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DáinIronfoot
Posted: Tue May 01, 2007 12:48 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
2 Goblin Worker Isengard
Ally • Orc • Home Site 5M
4 Strength
2 Vitality
Fellowship or Regroup: Add 2 (or 4 if you can spot an Ent) to draw a card (limit once per phase).
DC156

I agree with SoP, at least about cutting this guy’s cost to 1.

BattleWarg wrote:
2 Uruk Band Isengard
Follower
+2 Strength
+1 Vitality
Aid - 2. To play, spot an Uruk-hai.
When you transfer this follower to a companion (except an Isengard companion), exert bearer twice.
’Ten thousand?’
DC170

Good stuff.

BattleWarg wrote:
2 Unknown Force Isengard
Follower
+2 Strength
Aid - Add a threat.
To play, exert an Uruk-hai (or spot Saruman and an Uruk-hai).
When you transfer this follower to a companion (except an Isengard companion), exert bearer.
Each time bearer wins a skirmish, you may transfer this follower to your support area to discard a condition.
’It willl take a number beyond reckoning, thousands, to storm the keep.’
DR169

I disagree with SoP here. I think 2 is a good, balanced cost.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
BattleWarg
Posted: Tue May 01, 2007 5:50 pm
Joined: 11 Feb 2007 Posts: 579 Location:
sickofpalantirs wrote:
what M stand for? WAY underpwoered. make it 1 or 2 if you can spot an ent and cut cost to 1

M is for minions (at least for now) and is used as an identifier like T, K, LA, etc.

It was last seen on Shelob (in Gollum), and Deallus/Dunlending Gatherer (Dunland)


As for the cost on the ability - I was hoping for it to be fairly cheap but not undercosted to get the card normally, and be expensive, but usable if needed, with an Ent.
It should be able to get cards to rush through sites, but can also get cards to help you take out your opponent’s companions.

For the splashability with this ally (even with hate), I am wary of lowering the cost of the ability, as you already get a card guaranteed for the lower cost and one card at each site you visit. Plus he’s non-unique, so you could take four slots and splash these in any deck, and get ’free’ cards whenever you can handle the extra twilight (for example, wait until regroup, and cycle faster or during fellowship if you can tell they have no minions to get more cards into play to support you).
Our time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
BattleWarg
Posted: Wed May 02, 2007 12:50 pm
Joined: 11 Feb 2007 Posts: 579 Location:
What for today? hmm...

The fighting abilities.

3 Ork Warrior Isengard
Companion • Orc
7 Strength
3 Vitality
6 Resistance
Hunter 1.
Skirmish:
Exert this companion to make him strength +1 (or +2 if skirmishing an Elf).
DC165

1 Doors of Stone Isengard
Event • Skirmish
Make an Isengard companion strength +2. If you can spot 2 Isengard conditions, that companion may not take more than 1 wound during this skirmish phase.
"’Though Isengard be strong and hard, as cold as stone and bare as bone...’"
DU154

1 Honey-Tongued Isengard
Event • Skirmish
Make Saruman or an Isengard Man strength +2 (or +4 if skirmishing a Man).
"...and not without reason."
DC158
Last edited by BattleWarg on Wed May 02, 2007 1:45 pm; edited 1 time in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
legoles3333
Posted: Wed May 02, 2007 12:53 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
BattleWarg wrote:
What for today? hmm...

The fighting abilities.

3 Ork Warrior Isengard
Companion • Orc
7 Strength
3 Vitality
6 Resistance
Hunter.
Skirmish:
Exert this companion to make him strength +1 (or +2 if skirmishing an Elf).
DC165

mice

1 Doors of Stone Isengard
Event • Skirmish
Make an Isengard companion strength +2. If you can spot 2 Isengard conditions, that companion may not take more than 1 wound during this skirmish phase.
"’Though Isengard be strong and hard, as cold as stone and bare as bone...’"
DU154

sweet!

1 Honey-Tongued Isengard
Event • Skirmish
Make Saruman or an Isengard Man strength +2 (or +4 if skirmishing a Man).
"...and not without reason."
DC158

lol kewl card, luv the title
Here's My Trade List
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I am a trained assassin catcher
DáinIronfoot
Posted: Wed May 02, 2007 1:15 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
3 Ork Warrior Isengard
Companion • Orc
7 Strength
3 Vitality
6 Resistance
Hunter.
Skirmish:
Exert this companion to make him strength +1 (or +2 if skirmishing an Elf).
DC165

Nifty.

BattleWarg wrote:
1 Doors of Stone Isengard
Event • Skirmish
Make an Isengard companion strength +2. If you can spot 2 Isengard conditions, that companion may not take more than 1 wound during this skirmish phase.
"’Though Isengard be strong and hard, as cold as stone and bare as bone...’"
DU154

Good. I think it’s balanced alright, too.

