Thag You Very Buch Shire
Event • Maneuver
Spot Bilbo to choose one: Spot a Gandalf Man to heal a Dwarf; spot a Dwarf to heal a Gandalf Man; or exert Bilbo to heal a Dwarf and a Gandalf Man.
”For three days he sneezed and coughed, and he could not go out….”
U84

1 The Burglar’s Turn Shire
Event • Maneuver
Spot Bilbo and add a burden to make the twilight cost of each Shadow card +1 until the regroup phase.
”’Now scuttle off, and come back quick, if all is well.’”
C85

1 Desperate Fight Shire
Event • Response
If Bilbo is about to take a wound in a skirmish, add a burden or a threat instead.
”It was lucky that he had come to his senses in time. Soon he would not have been able to move at all.”
C86

2 • Thief Barrel-Rider Shire
Condition • Support Area
Tale.
Each time a Shadow player plays a minion, you may spot Bilbo and add a burden (or exert a companion) to make that minion unable to use special abilities until the regroup phase. That minion’s owner may make that minion strength -2 until the regroup phase to prevent that.
”’I am Ringwinner and Luckwearer; and I am Barrel-rider….’”
R87

1 Lazy Lob Shire
Condition • Support Area
Maneuver: Spot Bilbo and discard this condition to make each minion skirmishing a Dwarf strength -1 until the regroup phase (or -2 if that minion is a Spider) and make each Dwarf resistance +1 until the regroup phase. Limit once per phase.
”’…you are fat and lazy….’”
C88

1 Crazy Cob Shire
Event • Skirmish
Spot Bilbo to choose one: Make a Dwarf skirmishing a Spider strength +2; make each minion skirmishing Bilbo strength -2; or make each minion strength -1.
”’You cannot trap me, though you try….’”
C89

3 Far Exceeding His Size Shire
Event • Skirmish
Make Bilbo strength +X, where X is twice his strength minus the number of minions you can spot.
”…Mr. Baggins, who has proved himself a good companion on our long road, and a hobbit full of courage and resource….”
R90

2 • Bilbo, Ringwinner Shire
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: Ring 6
Ring-bound.
Bilbo is resistance +1 for each of the following races you can spot: Dwarf, Spider, and Wizard.
At the start of each skirmish involving Bilbo, you must add 2 burdens or exert each unbound companion.
Each time Bilbo wins a skirmish, you may add 1 to remove a burden or heal a companion.
”He put the ring in his pocket almost without thinking; certainly it did not seem of any particular use at the moment.”
R91

2 Fierce As a Dragon Shire
Event • Response
If Bilbo is assigned to skirmish a minion with strength higher than his, add a burden to make that minion strength –X until the regroup phase, where X is Bilbo’s vitality.
”He suddenly felt he would go without bed and breakfast to be thought fierce. As for little fellow bobbing on the mat it almost made him really fierce.”
U92

1 Darted To and Fro Shire
Condition • Support Area
Discard this condition to make Bilbo strength +1 for each of the following that is true: he has resistance 6 or more; he is skirmishing a Spider; you can spot a Dwarf; he is bearing a hand weapon.
”He gave a shout and slashed at the spiders in front of him. They quickly gave way….”
C93

0 Horrible Risk Shire
Event • Maneuver
Add [X] to reveal the top X cards of your draw deck (limit 4). You may remove a burden or heal a companion for each Shire card revealed. Wound the Ring-bearer and add a burden for each non-Shire card revealed.
“’Very well,’ said Bilbo, who was anxious to agree, until he found out more about the creature, whether he was quite alone, whether he was fierce or hungry, and whether he was a friend of the goblins.”
R94

0 Riddles in the Dark Shire
Event • Maneuver
Spot Bilbo to suspend the current phase and begin a skirmish involving Bilbo and a minion with the lowest strength. At the end of that skirmish, resume the suspended phase.
”’Does it guess easy? It must have a competition with us, my preciouss!’”
R95

2 Leap in the Dark Shire
Event • Maneuver
Exert Bilbo and add a burden to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase unless its owner removes [X], where X is that minion’s twilight cost.
”Straight over Gollum’s head he jumped, seven feet forward and three in the air; indeed, had he known it, he only just missed cracking his skull on the low arch of the passage.”
U96
I had to put something here.
Anonymous Prodigy
Posted: Tue May 29, 2007 12:45 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
• The One Ring, Lost and Found Ring
Strength +2
Maneuver: Discard a card from hand of the Ring-bearer’s culture and add 1 to make the Ring-bearer wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, you may add 1 and a burden or a threat instead.
”…his hand met what felt like a tiny ring of cold metal lying on the floor of the tunnel….”
R97
I had to put something here.
Anonymous Prodigy
Posted: Thu May 31, 2007 9:33 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 • Gollum, Riddling Wretch Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time Gollum wins a skirmish, you may remove 2 to add a threat.
Each time Gollum wins a skirmish, you may remove 2 to add a burden (or 2 burdens if you can spot 6 companions).
”Riddles were all he could think of. Asking them, and sometimes guessing them, had been the only game he had ever played….”
R98

