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Author Message
Foresight
Posted: Sat May 05, 2007 9:23 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
-Master List of all final versions of Uruk-hai DCs in this thread (Updated: 6/16/07)-

Minions
Conditions
Events
Possessions
Artifacts
Followers

Minions

1 Uruk Forest Runner Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 1
Site Number: 5
Damage +1. While you can spot a threat, this minion cannot take wounds except during skirmish phases.
Maneuver: Exert or discard this minion to add a threat.

2 Uruk Arsonist Uruk-hai
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
Maneuver: Exert this minion and liberate a site you control to add a threat.

3Uruk Menace Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. While you can spot 2 threats, this minion gains hunter 1 and fierce.

4 Uruk Pike-bearer Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may play an Uruk-hai hand weapon on this minion from your discard pile.
Each time this minion wins a skirmish, you may spot another Uruk-hai card to add a threat.

7Lurtz, Merciless Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3 Vitality
Site Number: 5
Damage +1. Archer. When you play Lurtz, you may spot an exhausted companion to add a threat.
Skirmish: Remove a threat to exert an unwounded companion skirmishing an Uruk-hai minion.

4White Hand Intimidator Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1. For each threat you spot, White Hand Intimidator is strength +1.

4Saruman, Efficient Dictator Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Maneuver: Exert Saruman twice and an Uruk-hai Uruk-hai once to add a threat.
Skirmish: Exert Saruman and remove a threat to make an Uruk-hai minion strength +3.

3Uruk Shield Wall Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. This minion cannot take wounds during the archery phase.
For each threat you can spot over 2, the fellowship archery total is -1.

3 Savage Uruk Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Hunter 1. Damage +1.
At the start of each skirmish involving this minion, you may remove a threat to choose one: this minion loses hunter and is strength +2 until the regroup phase, or loses all damage bonuses and gains hunter 2 until the regroup phase.

4Ugluk, Preservative of Objectives Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Hunter 1. Fierce.
Maneuver: Remove a burden to make Ugluk strength +2 until the regroup phase.
Response: If an Uruk-hai minion is about to take a wound during the archery phase, remove a threat to prevent that.
Skirmish: Liberate a site you control to make Ugluk damage +1.

4 Amon-hen Archer Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Archer. While you cannot spot another Uruk-hai minion, this minion loses archer.
Archery: Remove 2 threats to exert an unbound companion. (Or 1 threat if that companion bears an Uruk-hai condition)

5Champion of Orthanc Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1. Archer.
Maneuver: Exert this minion and remove a threat to play an Uruk-hai condition from your discard pile.
Archery: Discard an Uruk-hai condition bourne by a companion to exert that companion.

1 Uruk Sniper Uruk-hai
Minion • Uruk-hai
Strength: 4
Vitality: 1
Site Number: 5
While you can spot an Uruk-hai condition and a threat, this minion is an archer.

7Lurtz, Commander of Black Tips Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
Archery: Spot 2 other Uruk-hai minions and remove a threat to exert an unbound companion. (Or exert that companion twice if it bears an Uruk-hai condition)

3 Uruk Bow-Plunderer Uruk-hai
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Shadow: Exert this minion or remove a threat to play an Uruk-hai ranged weapon from your discard pile or draw deck. (Limit once per phase)

2 Ambidextrus Uruk Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Archer. While you cannot spot another Uruk-hai minion, this minion loses archer.
While this minion bears an Uruk-hai possession or you can spot 2 threats, this minion is damage +1.

5Camouflage Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Archer. Hunter 1. Damage +1.
Archery: If the fellowship is at a battleground or forest site, make this minion lose archer and unable to gain archer until the regroup phase to wound a companion bearing an Uruk-hai condition.
Regroup: Discard an Uruk-hai condition or remove a threat to take an Uruk-hai condition from your discard pile into hand.

4Saruman, Creator of Ranged Destruction Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Archery: Discard an Uruk-hai condition bourne by a companion to choose one: Take an Uruk-hai archer from your discard pile into hand, or add 1 to the minion archery total.
Regroup: Spot an exhausted companion and exert Saruman twice to add a threat (Or 2 threats if you can spot 3 Uruk-hai archers).

8Uruk-hai Archer Troop Uruk-hai
Minion • Uruk-hai
Strength: 12
Vitality: 4
Site Number: 5
Archer. Damage +1.
You may discard any number of Uruk-hai minions from play with a total cost of 6 or more instead of paying the twilight cost of this card.
Archery: Discard an Uruk-hai archer from hand and remove a threat to wound a companion bearing an Uruk-hai condition. (Except the ring-bearer)

10Uruk-hai Forest Squad Uruk-hai
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Toil 3. Damage +1. To play, toil this minion twice or more. (Or remove 2 threats)
Uruk-hai minions cannot heal.
While the fellowship is at a forest site, each Uruk-hai minion is strength +2. (And damage +1 if skirmishing a companion of resistance 3 or less)

[X] Uruk Assailant Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, X is the difference between the number of companions and threats you can spot.

3 Uruk Deceiver Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Shadow:
Exert this minion twice, spot another Uruk-hai minion, and remove a threat to return this minion to your hand and add 2 threats.

