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BattleWarg |
Posted: Mon Mar 26, 2007 8:05 pm |
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Joined: 11 Feb 2007
Posts: 579
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The full card list with spoilers for the Dark Minions will be posted here. In this post will be The One Ring and the starter decklists (as the cultures are posted up).
Each starter deck will have a Ring-bearer, Ring, Sites and 27 cards on each side.
Starter Deck 1: The Mouth of Sauron, Dark Minion
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Ring-bearer:
•Gollum, Gifted
•The One Ring, The Ruling Ring
Fellowship Side:
Minion Side:
Sites:
Starter Deck 2: Celeborn, Galadhrim Captain
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Ring-bearer:
•Gollum, Gifted
•The One Ring, The Ruling Ring
Fellowship Side:
2 Burning Drink
2 Doors of Stone
2 Goblin-face (2 starting fellowship)
2 Goblin Worker
2 Isengard Reformed
2 •Lugdush, Uruk Guard
2 Orc Stealth
2 Ork Warrior
2 Uruk Band
3 Uruk-hai of Isengard
4 War-wolf
2 Wolf and Orc
Minion Side:
4 Bow of Yew
2 •Celeborn, Galadhrim Captain
2 Destructive Light
4 Elven Escort
2 Galadhrim Bow
2 Hidden Places
4 •Rumil, Lorien Hunter
2 Shadowed Elf
2 Shadowed Hunter
3 Swift Blade
Sites:
Card spoiler:
•The One Ring, Lost Band
+2 Strength
+1 Vitality
While wearing The One Ring, each time bearer would take a wound, add a burden instead.
Skirmish: Exert bearer to have the Ring-bearer wear The One Ring until the regroup phase. If bearer has the Sauron Signet, add .
DR1 |
Last edited by BattleWarg on Thu May 03, 2007 8:04 pm; edited 6 times in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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BattleWarg |
Posted: Tue Mar 27, 2007 9:36 am |
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Joined: 11 Feb 2007
Posts: 579
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Ally of the Hand
Condition
+1 Strength
Saruman signet
Bearer must be a companion. Limit 1 per bearer.
Fellowship: Exert bearer to heal Saruman.
"’That old hatred Saruman has inflamed.’"
DR2
Ancient Anger
Event • Skirmish
Make a Man strength +2 (or +3 if skirmishing a minion).
"’Death to the robbers of the North!’"
DC3
Axe of Dunland
Possession • Hand Weapon
+2 Strength
Bearer must be a Man.
If bearer is a hillman, each time bearer wins a skirmish, place a card in your discard pile at the bottom of your deck.
DU4
•Chieftain of the Hill
Companion • Man
8 Strength
2 Vitality
4 Resistance
Hillman.
Chieftain of the Hill is strength +1 for each artifact you can spot.
DU5
Chieftain’s Hides
Possession • Armor
Bearer must be a unique Man.
Bearer may only take 1 wound during each skirmish phase.
Response: If bearer is about to take a wound, add 2 threats to prevent it.
DR6
•Deallus, Deep Spirit
Ally • Man • Home Site 3M
3 Strength
3 Vitality
Regroup: Exert Deallus to heal a ally.
DU7
Devotion
Condition • Support Area
To play this condition, wound a companion and spot an or companion. When you play this condition, put a token on it.
companions are resistance +1 (or +2 if savage) for each token on this condition.
"’They will not give way now for dusk or dawn.’"
DU8
Dunlending Gatherer
Ally • Man • Home Site 3M
4 Strength
2 Vitality
Hillman.
Fellowship: Exert this ally and spot a companion to draw a card.
DC9
Dunlending Torch
Possession • Hand Weapon
+1 Strength
Bearer must be a Man.
Each time bearer wins a skirmish, you may exert bearer to discard a possession in an opponent’s support area.
"Flaming brands appeared over the brink and clustered thickly at the breach."
DU10
Dunlending Wolf
Possession • Mount
Bearer must be a Man.
At the start of each skirmish involving bearer, exert each character skirmishing him.
DC11
•Freca, Savage Chieftain
Companion • Man
7 Strength
3 Vitality
3 Resistance
Savage. To play, spot 2 Men (or 1 savage). Each companion is damage +1.
Each time Freca wins a skirmish, you may draw a card.
Each time Freca wins a fierce skirmish, you may heal another savage companion.
"The hugest Orcs were mustered, and the wild of the Dunland fells."
DR12
Hills of Dunland
Condition • Support Area
When you play this condition, you may spot a hillman to place 2 tokens on this condition.
Regroup: Discard this condition or remove a token from this condition to remove .
DU13
•Leamon, Dunland Warrior
Companion • Man
6 Strength
2 Vitality
3 Resistance
Savage. To play, spot a Man.
While Leamon bears a hand weapon, he is strength +1.
DC14
•Leamon’s Spear
Artifact • Hand Weapon
+2 Strength
Bearer must be a Man.
If bearer is Leamon, he is damage +1 and vitality +1.
DR15
•Loyalty Pledged
Condition • Support Area
To play, discard a companion from hand or from play and spot Saruman.
Your cards in play are considered cards for all purposes.
While Saruman is unwounded, cards in your hand, deck and discard pile are considered cards for all purposes.
DR16
Mustered Weaponry
Event • Fellowship
Spot a companion to reveal the top 6 cards of your draw deck. You may play any possessions revealed; their twilight cost is -1. Place the rest at the bottom of your deck.
DU17
•Perchen
Companion • Man
6 Strength
2 Vitality
4 Resistance
While you can spot 2 other Men, Perchen is strength +2.