2 Throttled Them From Behind Gollum
Event • Assignment
Exert Gollum to make him strength +2 until the regroup phase and assign him to skirmish a companion with the highest strength. That companion loses all bonuses from possessions until the regroup phase. The Free Peoples player may discard 2 cards of that companion’s culture from hand to prevent that.
”This is what he had come to find out, for he was not really very hungry at the moment, only curious; otherwise he would have grabbed first and whispered afterwards.”
R99

2 What’s It Got in Its Pocketses? Gollum
Event • Shadow
Exert Gollum to reveal the Free Peoples player’s hand. Add 1 for each Free Peoples card revealed.
”’Not string, precious, but not nothing.’”
U100

1 Endless Dark Days Gollum
Event • Shadow
Spot Gollum and discard a Gollum card from hand to reveal the top card of your draw deck. If it is a Gollum card, you may add a burden or exert a companion.
”But who knows how Gollum came by that present, ages ago in the old days when such rings were still at large in the world?”
U101

1 Searching and Seeking Gollum
Event • Shadow
Spot Gollum and remove [X] to reveal the top X cards of your draw deck (limit 4). You may remove a burden to take a revealed Gollum card into hand.
”’Losst it is, my precious, lost, lost!’’
C102

0 • Rage of Loss and Suspicion Gollum
Condition • Support Area
To play, spot Gollum.
Each time a Free Peoples card discards a Gollum card, you may exert a companion or add a burden.
”But now the light in Gollum’s eyes had become a green fire, and it was coming swiftly nearer.”
C103
I had to put something here.
Anonymous Prodigy
Posted: Mon Jun 25, 2007 7:35 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
5 Furious Spider Green
Minion • Spider
Strength: 9
Vitality: 5
Site Number: 6
Enduring.
At the start of the skirmish phase, you may heal this minion and discard a Green card from hand to add a burden or exert an unbound companion bearing a Green card.
”’I’ll soon put an end to that,’ hissed the angry spider climbing back onto the branch.”
R104

1 • Waving Snares Green
Condition • Support Area
To play, spot a Green Spider.
Each time you play a Green card (except a minion), make the Free Peoples player choose to either discard a card from hand or add 1. Discard this condition or a Spider at the start of the regroup phase.
”As quick as lightning they came running and swinging towards the hobbit, flinging out their long threads in all directions….”
U105

2 Made For His Noise Green
Event • Maneuver
To play, spot 2 Spiders and a companion. That companion loses all bonuses from possessions until the start of the regroup phase. The Free Peoples player may exert 2 other companions to prevent that.
”Off Bilbo scuttled to a fresh place, but several of the spiders had run now to different points in the glade where they lived, and were busy spinning webs across all the spaces between the tree-stems.”
C106

1 Now We See You! Green
Event • Skirmish
Make a Spider skirmishing a companion strength +X, where X is that companion’s vitality.
”’We will eat you and leave your bones and skin hanging on a tree.’”
C107

5 Furious Spider Green
Minion • Spider
Strength: 8
Vitality: 4
Site Number: 6
Enduring.
While you can spot 6 companions, this minion is damage +1 and fierce.
”The spiders swelled with rage….”
C108

0 Put an End to That Green
Event • Response
If a Spider loses a skirmish, discard a Green card from hand to make it fierce until the regroup phase.
”…the spider had reached Bombur, and soon he would have been dead.”
U109

3 Crawling Along the Boughs Green
Event • Shadow
Spot X Spiders to play a Spider from your draw deck or discard pile. That minion’s twilight cost is –X.
”For he saw spiders swarming up all the neighbouring trees….”
C110

3 • Close Behind Green
Condition • Support Area
Regroup: Spot 3 Green Spiders and discard this condition to make the fellowship move to the next site (if the move limit allows). The Free Peoples player may exert 3 companions to prevent this.
”Every now and then they had to turn and fight the creatures that were overtaking them….”
R111