4Amon-hen Assassin Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
Maneuver: Spot 2 threats and exert this minion to make it fierce until the regroup phase.
Each time this minion wins a skirmish, the Free Peoples player chooses to either add a threat or exert a companion.

4 Uruk Vagabond Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
Shadow: Spot a site you control and exert this minion twice to make the Free Peoples player choose one: you may take a non-minion Uruk-hai card into hand from your discard pile or add a threat.

4 Uruk Scum Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
To play, remove a threat.
Response: If a Free Peoples maneuver or archery event was played, spot another Uruk-hai minion and discard this minion or remove 2 threats to cancel that event.

3Shaman of Orthanc Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
To play, remove a threat.
Each time you play an Uruk-hai minion, you may remove a threat to make that minion twilight cost -1.
Response: If this minion is killed in a skirmish, remove a threat and spot another Uruk-hai minion to exert a companion involved in that skirmish.

10Legion of Isengard, Dark Army Uruk-hai
Minion • Uruk-hai
Strength: 18
Vitality: 5
Site Number: 5
Damage +1.
To play, remove a threat.
While you control 2 sites, the Free Peoples player cannot play skirmish events or use skirmish special abilities during a skirmish involving this minion.
Maneuver: Spot another Uruk-hai uruk-hai to make this minion fierce until the regroup phase.

4 Orthanc Predator Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.

4 Orthanc Brawler Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.

5 Orthanc Assault Force Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Damage +1.
Each time you play an Uruk-hai minion, you may remove a threat to make that minion twilight cost -1.
Shadow: Remove a burden to play an Uruk-hai minion. It is strength +2 until the regroup phase.

5 Indomitable Uruk Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
When you play this minion, you may remove a burden to have it gain enduring until the regroup phase.
Skirmish: Exert this minion twice, remove 2 threats, and spot another Uruk-hai minion to discard a condition.

4 Berserk Uruk-hai Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1.
If you cannot spot another Uruk-hai minion, discard this minion.
This minion is twilight cost -1 for each burden you can spot.
This minion is strength +1 for each threat you can spot.

4Uglúk, Commander of the White Hand Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Hunter 1. Fierce.
Uglúk is strength +1 for each Uruk-hai token on each copy of Unspoiled Deliveries.
Skirmish: Remove 2 threats, spot Unspoiled Deliveries, and exert Uglúk to exert 2 companions. The Free Peoples player may add an Uruk-hai token to Unspoiled Deliveries to prevent this.

3Mauhúr, Uglúk’s Right Hand Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Hunter 1. Fierce. To play, spot Unspoiled Deliveries.
When you play this minion, you may add an Uruk-hai token to Unspoiled Deliveries. The Free Peoples player may discard 2 cards from hand to prevent that.

3 Uruk Battle Tactition Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, you may add an Uruk-hai token to an Uruk-hai machine.

5Enraged Berserker Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1. This minion is strength +1 for each wound on each character in its skirmish.
Skirmish: Remove 8 Uruk-hai tokens and exert this minion twice to exert each companion.

2 Ballista Engineer Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1. To play, spot a machine. At the start of the maneuver phase, if this minion is stacked on a machine, you may add an Uruk-hai token to that machine.
Maneuver: Stack this minion on a machine.

4Saruman, Battle Coordinator Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman cannot be assigned to a skirmish by any player.
When you play Saruman, you may stack an Uruk-hai or Isengard Uruk-hai from your discard pile on a machine.
Assignment: Exert Saruman and remove 3 Uruk-hai tokens from a machine to play a minion stacked on that machine. It is twilight cost -1.

4 Frightful Uruk Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may remove an Uruk-hai token from a machine to make this minion’s twilight cost -1.

5Siege Master, Fearsome Overseer Isengard
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Damage +1. When you play Siege Master, you may remove 2 Isengard tokens from a machine to make his twilight cost -1.
Skirmish: Remove 3 Uruk-hai tokens from a machine and discard an Uruk-hai card from hand to make Siege Master strength +3.

2 Uruk Whelp Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may spot an Uruk-hai machine to play an Uruk-hai engine from your discard pile.

Conditions Back to the top

2The Key to Victory Uruk-hai
Condition • Support Area
At the start of each maneuver phase, if there are 3 Uruk-hai tokens on this card, add a threat.
Each time an Uruk-hai minion wins a skirmish, add an Uruk-hai token here.
Uruk-hai tokens on this card cannot be reinforced or removed.

1 Intimidation Uruk-hai
Condition
To play, spot an Uruk-hai minon.
Bearer must be a companion (except the ring-bearer). Limit 1 per bearer.
While you can spot a threat, bearer is strength -1.
Each time a threat is removed, exert bearer.
Discard this condition if you cannot spot a threat.

3Uruk-hai Camp Uruk-hai
Condition • Support Area
Each time you play an Uruk-hai Uruk-hai, you may exert it to add an Uruk-hai token here.
Maneuver: Remove 4 Uruk-hai tokens from this card to heal an Uruk-hai minion for each threat you can spot. Discard this condition.

4Army Enraged Uruk-hai
Condition • Support Area
Toil 1.
Each time you play an Uruk-hai minion, add an Uruk-hai token here.
Regroup: Remove 4 Uruk-hai tokens from this card and spot an Uruk-hai uruk-hai to add a threat.