DC18
Rage of the Wild Men
Event • Skirmish
Make a Man strength +2 (or +4 if skirmishing a Man).
DC19
Savage Club
Possession • Hand Weapon
+1 Strength
Bearer must be a Man.
If bearer is savage, each time bearer wins a skirmish, wound a minion involved in the skirmish.
DC20
Savage Dunlending
Companion • Man
4 Strength
3 Vitality
3 Resistance
Savage. To play, spot a savage companion.
At the start of each skirmish involving this companion, exert each character involved in his skirmish.
"Again trumpets rang, and a press of roaring men leaped forth."
DR21
Wild Hillman
Companion • Man
6 Strength
2 Vitality
3 Resistance
Hillman. While you can spot a unique hillman, this companion is resistance +2.
At the start of each skirmish involving this companion, you may add to make him strength +2.
"’I looked on the hillmen and they seemed over large for me.’"
DC22
Wild Men
Event • Skirmish
Make a Man strength +2. If he wins this skirmish, you may place this event on top of yoru deck.
"The fierce battle-cries of men broke out."
DR23
Wolf of Dunland
Possession • Mount
+1 Vitality
To play, spot a Man. Bearer must be a Man or Orc.
At the start of each skirmish involving bearer, exert each character skirmishing him.
DR24
Wolf Riders
Event • Skirmish
Make a mounted Man strength +3. You may exert that Man to return this event to your hand.
DU25
•Wulf, Hillman Chief
Companion • Man
9 Strength
2 Vitality
3 Resistance
Hillman. While you can spot another hillman, Wulf is damage +1.
Skirmish: Add a threat to make Wulf strength +1 for each card in any opponent’s hand (limit +3).
DU26 |
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BattleWarg |
Posted: Tue Mar 27, 2007 11:59 pm |
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Axe of Moria
Possession • Hand Weapon
+3 Strength
Bearer must be a Dwarf.
DC27
Children of Aule
Event • Shadow
Discard X cards from hand to play a Dwarf with a twilight cost of X from your discard pile. If you cannot spot a Dwarf, its twilight cost is -2.
DU28
Chiseling
Condition • Support Area
Each time you reconcile, you may remove 4 tokens from this card to draw a card.
Maneuver: Make a minion damage -X (to a minimum of 0) until the end of the turn to place X tokens on this card.
DU29
•Dain Ironfoot, Dwarven King
Minion • Dwarf
8 Strength
3 Vitality
5 Home Site
Damage +1. The twilight cost of each Dwarf is -1.
Assignment: Exert Dain Ironfoot twice to assign a minion to skirmish a companion. That Dwarf is damage +1 until the regroup phase. Your opponent may exert that companion to prevent that minion from being assigned this way.
DR30
Dwarven Axwielder
Minion • Dwarf
6 Strength
2 Vitality
5 Home Site
While skirmishing an Orc, this minion is damage +1.
DC31
•Dwarven Realm
Condition • Support Area
To play, spot a Dwarf.
Each Dwarf is damage +1. While the fellowship is at an underground site, each Dwarf is damage +1.
DU32
Dwarven Technique
Event • Skirmish
Make a Dwarf strength +3 and damage -1.
DU33
Dwarves Are Upon You!
Event • Skirmish
Make a Dwarf strength +1 for each other Dwarf assigned to a skirmish.
DU34
Gathered by Mahal
Event • Response
If your Dwarf is killed, remove a card in your discard pile from the game to place that Dwarf at the bottom of your deck.
DR35
•Gimli, Dwarven Axeman
Minion • Dwarf
7 Strength
3 Vitality
5 Home Site
Damage +1. Fierce.
While at an underground site, Gimli is strength +2 and damage +1.
DC36
•Gimli’s Battle Axe, Feared Blade
Possession • Hand Weapon
+2 Strength
Bearer must be a minion. If bearer is Gimli, he is damage +1.
Skirmish: Exert bearer to exert a companion he is skirmishing (limit once per phase).
DU37
Great Halls
Condition • Support Area
To play, spot 2 minions.
While you can spot a Dwarf, each mountain site gains underground.
DR38
Guardian of Moria
Minion • Dwarf
7 Strength
3 Vitality
5 Home Site
Damage +1.
Response: If the fellowship moves to an underground site, discard this minion to make your opponent place X wounds on his companions, where X is this minion’s damage bonus.
DR39
Halls of Durin
Event • Regroup
Play a Dwarf to heal X Dwarves, where X is the twilight cost of that Dwarf.
DC40
Hidden Mines
Event • Shadow
Exert a Dwarf to add . If that Dwarf is damage +2, search your discard pile for a card and take it into hand.
DC41
Large Halls
Event • Skirmish
Make a Dwarf strength +2 (or +4 if at an underground site).
DC42
Mine of Mithril
Condition • Support Area
Shadow: Remove 3 tokens form this card or discard this condition to draw a card.
Regroup: Exert your Dwarf to place a token on this card.
DU43
•Moria Gate
Condition • Support Area
To play, exert a Dwarf minion.
Each time the fellowship moves to an underground site, you may add .
DU44
Moria Miner
Minion • Dwarf
4 Strength
2 Vitality
5 Home Site
Damage +1.
Shadow: Discard this minion to draw a card.
DC45
Mountain-home
Condition • Support Area
At the end of each Shadow phase, exert a Dwarf or discard this condition.
Each Dwarf’s twilight cost is -1.
Each Dwarf skirmishing a companion is strength +1. Each minion skirmishing a companion with the Balrog signet is strength +1.
DR46
Open Fields
Condition – Support Area
To play, spot a Dwarf.