BattleWarg wrote:
1 Honey-Tongued Isengard
Event • Skirmish
Make Saruman or an Isengard Man strength +2 (or +4 if skirmishing a Man).
"...and not without reason."
DC158

Cool!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed May 02, 2007 2:10 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
BattleWarg wrote:
What for today? hmm...

The fighting abilities.

3 Ork Warrior Isengard
Companion • Orc
7 Strength
3 Vitality
6 Resistance
Hunter 1.
Skirmish:
Exert this companion to make him strength +1 (or +2 if skirmishing an Elf).
DC165
ID get the elf connection

1 Doors of Stone Isengard
Event • Skirmish
Make an Isengard companion strength +2. If you can spot 2 Isengard conditions, that companion may not take more than 1 wound during this skirmish phase.
"’Though Isengard be strong and hard, as cold as stone and bare as bone...’"
DU154
sure

1 Honey-Tongued Isengard
Event • Skirmish
Make Saruman or an Isengard Man strength +2 (or +4 if skirmishing a Man).
"...and not without reason."
DC158


nice DC"s!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
BattleWarg
Posted: Thu May 03, 2007 11:22 am
Joined: 11 Feb 2007 Posts: 579 Location:
Now for the end of Isengard... Once completed, Moria will begin.


0 Orc Stealth Isengard
Event • Response
If the fellowship moves, spot an Orc companion to remove 1 (or, it that Orc is an Isengard Orc, remove 2).
"He crept slowly on, bent almost double."
DU164

1 •News of War Isengard
Condition • Support Area
To play, spot an Isengard Wizard.
At the start of each regroup phase, if you cannot spot a Gandalf minion, you may draw a card.
Each time the fellowship moves during the regroup phase, you may remove 1 (or 2 if you can spot a Gandalf minion).
"’Let messages be sent to Orthanc.’"
DR163

1 •Isengard Unleashed Isengard
Condition • Support Area
To play, exert Saruman
Each time you play an Isengard character or Isengard follower, you may add 1 to add an Isengard token to this condition.
Skirmish: Remove an Isengard token from this condition to make an Isengard Orc or Isengard Uruk-hai strength +1.
’His war on this country will come swiftly.’
DU160
Last edited by BattleWarg on Thu May 03, 2007 4:27 pm; edited 3 times in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
Eomer3rdMarshal
Posted: Thu May 03, 2007 11:28 am
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
I’d make the last one unique, otherwise a deck could really exploit that.
"Forth Eorlingas!"
Anonymous Prodigy
Posted: Thu May 03, 2007 11:47 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
BattleWarg wrote:
0 Orc Stealth Isengard
Event • Response
If the fellowship moves, spot an Orc companion to remove 1 (or, it that Orc is an Isengard Orc, remove 2).
"He crept slowly on, bent almost double."
DU164

Nice! Thumbs Up

BattleWarg wrote:
1 •News of War Isengard
Condition • Support Area
To play, spot an Isengard Wizard.
At the start of the regroup phase, if you cannot spot a Gandalf minion, you may draw a card.
Each time the fellowship moves during the regroup phase, you may remove 1 (or 2 if you can spot a Gandalf minion).
"’Let messages be sent to Orthanc.’"
DR163

Neat. Smile

BattleWarg wrote:
1 •Isengard Unleashed Isengard
Condition • Support Area
To play, exert Saruman
Each time you play an Isengard character or Isengard follower, add an Isengard token to this condition.
Skirmish: Remove an Isengard token from this condition to make an Isengard Orc or Isengard Uruk-hai strength +1.
’His war on this country will come swiftly.’
DU160

I would say "or Isengard follower, you may add 1 to place an....". I would also raise the cost to 2. Smile
I had to put something here.
DáinIronfoot
Posted: Thu May 03, 2007 12:10 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
0 Orc Stealth Isengard
Event • Response
If the fellowship moves, spot an Orc companion to remove 1 (or, it that Orc is an Isengard Orc, remove 2).
"He crept slowly on, bent almost double."
DU164

Interesting. Works for me.

BattleWarg wrote:
1 •News of War Isengard
Condition • Support Area
To play, spot an Isengard Wizard.
At the start of the regroup phase, if you cannot spot a Gandalf minion, you may draw a card.
Each time the fellowship moves during the regroup phase, you may remove 1 (or 2 if you can spot a Gandalf minion).
"’Let messages be sent to Orthanc.’"
DR163

Interesting how it gives you a benefit whether Gandalf minions remain or not. I like it.

BattleWarg wrote:
1 •Isengard Unleashed Isengard
Condition • Support Area
To play, exert Saruman
Each time you play an Isengard character or Isengard follower, add an Isengard token to this condition.
Skirmish: Remove an Isengard token from this condition to make an Isengard Orc or Isengard Uruk-hai strength +1.
’His war on this country will come swiftly.’
DU160

I agree with AP’s suggestion during token adding, but I think you can keep the initial cost of the card at 1.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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