0 Dark Leer Uruk-hai
Condition
Limit 1 per bearer.
Bearer must be an Uruk-hai minion.
Skirmish: Remove a threat to make a companion skirmishing this minion strength -1. (Limit -2)

1 Fallen Comrades Uruk-hai
Condition • Support Area
While you can spot an Uruk-hai minion, each time a companion is killed, threats are not removed and wounds are not placed.
Skirmish: Spot an Uruk-hai minion to discard this condition.

2Creeping Doom Uruk-hai
Condition • Support Area
While you can spot a threat, each Uruk-hai minion is strength +1.
While you can spot 3 threats, each Uruk-hai minion gains hunter 1.
While you can spot 5 threats, each Uruk-hai minion is damage +1.

2Quilled Uruk-hai (X-Listed)
Condition • Support Area
Resistance -1
During the archery phase, only bearer may take archery wounds.
At the start of the archery phase, you may spot an Uruk-hai archer to transfer this condition from your support area to an unbound companion. The free people’s player may add a threat to prevent this.

2Target Practice Uruk-hai
Condition • Support Area
To play, spot an Uruk-hai archer.
At the start of the archery phase, you may discard this condition to add a threat or exert an unbound companion bearing an Uruk-hai condition.
Archery: Exert 2 Uruk-hai archers and discard this condition to make the free peoples player exert a companion. If that companion bears an Uruk-hai condition, exert that companion again.

1 Targeted Uruk-hai
Condition
Limit 1 per bearer.
To play, spot an Uruk-hai archer.
Bearer must be an unbound companion.
While you can spot 4 threats, the minion archery total is +1.
At the end of the archery phase, discard this condition.

3Spreading Fear Uruk-hai
Condition
To play, spot an Uruk-hai minion and a threat.
Plays on a site in the current region.
While the fellowship is at a site in this region, each unbound companion is resistance -2.
While you control a site bearing this conditon, each unbound companion is resistance -2.

3Gruesome Bodyart Uruk-hai
Condition • Support Area
Each time an Uruk-hai minion wins a skirmish, you may stack that minion on this condition.
Assignment: Remove a threat to play an Uruk-hai minion stacked on this condition as if from hand. It is twilight cost -1.

5 •March of Many Miles Uruk-hai
Condition • Support Area
Toil 1. To play, spot 2 Uruk-hai minions.
You may add up to 9 threats.
Shadow: Remove 3 threats to play an Uruk-hai minion. It is twilight cost -2.
Skirmish: Remove 3 threats to make an Uruk-hai minion strength +2.
At the end of this turn, remove all threats and discard this condition.

0 The Oncoming Horde Uruk-hai
Condition • Support Area
At the end of any phase, if you can spot 6 threats, 3 exhausted companions, and a site you control, the ring-bearer is corrupted.

1One Purpose Only Uruk-hai
Condition • Support Area
Each time a threat is about to be added, you may exert an Uruk-hai minion and remove 3 threats to add a burden instead.

1 10,000 Strong Uruk-hai
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an Uruk-hai minion from your discard pile into your draw deck.
Response: If an Uruk-hai minion is about to take a wound, discard this condition to prevent that.

2Scouting Ahead Uruk-hai
Condition • Support Area
At the start of each of your shadow phases, stack the top card of the Free Peoples player’s draw deck here.
Regroup: Spot 2 Uruk-hai minions to add a burden for each Shadow card stacked on this condition and add a threat for each Free Peoples card stacked on this condition. Discard this condition.

0 Unspoiled Deliveries Uruk-hai
Condition • Support Area
Uruk-hai tokens on this card cannot be reinforced.
Regroup: For each Uruk-hai token on this condition, you may add a threat or exert a companion. Discard this condition.

2Saruman’s Mission Uruk-hai
Condition • Support Area
Each time an Uruk-hai minion kills a companion in a skirmish, you may add an Uruk-hai token to Unspoiled Deliveries.
Each time an Uruk-hai card adds a burden, you may add an Uruk-hai token to Unspoiled Deliveries.
Regroup: Discard 3 Uruk-hai minions to add an Uruk-hai token to Unspoiled Deliveries.

1Tens of Thousands Uruk-hai
Condition • Support Area
When you play this condition, you may spot an Uruk-hai minion to add a threat.
Shadow: Remove a threat or discard this condition to play an Uruk-hai minion. It is twilight cost -1.

1Wood Splintered Uruk-hai
Condition • Support Area
Each time you add an Uruk-hai token to a machine, you may stack an Uruk-hai card from hand here.
Regroup: Discard any number of cards stacked on this condition to take control of a site. The Free Peoples player may add threats equal to the number of cards discarded to prevent that. Discard this condition.

4Onyx Engine Uruk-hai
Condition • Support Area
Engine. Toil 1. Each other Uruk-hai engine is twilight cost -1.
Regroup: Exert an Uruk-hai Uruk-hai to reinforce an Uruk-hai token on a machine.

2Dark Source Uruk-hai
Condition • Support Area
Engine. Each Uruk-hai machine is twilight cost -1.
Maneuver: Discard this condition to add an Uruk-hai or Isengard token to your machine.