2 • Dark Colony Green
Condition • Support Area
Each time you play a Green Spider from hand, add a Green token here.
Shadow: Remove 4 tokens from here to play a Green Spider from your draw deck or discard pile. That minion’s twilight cost is -2.
”Suddenly he saw, too, that there were spiders huge and horrible sitting in the branches above him, and ring or no ring he trembled with fear lest they should discover him.”
U112

5 • Enraged Spider Green
Minion • Spider
Strength: 7
Vitality: 4
Site Number: 6
Enduring. Fierce.
While in a fierce skirmish, this minion is strength +1 for each Green card borne by a companion you can spot.
”Quite apart from the stones no spider has ever liked being called Attercop, and Tomnoddy of course is insulting to anybody.”
U113

2 Spider Poison Green
Possession • Support Area
Skirmish: Remove 1 to transfer this possession from your support area to a companion skirmishing a Spider. Limit 1 per bearer.
Each time bearer is assigned to skirmish a Green minion, bearer must exert (and add 1 if that minion is a Green Spider).
”Some had hardly been able to breathe at all (long noses are sometimes useful you see), and some had been more poisoned.”
C114

3 Sick and Weary Green
Condition • Support Area
Strength -1
Resistance -1
Skirmish: Transfer this condition from your support area to a companion skirmishing a Green Spider.
Each time the fellowship moves, the Free Peoples player must choose to exert bearer or add 1.
”…they could not go much better than a hobble and a wobble….”
U115

4 • Spider Sentinel Green
Minion • Spider
Strength: 6
Vitality: 4
Site Number: 6
Enduring.
Each companion bearing a Green card is strength -1.
”…an old slow wicked fat-bodied spider who had remained behind to guard the prisoners….”
U116

3 Weary Flies Green
Condition • Support Area
Response: If a companion loses a skirmish involving a Spider, transfer this condition from your support area to that companion. Limit 1 per bearer.
Bearer is strength -1 for each wound on them (limit -2). While bearer is exhausted, each Spider skirmishing bearer gains hunter 1.
”Down the dwarves scrambled or jumped or dropped, eleven all in a heap, most of them very shaky and little use on their legs.”
R117

4 Stalking Spider Green
Minion • Spider
Strength: 6
Vitality: 4
Site Number: 6
Enduring.
At the start of each skirmish involving this minion and a companion bearing a Green card, this minion is fierce until the regroup phase.
”Then the great spider, who had been busy tying him up while he dozed, came from behind him and came at him.”
C118

3 • Abominable Threads Green
Condition • Support Area
To play, discard a Green Spider.
The twilight cost of each Green condition is -1.
”It took him ages to get the beastly stuff out of his eyes and eyebrows, and as for his beard, he had to cut most of it off.”
U119

4 • Sauron, The Necromancer Green
Minion • Maia
Strength: 8
Vitality: 5
Site Number: 6
Damage +1. Lurker.
Sauron cannot take wounds during the archery phase and cannot be assigned to a skirmish.
The twilight cost of each Free Peoples event is +1.
Shadow: Exert Sauron twice to spot an unbound companion. That companion is strength -2 and resistance -2 until the regroup phase. The Free Peoples player may add a burden and a threat to prevent this.
”’How he got there I don’t know, but I found him a prisoner in the dungeons of the Necromancer.’”
R120

2 • Beyond the Powers of the Dwarves Green
Condition • Support Area
Each time a Green card is discarded you may spot Sauron to make the Free Peoples player add a burden (or 2 burdens if you can spot a Dwarf). The Free Peoples player may return the discarded card to your hand to prevent this.
”’The dragon and the Mountain are more than big enough tasks for you!’”
R121

1 Pretty Hopeless Green
Event • Skirmish
Make a Green minion skirmishing a companion strength +2 (or +4 if that companion is bearing a Green card).
”Again and again the spiders were beaten off, and many of them were killed. But it could not go on for long.”
C122

2 Swelled with Rage Green
Event • Skirmish
Spot a companion to make that companion strength -1 for each Green card borne by a companion you can spot. The Free Peoples player may exert that companion to prevent this.
”That upset the spiders greatly. They stopped advancing, and some went off in the direction of the voice.”
U123
I had to put something here.
Anonymous Prodigy
Posted: Tue Jul 10, 2007 1:08 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 Goblin of the Misty Mountains Orc
Minion • Orc
Strength: 6
Vitality: 3
Site Number: 4
Lurker.
Skirmish: Exert this minion to make another Orc minion strength +1.
”There were six to each dwarf, at least, and two even for Bilbo….”
C124

1 • Skilled in Craftsmanship Orc
Condition • Support Area
Each time you play an Orc possession from hand, add an Orc token here.
Shadow: Exert an Orc Orc and remove 3 tokens from here to play an Orc possession from your draw deck or discard pile. That possession’s twilight cost is -1.
”Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well….”
C125

