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CarpeGuitarrem
Posted: Sat Mar 03, 2007 10:14 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
All right, here it is!!! The Spoiler list for UoA! The Starter decklists will be up soon.

•The One Ring, Forged by the Enemy Ring
Vitality: +1
Resistance: +1
While wearing The One Ring, bearer is strength +1 for each twilight token you can spot (limit +4) and each time he or she is about to take a wound, add a burden instead.
Skirmish: Add a burden to make the Ring-bearer put on The One Ring until the regroup phase.
18 R 1

(The Ruling Ring is 18 S 2)

3•The Arkenstone, Warning-Beacon Dwarven
Artifact • Support Area
Fellowship: Add 3 threats (or exert a Dwarf and discard this artifact) and spot X Dwarven artifacts to reveal the top X cards of a Shadow player’s draw deck. Remove 1 for each minion revealed. The Shadow player then places those cards on the bottom of his or her draw deck in any order.
18 R 3

2•Balin, Dwarven Leader Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Captain 2. While Balin is at an underground site, he is strength +2 and damage +1.
18 S 4

2•Balin, Lord of Moria Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Balin is damage +1 for each underground site in the current region.
Skirmish: If Balin is damage +X and not assigned to a skirmish, exert him to make a Dwarf strength +X.
18 R 5

2•Balin’s Halls Dwarven
Condition • Support Area
Skirmish: Discard this condition to make a Dwarven companion strength +2 for each underground site in the current region.
18 R 6

3 Barricaded Door Dwarven
Condition • Support Area
Fortification.
At the start of the fellowship phase, you may stack a Dwarven card from hand here to heal a dwarf.
Response: If a dwarf is about to take a wound in a skirmish, discard a card from here to prevent that.
18 C 7

3•Dain Ironfoot, King of the Lonely Mountain Dwarven
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: (5)
While Dain is the Ring-bearer, at the start of each skirmish involving him, discard two Dwarven cards from hand or add two burdens.
Dain is Resistance +1 for each underground site on the Site Path.
Fellowship: Exert Dain and add a threat to play a Dwarven artifact from your draw deck.
18 R 8

2 Desire for Mithril Dwarven
Condition
Resistance: -1
Bearer must be a Dwarf. Each time bearer wins a skirmish, you may exert him or her to take the bottom card of your draw deck into hand.
18 R 9

1 Dwarven Fury Dwarven
Event • Maneuver
Discard a Dwarven card from hand to wound a minion. If that minion is an Orc, wound it again.
18 C 10

0 Dwarven Handaxe Dwarven
Possession • Hand Weapon
Strength: +1
This weapon may be borne in addition to one other hand weapon.
Archery: Discard this weapon to wound a minion with the lowest strength.
18 C 11

1 Dwarven Miner Dwarven
Companion • Dwarf
Strength: 4
Vitality: 3
Resistance: 6
This companion is strength +1 for each Dwarven condition he bears.
18 S 12

4 Dwarven Stronghold Dwarven
Condition • Support Area
Fortification. Toil 2.
Skirmish: Stack a card from hand here to remove 1.
Response: If a dwarf is about to take a wound in a skirmish, discard a Dwarven card from here to prevent that.
18 U 13

2•Gimli, Deep Delver Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Damage +1. Gimli is strength +1 for each condition he bears.
Fellowship: Play a Dwarven condition on Gimli to heal him.
18 C 14

2•Gimli, Lover of Deep Places Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. While you can spot another Dwarven companion, Gimli is hunter X, where X is the number of underground sites in the current region.
18 R 15

2 Forged From Mithril Dwarven
Event • Response
If a companion bearing Dwarven armor is about to take a wound in a skirmish, add a threat and exert the Ring-bearer to prevent that.
18 U 16

1 Miners of the Depths Dwarven
Event • Maneuver
Spot X underground sites in the current region to reveal the bottom X cards of your draw deck. Take each Dwarven card into hand and discard the rest.
18 S 17