Events Back to the top

1 Battlegreed Uruk-hai
Event • Skirmish
Make an Uruk-hai minion strength +2. (Or +4 if you remove 2 threats.)

1 A Long Sword Fell Uruk-hai
Event • Maneuver
Exert an Uruk-hai Uruk-hai bearing a hand weapon to add a threat. (Or 2 threats if you exert 2 Uruk-hai Uruk-hai bearing hand weapons)

2 Terrifying Visage Uruk-hai
Event • Response
If the free people’s player played an event, you may remove a threat and spot an Uruk-hai minion to cancel that event.

1 Frenzy of Bolts Uruk-hai
Event • Archery
Spot X Uruk-hai archers to subtract X from the minon archery total. Then add X threats.

6 Fourth Time’s a Charm Uruk-hai
Event • Response
If no companions were killed at the end of the archery phase, you may spot an Uruk-hai archer with a twilight cost of 5 or higher to make the free peoples player place an unbound companion in the dead pile. Threats are not removed and wounds are not placed.

4 Sudden Arrival Uruk-hai
Event • Shadow
Spot 3 threats and 2 Uruk-hai conditions bourne by companions to play 3 Uruk-hai minions, 3 Uruk-hai conditions, or 3 Uruk-hai possessions from your discard pile. Remove all threats.

0 Guard-Dropped Uruk-hai
Event • Response
If a possession was just played on a companion bearing an Uruk-hai condition, play an Uruk-hai archer from hand and remove a threat to suspend the current phase. Begin an archery phase involving only that Uruk-hai archer and that companion. When it ends, resume the suspended phase.

1 "Field Rations" Uruk-hai
Event • Maneuver
Spot an Uruk-hai uruk-hai, an Orc orc, and a threat to discard that orc and heal that uruk-hai.

2 Scenting Quarry Uruk-hai
Event • Skirmish
Spot an Uruk-hai uruk-hai to name a Free People’s culture. Reveal the Free Peoples player’s hand. For each card of the named culture, you may add a threat. For each Free Peoples card not of the named culture, remove a threat.

2 Under Siege Uruk-hai
Event • Maneuver
Remove 2 threats and spot an Uruk-hai minion to choose one: make that minion strength +2 and fierce until the regroup phase, or take control of a site.

4 Pace Has Quickened Uruk-hai
Event • Shadow
Spot 4 threats, 3 Free Peoples cultures, or 3 sites you control and 3 Uruk-hai hunters to skip the maneuver and archery phases this turn.

1 Frozen with Fear Uruk-hai
Event • Skirmish
Spot 3 threats to make a companion skirmishing an Uruk-hai minion lose all strength and damage bonuses from possessions.

1 No Mindless Orc Uruk-hai
Event • Assignment
Remove a threat to assign an Uruk-hai minion to a companion bearing an Uruk-hai condition.

0 Spiteful Shot Uruk-hai
Event • Archery
Spot an Uruk-hai archer and remove a threat to exert an unbound companion. That archer does not add to the minion archery total.

1 Gnarled Teeth Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion and remove a threat to make that minion gain bloodlust 2 until the regroup phase. (While skirmishing a wounded character, this character is strength +2 until the regroup phase.)

0 Pillage of the Westfold Uruk-hai
Event • Maneuver
Discard an Uruk-hai or Isengard follower and remove a threat to discard a Free Peoples condition, possession, or follower.

2 Staff Seized Isengard
Event • Maneuver
Spell. Spot Saruman and remove a threat to discard an artifact or condition.

0 Back Off Scum! Uruk-hai
Event • Shadow
Exert an Uruk-hai Uruk-hai and discard an Orc Orc from play to add an Uruk-hai token to Unspoiled Deliveries.

1 Fallen Warriors Uruk-hai
Event • Response
If an Uruk-hai minion just killed a companion in a skirmish, make that minion strength +3 and fierce until the regroup phase. You may also remove a burden or 2 threats to make that minion damage +1 until the regroup phase.

1 What Does The Eye Command? Uruk-hai
Event • Shadow
Spot an Uruk-hai minion to reveal the top card of your draw deck. If that card is a Shadow card, add a threat. If that card is a Free Peoples card, discard it. If that card is an Uruk-hai card, take it into hand.

2 Breaking into the Keep Uruk-hai
Event • Shadow
Spot an Uruk-hai minion to reinforce an Uruk-hai token for each machine you can spot.

0 Reloading the Machine of War Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion stacked on a machine to add an Uruk-hai token to that machine.

2 The Keep is Taken Uruk-hai
Event • Shadow
Discard from play any number of machines and Uruk-hai minions stacked on them. If the total number of cards discarded is greater than 10, exert every companion and take control of a site.

0 Ladders Rising Uruk-hai
Event • Shadow
Spot Saruman or exert an Uruk-hai to play a machine from your draw deck.

1 Breaking Like Water on Rock Uruk-hai
Event • Skirmish
Make an Uruk-hai minion strength +1 for each machine you can spot, then the Free Peoples player may discard one of those machines.

3 Embodiment of Evil Isengard
Event • Maneuver
Exert Saruman twice to choose one: Add 2 threats, add a burden, reinforce 2 Uruk-hai or Isengard tokens, or exert a companion. The Free Peoples player may discard a Free Peoples card from hand to prevent this.

