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DáinIronfoot |
Posted: Mon Apr 30, 2007 1:28 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote: Wolf and Orc
Event • Skirmish
Make a mounted Orc strength +2 (or make each mounted Orc strength +1 until the regroup phase).
DU176
I don’t like the title very much, but the text is great!
BattleWarg wrote: •The Warg-king
Possession • Mount
+2 Strength
+2 Vitality
To play, exert an companion. Bearer must be an companion.
Bearer is strength +1 for each other mount you can spot.
Response: If a skirmish event is played during a skirmish involving bearer, exert bearer to prevent that event.
"...in the middle of the circle was a great grey wolf."
DR174
Chieftain might be better for the title, but this is okay. I would recommend limiting the strength +1 text to mounts borne by companions or allies, or perhaps just mounts, but it’s not necessarily broken as is. I WOULD recommend limiting the bearers to Orcs (and perhaps Uruks), as you don’t want it to be THAT easy to give the Saruman RB a +2 strength/vitality boost, I don’t think.
BattleWarg wrote: War-wolf
Possession • Mount
+3 Strength
+1 Vitality
To play, spot an companion. Bearer must be an Orc.
Skirmish: Exert bearer to exert a minion skirmishing bearer. If that minion is not mounted, make bearer strength +1.
"He spoke to them in the language of wargs..."
DC173
Neat. I think I’d raise the cost to (and perhaps raise the cost of the other to , in hindsight), but no complaints otherwise. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Apr 30, 2007 2:18 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote: Okay, it’s been a little while. I wanted to get more cards done, but didn’t. So, for today...
The Wolves of Isengard
Wolf and Orc
Event • Skirmish
Make a mounted Orc strength +2 (or make each mounted Orc strength +1 until the regroup phase).
DU176
maybe make the first one +3. to balance it with the second.
•The Warg-king
Possession • Mount
+2 Strength
+2 Vitality
To play, exert an companion. Bearer must be an companion.
Bearer is strength +1 for each other mount you can spot.
Response: If a skirmish event is played during a skirmish involving bearer, exert bearer to prevent that event.
"...in the middle of the circle was a great grey wolf."
DR174
cut the vitality bonus by 1 IMHO and make it strength +1.
War-wolf
Possession • Mount
+3 Strength
+1 Vitality
To play, spot an companion. Bearer must be an Orc.
Skirmish: Exert bearer to exert a minion skirmishing bearer. If that minion is not mounted, make bearer strength +1.
"He spoke to them in the language of wargs..."
DC173
cut the strength bonus by 1, or cut the vitality bonus, vitality is a LOT better on freeps then shadow... |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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BattleWarg |
Posted: Mon Apr 30, 2007 4:59 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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I upped cost and lowered boosts. How’s it look?
To add a pair of companions...
•Grima, Fallen Rohirrim
Companion • Man
5 Strength
3 Vitality
5 Resistance
Saruman Signet
Muster. To play, spot Saruman.
At the start of the assignment phase, you may exert Grima to prevent him from being assigned to a skirmish.
Response: If you play an event during a skirmish involving Saruman, spot a minion to play Grima from your hand.
"At his feet upon the steps sat a wizened figure of a man, with a pale wise face and heavy-lidded eyes."
DR157
•Lugdush, Uruk Guard
Companion • Uruk-hai
6 Strength
3 Vitality
6 Resistance
Damage +1. While you can spot 3 Orcs, Lugdush’s twilight cost is -2.
Skirmish: Exert Lugdush to make him strength +1 for each other Uruk-hai you spot (limit +4).
"’Get two others and stand guard over them.’"
DC161 |
Last edited by BattleWarg on Mon Apr 30, 2007 7:58 pm; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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TheHobbit13 |
Posted: Mon Apr 30, 2007 5:36 pm |
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Joined: 27 Jul 2006
Posts: 1303
Location: minnesota
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why r they companions?? |
If you like LOTR then maybe you would like redemption ccg PM me for more info |
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Anonymous Prodigy |
Posted: Mon Apr 30, 2007 5:54 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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BattleWarg wrote: •Grima, Fallen Rohirrim
Companion • Man
5 Strength
3 Vitality
5 Resistance
Saruman Signet
To play, spot Saruman. Muster.
At the start of the assignment phase, you may exert Grima to prevent him from being assigned to a skirmish.
Response: If you play an event during a skirmish involving Saruman, spot a minion to play Grima from your hand.
"At his feet upon the steps sat a wizened figure of a man, with a pale wise face and heavy-lidded eyes."
DR157
Nice.
