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DáinIronfoot
Posted: Wed May 23, 2007 8:56 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Foresight wrote:
I’d normally wait for more reviews, but I’m in a creative mood! Let’s expand on the machines, shall we?

Yes...let’s! Smile

Foresight wrote:
3 Uruk Battle Tactition Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, you may add an Uruk-hai token to an Uruk-hai machine.

Good stuff. Thumbs Up Assuming they can all normally HAVE tokens, that is.

Foresight wrote:
4Ballista of War Uruk-hai
Possession • Support Area
Machine. Toil 1. When you play this condition, you may add an Uruk-hai token here for each site you control.
Skirmish: Remove 2 Uruk-hai tokens from here and spot an Uruk-hai minion to exert a companion.
Regroup: Remove 2 Uruk-hai tokens from here to play an Uruk-hai machine from your draw deck.

Needs to say "When you play this possession...." Don’t make the same mistakes as Big D! I like it otherwise, though.

Foresight wrote:
2 Breaking into the Keep Uruk-hai
Event • Shadow
Spot an Uruk-hai minion to reinforce an Uruk-hai token for each machine you can spot.

Cool.

Foresight wrote:
1 Elongated Pike Uruk-hai
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-hai Uruk-hai.
When you play this possession, you may add an Uruk-hai token to an Uruk-hai machine.

Neat! Thumbs Up

Foresight wrote:
4Enraged Berserker Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1. This minion is strength +1 for each wound on each character in its skirmish.
Skirmish: Remove 8 Uruk-hai tokens and exert this minion twice to exert each companion.

I think I’d make the last ability regroup instead, or increase his cost to 5. But awesome card! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Foresight
Posted: Wed May 23, 2007 8:59 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
DáinIronfoot wrote:
Foresight wrote:
4Ballista of War Uruk-hai
Possession • Support Area
Machine. Toil 1. When you play this condition, you may add an Uruk-hai token here for each site you control.
Skirmish: Remove 2 Uruk-hai tokens from here and spot an Uruk-hai minion to exert a companion.
Regroup: Remove 2 Uruk-hai tokens from here to play an Uruk-hai machine from your draw deck.

Needs to say "When you play this possession...." Don’t make the same mistakes as Big D! I like it otherwise, though.


Good catch, Dain! Changed! Rolling Eyes Laughing
Last edited by Foresight on Wed May 23, 2007 9:50 am; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
DáinIronfoot
Posted: Wed May 23, 2007 9:14 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Foresight wrote:
Good catch, Dain! Changed! Rolling Eyes Laughing

That’s what I’m here for. Mr. Green
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
WeyounsLastClone
Posted: Wed May 23, 2007 11:10 am
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
[Uruk-Hai] are neither my favorite culture, nor my strength in designing/reviewing, but I’ll give them a try nonetheless.

Foresight wrote:

3 Uruk Battle Tactition Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, you may add an Uruk-hai token to an Uruk-hai machine.

Cool. Seems a nice card for any [Uruk-Hai] machine deck.

Foresight wrote:

4Ballista of War Uruk-hai
Possession • Support Area
Machine. Toil 1. When you play this possession, you may add an Uruk-hai token here for each site you control.
Skirmish: Remove 2 Uruk-hai tokens from here and spot an Uruk-hai minion to exert a companion.
Regroup: Remove 2 Uruk-hai tokens from here to play an Uruk-hai machine from your draw deck.

Great! Maybe you could make two cards out of this, and add an additional way to add tokens to both cards? Or are there any other token-adding cards you thought of?

Foresight wrote:

2 Breaking into the Keep Uruk-hai
Event • Shadow
Spot an Uruk-hai minion to reinforce an Uruk-hai token for each machine you can spot.

Like this one. Laughing Cool.

Foresight wrote:

1 Elongated Pike Uruk-hai
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-hai Uruk-hai.
When you play this possession, you may add an Uruk-hai token to an Uruk-hai machine.

Or this one. Very Happy I think this one could do with a little extra ability.

Foresight wrote:

4Enraged Berserker Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1. This minion is strength +1 for each wound on each character in its skirmish.
Skirmish: Remove 8 Uruk-hai tokens and exert this minion twice to exert each companion.

Awesome! Really brings back the Berserker feel!
sickofpalantirs
Posted: Wed May 23, 2007 1:10 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
I’d normally wait for more reviews, but I’m in a creative mood! Let’s expand on the machines, shall we?

