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DáinIronfoot |
Posted: Tue May 01, 2007 12:48 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote: Goblin Worker
Ally • Orc • Home Site 5M
4 Strength
2 Vitality
Fellowship or Regroup: Add (or if you can spot an Ent) to draw a card (limit once per phase).
DC156
I agree with SoP, at least about cutting this guy’s cost to .
BattleWarg wrote: Uruk Band
Follower
+2 Strength
+1 Vitality
Aid - . To play, spot an Uruk-hai.
When you transfer this follower to a companion (except an companion), exert bearer twice.
’Ten thousand?’
DC170
Good stuff.
BattleWarg wrote: Unknown Force
Follower
+2 Strength
Aid - Add a threat.
To play, exert an Uruk-hai (or spot Saruman and an Uruk-hai).
When you transfer this follower to a companion (except an companion), exert bearer.
Each time bearer wins a skirmish, you may transfer this follower to your support area to discard a condition.
’It willl take a number beyond reckoning, thousands, to storm the keep.’
DR169
I disagree with SoP here. I think is a good, balanced cost. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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BattleWarg |
Posted: Tue May 01, 2007 5:50 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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sickofpalantirs wrote: what M stand for? WAY underpwoered. make it 1 or 2 if you can spot an ent and cut cost to 1
M is for minions (at least for now) and is used as an identifier like T, K, LA, etc.
It was last seen on Shelob (in ), and Deallus/Dunlending Gatherer ()
As for the cost on the ability - I was hoping for it to be fairly cheap but not undercosted to get the card normally, and be expensive, but usable if needed, with an Ent.
It should be able to get cards to rush through sites, but can also get cards to help you take out your opponent’s companions.
For the splashability with this ally (even with hate), I am wary of lowering the cost of the ability, as you already get a card guaranteed for the lower cost and one card at each site you visit. Plus he’s non-unique, so you could take four slots and splash these in any deck, and get ’free’ cards whenever you can handle the extra twilight (for example, wait until regroup, and cycle faster or during fellowship if you can tell they have no minions to get more cards into play to support you). |
Our time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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BattleWarg |
Posted: Wed May 02, 2007 12:50 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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What for today? hmm...
The fighting abilities.
Ork Warrior
Companion • Orc
7 Strength
3 Vitality
6 Resistance
Hunter 1.
Skirmish: Exert this companion to make him strength +1 (or +2 if skirmishing an Elf).
DC165
Doors of Stone
Event • Skirmish
Make an companion strength +2. If you can spot 2 conditions, that companion may not take more than 1 wound during this skirmish phase.
"’Though Isengard be strong and hard, as cold as stone and bare as bone...’"
DU154
Honey-Tongued
Event • Skirmish
Make Saruman or an Man strength +2 (or +4 if skirmishing a Man).
"...and not without reason."
DC158 |
Last edited by BattleWarg on Wed May 02, 2007 1:45 pm; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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legoles3333 |
Posted: Wed May 02, 2007 12:53 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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BattleWarg wrote: What for today? hmm...
The fighting abilities.
Ork Warrior
Companion • Orc
7 Strength
3 Vitality
6 Resistance
Hunter.
Skirmish: Exert this companion to make him strength +1 (or +2 if skirmishing an Elf).
DC165
mice
Doors of Stone
Event • Skirmish
Make an companion strength +2. If you can spot 2 conditions, that companion may not take more than 1 wound during this skirmish phase.
"’Though Isengard be strong and hard, as cold as stone and bare as bone...’"
DU154
sweet!
Honey-Tongued
Event • Skirmish
Make Saruman or an Man strength +2 (or +4 if skirmishing a Man).
"...and not without reason."
DC158
lol kewl card, luv the title
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I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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DáinIronfoot |
Posted: Wed May 02, 2007 1:15 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote: Ork Warrior
Companion • Orc
7 Strength
3 Vitality
6 Resistance
Hunter.
Skirmish: Exert this companion to make him strength +1 (or +2 if skirmishing an Elf).
DC165
Nifty.
BattleWarg wrote: Doors of Stone
Event • Skirmish
Make an companion strength +2. If you can spot 2 conditions, that companion may not take more than 1 wound during this skirmish phase.
"’Though Isengard be strong and hard, as cold as stone and bare as bone...’"