Each Dwarf is strength +3 while you can spot more companions than minions.
Discard this condition at the end of the turn.
DU47
•Ring of Fury, Dain’s Band
Artifact • Ring
+1 Strength
Bearer must be a Dwarf. Bearer is damage +1.
Skirmish: If bearer is Dain Ironfoot, exert him to make him strength +2. If you do, he is fierce until the regroup phase.
DR48
•Stonehelm and Oakenshield
Condition • Support Area
Your minions may bear any class of possession as though it were a hand weapon.
DR49
Under-deep Mines
Event • Assignment
If the fellowship is at an underground site, assign a Dwarf to skirmish a companion (except the Ring-bearer) or if the fellowship is at a mountain site, spot a Dwarf to prevent that Dwarf from being assigned to a skirmish until the regroup phase.
DR50
Warrior of Erebor
Minion • Dwarf
5 Strength
2 Vitality
5 Home Site
Damage +1.
While skirmishing a Orc, this minion is strength +2.
DC51 |
Last edited by BattleWarg on Mon Apr 02, 2007 9:44 pm; edited 1 time in total |
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BattleWarg |
Posted: Wed Mar 28, 2007 6:48 pm |
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Posts: 579
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Bow of Yew
Possession – Ranged Weapon
+1 Strength
Bearer must be an Elf. Bearer is an archer.
DC52
•Celeborn, Lothlorien General
Follower
+2 Strength
Aid – Heal a companion.
When transferred to a minion (except an archer), exert bearer. At the start of the assignment phase, you may choose up to 3 minions that share a culture with bearer. Each of these minions are lurkers.
DU53
Destructive Light
Event – Skirmish
Make an minion strength +2. If that minion is skirmishing a or character, exert that character.
DU54
•Elrond, Ancient Combatant
Follower
+2 Strength
-1 Site Number
Aid – .
When Elrond is transferred to an minion, look at the top 2 cards of your deck. Take one into hand and discard the other.
DC55
Elven Escort
Minion – Elf
5 Strength
2 Vitality
4 Home Site
When you play Elven Escort, spot another Elf to add .
DC56
Elven Guard
Minion – Elf
6 Strength
2 Vitality
4 Home Site
Skirmish: Discard a card stacked on an condition to make Elven Guard strength +2 (limit +4).
DU57
Galadhrim Bow
Possession – Ranged Weapon
+1 Strength
-1 Site Number
Bearer must be an Elf. Bearer is an archer.
Response: If a companion (except the Ring-bearer) takes a wound during the archery phase, exert bearer to exert that companion.
DU58
Galadhrim War-troop
Minion – Elf
10 Strength
2 Vitality
7 Home Site
Archer. To play, spot an Elf.
Archery: Make the minion archery total -1 (to a minimum of 0) to make this minion strength +2 until the regroup phase.
DR59
•Galadriel, Elf-Witch
Minion – Elf
6 Strength
3 Vitality
7 Home Site
The twilight cost of each card is -1.
Shadow: If the fellowship is at a forest, exert Galadriel and spot another Elf to exert a companion.
DR60
•Galadriel, Lorien Enchantress
Follower
+1 Vitality
Aid – Remove a burden.
Galadriel may only be transferred to an minion.
Response: If bearer is about to take a wound, remove to prevent that wound.
DR61
Hidden Places
Event • Archery
Exert 2 archers to make the minion archery total +2 (or +4 if you can spot Realm of Lothlorien).
DU62
Library of Imladris
Event – Shadow
Spot an Elf to look at the top 2 cards of your deck. Take one into hand and discard the other. If you can spot Realm of Imladris, you may look at the top 4 cards of your deck and take one into hand. Place the rest in any order on the top of your deck.
DC63
•Orophin, Lorien Hunter
Minion – Elf
9 Strength
2 Vitality
7 Home Site
Archer. Hunter -2. While you can spot another unique Elf, Orophin’s home site is -1.
DR64
•Realm of Imladris
Condition – Support Area
When you play Realm of Imladris, you may spot an Elf to stack an card from your hand face down on this card.
Shadow: Stack a card face down from your hand on an condition with one or more cards stacked on it to take an card stacked on that condition into hand.
DR65
•Realm of Lothlorien
Condition – Support Area
When you play Realm of Lothlorien, you may spot an Elf to stack an card from your hand face down on this card.
Shadow: Remove to stack an card from your hand face down on an condition with one or more cards stacked on it.
”’Land of the Valley of Singing Gold, that was it, once upon a time. Now it is the Dreamflower.’”
DR66
•Realm of Mirkwood
Condition – Support Area
When you play Realm of Mirkwood, you may spot an Elf to stack an card from your hand face down on this card.
Shadow: Discard an card stacked on an condition to add .
DR67
•Rumil, Lorien Hunter
Minion – Elf
6 Strength
2 Vitality
7 Home Site
Archer. While you can spot another unique Elf, Rumil’s home site is -1.
Archery: Exert Rumil to make your opponent exert a companion.
DC68
Rushing Water
Event • Skirmish
Make an Elf strength +3 (or +5 if you can spot Realm of Imladris in your support area).
DU69
Shadowed Elf
Minion – Elf
4 Strength
2 Vitality
6 Home Site
Hunter 2.
While you can spot Realm of Mirkwood, this minion takes no more than 1 wound per phase.
Archery: Exert this minion to make the fellowship archery total -2 (limit -2).
DC70
Shadowed Hunter
Minion – Elf
8 Strength
2 Vitality
6 Home Site
While you can spot Realm of Mirkwood, this minion may not take wounds (except during skirmish phases).