1 Blinding Blow Uruk-hai
Event • Skirmish
Make an Uruk-hai strength +X, where X is the number of Isengard tokens you can spot (Limit +4).

1 Skewered Assault Isengard
Event • Skirmish
Make an Uruk-hai strength +x, where X is the number of Uruk-hai tokens you can spot (Limit +4).

1 Be Prepared, Be Dangerous Isengard
Event • Skirmish
Remove X Uruk-hai and Isengard tokens from machines. If the number of tokens you removed is greater than the number of companions you can spot, make an Uruk-hai strength +X.

1 Concussion Isengard
Event • Skirmish
Spot Saruman bearing a staff to wound a companion he is skirmishing.

Possessions Back to the top

1 Serrated Blade Uruk-hai
Possession • Hand Weapon
Strength +1
Bearer must be an Uruk-hai Uruk-hai.
Each time bearer wins a skirmish, add a threat. (Or 2 threats if that companion is killed)

1 Broad-Tipped Helm Uruk-hai
Possession • Helm
Vitality +1
Bearer must be an Uruk-hai Uruk-hai.
If bearer is about to take a wound, you may remove two threats or discard this possession to prevent that wound.

1 Bow of Orthanc Uruk-hai
Possession • Ranged Weapon
Strength +1
Bearer must be an Uruk-hai minion.
At the start of the archery phase, you may remove a threat to make the minion archery total +1.

2Device of Orthanc Uruk-hai
Possession • Support Area
To play, spot Saruman.
Each time an Uruk-hai minion wins a skirmish, add an Uruk-hai token here.
Regroup: Remove X Uruk-hai tokens on this card and spot X threats to choose one: Exert X companions or add up to X threats. Discard this possession.

2 Isengard Armaments Uruk-hai
Possession • Hand Weapon/Ranged Weapon
Strength +2
Vitality +1
Bearer must be an Uruk-hai minion.
Discard all other Uruk-hai possessions on bearer and bearer may not bear another Uruk-hai possession.
While bearer is a unique Uruk-hai minion and you can spot a threat, bearer is an archer.

2 Blood-Rusted Shank Uruk-hai
Possession • Hand Weapon
Strength +3
Bearer must be an Uruk-hai uruk-hai.
At the start of each skirmish involving bearer, you may spot an exhausted companion skirmishing bearer to add a threat.

2 Broad-Sided Shield Uruk-hai
Possession • Shield
Vitality +1
Bearer must be an Uruk-hai uruk-hai.
Bearer cannot take wounds during the archery phase.
Maneuver: Remove 2 threats or 3 Uruk-hai tokens to take control of a site.

1 Onyx Blade Uruk-hai
Possession • Hand Weapon
Bearer must be an Uruk-hai Uruk-hai.
Skirmish: Remove a threat to make bearer strength +2 (Limit +2).
Skirmish: Remove a burden to make a companion skirmishing bearer strength -2 (Limit -2).

0 Assault Ladders Uruk-hai
Possession • Support Area
Machine. Uruk-hai tokens on this card cannot be reinforced.
Shadow: Remove a threat to add an Uruk-hai token here.
Maneuver: Remove 2 Uruk-hai tokens from here and spot an Uruk-hai minion to play an Uruk-hai minion from your discard pile or take control of a site.

2 Thick-Studded Armor Uruk-hai
Possession • Armor
Strength: -1
Site Number: +1
Bearer must be an Uruk-hai Uruk-hai.
Bearer cannot take wounds or be exerted.

1 Elongated Pike Uruk-hai
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-hai Uruk-hai.
When you play this possession, you may add an Uruk-hai token to an Uruk-hai machine.

4Ballista of War Uruk-hai
Possession • Support Area
Machine. Toil 1. When you play this possession, you may add an Uruk-hai token here for each site you control.
Skirmish: Remove 2 Uruk-hai tokens from here and spot an Uruk-hai minion to exert a companion.
Regroup: Remove 2 Uruk-hai tokens from here to play an Uruk-hai machine from your draw deck.

2 Long-Shafted Battering Ram Uruk-hai
Possession • Hand Weapon
Strength: +2
At the start of each skirmish involving bearer, you may remove 3 Uruk-hai tokens from a machine to make the Free Peoples player choose one: Make bearer strength +2 until the end of the turn or reinforce 5 Uruk-hai tokens. You may do this only once each turn.

0 Machine of War Uruk-hai
Possession • Support Area
Machine. When you play this possession, you may spot another machine to add an Uruk-hai token here.
Maneuver: Liberate a site you control to add an Uruk-hai token to a machine.

2Saruman’s Invention Isengard
Possession • Support Area
Machine. When you play this machine, you may choose one: spot an Uruk-hai minion to add an Uruk-hai token here, or spot an Isengard minion to add an Isengard token here.
Maneuver: Remove 3 Uruk-hai tokens from here to make an Uruk-hai strength +2 until the regroup phase.
Maneuver: Remove 3 Isengard tokens from here to make an Uruk-hai damage +1 until the regroup phase.