DU154
Good. I think it’s balanced alright, too.
BattleWarg wrote: Honey-Tongued
Event • Skirmish
Make Saruman or an Man strength +2 (or +4 if skirmishing a Man).
"...and not without reason."
DC158
Cool! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed May 02, 2007 2:10 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote: What for today? hmm...
The fighting abilities.
Ork Warrior
Companion • Orc
7 Strength
3 Vitality
6 Resistance
Hunter 1.
Skirmish: Exert this companion to make him strength +1 (or +2 if skirmishing an Elf).
DC165
ID get the elf connection
Doors of Stone
Event • Skirmish
Make an companion strength +2. If you can spot 2 conditions, that companion may not take more than 1 wound during this skirmish phase.
"’Though Isengard be strong and hard, as cold as stone and bare as bone...’"
DU154
sure
Honey-Tongued
Event • Skirmish
Make Saruman or an Man strength +2 (or +4 if skirmishing a Man).
"...and not without reason."
DC158
nice DC"s! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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BattleWarg |
Posted: Thu May 03, 2007 11:22 am |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Now for the end of Isengard... Once completed, will begin.
Orc Stealth
Event • Response
If the fellowship moves, spot an Orc companion to remove (or, it that Orc is an Orc, remove ).
"He crept slowly on, bent almost double."
DU164
•News of War
Condition • Support Area
To play, spot an Wizard.
At the start of each regroup phase, if you cannot spot a minion, you may draw a card.
Each time the fellowship moves during the regroup phase, you may remove (or if you can spot a minion).
"’Let messages be sent to Orthanc.’"
DR163
•Isengard Unleashed
Condition • Support Area
To play, exert Saruman
Each time you play an character or follower, you may add to add an token to this condition.
Skirmish: Remove an token from this condition to make an Orc or Uruk-hai strength +1.
’His war on this country will come swiftly.’
DU160 |
Last edited by BattleWarg on Thu May 03, 2007 4:27 pm; edited 3 times in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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Eomer3rdMarshal |
Posted: Thu May 03, 2007 11:28 am |
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Joined: 14 Apr 2006
Posts: 163
Location: Riding free in the Westfold
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I’d make the last one unique, otherwise a deck could really exploit that. |
"Forth Eorlingas!" |
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Anonymous Prodigy |
Posted: Thu May 03, 2007 11:47 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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BattleWarg wrote: Orc Stealth
Event • Response
If the fellowship moves, spot an Orc companion to remove (or, it that Orc is an Orc, remove ).
"He crept slowly on, bent almost double."
DU164
Nice!
BattleWarg wrote: •News of War
Condition • Support Area
To play, spot an Wizard.
At the start of the regroup phase, if you cannot spot a minion, you may draw a card.
Each time the fellowship moves during the regroup phase, you may remove (or if you can spot a minion).
"’Let messages be sent to Orthanc.’"
DR163
Neat.
BattleWarg wrote: •Isengard Unleashed
Condition • Support Area
To play, exert Saruman
Each time you play an character or follower, add an token to this condition.
Skirmish: Remove an token from this condition to make an Orc or Uruk-hai strength +1.
’His war on this country will come swiftly.’
DU160
I would say "or follower, you may add to place an....". I would also raise the cost to . |
I had to put something here. |
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DáinIronfoot |
Posted: Thu May 03, 2007 12:10 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote: Orc Stealth
Event • Response
If the fellowship moves, spot an Orc companion to remove (or, it that Orc is an Orc, remove ).
"He crept slowly on, bent almost double."
DU164
Interesting. Works for me.
BattleWarg wrote: •News of War
Condition • Support Area
To play, spot an Wizard.
At the start of the regroup phase, if you cannot spot a minion, you may draw a card.
Each time the fellowship moves during the regroup phase, you may remove (or if you can spot a minion).
"’Let messages be sent to Orthanc.’"
DR163
Interesting how it gives you a benefit whether minions remain or not. I like it.
BattleWarg wrote: •Isengard Unleashed
Condition • Support Area
To play, exert Saruman
Each time you play an character or follower, add an token to this condition.
Skirmish: Remove an token from this condition to make an Orc or Uruk-hai strength +1.
’His war on this country will come swiftly.’
DU160
I agree with AP’s suggestion during token adding, but I think you can keep the initial cost of the card at . |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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