Non- companions skirmishing this minion lose hunter and cannot gain hunter.
DU71
Shadows of Mirkwood
Event – Archery
Spot an minion to make the minion archery total +1. If you can spot Realm of Mirkwood, make the fellowship archery total -1.
DR72
Short Bow of the Elves
Possession – Ranged Weapon
+1 Strength
Bearer must be an Elf.
At the start of each skirmish involving bearer, exert a companion skirmishing bearer.
DU73
Swift Blade
Possession • Hand Weapon
+1 Strength
Bearer must be an Elf. When you play this possession, you may add for each condition in your support area.
DC74
•Tree-houses of Lorien
Possession – Support Area
To play, spot Realm of Lothlorien or Galadriel.
Shadow: Play an Elf stacked on Tree-houses of Lorien as if from hand.
Regroup: Remove to stack your minion on Tree-houses of Lorien.
Response: If Tree-houses of Lorien would be discarded, discard 4 cards stacked on this card to prevent that (or 3 cards if you can spot Realm of Lothlorien in your support area).
DR75
Water-ways
Event • Skirmish
Exert an Elf to make him strength +2 (or, if the fellowship is at a river, cancel a skirmish involving that Elf).
DC76 |
Last edited by BattleWarg on Wed Apr 04, 2007 4:29 pm; edited 2 times in total |
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BattleWarg |
Posted: Mon Apr 02, 2007 9:57 pm |
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Bones of the Earth
Event • Skirmish
Make an Ent strength +2. If that Ent wins this skirmish, your opponent must discard a card from his support area.
"’We can split stone like the roots of trees, only quicker, far quicker, if our minds are roused!’"
DU77
•Curunir, Lord of Angrenost
Follower
+1 Strength
Aid - .
When you transfer Curunir to a minion (except an Ent), exert that minion.
Bearer is strength +1 for each Ent and Wizard you can spot (limit +4).
"’He was always walking about my woods. He was polite in those days, always asking my leave; and always eager to listen.’"
DR78
Dim and Stuffy
Event • Skirmish
Make an Ent strength +2 (or +4 if the fellowship is at a forest).
”’You can’t imagine animals living here at all, or staying for long.’”
DC79
Evergreen Guards
Condition • Support Area
To play, spot 2 Ents (or exert a Ent).
Each time the fellowship moves to a forest, add . If you can spot an Ent, exert an ally.
“Two great trees stood there, one on either side, like living gate-posts.”
DU80
Fangorn Tree-herd
Minion • Ent
8 Strength
3 Vitality
6 Site Number
While the fellowship is at a forest, this minion gains hunter 2.
At the start of the skirmish phase, you may remove to make this minion damage +1.
”’Few enough of us are left now.’”
DC81
Flash and Flicker
Event • Skirmish
Make an Ent strength +2 (or +4 if skirmishing an character).
“Treebeard was at their head, and some fifty followers were behind him, two abreast, keeping step with their feet and beating time with their hands upon their flanks.”
DC82
Flames
Event • Skirmish
Spot Gandalf to make a companion strength -1 (or make a mounted companion strength -3).
DU83
•Gandalf, Manipulator
Follower
+1 Strength
-2 Site Number
Aid – Remove a burden.
Bearer may not be overwhelmed unless his strength is tripled.
Companions skirmishing bearer lose all damage bonuses.
DC84
•Gandalf, Stormcrow
Minion – Wizard
3 Strength
3 Vitality
3 Site Number
Gandalf is strength +X, where X is the printed strength of the companion skirmishing him.
Skirmish: Exert Gandalf to exert a companion he is skirmishing with strength 12 or greater.
Skirmish: Exert Gandalf to wound a companion he is skirmishing with strength 16 or greater.
DU85
Half-awake Ent
Condition • Support Area
Maneuver: If the fellowship is at a forest, remove to make this condition a damage +1 Ent minion with 9 Strength and 1 Vitality that cannot take wounds or bear cards. This card is still a condition.
”’Many are growing sleepy, going tree-ish, as you might say.’”
DR86
•Leaflock, Tree-ish
Minion • Ent
14 Strength
3 Vitality
6 Site Number
Damage +1. To play Leaflock, exert a or minion (or discard 2 cards from hand).
Each time the fellowship moves, exert Leaflock (or wound him if the fellowship moves to a non-forest site).
Skirmish: Exert Leaflock or discard 2 cards from hand to make an Ent strength +2.
”’Only three remain of the first Ents that walked in the woods before the darkness.’”
DR87
•Maiar That Remain
Condition • Support Area
Each time a Maia, Balrog or Wizard is played, add a token to this condition.
Skirmish: Remove 2 tokens from this card to heal Gandalf or make him strength +2.
Regroup: Remove a token from this card to heal Gandalf.
DR88
Own Way
Event • Maneuver
Exert an Ent and another minion to make both gain all cultures that either has until the regroup phase.
”’I go my own way; but your way may go along with mine for a while.’”
DC89
•Quickbeam, Joyous Rowan
Minion • Ent
11 Strength
3 Vitality
6 Site Number
Damage +1.
While Quickbeam is skirmishing an Orc, he is strength +3.
“He laughed if the sun came out from behind a cloud, he laughed if they came upon a stream or spring: then he stooped and splashed his feet and head with water.”
DC90
•Quickbeam’s Home
Condition • Support Area
To play, exert an Ent once (or spot Quickbeam). At the start of each maneuver phase, remove a token from here.
Shadow: Remove a token from here to draw a card.
Regroup: Exert an Ent to add a token here.
“Rowan-trees grew in a circle about it, and there was water, a spring bubbling out from the bank.”