2•Oin, Warrior of Moria Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 7
Captain 1.
Oin is strength +1 for each Dwarven fortification you can spot.
18 S 18

1 Power of the Rings Dwarven
Event • Fellowship
Exert a Dwarven companion to draw a card for each Dwarven artifact you can spot.
18 R 19

2•Riches of Dwarrowdelf Dwarven
Condition • Support Area
When you play this condition, stack the top 5 cards of your draw deck here.
Regroup: Add a threat and 3 to exchange your hand with the cards stacked here. Discard a minion.
18 U 20

1 Seeker of Truesilver Dwarven
Condition
Vitality: +1
Bearer must be a dwarf. Limit one per bearer.
Response: If you are about to discard a card from hand, exert bearer to place that card on the bottom of your draw deck instead.
18 U 21

0 Sons of the Mountains Dwarven
Event • Skirmish
Make a dwarf strength +2 (or +4 if he bears a Dwarven condition).
18 C 22

1 Stone Blockades Dwarven
Condition • Support Area
Fortification.
Maneuver: Stack a Dwarven card from hand here to make the Shadow player exert a minion.
Skirmish: Make a dwarf strength +1 for each card stacked here (limit +5). Discard this condition.
18 C 23

1 Treasure in the Depths Dwarven
Event • Regroup
Exert a companion bearing a Dwarven condition to draw two cards.
18 R 24

1•The Way is Under the Mountains Dwarven
Condition • Site
Plays on a mountain. This site is underground.
Skirmish: If the fellowship is at this site, discard this condition to make a dwarf strength +3.
18 U 25

6 Fastness of Mirkwood Elven
Event • Archery
Toil 2. Spot 3 Elven archers to wound a roaming minion twice.
18 C 26

3•Friendship of Hollin Elven
Condition
Bearer must be a dwarf. Bearer is resistance +1 for each Elven companion you can spot (limit +4).
18 R 27

2•Gimli, Elf-Friend Elven
Follower
Aid-3. Each time you transfer this follower to a companion, except an Elven companion, add a threat. Bearer gains hunter 1.
Skirmish: Exert bearer to make him or her strength +1 for each wound you can spot on a minion skirmishing bearer.
18 U 28

2•Legolas, Companion of Aragorn Elven
Follower
Resistance: +1
Aid-3.
While bearer is Aragorn, bearer is strength +1.
At the start of the skirmish phase, you may exert bearer and spot a Gondor wraith to exert a minion skirmshing bearer.
18 R 29

2•Orcrist, Forever Borne by Thorin Elven
Artifact • Support Area
To play, spot 2 elves (or an elf and a Dwarven support area artifact.)
Each time you play a dwarf, you may remove a threat.
Regroup: Discard this artifact and two cards from hand to remove three threats.
18 R 30

1 Sancutary’s Protection Elven
Event • Skirmish
Make an Elf strength +2 (or +4 if you can spot less than two threats).
18 C 31

2•Willing Allies Elven
Condition • Support Area
To play, spot 2 elves.
While you can spot a hunter, each Elven follower’s twilight cost is -1.
18 U 32

2 Blinding Flash Gandalf
Event • Skirmish
Spell. Spot Gandalf to make a minion at an underground site strength -1 for each threat you can spot (limit -4).
18 R 33

1 Follow Your Nose Gandalf
Event • Maneuver
Spot Gandalf to reveal a card from your opponent’s hand. If it is a character, remove X threats, where X is that character’s vitality.
18 U 34

4•Gandalf, Guide in Dark Places Gandalf
Companion • Wizard
Strength: 6
Vitality: 4
Resistance: 7
While at an underground site, Gandalf is strength +3.
Maneuver: Add 2 to play a Gandalf event from your draw deck. That event may not replace a site.
18 R 35

1•Gandalf’s Staff, Beacon of Hope Gandalf
Possession • Staff
Vitality: +1
Bearer must be Gandalf.
Skirmish: Exert bearer and spot 5 minions (or 3 dwarves) to remove a threat.
18 R 36