4 Bodyguard of Bolg Orc
Minion • Orc
Strength: 10
Vitality: 4
Site Number: 4
Lurker.
Response: If another Orc minion is about to take a wound, exert this minion and remove 1 to prevent that wound.
”…goblins of huge size with scimitars of steel.”
C126

5 • Bolg, Goblin of the North Orc
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
Fierce. Hunter 1.
Each time Bolg wins a skirmish, you may exert him and remove a burden to discard a Free Peoples condition or follower.
”’The Goblins are upon you! Bolg of the North is coming.’”
R127

1 Foes of All Orc
Event • Skirmish
Make an Orc Orc strength +1 for each Free Peoples culture you can spot.
”…at their coming all other quarrels were forgotten.”
C128

3 Countless Banners Orc
Event • Shadow
Spot X Orc minions to play an Orc minion from your discard pile. That minion’s twilight cost is –X.
”…they came on like a tide in fury and disorder.”
R129

2 Glow of Smaug Red
Event • Maneuver
Exert Smaug and discard an Orc or Red card from hand to reveal the top card of your draw deck. If the twilight cost of the revealed card is 3 or less, you may add a burden. If the twilight cost of the revealed card is 4 or more, you may exert a companion and take the revealed card into hand.
”There he lay, a vast red-golden dragon….”
U130

3 Dreams of Greed and Violence Red
Event • Shadow
Exert Smaug twice to reveal the top 4 cards of your draw deck. For each Orc and Red card revealed, you may add a threat or exert a companion. For each other card revealed, discard a card from hand.
”Soon he would set all the shoreland woods ablaze and wither every field and pasture.”
U131

1 Dragon-spell Red
Condition
Resistance -2
To play, exert Smaug. Bearer must be an unbound companion. Limit 1 per bearer.
Each time bearer loses a skirmish, you may exert 2 Orc or Red minions (or exert Smaug) to draw X cards, where X is bearer’s vitality.
”In fact he was in grievous danger….”
C132

1 Dragon-talk Red
Event • Shadow
Spot Smaug to make the Free Peoples player reveal his or her hand. The Free Peoples player may add 1 for each burden to prevent this.
”Bilbo was now beginning to feel really uncomfortable.”
C133

1 Wolf Among Sheep Red
Event • Skirmish
Make Smaug gain hunter 1 for each companion with strength 7 or less.
”’I kill where I wish and none dare resist.’”
U134

3 Terrible Approach Red
Event • Assignment
Exert Smaug to assign him to an unbound companion. The Free Peoples player may discard 2 Free Peoples conditions to prevent this.
”Before long, so great was his speed, they could see him as a spark of fire rushing towards them and growing ever huger and more bright….”
R135

2 • Flames Unquenchable Red
Condition • Support Area
To play, exert Smaug.
Each time the Free Peoples player plays a companion, condition, or follower, you may remove a burden to discard that card. The Free Peoples player may pay that card’s twilight cost again to prevent this.
”Fire leaped from thatched roofs and wooden beam-ends….”
R136

14 • Smaug, The Impenetrable Red
Minion • Dragon
Strength: 17
Vitality: 5
Site Number: 6
Damage +1. Fierce.
Smaug cannot take wounds during the archery phase and cannot bear possessions.
Each time Smaug wins a skirmish, the Free Peoples player must choose to either exert a companion bearing a possession or add 2 threats.
”’I am armoured above and below with iron scales and hard gems. No blade can pierce me.’”
R137

1 • Frightful Guardian Red
Condition • Support Area
To play, exert Smaug.
Each time the Free Peoples player discards an Orc or Red card, spot Smaug to make the Free Peoples player choose to either return that card to its owner’s hand or add a burden. Remove 2 or discard this condition.
”Above him the sleeping dragon lay, a dire menace even in his sleep.”
R138

3 Taunting Goblin Orc
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Maneuver: Exert this minion to reveal the top card of the Free Peoples player’s draw deck. If the revealed card is a Free Peoples card, you may discard it.
”’Fifteen birds in five firtrees, / their feathers were fanned in a fiery breeze….’”
C139

1 Goblin Hunting Spear Orc
Possession • Hand Weapon
Strength +1
Bearer must be an Orc Orc.
Maneuver: Discard this possession to exert an unbound companion.
”…he could see the glint of the moon on goblin spears….”
C140