DR91
Rally Together
Event • Shadow
Spot Gandalf and X Free Peoples cultures to add [X].
DC92
•Recovered Power
Condition • Support Area
To play, remove your Wizard from play.
Gandalf is vitality +1. While skirmishing a Balrog, Gandalf is strength +1 and damage +2.
Skirmish: If Gandalf is skirmishing a Wizard, exert him to make a companion skirmishing him strength -2.
DR93
•Skinbark, Wounded
Minion • Ent
14 Strength
3 Vitality
6 Site Number
Damage +1. To play Skinbark, exert a minion (or discard 2 cards from hand).
Skirmish: Exert Skinbark to exert a character skirmishing him (if it is an character, make Skinbark strength +2).
”’Skinbark lived on the mountain-slopes west of Isengard.’”
DR94
•Treebeard, Tree-watcher
Minion • Ent
18 Strength
4 Vitality
6 Site Number
Damage +1. To play Treebeard, exert a or minion (or discard 2 cards from hand).
Shadow: Remove a threat to add (limit once for each Ent you can spot).
“Nothing grew there but a few grasses and weeds at its edge, and one old stump of a tree with only two bent branches left.”
DU95
•Treebeard’s Home
Condition • Support Area
To play, exert an Ent once (or spot Treebeard).
Shadow: Discard a card from hand to play an Ent stacked here as if from hand.
Regroup: Exert your Ent to stack it here. If you can spot a Hobbit, add .
“‘Where shall we go?’ asked Merry.”
DR96
Unplaced
Event • Shadow
Exert an Ent to look at the top 2 cards of your deck. You may spot a minion to take one of those cards into hand. Place the rest on the top of your deck in any order.
”’You do not seem to come in the old lists that I learned when I was young.’”
DU97
•Wandlimb, Lightfooted
Minion • Ent
10 Strength
4 Vitality
6 Home Site
Response: If Treebeard is about to be wounded, exert Wandlimb or discard her to prevent that wound.
”’…and there were Entmaidens then: ah! The loveliness of Fimbrethil.’”
DU98
Water of the Entwash
Condition • Support Area
To play, spot an Ent.
At the start of each maneuver phase, heal a or minion.
“They were too eager to be surprised at the remarkable way in which the cuts and sores of their captivity had healed and their vigour had returned.”
DU99
Woods of Fangorn
Condition • Support Area
Shadow: Play an Ent to add a token to this condition.
Skirmish: Remove 4 tokens from this condition to wound a companion skirmishing an Ent (or 2 tokens if that companion is an companion). Your opponent may discard a possession or condition from his support area to prevent this.
DU100
Young Ent
Minion • Ent
8 Strength
3 Vitality
6 Home Site
If you can spot an Ent, this minion’s twilight cost is -1.
At the start of each skirmish phase involving this minion, you may exert a unique Ent to make this minion damage +1.
”’Still, I daresay I could get together a fair company of our younger folks – if I could make them understand the need.’”
DC101 |
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BattleWarg |
Posted: Wed Apr 04, 2007 4:43 pm |
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•Ancient Halflings
Condition • Support Area
To play, spot a Hobbit.
Each minion is strength +2.
DU102
•Deagol, Sharp-eyed
Minion • Hobbit
4 Strength
4 Vitality
2 Home Site
When you play Deagol, search your deck for a card for each burden you spot. Shuffle the rest of your deck, then place each of those cards on top of your deck in any order.
”’He had a friend called Deagol, of similar sort, sharper-eyed but not so quick and strong.’”
DU103
Desire for the Precious
Event • Shadow
Add a threat to play Smeagol from your discard pile.
DC104
Distant Connection
Event • Shadow
Choose one: You may treat cards as cards until the end of the turn or you may treat cards as cards until the end of the turn.
DR105
Fishermen
Condition • Support Area
When you play this condition, you may spot Smeagol (or Deagol) to add 2 tokens here.
Shadow: Remove 2 tokens from here or discard this condition to look at your opponent’s hand and discard an event or condition from it.
DU106
•Gollum, Gifted
Companion
4 Strength
4 Vitality
8 Ringed Resistance
Ring-bound.
While Gollum is not the Ring-bearer, he may not be overwhelmed unless his strength is tripled.
Skirmish: If Gollum is the Ring-bearer, add a burden to make Gollum strength +2 (Limit +4).
DC107
•Grandmother, Stern Halfling
Minion • Hobbit
4 Strength
3 Vitality
2 Home Site
Grandmother is strength +1 for each other minion in her skirmish.
Response: If Smeagol (or Deagol) is assigned to a skirmish, exert Grandmother to assign her to his skirmish.
”’There was among them a family of high repute, for it was large and wealthier than most.’”
DR108
Lesser Broods
Condition • Support Area
Shelob is defender +1.
Shadow: Play a follower to heal a ally. Discard this condition.
“Spread from glen to glen, from the Ephel Duath to the eastern hills, to Dol Guldur and the fastnesses of Mirkwood.”
DU109
Many Exits
Condition
Plays on Shelob.
Response: If Shelob is about to be discarded, discard this condition instead.
“Too little did he or his master know of the craft of Shelob.”
DU110
My Love
Event • Maneuver
Exert Smeagol (or Gollum) and remove a threat to add a burden.
DC111
Promise to Shelob
Condition
To play, spot Shelob. Bearer must be Gollum.
Skirmish: If the fellowship is at site X, place X wounds on Shelob and Gollum to discard a minion assigned to skirmish Gollum. At the end of this skirmish, discard this condition.
DR112
River Halfling
Minion • Hobbit
4 Strength
3 Vitality
2 Home Site
While at a river, this minion’s twilight cost is -1.