Artifacts Back to the top

2Saruman’s Staff, Rod of Mischief Isengard
Artifact • Staff
Strength +2
Vitality +1
Bearer must be Saruman. He is fierce.
If the free peoples player just played a spell, you may remove two threats to prevent all effects from playing that spell and discard that spell.

Followers Back to the top

2 Uruk Mobber Uruk-hai
Follower
Strength +2
Aid - Remove a threat. Bearer must be an Uruk-hai minion.
Each time bearer wins a skirmish, you may discard this follower to discard a free peoples follower.

3Uruk Archer Uruk-hai
Follower
Aid - Remove a threat.
Each time you transfer this to a minion, except an Uruk-hai minion, exert bearer.
Bearer is an archer.

2Uruk Overseer Uruk-hai
Follower
Strength: +2
Aid - Discard an Uruk-hai minion from play.
Bearer is a lurker.
Each time bearer wins a skirmish, you may add a burden or a threat.
Last edited by Foresight on Sat Jun 16, 2007 9:01 pm; edited 31 times in total
Anonymous Prodigy
Posted: Sat May 05, 2007 9:47 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Foresight wrote:
1 Uruk Forest Runner Uruk-hai
Minion • Uruk-hai
6 Strength
1 Vitality
5 Site Number
Damage +1. While you can spot a threat, this minion cannot take wounds except during skirmish phases.
Maneuver: Exert or discard this minion to add a threat.
Brush and bramble only served to add to the frustration of the oncomming Uruk-hai.
C

I would drop his strength to 5. Smile

Foresight wrote:
2 Uruk Arsonist Uruk-hai
Minion • Uruk-hai
7 Strength
2 Vitality
5 Site Number
Damage +1.
Maneuver: Exert this minion and liberate a site you control to add a threat.
With raging fires on high torches they burned the westfold.
C

Good. Thumbs Up

Foresight wrote:
3 •Uruk Menace Uruk-hai
Minion • Uruk-hai
9 Strength
2 Vitality
5 Site Number
Damage +1. While you can spot 2 threats, this minion gains hunter 1 and fierce.
The Uruks intimidated their foes with a threatening presence.
U

Neat! Very Happy

Foresight wrote:
4 Uruk Pike-bearer Uruk-hai
Minion • Uruk-hai
10 Strength
2 Vitality
5 Site Number
Damage +1. When you play this minion, you may play an Uruk-hai hand weapon on this minion from your discard pile.
Each time this minion wins a skirmish, you may spot another Uruk-hai card to add a threat.
Pikes!
U

I would make him unique. Thumbs Up

Foresight wrote:
7 •Lurtz, Merciless Uruk-hai
Minion • Uruk-hai
13 Strength
3 Vitality
5 Site Number
Damage +1. Archer. When you play Lurtz, you may spot an exhausted companion to add a threat.
Skirmish: Remove a threat to exert an unwounded companion skirmishing an Uruk-hai minion.
Boromir stood on his knees, and gazed upon a merciless figure.
R

Awesome! Applause

Foresight wrote:
2 •The Key to Victory Uruk-hai
Condition • Support Area
At the start of each maneuver phase, if there are 3 Uruk-hai tokens on this card, add a threat.
Each time an Uruk-hai minion wins a skirmish, add an Uruk-hai token here.
Uruk-hai tokens on this card cannot be reinforced or removed.
The Key to Victory? Intimidation!
U

I would raise the cost to 3 and make it remove 4 tokens. Smile

Foresight wrote:
1 Intimidation Uruk-hai
Condition
Bearer must be a companion (except the ring-bearer). Limit 1 per bearer.
While you can spot a threat, bearer is strength -1.
Each time a threat is removed, exert bearer.
Discard this condition if you cannot spot a threat.
Intimidation...the key to victory!
R

I would raise the cost to 2. Smile

Foresight wrote:
1 Battlegreed Uruk-hai
Event • Skirmish
Make an Uruk-hai minion strength +2. (Or +4 if you remove 2 threats.)
In the heat of battle, the white hand warriors were brutal, craving combat from sun up to sun down...and sun down to sun up.
C

Good! Thumbs Up

Foresight wrote:
1 A Long Sword Fell Uruk-hai
Event • Maneuver
Exert an Uruk-hai Uruk-hai bearing a hand weapon to add a threat. (Or 2 threats if you exert 2 Uruk-hai Uruk-hai bearing hand weapons)
A strong arm lifted the black blade into the air, and was ready to fell its target.
U

Nice! Very Happy

GP for a sweet batch of DCs! Applause
I had to put something here.
sickofpalantirs
Posted: Sat May 05, 2007 12:04 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
1 Uruk Forest Runner Uruk-hai
Minion • Uruk-hai
6 Strength
1 Vitality
5 Site Number
Damage +1. While you can spot a threat, this minion cannot take wounds except during skirmish phases.
Maneuver: Exert or discard this minion to add a threat.
Brush and bramble only served to add to the frustration of the oncomming Uruk-hai.
C
misspelled oncoming. nice


2 Uruk Arsonist Uruk-hai
Minion • Uruk-hai
7 Strength
2 Vitality
5 Site Number
Damage +1.
Maneuver: Exert this minion and liberate a site you control to add a threat.
With raging fires on high torches they burned the westfold.
C
Laughing funny title make it 2 threats

