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DáinIronfoot
Posted: Mon Apr 30, 2007 1:28 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
1 Wolf and Orc Isengard
Event • Skirmish
Make a mounted Orc strength +2 (or make each mounted Orc strength +1 until the regroup phase).
DU176

I don’t like the title very much, but the text is great!

BattleWarg wrote:
3 •The Warg-king Isengard
Possession • Mount
+2 Strength
+2 Vitality
To play, exert an Isengard companion. Bearer must be an Isengard companion.
Bearer is strength +1 for each other mount you can spot.
Response: If a skirmish event is played during a skirmish involving bearer, exert bearer to prevent that event.
"...in the middle of the circle was a great grey wolf."
DR174

Chieftain might be better for the title, but this is okay. I would recommend limiting the strength +1 text to mounts borne by companions or allies, or perhaps just Isengard mounts, but it’s not necessarily broken as is. I WOULD recommend limiting the bearers to Orcs (and perhaps Uruks), as you don’t want it to be THAT easy to give the Saruman RB a +2 strength/vitality boost, I don’t think.

BattleWarg wrote:
2 War-wolf Isengard
Possession • Mount
+3 Strength
+1 Vitality
To play, spot an Isengard companion. Bearer must be an Orc.
Skirmish: Exert bearer to exert a minion skirmishing bearer. If that minion is not mounted, make bearer strength +1.
"He spoke to them in the language of wargs..."
DC173

Neat. I think I’d raise the cost to 3 (and perhaps raise the cost of the other to 4, in hindsight), but no complaints otherwise. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Apr 30, 2007 2:18 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
BattleWarg wrote:
Okay, it’s been a little while. I wanted to get more Moria cards done, but didn’t. So, for today...

The Wolves of Isengard


1 Wolf and Orc Isengard
Event • Skirmish
Make a mounted Orc strength +2 (or make each mounted Orc strength +1 until the regroup phase).
DU176
maybe make the first one +3. to balance it with the second.

3 •The Warg-king Isengard
Possession • Mount
+2 Strength
+2 Vitality
To play, exert an Isengard companion. Bearer must be an Isengard companion.
Bearer is strength +1 for each other mount you can spot.
Response: If a skirmish event is played during a skirmish involving bearer, exert bearer to prevent that event.
"...in the middle of the circle was a great grey wolf."
DR174
cut the vitality bonus by 1 IMHO and make it strength +1.

2 War-wolf Isengard
Possession • Mount
+3 Strength
+1 Vitality
To play, spot an Isengard companion. Bearer must be an Orc.
Skirmish: Exert bearer to exert a minion skirmishing bearer. If that minion is not mounted, make bearer strength +1.
"He spoke to them in the language of wargs..."
DC173

cut the strength bonus by 1, or cut the vitality bonus, vitality is a LOT better on freeps then shadow...
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
BattleWarg
Posted: Mon Apr 30, 2007 4:59 pm
Joined: 11 Feb 2007 Posts: 579 Location:
I upped cost and lowered boosts. How’s it look?

To add a pair of companions...


2 •Grima, Fallen Rohirrim Isengard
Companion • Man
5 Strength
3 Vitality
5 Resistance
Saruman Signet
Muster. To play, spot Saruman.
At the start of the assignment phase, you may exert Grima to prevent him from being assigned to a skirmish.
Response: If you play an Isengard event during a skirmish involving Saruman, spot a Rohan minion to play Grima from your hand.
"At his feet upon the steps sat a wizened figure of a man, with a pale wise face and heavy-lidded eyes."
DR157

3 •Lugdush, Uruk Guard Isengard
Companion • Uruk-hai
6 Strength
3 Vitality
6 Resistance
Damage +1. While you can spot 3 Isengard Orcs, Lugdush’s twilight cost is -2.
Skirmish: Exert Lugdush to make him strength +1 for each other Uruk-hai you spot (limit +4).
"’Get two others and stand guard over them.’"
DC161
Last edited by BattleWarg on Mon Apr 30, 2007 7:58 pm; edited 1 time in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
TheHobbit13
Posted: Mon Apr 30, 2007 5:36 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
why r they companions??
If you like LOTR then maybe you would like redemption ccg PM me for more info
Anonymous Prodigy
Posted: Mon Apr 30, 2007 5:54 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
BattleWarg wrote:
2 •Grima, Fallen Rohirrim Isengard
Companion • Man
5 Strength
3 Vitality
5 Resistance
Saruman Signet
To play, spot Saruman. Muster.
At the start of the assignment phase, you may exert Grima to prevent him from being assigned to a skirmish.
Response: If you play an Isengard event during a skirmish involving Saruman, spot a Rohan minion to play Grima from your hand.
"At his feet upon the steps sat a wizened figure of a man, with a pale wise face and heavy-lidded eyes."
DR157

Nice. Smile

BattleWarg wrote:
3 •Lugdush, Uruk Guard Isengard
Companion • Uruk-hai
6 Strength
3 Vitality
6 Resistance
Damage +1. While you can spot 3 Isengard Orcs, Lugdush’s twilight cost is -2.
Skirmish: Exert Lugdush to make him strength +1 for each other Uruk-hai you spot (limit +4).
"’Get two others and stand guard over them.’"
DC161

I would raise his strength to 7. Good card! Thumbs Up
I had to put something here.
legoles3333
Posted: Mon Apr 30, 2007 6:04 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
BattleWarg wrote:
I upped cost and lowered boosts. How’s it look?