BattleWarg wrote: •Lugdush, Uruk Guard
Companion • Uruk-hai
6 Strength
3 Vitality
6 Resistance
Damage +1. While you can spot 3 Orcs, Lugdush’s twilight cost is -2.
Skirmish: Exert Lugdush to make him strength +1 for each other Uruk-hai you spot (limit +4).
"’Get two others and stand guard over them.’"
DC161
I would raise his strength to 7. Good card! |
I had to put something here. |
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legoles3333 |
Posted: Mon Apr 30, 2007 6:04 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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BattleWarg wrote: I upped cost and lowered boosts. How’s it look?
To add a pair of companions...
•Grima, Fallen Rohirrim
Companion • Man
5 Strength
3 Vitality
5 Resistance
Saruman Signet
To play, spot Saruman. Muster.
At the start of the assignment phase, you may exert Grima to prevent him from being assigned to a skirmish.
Response: If you play an event during a skirmish involving Saruman, spot a minion to play Grima from your hand.
"At his feet upon the steps sat a wizened figure of a man, with a pale wise face and heavy-lidded eyes."
DR157
sweeeet
•Lugdush, Uruk Guard
Companion • Uruk-hai
6 Strength
3 Vitality
6 Resistance
Damage +1. While you can spot 3 Orcs, Lugdush’s twilight cost is -2.
Skirmish: Exert Lugdush to make him strength +1 for each other Uruk-hai you spot (limit +4).
"’Get two others and stand guard over them.’"
DC161
niiiice
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Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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sickofpalantirs |
Posted: Mon Apr 30, 2007 7:50 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote: I upped cost and lowered boosts. How’s it look?
To add a pair of companions...
•Grima, Fallen Rohirrim
Companion • Man
5 Strength
3 Vitality
5 Resistance
Saruman Signet
To play, spot Saruman. Muster.
At the start of the assignment phase, you may exert Grima to prevent him from being assigned to a skirmish.
Response: If you play an event during a skirmish involving Saruman, spot a minion to play Grima from your hand.
"At his feet upon the steps sat a wizened figure of a man, with a pale wise face and heavy-lidded eyes."
DR157
muster should be before saruman...the first ability seems worthless
•Lugdush, Uruk Guard
Companion • Uruk-hai
6 Strength
3 Vitality
6 Resistance
Damage +1. While you can spot 3 Orcs, Lugdush’s twilight cost is -2.
Skirmish: Exert Lugdush to make him strength +1 for each other Uruk-hai you spot (limit +4).
"’Get two others and stand guard over them.’"
DC161
nice |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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BattleWarg |
Posted: Mon Apr 30, 2007 7:56 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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BattleWarg |
Posted: Tue May 01, 2007 12:41 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Today are the helpers within Isengard...
Goblin Worker
Ally • Orc • Home Site 5M
4 Strength
2 Vitality
Fellowship or Regroup: Add (or if you can spot an Ent) to draw a card (limit once per phase).
DC156
Uruk Band
Follower
+2 Strength
+1 Vitality
Aid - . To play, spot an Uruk-hai.
When you transfer this follower to a companion (except an companion), exert bearer twice.
’Ten thousand?’
DC170
Unknown Force
Follower
+2 Strength
Aid - Add a threat.
To play, exert an Uruk-hai (or spot Saruman and an Uruk-hai).
When you transfer this follower to a companion (except an companion), exert bearer.
Each time bearer wins a skirmish, you may transfer this follower to your support area to discard a condition.
’It willl take a number beyond reckoning, thousands, to storm the keep.’
DR169 |
Last edited by BattleWarg on Tue May 01, 2007 5:03 pm; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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sickofpalantirs |
Posted: Tue May 01, 2007 12:43 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote: Today are the helpers within Isengard...
Goblin Worker
Ally • Orc • Home Site 5M
4 Strength
2 Vitality
Fellowship or Regroup: Add (or if you can spot an Ent) to draw a card (limit once per phase).
DC156
what M stand for? WAY underpwoered. make it 1 or 2 if you can spot an ent and cut cost to 1
Uruk Band
Follower
+2 Strength
+1 Vitality
Aid - . To play, spot an Uruk-hai.
When you transfer this follower to a companion (except an companion), exert bearer twice.
’Ten thousand?’
DC170
nice
Unknown Force
Follower
+2 Strength
Aid - Add a threat.
To play, exert an Uruk-hai (or spot Saruman and an Uruk-hai).
When you transfer this follower to a companion (except an companion), exert bearer.
Each time bearer wins a skirmish, you may transfer this follower to your support area to discard a condition.
’It willl take a number beyond reckoning, thousands, to storm the keep.’
DR169
cut cost to 1 IMHO. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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