3 •Uruk Menace Uruk-hai
Minion • Uruk-hai
9 Strength
2 Vitality
5 Site Number
Damage +1. While you can spot 2 threats, this minion gains hunter 1 and fierce.
The Uruks intimidated their foes with a threatening presence.
U
possibly make him cost 4

4 Uruk Pike-bearer Uruk-hai
Minion • Uruk-hai
10 Strength
2 Vitality
5 Site Number
Damage +1. When you play this minion, you may play an Uruk-hai hand weapon on this minion from your discard pile.
Each time this minion wins a skirmish, you may spot another Uruk-hai card to add a threat.
Pikes!
U
the lore sucks Sick try The ranks of uruk-hai lowered their long pikes to meet the oncoming rohirrim

7 •Lurtz, Merciless Uruk-hai
Minion • Uruk-hai
13 Strength
3 Vitality
5 Site Number
Damage +1. Archer. When you play Lurtz, you may spot an exhausted companion to add a threat.
Skirmish: Remove a threat to exert an unwounded companion skirmishing an Uruk-hai minion.
Boromir stood on his knees, and gazed upon a merciless figure.
R
stood on his knees?

2 •The Key to Victory Uruk-hai
Condition • Support Area
At the start of each maneuver phase, if there are 3 Uruk-hai tokens on this card, add a threat.
Each time an Uruk-hai minion wins a skirmish, add an Uruk-hai token here.
Uruk-hai tokens on this card cannot be reinforced or removed.
The Key to Victory? Intimidation!
U
nice


1 Intimidation Uruk-hai
Condition
Bearer must be a companion (except the ring-bearer). Limit 1 per bearer.
While you can spot a threat, bearer is strength -1.
Each time a threat is removed, exert bearer.
Discard this condition if you cannot spot a threat.
Intimidation...the key to victory!
R
ditto except change the lore

1 Battlegreed Uruk-hai
Event • Skirmish
Make an Uruk-hai minion strength +2. (Or +4 if you remove 2 threats.)
In the heat of battle, the white hand warriors were brutal, craving combat from sun up to sun down...and sun down to sun up.
C
make it remove X threats to make a Uruk-hai minion strength + 2 for each threat remove (limit +4)

1 A Long Sword Fell Uruk-hai
Event • Maneuver
Exert an Uruk-hai Uruk-hai bearing a hand weapon to add a threat. (Or 2 threats if you exert 2 Uruk-hai Uruk-hai bearing hand weapons)
A strong arm lifted the black blade into the air, and was ready to fell its target.
U
make it exert X uruk-hai bearing hand weapons to add X threats.
---

Let me know what you think. BTW, cobra cards rules! I’ve been here for only a little bit and posting/discussion here is awesome I like it here. Dancing

why thank you...what about a certain spammer Wink
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Sat May 05, 2007 9:14 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Thanks for the constructive criticism guys, here’s some more for ya!

4 •White Hand Intimidator Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1. For each threat you spot, White Hand Intimidator is strength +1.
The uruks were driven and roused by the fear of their victims.
R

4 •Saruman, Efficient Dictator Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Maneuver: Exert Saruman twice and an Uruk-hai Uruk-hai once to add a threat.
Skirmish: Exert Saruman and remove a threat to make an Uruk-hai minion strength +3.
Each time an Uruk-hai minion wins a skirmish, you may remove a threat to heal Saruman.
U

1 Serrated Blade Uruk-hai
Possession • Hand Weapon
Strength +1
Bearer must be an Uruk-hai Uruk-hai.
Each time bearer wins a skirmish, add a threat. (Or 2 threats if that companion is killed)
Stained with the blood of its victims, the Serrated Blades cut and slashed mercilessly into the flesh of the enemy.
C


3 •Uruk-hai Camp Uruk-hai
Condition • Support Area
Each time you play an Uruk-hai Uruk-hai, you may exert it to add an Uruk-hai token here.
Maneuver: Remove 4 Uruk-hai tokens from this card to heal an Uruk-hai minion for each threat you can spot. Discard this condition.
Sustained on field rations and motivation from their master, the Uruks setup camp and rested only when absolutley necessary.
C

2 Terrifying Visage Uruk-hai
Event • Response
If the free people’s player played an event, you may remove a threat and spot an Uruk-hai minion to cancel that event.
Just the look of an Uruk-hai is enough to make the hair stand on end.
R
sickofpalantirs
Posted: Sun May 06, 2007 12:54 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
Thanks for the constructive criticism guys, here’s some more for ya!

4 •White Hand Intimidator Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1. For each threat you spot, White Hand Intimidator is strength +1.
The uruks were driven and roused by the fear of their victims.
R
sweet!

4 •Saruman, Efficient Dictator Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Maneuver: Exert Saruman twice and an Uruk-hai Uruk-hai once to add a threat.
Skirmish: Exert Saruman and remove a threat to make an Uruk-hai minion strength +3.
Each time an Uruk-hai minion wins a skirmish, you may remove a threat to heal Saruman.
U
make the first ability 2 threats

1 Serrated Blade Uruk-hai
Possession • Hand Weapon
Strength +1
Bearer must be an Uruk-hai Uruk-hai.
Each time bearer wins a skirmish, add a threat. (Or 2 threats if that companion is killed)
Stained with the blood of its victims, the Serrated Blades cut and slashed mercilessly into the flesh of the enemy.
C
cut serrated from the lore.