Skirmish: Exert this minion to add a burden. If skirmishing a companion, your opponent may discard 2 cards from hand to prevent this. Discard this minion.
DU113
•Secrets
Condition
Bearer must be Gollum. Each minion skirmishing him is strength -1.
Response: If Gollum is the Ring-bearer and a burden is added, discard Secrets to take off The One Ring.
”’He became sharp-eyed and keen-eared for all that was hurtful. The ring had given him power according to his stature.’”
DR114
•Shelob, The Great
Ally • Spider • Home Site 8M
8 Strength
8 Vitality
Enduring.
Regroup: Exert Shelob twice to wound a minion. If that minion is killed, spot Gollum to heal Shelob.
“But her lust was not his lust. Little she knew of or cared for towers, or rings, or anything devised by mind or hand.”
DR115
Shone and Glittered
Condition • Support Area
Each other companion (except the Ring-bearer) of the same culture as bearer is resistance -2.
Skirmish: Transfer this condition to a companion skirmishing a minion.
”’And behold! When he washed the mud away, there in his hand lay a beautiful golden ring.’”
DU116
Single Blow
Event • Skirmish
Make Gollum strength +4. Minions skirmishing Gollum do not take wounds during this skirmish.
DR117
•Smeagol, Inquisitive Halfling
Minion • Hobbit
5 Strength
4 Vitality
2 Home Site
While Smeagol is assigned to skirmish the Ring-bearer, each other minion may not be overwhelmed unless his strength is tripled.
Maneuver: Exert Smeagol to search your deck for a condition and take it into hand. You may discard that card to take a card from your discard pile into your hand.
”’He was interested in roots and beginnings; he dived into deep pools.’”
DC118
•Spider Brood
Follower
+1 Strength
Aid – . If you can spot Shelob, Spider Brood’s twilight cost is -2.
When you transfer Spider Brood to a companion (except a companion), exert that companion.
Each minion skirmishing bearer’s site number is +2.
DC119
Spider Hunter
Follower
+1 Resistance
Aid – . If you can spot Shelob, this follower’s twilight cost is -2.
When you transfer this follower to a companion (except a companion), exert that companion.
Assignment: Assign a minion to skirmish bearer; bearer gains hunter 1 until the regroup phase.
DU120
Spider of Mirkwood
Follower
Aid – . If you can spot Shelob, this follower’s twilight cost is -2.
When you transfer this follower to a companion (except a companion), exert that companion.
Skirmish: Transfer this follower to your support area from bearer to wound an Elf skirmishing bearer.
DC121
Spotted
Event • Maneuver or Skirmish
Exert a Hobbit (or spot Deagol) to choose an event in any player’s discard pile with the same phase as the current phase. This event gains the game text of that event.
DR122
Strangulation
Event • Maneuver
Suspend the current phase. Begin a skirmish phase between Gollum and a minion. You may add to exert that minion. When the skirmish phase ends, resume the suspended phase.
DC123
Strung Webs
Possession • Support Area
While the fellowship at an underground site, Shelob is strength +2.
Each minion gains: “Assignment: Shelob may be assigned to skirmishes. Assign this minion to skirmish Shelob.”
Skirmish: Wound a minion skirmishing Shelob. Discard this possession.
DC124
Tortures Unknown
Condition • Support Area
At the end of your Shadow phase, exert your Hobbit or discard this condition.
While you can spot a companion, each Hobbit is strength +1.
While you can spot a companion, each Hobbit is vitality +1.
While you can spot a companion, each Hobbit gains lurker.
DR125
•Vanished
Condition • Support Area
To play, spot Gollum.
Each time the fellowship moves, place no twilight token for Gollum.
Regroup: Spot Gollum to make the move limit +1 and remove . Discard this condition.
”’He wormed his way like a maggot into the heart of the hills, and vanished out of all knowledge.’”
DC126 |
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BattleWarg |
Posted: Fri Apr 13, 2007 11:36 am |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Alliance of Men and Elves
Condition • Support Area
At the end of each of your Shadow phases, spot a Man and an Elf or discard this condition.
Each minion is a minion and each minion is an minion.
DR127
Ancient Gifts
Event • Regroup
Discard a Man to return a minion (except a minion) with twilight cost X to your hand and add [X].
DU128
•Anduril, Reforged
Artifact • Hand Weapon
+2 Strength
Bearer must be Aragorn. He is damage +1.
Skirmish: Exert Aragorn to make another Man strength +2.
DR129
•Aragorn, Sharp-Eyed Hunter
Minion • Man
10 Strength
4 Vitality
3 Site Number
Fierce. Hunter 2.
While Aragorn bears an artifact, each other Man may not take wounds during the archery phase.
DU130
•Army of Gondor
Minion • Man
12 Strength
4 Vitality
6 Site Number
Fierce. To play, spot a Man.
Skirmish: Discard a Man to make Army of Gondor strength +2 (or +3 if that Man is unique).
DR131
Blade of Minas Tirith
Possession • Hand Weapon
+2 Strength
Bearer must be a Man.
Skirmish: Exert bearer to make him damage +1.
DC132
Blade of the Fallen
Possession • Hand Weapon
+2 Strength
Bearer must be a Wraith.
Companions skirmishing bearer do not gain strength bonuses from possessions.
DU133
•Boromir, Speaker for Gondor
Minion • Man
7 Strength
3 Vitality
3 Site Number
Hunter 1.
Maneuver: Exert Boromir and spot another Man to take a event into hand from your discard pile (limit once per phase).