3 Uruk Battle Tactition Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, you may add an Uruk-hai token to an Uruk-hai machine.
ncie

4Ballista of War Uruk-hai
Possession • Support Area
Machine. Toil 1. When you play this possession, you may add an Uruk-hai token here for each site you control.
Skirmish: Remove 2 Uruk-hai tokens from here and spot an Uruk-hai minion to exert a companion.
Regroup: Remove 2 Uruk-hai tokens from here to play an Uruk-hai machine from your draw deck.
ok cut cost to 3 and cut the TOIL IMHO

2 Breaking into the Keep Uruk-hai
Event • Shadow
Spot an Uruk-hai minion to reinforce an Uruk-hai token for each machine you can spot.
needs a limit

1 Elongated Pike Uruk-hai
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-hai Uruk-hai.
When you play this possession, you may add an Uruk-hai token to an Uruk-hai machine.
sure

4Enraged Berserker Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1. This minion is strength +1 for each wound on each character in its skirmish.
Skirmish: Remove 8 Uruk-hai tokens and exert this minion twice to exert each companion.

make it wound. see uruk slayer
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Wed May 23, 2007 3:28 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Some more machine-oriented cards! Twisted Evil

2 Long-Shafted Battering Ram Uruk-hai
Possession • Hand Weapon
Strength: +2
At the start of each skirmish involving bearer, you may remove 3 Uruk-hai tokens from a machine to make the Free Peoples player choose one: Make bearer strength +2 until the end of the turn or reinforce 5 Uruk-hai tokens. You may do this only once each turn.

2 Ballista Engineer Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1. To play, spot a machine. At the start of the maneuver phase, if this minion is stacked on a machine, you may add an Uruk-hai token to that machine.
Maneuver: Stack this minion on a machine.

0 Reloading the Machine of War Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion stacked on a machine to add an Uruk-hai token to that machine.

4Saruman, Battle Coordinator Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman cannot be assigned to a skirmish by any player.
When you play Saruman, you may stack an Uruk-hai or Isengard Uruk-hai from your discard pile on a machine.
Assignment: Exert Saruman and remove 3 Uruk-hai tokens from a machine to play a minion stacked on that machine. It is twilight cost -1.

2 The Keep is Taken Uruk-hai
Event • Shadow
Discard from play any number of machines and Uruk-hai minions stacked on them. If the total number of cards discarded is greater than 10, exert every companion and take control of a site.
Last edited by Foresight on Thu May 24, 2007 4:49 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
Thranduil
Posted: Wed May 23, 2007 5:20 pm
Joined: 01 May 2007 Posts: 2256 Location:
Foresight wrote:
Some more machine-oriented cards! Twisted Evil

2 Long-Shafted Battering Ram Uruk-hai
Possession • Hand Weapon
Strength: +2
Skirmish: Remove 3 Uruk-hai tokens from a machine to make the Free Peoples player choose one: Make bearer strength +2 until the end of the turn or reinforce 5 Uruk-hai tokens. You may do this only once each turn.

Funny! I like it.

2 Ballista Engineer Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1. To play, spot a machine. At the start of the maneuver phase, if this minion is stacked on a machine, you may add an Uruk-hai token to that machine.
Maneuver: Stack this minion on a machine.

Cool. I’d be tempted to make him more powerful then put the stacking ability in the regroup, but fair enough.

0 Reloading the Assault Devilry Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion stacked on a machine to add an Uruk-hai token to that machine.

Title doesn’t make much sense. Not good enough for an event that clogs your hand. Make it more tokens, even if it means you have to increase its twilight cost.

4Saruman, Battle Coordinator Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman cannot be assigned to a skirmish by any player.
When you play Saruman, you may stack an Uruk-hai or Isengard Uruk-hai from your discard pile on a machine.
Assignment: Exert Saruman and remove 3 Uruk-hai tokens from a machine to play a minion stacked on that machine. It is twilight cost -1.

You can skip the bit ’by any player’. Very cool. Make it ’remove 3 tokens from your machine’ so that it works with the old Isengard machines as well.

2 The Keep is Taken Uruk-hai
Event • Shadow
Discard from play any number of machines and Uruk-hai minions stacked on them. If the total number of cards discarded is greater than 10, exert every companion and take control of a site.

I did’t understand the point of the first sentence of this card, but then I tried to write it, and now I do! Nice, but I’d make it a maneuver event.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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DáinIronfoot
Posted: Wed May 23, 2007 7:01 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Foresight wrote:
2 Long-Shafted Battering Ram Uruk-hai
Possession • Hand Weapon
Strength: +2
Skirmish: Remove 3 Uruk-hai tokens from a machine to make the Free Peoples player choose one: Make bearer strength +2 until the end of the turn or reinforce 5 Uruk-hai tokens. You may do this only once each turn.