To add a pair of companions...


2 •Grima, Fallen Rohirrim Isengard
Companion • Man
5 Strength
3 Vitality
5 Resistance
Saruman Signet
To play, spot Saruman. Muster.
At the start of the assignment phase, you may exert Grima to prevent him from being assigned to a skirmish.
Response: If you play an Isengard event during a skirmish involving Saruman, spot a Rohan minion to play Grima from your hand.
"At his feet upon the steps sat a wizened figure of a man, with a pale wise face and heavy-lidded eyes."
DR157

sweeeet

3 •Lugdush, Uruk Guard Isengard
Companion • Uruk-hai
6 Strength
3 Vitality
6 Resistance
Damage +1. While you can spot 3 Isengard Orcs, Lugdush’s twilight cost is -2.
Skirmish: Exert Lugdush to make him strength +1 for each other Uruk-hai you spot (limit +4).
"’Get two others and stand guard over them.’"
DC161

niiiice
Here's My Trade List
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I am a trained assassin catcher
sickofpalantirs
Posted: Mon Apr 30, 2007 7:50 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
BattleWarg wrote:
I upped cost and lowered boosts. How’s it look?

To add a pair of companions...


2 •Grima, Fallen Rohirrim Isengard
Companion • Man
5 Strength
3 Vitality
5 Resistance
Saruman Signet
To play, spot Saruman. Muster.
At the start of the assignment phase, you may exert Grima to prevent him from being assigned to a skirmish.
Response: If you play an Isengard event during a skirmish involving Saruman, spot a Rohan minion to play Grima from your hand.
"At his feet upon the steps sat a wizened figure of a man, with a pale wise face and heavy-lidded eyes."
DR157
muster should be before saruman...the first ability seems worthless

3 •Lugdush, Uruk Guard Isengard
Companion • Uruk-hai
6 Strength
3 Vitality
6 Resistance
Damage +1. While you can spot 3 Isengard Orcs, Lugdush’s twilight cost is -2.
Skirmish: Exert Lugdush to make him strength +1 for each other Uruk-hai you spot (limit +4).
"’Get two others and stand guard over them.’"
DC161


nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
BattleWarg
Posted: Mon Apr 30, 2007 7:56 pm
Joined: 11 Feb 2007 Posts: 579 Location:
TheHobbit13 wrote:
why r they companions??

The Dark Minions set is my attempt to make a set featuring ’Minions’ in the fellowship (and the fellowship and other Free Peoples as minions).

In Isengard alone are 7 companions (including a Ring-bearer Saruman), 1 ally and 2 followers (of which 6 companions have been revealed). Next, which may not be up for a while, will be Moria. I expect the Moria decks will have more companions than normal, including one that is a semi-dual culture companion.


As for Lugdush, I thought that he’d be a somewhat weak but pumpable 3-cost or a strong 1-cost (with 3 Isengard Orcs or 2 Isengard Orcs + Saruman’s Ring).
Our time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
BattleWarg
Posted: Tue May 01, 2007 12:41 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Today are the helpers within Isengard...

1 Goblin Worker Isengard
Ally • Orc • Home Site 5M
4 Strength
2 Vitality
Fellowship or Regroup: Add 2 (or 4 if you can spot an Ent) to draw a card (limit once per phase).
DC156

2 Uruk Band Isengard
Follower
+2 Strength
+1 Vitality
Aid - 2. To play, spot an Uruk-hai.
When you transfer this follower to a companion (except an Isengard companion), exert bearer twice.
’Ten thousand?’
DC170

2 Unknown Force Isengard
Follower
+2 Strength
Aid - Add a threat.
To play, exert an Uruk-hai (or spot Saruman and an Uruk-hai).
When you transfer this follower to a companion (except an Isengard companion), exert bearer.
Each time bearer wins a skirmish, you may transfer this follower to your support area to discard a condition.
’It willl take a number beyond reckoning, thousands, to storm the keep.’
DR169
Last edited by BattleWarg on Tue May 01, 2007 5:03 pm; edited 1 time in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
sickofpalantirs
Posted: Tue May 01, 2007 12:43 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
BattleWarg wrote:
Today are the helpers within Isengard...

2 Goblin Worker Isengard
Ally • Orc • Home Site 5M
4 Strength
2 Vitality
Fellowship or Regroup: Add 2 (or 4 if you can spot an Ent) to draw a card (limit once per phase).
DC156
what M stand for? WAY underpwoered. make it 1 or 2 if you can spot an ent and cut cost to 1

2 Uruk Band Isengard
Follower
+2 Strength
+1 Vitality
Aid - 2. To play, spot an Uruk-hai.
When you transfer this follower to a companion (except an Isengard companion), exert bearer twice.
’Ten thousand?’
DC170
nice

2 Unknown Force Isengard
Follower
+2 Strength
Aid - Add a threat.
To play, exert an Uruk-hai (or spot Saruman and an Uruk-hai).
When you transfer this follower to a companion (except an Isengard companion), exert bearer.
Each time bearer wins a skirmish, you may transfer this follower to your support area to discard a condition.
’It willl take a number beyond reckoning, thousands, to storm the keep.’
DR169

cut cost to 1 IMHO.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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