2•Guardian in the Deeps Gandalf
Condition • Support Area
Each time you play a spell, you may exert Gandalf to remove a burden.
18 R 37

1 A Light in the Darkness Gandalf
Condition • Support Area
To play, spot Gandalf and exert a dwarf (or add 2 threats).
Each companion with Vitality 2 or more is strength +1.
Response: If a dwarf wins a skirmish, exert Gandalf to heal that dwarf.
18 U 38

3 Mighty Stand Gandalf
Event • Regroup
Spell. Exert Gandalf and add 2 threats to discard every minion.
18 R 39

2 No Longer Weary Gandalf
Event • Maneuver
Spot X underground sites in the current region and add [X] to heal Gandalf X times.
18 U 40

2 Walked Among Their Halls Gandalf
Condition • Support Area
While he is at an underground site, Gandalf is resistance +1 for each dwarf you can spot.
18 U 41

3 A Word of Command Gandalf
Event • Maneuver
Spell. Exert Gandalf twice and spot a minion with Vitality 3 or less to prevent the Shadow player from assigning that minion to a skirmish until the regroup phase.
18 R 42

2 And Through the Tunnel Gollum S
Event • Maneuver
Spot Gollum to replace the fellowship’s current site with one from your Adventure Deck and to add a threat.
18 R 43

2 Fled from Light Gollum S
Event • Maneuver
If Gollum is at an underground site, exert him to add two threats.
18 R 44

0 Gnawing At Old Bones Gollum S
Event • Maneuver
Spot two ring-bound hobbits at an underground site to make the Free Peoples player exert a companion.
18 C 45

2•Gollum, Dwelling in Shadows Gollum S
Minon
Strength: 4
Vitality: 4
Site: 3
While at an underground site, Gollum is strength +2 and damage +1.
Skirmish: Remove 4 to make Gollum strength +1 for each underground site on the Site Path.
18 R 46

2 Gollum’s Dwellings Gollum S
Condition • Support Area
Response: If the fellowship moves to an underground site, you may discard this condition to take a Gollum card into hand from your discard pile.
18 U 47

1 Master Must Rest Gollum F
Event • Fellowship
Exert Smeagol to heal the ring-bearer.
18 U 48

0 Protect the Precious Gollum F
Event • Skirmish
Make Smeagol strength +2 (or +3 and damage +1 if you cannot spot an unbound companion).
18 C 49

1•Secrets in the Dark Gollum S
Condition • Support Area
To play, exert Gollum. Each time a companion takes a wound in a skirmish involving a Gollum minion, you may add 2.
18 R 50

1 Secret Ways Gollum F
Event • Fellowship or Regroup
Exert Smeagol to play the fellowship’s next site. If it is an underground site, you may add 2 to remove a threat for each ring-bound hobbit you can spot.
18 R 51

0•Smeagol, Seeking the Precious Gollum F
Companion
Strength: 3
Vitality: 3
Resistance: 4
Hunter 1. To play, add a burden. While you cannot spot an unbound companion, Smeagol is resistance +1.
18 C 52

2•Spurred By Malice Gollum S
Condition • Support Area
Each time a companion takes a wound during a skirmish involving a Gollum minion, you may remove 3 to heal Gollum.
18 C 53

3•Anduril, Borne Through Shadows Gondor
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Resistance: -1
Bearer must be Aragorn.
Maneuver: Exert bearer to transfer a wraith follower to him; you do not have to pay that follower’s Aid cost.
18 R 54

4•Aragorn, Grim Warrior Gondor
Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Captain 2.
At the start of each of Aragorn’s skirmishes, you may exert him and spot X rangers to make him hunter X until the regroup phase.
18 S 55

4•Aragorn, Leader of Wraiths Gondor
Companion • Man
Strength: 6
Vitality: 4
Resistance: 7
Captain 3. Each time you transfer a wraith follower to a companion, you may add a burden to remove a threat.
18 R 56