"’Fow few, I deem, know of our deeds, and therefore guess little of their peril, if we should fail at last.’"
DU134
Call for Aid
Condition • Support Area
To play, exert a Man and spot a minion.
Your cards are treated as cards for all purposes. Your cards are treated as cards for all purposes.
Discard this condition at the end of the turn.
"’Only from Rohan now will any men ride to us when we call.’"
DR135
Cannot Stand Alone
Event • Skirmish
Make a minion strength +1 for each Man not assigned to a skirmish.
"’Elendil!’ he shouted. ’I am with you Gandalf!’"
DU136
Cloud Break
Event • Skirmish
Make a Man strength +1. If you can spot a minion, make that Man fierce until the regroup phase. If you can spot a minion, make that Man damage +1.
DR137
•Denethor, Throne-holder
Follower
+1 Strength
Aid - .
Whenever you transfer Denethor to a Man, exert bearer.
At the start of the regroup phase, you may transfer Denethor to your support area from bearer to heal bearer twice.
DC138
•Elendil, Leader of the Last Alliance
Minion • Man
12 Strength
4 Vitality
7 Site Number
Fierce. While Elendil bears Narsil, he is damage +1.
Assignment: Exert Elendil to assign him to the companion with the highest strength. Your opponent may discard a card with a different culture than that companion to prevent this.
’But there were some who resisted.’
DR139
Flags of Gondor
Event • Shadow
Spot a Man to play a Man; he is strength +2 until the regroup phase.
DC140
Gondorian Skirmisher
Minion • Man
7 Strength
2 Vitality
6 Site Number
While skirmishing a companion, this minion is strength +2.
DC141
Gondorian Warrior
Minion • Man
7 Strength
2 Vitality
6 Site Number
Skirmish: Exert this minion to make him strength +2 (or +4 if bearing a hand weapon).
DC142
•Horde of the Fallen
Minion • Wraith
10 Strength
3 Vitality
5 Site Number
Enduring. To play, spot a minion. When you play Horde of the Fallen, you may spot Aragorn to exhaust Horde of the Fallen.
Each time a minion is killed or discarded, make Horde of the Fallen strength +1 (or +2 if that minion was a Man) until the regroup phase.
DU143
•Isildur, Faded Hope
Minion • Man
8 Strength
3 Vitality
7 Site Number
While skirmishing the Ring-bearer, Isildur is damage +1.
Response: If your opponent reconciles, discard Isildur to make him discard a card from hand (or 2 cards if you can spot 5 burdens).
’The Ring passed to Isildur, who had this one chance to destroy evil forever.’
DC144
•Narsil, Hand-slicer
Artifact • Hand Weapon
+2 Strength
Bearer must be a Man. If bearer is Elendil, he is hunter 2.
Skirmish: If bearer is Isildur, discard Narsil to exert a companion skirmishing him twice.
DR145
Night Voice
Minion • Wraith
7 Strength
2 Vitality
5 Site Number
Enduring.
Skirmish: Discard a card from hand to make this minion strength +1.
"’Now I go to Pelargir upon Anduin, and ye shall come after me.’"
DC146
•Palantir of Orthanc, Given
Artifact • Support Area
To play, if you can spot Palantir of Orthanc, discard it.
Shadow: Exert a Man (or spot Aragorn) to play a minion. It is strength +1 until the regroup phase.
Regroup: Spot a Hobbit to make each player draw 2 cards. The move limit is +1. Discard Palantir of Orthanc.
"’Receive it, Lord’"
DR147
Plate-mail
Possession • Armor
Bearer must be a minion.
Each character skirmishing bearer is strength -1 (or, if that character bears a weapon, does not gain strength bonuses from weapons).
DU148
Where Now?
Event • Maneuver
Play a Man from your discard pile. If that Man is roaming, you may discard a card from hand to make him fierce until the regroup phase.
"’Where now are the Dunedain, Elessar, Elessar? Why do thy kinsfolk wander afar?’"
DU149
White Blade of Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Man.
While skirmishing a companion, bearer is damage +1.
DC150
Winged Crown
Condition • Support Area
Shadow: If you cannot spot 3 tokens on this condition, exert a Man to place a token on this condition.
Skirmish: Remove a token from this condition to make a minion strength +2.
"’High towers that people built, and strong places, and havens of many ships.’"
DR151 |
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BattleWarg |
Posted: Thu May 03, 2007 11:39 am |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Burning Drink
Possession
Bearer must be an Uruk-hai.
Maneuver or Regroup: Discard this possession to heal a companion or discard each condition from a companion.
“The pain in his legs and ankles vanished.”
DU152
Come Up
Event • Skirmish
Spot Saruman to make a minion strength -2 (or -4 if it is a minion).
"’Our friendship would profit us both alike. Much we could still accomplish together, to heal the disorders of the world.’"
DC153
Doors of Stone
Event • Skirmish
Make an companion strength +2. If you can spot 2 conditions, that companion may not take more than 1 wound during this skirmish phase.
“’Though Isengard be strong and hard, as cold as stone and bare as bone…’”
DU154
Goblin-face
Companion • Orc
6 Strength
2 Vitality
6 Resistance
Saruman Signet
To play, spot Saruman (or discard an card from hand).
Fellowship: Exert this companion to reveal a card at random from any opponent’s hand. If you reveal an event, you may discard it.
“’…they reminded me at once of that Southerner at Bree.’”
DU155
Goblin Worker
Ally • Orc • Home Site 5M
4 Strength
2 Vitality
Fellowship or Regroup: Add (or if you can spot an Ent) to draw a card (limit once per phase).