3 Pursuing Warg Orc
Possession • Mount
Strength +3
Vitality +1
Bearer must be an Orc Orc with strength 9 or less.
Assignment: Exert bearer to make bearer gain hunter X, where X is the number of threats you can spot (limit 3).
”…and then went sniffling about till they had smelt out every tree that had anyone in it.”
U141

3 Goblin of the North Orc
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Fierce.
When you play this minion, you may exert another Orc minion to make this minion gain hunter 1 until the regroup phase.
”…the goblin army had gathered behind the resisted vanguard, and poured now in rage into the valley….”
C142

4 Battle Warg Orc
Possession • Mount
Strength +4
Bearer must be an Orc Orc with strength 8 or less.
Response: If bearer loses a skirmish, you may exert bearer and discard this mount to wound a companion skirmishing bearer (or twice if you can spot 4 threats).
”…their cries and howls rent the air afar.”
R143

1 Goblin Whip Orc
Possession • Hand Weapon
Strength +1
Bearer must be an Orc Orc.
Each time bearer wins a skirmish, you may remove a threat to exert an unbound companion.
”…the goblin-drivers whooped and cracked their whips behind.”
C144

7 • William, Fat Fool Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or Tom, William’s twilight cost is -1.
Each time William wins a skirmish, you may add a threat.
Each time William loses a skirmish, exert him.
”He had already had as much supper as he could hold; also he had had lots of beer.”
R145

7 • Bert, Liar Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1. Fierce.
While you can spot Tom or William, Bert’s twilight cost is -1.
Maneuver: Exert Bert twice to reveal the Free Peoples player’s hand. Add 1 for each Free Peoples card revealed and remove 2 for each Shadow card revealed.
”’There’s more to come yet,’ said Tom, ‘or I’m mighty mistook.’”
R146

7 • Tom, Booby Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or William, Tom’s twilight cost is -1.
Response: If a Free Peoples event is played, exert Tom and remove 1 to cancel the effects of that event.
”’That’ll teach ‘em….’”
R147

2 Troll Sack Orc
Possession
Bearer must be an Orc Troll. Limit 1 per bearer.
When you play this possession, you may exert bearer to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase. The Free Peoples player may exert that companion to prevent this.
”…pop! went a nasty smelly sack over his head….”
C148

1 • Troll Hoard Orc
Condition • Support Area
Each Orc possession able to be borne by a Troll gains toil 1.
Shadow: Discard this condition to play an Orc possession from your draw deck or discard pile.
”’…one may guess that your trolls had plundered other plunderers, or come on the remnants of old robberies….’”
U149
Last edited by Anonymous Prodigy on Wed Jul 11, 2007 2:19 pm; edited 1 time in totalI had to put something here.
Anonymous Prodigy
Posted: Wed Jul 11, 2007 10:01 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
4 • Elrond, Master of the House Elven
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
Muster.
Maneuver: Exert Elrond twice to choose one: heal another companion, remove a burden, or discard a Shadow condition.
”He was as noble and as fair in face as an elf-lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves, and as kind as summer.”
R150

0 Lore-master Elven
Event • Fellowship
Exert Elrond to reveal the top 4 cards of your draw deck. Take any revealed Free Peoples cards into hand and add 1 for each Shadow card revealed.
”Elrond knew all about runes of every kind.”
U151

2 Rivendell Pony Elven
Possession • Mount
Resistance +1
To play, spot Elrond. Bearer must be a companion.
The twilight cost of each possession played on bearer is -1.
”I am afraid that was the last they ever saw of those excellent little ponies….”
C152
I had to put something here.
Anonymous Prodigy
Posted: Wed Jul 11, 2007 11:34 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1 Front Porch [Site]
Mountain.
Each Orc Orc gains hunter 1.
U153

1 The Lonely Mountain [Site]
Battleground. Mountain. Underground.
Smaug’s twilight cost is -2. The twilight cost of each Dwarven artifact is -1.
U154

3 Beorn’s Halls [Site]
Dwelling.
When the fellowship moves to this site, each Shadow player must wound a minion or remove 2.
U155

3 Thranduil’s Palace [Site]
Dwelling. Forest.
While you can spot 2 Green Elves, the fellowship archery total is +1 for each roaming minion you can spot.
U156

2 Esgaroth [Site]
Dwelling.
Each Gandalf character is strength +1.
U157

1 Troll Camp [Site]
Battleground.
While you can spot a Dwarf, each Orc Troll gains hunter 1.
U158

3 Gollum’s Cave [Site]
Mountain. Underground.
The twilight cost of each Gollum condition is -1.
U159

0 Mirkwood [Site]
Battleground. Forest.
Each Spider is strength +1.
U160
I had to put something here.

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