1 Arnor Blade Gondor
Possession • Hand Weapon
Strength: +1
Bearer must be a Gondor Man.
If bearer is a Captain, bearer is strength +1.
If bearer is a ranger, bearer is resistance +1.
18 S 57

1•Coming With You Gondor
Condition • Support Area
While you can spot Legolas, Aragorn is strength +1.
While you can spot Gimli, Aragorn is damage +1.
18 U 58

1 The Dead Follow Gondor
Event • Fellowship
Spot 3 Gondor Men (or exert Aragorn and add two threats) to play a wraith follower from your draw deck.
18 U 59

2 Dunadan of the North Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 9
While bearing a wraith follower, this companion gains Captain 2.
18 C 60

2 Dweller of the Paths Gondor
Follower
Strength: +1
Resistance: -1
Wraith. Aid-add two threats.
Bearer is enduring. If bearer is a Gondor Man, each time bearer wins a skirmish, you may wound a minion.
18 R 61

1 The Grey Company Gondor
Condition • Support Area
Each time a companion bearing a wraith follower wins a skirmish, you may spot a ranger and add 3 to remove a threat.
18 S 62

2 Grey-Robed Ranger Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 7
Ranger. Hunter 1.
Each time a companion bearing a wraith follower wins a skirmish, the first Shadow player must make a minion lose hunter until the regroup phase.
18 S 63

3•Halbarad, Grey Dunadan Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 8
Ranger. Captain 1.
At the start of the assignment phase, you may discard a Gondor card from hand and spot X companions bearing wraith followers to make Halbarad hunter X.
18 S 64

2•The King of the Dead, Spectral Leader Gondor
Follower
Strength: +2
Resistance: -1
Wraith. Aid-add two threats.
Bearer is enduring. If bearer is a Gondor Man, bearer gains Captain 1.
Response: If bearer wins a skirmish, transfer a wraith follower to your support area to heal bearer twice or to remove a threat.
18 R 65

0 Kinsmen to Aragorn Gondor
Event • Skirmish
Make a Gondor Man strength +2 (or +4 if that companion has Resistance 5 or more).
18 S 66

2 Oaths to Fulfill Gondor
Condition • Support Area
At the start of the regroup phase, if you cannot spot a minion, discard this condition and each wraith you can spot.
Each companion bearing a wraith follower is strength +1 and resistance -1.
18 R 67

1 Pale Spectre Gondor
Follower
Strength: +1
Resistance: -1
Wraith. Aid-add a threat.
When you transfer this follower to a companion, except a Gondor companion, exert bearer and add a threat.
18 C 68

3•The Stone of Erech, Assembling-Place Gondor
Artifact • Support Area
To play, spot a Gondor man.
Fellowship: Discard this artifact (or exert Aragorn and add a threat) to play a wraith follower from your draw deck.
18 R 69

1 Tide of Grey Gondor
Event • Skirmish
Make a Gondor Man strength +2 (or +4 if that companion bears a wraith follower.
18 C 70

2 Aggressive Rush Men
Event • Maneuver
Spot 2 Men Men to make the Free Peoples player control a site at random from their Adventure Deck; when this site is liberated, it is returned to the owner’s Adventure Deck.
18 R 71

1 Chaos Led Men
Event • Skirmish
Spot a Men Captain to make a Men minion strength +3.
18 C 72

2 Crude Armory Men
Possession • Support Area
Response: If a Men minion is about to be discarded from play, discard a Men card from hand to stack that minion here instead.
Maneuver: Discard three cards stacked here and exert a Men minion to place a token on a site controlled by the Free Peoples player.
18 U 73

2 Destroy Their Homes Men
Event • Skirmish
Spot a site controlled by the Free Peoples player with X tokens on it and remove [X] to make a Men minion strength +X.
18 R 74

2 Dunlending Frontliner Men
Minion • Man
Strength: 6
Vitality: 3
Site: 4
Hunter 3. To play, exert a Men minion.
When you play this minion, you may add two tokens to a site controlled by the Free Peoples player.
18 C 75