I’d lower the initial strength boost to +1.

Foresight wrote:
2 Ballista Engineer Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1. To play, spot a machine. At the start of the maneuver phase, if this minion is stacked on a machine, you may add an Uruk-hai token to that machine.
Maneuver: Stack this minion on a machine.

Interesting. I think you need to start a new line after "to play, spot a machine", but that’s just because I’m trying to come up with something to say about it. Razz

Foresight wrote:
0 Reloading the Assault Devilry Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion stacked on a machine to add an Uruk-hai token to that machine.

Yeah, change that title. Other than that, it’s okay, but nothing spectacular.

Foresight wrote:
4Saruman, Battle Coordinator Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman cannot be assigned to a skirmish by any player.
When you play Saruman, you may stack an Uruk-hai or Isengard Uruk-hai from your discard pile on a machine.
Assignment: Exert Saruman and remove 3 Uruk-hai tokens from a machine to play a minion stacked on that machine. It is twilight cost -1.

Cut "by any player", and try and come up with a different subtitle. I like Thranduil’s other suggestion too, about the tokens. Thumbs Up

Foresight wrote:
2 The Keep is Taken Uruk-hai
Event • Shadow
Discard from play any number of machines and Uruk-hai minions stacked on them. If the total number of cards discarded is greater than 10, exert every companion and take control of a site.

Yikes! That’s really nasty and really cool! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu May 24, 2007 4:08 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
Some more machine-oriented cards! Twisted Evil

2 Long-Shafted Battering Ram Uruk-hai
Possession • Hand Weapon
Strength: +2
Skirmish: Remove 3 Uruk-hai tokens from a machine to make the Free Peoples player choose one: Make bearer strength +2 until the end of the turn or reinforce 5 Uruk-hai tokens. You may do this only once each turn.
cool! make it +3 though

2 Ballista Engineer Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1. To play, spot a machine. At the start of the maneuver phase, if this minion is stacked on a machine, you may add an Uruk-hai token to that machine.
Maneuver: Stack this minion on a machine.
make it each maneuver phase

0 Reloading the Assault Devilry Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion stacked on a machine to add an Uruk-hai token to that machine.
the title is messed up change it a bit

4Saruman, Battle Coordinator Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman cannot be assigned to a skirmish by any player.
When you play Saruman, you may stack an Uruk-hai or Isengard Uruk-hai from your discard pile on a machine.
Assignment: Exert Saruman and remove 3 Uruk-hai tokens from a machine to play a minion stacked on that machine. It is twilight cost -1.
sure

2 The Keep is Taken Uruk-hai
Event • Shadow
Discard from play any number of machines and Uruk-hai minions stacked on them. If the total number of cards discarded is greater than 10, exert every companion and take control of a site.

cut it down to 5-6
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Thu May 24, 2007 4:14 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Foresight wrote:
Some more machine-oriented cards! Twisted Evil

2 Long-Shafted Battering Ram Uruk-hai
Possession • Hand Weapon
Strength: +2
Skirmish: Remove 3 Uruk-hai tokens from a machine to make the Free Peoples player choose one: Make bearer strength +2 until the end of the turn or reinforce 5 Uruk-hai tokens. You may do this only once each turn.

At the start of the skirmish phase.

2 Ballista Engineer Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1. To play, spot a machine. At the start of the maneuver phase, if this minion is stacked on a machine, you may add an Uruk-hai token to that machine.
Maneuver: Stack this minion on a machine.

Wow. Crazy token reinforcement.

0 Reloading the Assault Devilry Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion stacked on a machine to add an Uruk-hai token to that machine.

Eh...wha? Change the name.

4Saruman, Battle Coordinator Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman cannot be assigned to a skirmish by any player.
When you play Saruman, you may stack an Uruk-hai or Isengard Uruk-hai from your discard pile on a machine.
Assignment: Exert Saruman and remove 3 Uruk-hai tokens from a machine to play a minion stacked on that machine. It is twilight cost -1.

Nice.

2 The Keep is Taken Uruk-hai
Event • Shadow
Discard from play any number of machines and Uruk-hai minions stacked on them. If the total number of cards discarded is greater than 10, exert every companion and take control of a site.

WOW! This makes everything AWESOM! Run it well enough and with multiple copies, you can exhaust a fellowship. My only concern is that its overpowered.
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