DC156
•Grima, Fallen Rohirrim
Companion • Man
5 Strength
3 Vitality
5 Resistance
Saruman Signet
Muster. To play, spot Saruman.
At the start of the assignment phase, you may exert Grima to prevent him from being assigned to a skirmish.
Response: If you play an event during a skirmish involving Saruman, spot a minion to play Grima from your hand.
“At his feet upon the steps sat a wizened figure of a man, with a pale wise face and heavy-lidded eyes.”
DR157
Honey-Tongued
Event • Skirmish
Make Saruman or an Man strength +2 (or +4 if skirmishing a Man).
“…and not without reason.”
DC158
Isengard Reformed
Condition
Bearer must be an companion. Limit one per bearer
Bearer is strength +1 for each threat you can spot.
Fellowship: Exert bearer and add a threat to play an Orc or Uruk-hai; its twilight cost is -1.
“Saruman had slowly shaped it to his shifting purposes, and made it better…”
DU159
•Isengard Unleashed
Condition • Support Area
To play, exert Saruman.
Each time you play an character or follower, you may add to add an token to this condition.
Skirmish: Remove an token from this condition to make an Orc or Uruk-hai strength +1.
‘His war on this country will come swiftly.’
DU160
•Lugdush, Uruk Guard
Companion • Uruk-hai
6 Strength
3 Vitality
6 Resistance
Damage +1. While you can spot 3 Orcs, Lugdush’s twilight cost is -2.
Skirmish: Exert Lugdush to make him strength +1 for each other Uruk-hai you spot (limit +4).
“’Get two others and stand guard over them.’”
DC161
•Lurtz, Early Uruk
Companion • Uruk-hai
8 Strength
4 Vitality
7 Resistance
Damage +1. Archer. While you can spot Saruman or 3 Orcs, Lurtz’s twilight cost is -1.
Skirmish: Exert Lurtz to make him strength +2.
DU162
•News of War
Condition • Support Area
To play, spot an Wizard.
At the start of the regroup phase, if you cannot spot a minion, you may draw a card.
Each time the fellowship moves during the regroup phase, you may remove (or if you can spot a minion).
“’Let messages be sent to Orthanc.’”
DR163
Orc Stealth
Event • Response
If the fellowship moves, spot an Orc companion to remove .
“He crept slowly on, bent almost double.”
DU164
Ork Warrior
Companion • Orc
7 Strength
3 Vitality
6 Resistance
Hunter 1.
Skirmish: Exert this companion to make him strength +1 (or +2 if skirmishing an Elf).
DC165
•Ring of Saruman
Artifact • Ring
+1 Vitality
+1 Resistance
Bearer must be Saruman.
While you can spot an Orc, you can spot an additional Orc.
At the start of each turn, you may add to heal an Orc or Uruk-hai.
DR166
•Saruman, The White Hand
Companion • Wizard
7 Strength
4 Vitality
5 Ringed Resistance
Saruman Signet
While Saruman is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or discard an condition.
Fellowship: Remove X cards in your discard pile from the game to play an Orc or Uruk-hai from your hand or discard pile; its twilight cost is -X.
DR167
•Ugluk, Servant of the Wise
Companion • Uruk-hai
8 Strength
4 Vitality
8 Resistance
Damage +1. While you can spot Saruman or 3 Orcs, Ugluk’s twilight cost is -1.
Each other Uruk-hai is strength +1.
Maneuver: Exert Ugluk twice to make him defender +1 and damage +1.
“’I am Ugluk. I have spoken.’”
DR168
Unknown Force
Follower
+2 Strength
Aid – Add a threat.
To play, exert an Uruk-hai (or spot Saruman and an Uruk-hai).
When you transfer this follower to a companion (except an companion), exert bearer.
Each time bearer wins a skirmish, you may transfer this follower to your support area to discard a condition.
‘It will take a number beyond reckoning, thousands, to storm the keep.’
DR169
Uruk Band
Follower
+2 Strength
+1 Vitality
Aid – . To play, spot an Uruk-hai.
When you transfer this follower to a companion (except an companion), exert bearer twice.
‘Ten thousand?’
DC170
Uruk-hai of Isengard
Event • Skirmish
Make an Uruk-hai strength +2 (or +3 if you can spot Saruman).
DC171
Voice of Enchantment
Condition
+1 Resistance
Bearer must be Saruman. He cannot take wounds during the skirmish phase.
Skirmish: Exert Saruman to make a minion skirmishing him strength -2.
"Mostly they remembered only that it was a delight to hear the voice speaking, all that it said seemed wise and reasonable..."
DR172
War-wolf
Possession • Mount
+2 Strength
+1 Vitality
To play, spot an companion. Bearer must be an Orc.
Skirmish: Exert bearer to exert a minion skirmishing bearer. If that minion is not mounted, make bearer strength +1.
“He spoke to them in the language of wargs…”
DC173
•The Warg-king
Possession • Mount
+2 Strength
+1 Vitality
To play, exert an companion. Bearer must be an companion.
Bearer is strength +1 for each other mount you can spot.
Response: If a skirmish event is played during a skirmish involving bearer, exert bearer to prevent that event.
“…in the middle of the circle was a great grey wolf.”
DR174
•The White Hand and Red Eye
Condition • Support Area
Each character with the Saruman signet gains the Sauron signet.
Your cards in play are considered cards for all purposes.
While you can spot an unwounded companion with the printed culture, cards in your hand, deck and discard pile are considered cards for all purposes.
DR175
Wolf and Orc
Event • Skirmish
Make a mounted Orc strength +2 (or make each mounted Orc strength +1 until the regroup phase).
DU176 |
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