0 Flaming Torch Men
Possession • Hand Weapon
Strength: +1
Bearer must be a Men minion. If bearer is a Captain, bearer is strength +1 and gains hunter 1.
Response: If bearer wins a skirmish, discard this possession to control a site.
18 C 76

3 Pillaging Dunlending Men
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Hunter 1.
When you play this minion, you may exert a Captain and discard a Men minion to control a site.
At the start of the regroup phase, the Free Peoples player may liberate a site.
18 U 77

1 Seize the Advantage Men
Condition • Support Area
Response: If the Free Peoples player controls a site with Shadow number X, discard this condition to add [X].
18 R 78

2 Swarthy Dunlending Men
Minion • Man
Strength: 9
Vitality: 2
Site: 4
While you control two sites, each Men Man gains Captain 1.
18 R 79

3•Vulthan, Raiding Dunlending Men
Minion • Man
Strength: 7
Vitality: 2
Site: 4
While you can spot a Men Captain, Vulthan is strength +2.
Response: If Vulthan wins a skirmish, you may remove a token from a site to control a site.
18 R 80

3•Wulf, Ravaging Dunlending Men
Minion • Man
Strength: 7
Vitality: 3
Site: 4
Maneuver: Exert Wulf and spot a Men Man to reinforce a token on a site controlled by the Free Peoples player.
Skirmish: Discard Wulf and spot a site with X tokens on it to make a Men minion Captain X.
18 R 81

0 Ai! A Balrog! Orc
Event • Shadow
Spot a goblin at an underground site to play The Balrog from your draw deck; its twilight cost is -3.
18 U 82

1•Already Weary Orc
Condition • Support Area
Strength: -1
Skirmish events may not be played in a skirmish involving bearer.
Response: If your Orc minion wins a skirmish involving a Wizard or a Captain, transfer this condition to the losing character.
18 U 83

3•Azgar, Tall Goblin Orc
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Captain 1. Goblin. While you can spot a Dwarf, each goblin is hunter 1.
Skirmish: Discard Azgar to make an unbound companion skirmishing a goblin strength -3.
18 R 84

12•The Balrog, Lord of the Black Pit Orc
Minion • Balrog
Strength: 17
Vitality: 5
Site: 4
Fierce. When you play the Balrog, you may exert a goblin with Reinforcements X to make the Balrog twilight cost -X.
Response: If a goblin is about to be discarded, remove a threat to exert a companion it is skirmishing.
18 R 85

1•Beyond Reach Orc
Condition • Support Area
While you can spot 2 goblins at an underground site, other Orc conditions may not be discarded.
Skirmish: Discard this condition to stack a goblin on an underground site you control.
18 S 86

2•Cannot Get Out Orc
Condition • Support Area
Regroup: Spot 4 goblins (or 2 goblins and a Dwarven captain) and exert a Orc captain to make the Fellowship choose to move again (if the move limit allows); the Shadow number of the next site is -1. Discard this condition.
18 R 87

9•Cave Troll of Moria, Dark-Dweller Orc
Minion • Troll
Strength: 14
Vitality: 4
Site: 5
Damage +1. Captain 2. While you can spot 2 goblins, this minion’s twilight cost is -2.
18 U 88

1 Crawling With Goblins Orc
Condition • Support Area
While you can spot a goblin stacked on a site, the shadow number of each underground site is +1.
18 S 89

1 The Darkness Beneath Orc
Condition • Support Area
To play, spot 3 Orc minions (or 2 goblins).
Maneuver: Discard this condition to play the fellowship’s next site; the Free Peoples player may discard a goblin unless that site is an underground site.
18 R 100

2 Delved Too Greedily Orc
Condition • Support Area
Each time bearer moves to an underground site, add 1 (or 2 if bearer is a Dwarf).
Response: If a goblin is played, transfer this condition to a companion.
18 R 101

1 Denizens of the Deeps Orc
Condition • Support Area
While you control two underground sites, each goblin is site number -1.
18 U 102