3 •Uruk-hai Camp Uruk-hai
Condition • Support Area
Each time you play an Uruk-hai Uruk-hai, you may exert it to add an Uruk-hai token here.
Maneuver: Remove 4 Uruk-hai tokens from this card to heal an Uruk-hai minion for each threat you can spot. Discard this condition.
Sustained on field rations and motivation from their master, the Uruks setup camp and rested only when absolutley necessary.
C
worthless make it regroup

2 Terrifying Visage Uruk-hai
Event • Response
If the free people’s player played an event, you may remove a threat and spot an Uruk-hai minion to cancel that event.
Just the look of an Uruk-hai is enough to make the hair stand on end.
R

make it discard that event and ignore any effect it would have had
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
bobtheorc
Posted: Sun May 06, 2007 4:14 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
Nice uruk ideas.
I don’t have anything to add, but GP to you 2-3.
Exclamation Ban the Overpowered OrcsExclamation
"Don't panic, I have paper!" - Taipan Popcorn
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list
Foresight
Posted: Mon May 07, 2007 3:46 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Here’s some more!

2 Uruk Mobber Uruk-hai
Follower
Strength +2
Aid: Remove a threat. Bearer must be an Uruk-hai minion.
Each time bearer wins a skirmish, you may discard this follower to discard a free peoples follower.

3 •Uruk Shield Wall Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. This minion cannot take wounds during the archery phase.
For each threat you can spot over 2, an additional Uruk-hai minion cannot take wounds during the archery phase.

2 •Saruman’s Staff, Rod of Mischief Isengard
Artifact • Staff
Strength +2
Vitality +1
Bearer must be Saruman. He is fierce.
If the free peoples player just played a spell, you may remove two threats to prevent all effects from playing that spell and discard that spell.

1 Broad-Tipped Helm Uruk-hai
Possession • Helm
Vitality +1
Bearer must be an Uruk-hai Uruk-hai.
If bearer is about to take a wound, you may remove two threats or discard this possession to prevent that wound.
thonnas7
Posted: Mon May 07, 2007 7:38 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Foresight wrote:
Here’s some more!

2 Uruk Mobber Uruk-hai
Follower
Strength +2
Aid: Remove a threat. Bearer must be an Uruk-hai minion.
Each time bearer wins a skirmish, you may discard this follower to discard a free peoples follower.

I think a guy with this title would probably be a minion. Nice card though.

3 •Uruk Shield Wall Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. This minion cannot take wounds during the archery phase.
For each threat you can spot over 2, an additional Uruk-hai minion cannot take wounds during the archery phase.

Hmm...I could see this getting confusing. Maybe an ability like: Archery: Remove 3 threats to prevent all Uruk-hai minions from being unable to take archery wounds until the end of the phase.

2 •Saruman’s Staff, Rod of Mischief Isengard
Artifact • Staff
Strength +2
Vitality +1
Bearer must be Saruman. He is fierce.
If the free peoples player just played a spell, you may remove two threats to prevent all effects from playing that spell and discard that spell.

Not sure if I like the subtitle...Hmm...anyways. The line of text needs to be a response action. Otherwise, I like it.

1 Broad-Tipped Helm Uruk-hai
Possession • Helm
Vitality +1
Bearer must be an Uruk-hai Uruk-hai.
If bearer is about to take a wound, you may remove two threats or discard this possession to prevent that wound.

Same as above.
elf lvr
Posted: Mon May 07, 2007 8:19 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Foresight wrote:
Here’s some more!

2 Uruk Mobber Uruk-hai
Follower
Strength +2
Aid: Remove a threat. Bearer must be an Uruk-hai minion.
Each time bearer wins a skirmish, you may discard this follower to discard a free peoples follower.
Nice.

3 •Uruk Shield Wall Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. This minion cannot take wounds during the archery phase.
For each threat you can spot over 2, an additional Uruk-hai minion cannot take wounds during the archery phase.
Interesting... but cool.

2 •Saruman’s Staff, Rod of Mischief Isengard
Artifact • Staff
Strength +2
Vitality +1
Bearer must be Saruman. He is fierce.
If the free peoples player just played a spell, you may remove two threats to prevent all effects from playing that spell and discard that spell.
Wording is werid... but okay, I guess. Nice card!

1 Broad-Tipped Helm Uruk-hai
Possession • Helm
Vitality +1
Bearer must be an Uruk-hai Uruk-hai.
If bearer is about to take a wound, you may remove two threats or discard this possession to prevent that wound.
Probably needs to be a response action. But I like the card.


GP for a nice batch. Applause
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Foresight
Posted: Mon May 07, 2007 8:43 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Thankyou for pointing out the response actions that needed to be on the cards, I totally forgot to include those! Here’s one more for the thread for now.

3 Savage Uruk Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Hunter 1. Damage +1.
At the start of each skirmish involving this minion, you may remove a threat to choose one: this minion loses hunter and is strength +2 until the regroup phase, or loses all damage bonuses and gains hunter 2 until the regroup phase.

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