2 Denizens of Moria Orc
Condition • Support Area
While you can spot 2 goblins, you may play goblins stacked on a site as if from hand.
Maneuver: Wound a goblin twice to take control of an underground site. Discard this condition.
18 S 103

0 Goblin Blade Orc
Possession • Hand Weapon
Strength: +1
Bearer must be a goblin.
When you play this possession, you may spot 2 goblins to add 1.
18 C 104

0 Goblin-Holes Orc
Event • Regroup
Stack a goblin on an underground site you control.
18 C 105

2 Goblin Seekers Orc
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Goblin. Reinforcements 4.
18 C 106

4 Goblin Shaman Orc
Minion • Orc
Strength: 7
Vitality: 3
Site: 4
Captain 1. Goblin. When you play this minion, you may discard an Orc minion with Reinforcements X to make this minion hunter X.
18 R 107

3•Goblin Tunnel-Dweller Orc
Minion • Orc
Strength: 7
Vitality: 3
Site: 4
Goblin. Reinforcements 1.
18 C 108

2•Goblin Weapons Orc
Condition • Support Area
Each goblin bearing an Orc hand weapon is strength +1.
Shadow: Discard this possession to add 1 for each hand weapon you can spot (limit 5).
18 U 109

1 In the Shadows Orc
Event • Maneuver
Spot a goblin. That minion may not be assigned to a skirmish until the start of the regroup phase.
18 C 110

2•Protection of Darkness Orc
Condition • Support Area
To play, spot 3 goblins. While the fellowship is at an underground site, goblins cannot take wounds (except during skirmishes).
18 C 111

2 Scouts of Moria Orc
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Reinforcements 2. Goblin. When you play this minion, you may exert it to reveal the top 3 cards of another player’s draw deck. Choose one of the revealed cards; that player takes it into hand, and places the other two beneath his or her draw deck.
18 R 112

3 Skulking Underdweller Orc
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin. Reinforcements 2.
Regroup: Stack this minion on an underground site you control.
18 C 113

1 Swarming Attacks Orc
Event • Skirmish
Discard a goblin to make another goblin strength +1 for each underground site on the site path.
18 C 114

2 Swarms From Below Orc
Condition • Support Area
To play, spot an Orc minion at an underground site.
At the start of the Shadow phase, you may discard this condition to make each goblin that is played gain Reinforcements 1 until the end of the turn.
Maneuver: Discard this condition and exert a goblin to replace the fellowship’s current site with an underground site from your Adventure Deck.
18 U 115

2 Taken the Gates Orc
Event • Maneuver
Exert two Orc captains (or The Balrog) to control an underground site.
18 U 116

3•Eomer, King of Rohan Rohan
Companion • Man
Strength: 6
Vitality: 4
Resistance: 6
Valiant. Captain 2.
While you can spot a Rohan man, Eomer’s twilight cost is -1.
Skirmish: Spot a companion with Captain X and discard three cards from hand to make Eomer strength +X.
18 R 117

1•Eomer’s Spear, Noble Weapon Rohan
Possession • Hand Weapon
Strength: +1
Bearer must be a Rohan Captain. If bearer is Eomer, he is strength +1 and damage +1.
Skirmish: Add a threat and exert a valiant Man to heal bearer.
18 U 118

1 Eorlingas! Rohan
Event • Response
If a skirmish involving a Rohan Man bearing 2 or more possessions is about to end, exert that companion to make him or her gain Captain 2.
18 U 119

1 Fell Leader Rohan
Event • Maneuver
Exert a valiant companion to make that companion gain Captain 1 for each possession he or she bears, until the start of the regroup phase.
18 R 120

1 Leader of the West Rohan
Event • Skirmish
Spot Aragorn to make a Rohan Man strength +1 for each other Rohan Man you can spot (limit +4). If Aragorn is a Rohan companion, exert a minion involved in that Man’s skirmish.
18 C 121

2•Shadow of Dunharrow Rohan
Condition • Support Area
While you can spot a wraith follower, each valiant Man is strength +1 and damage +1.
18 U 122

1 Shield of Rohan Rohan
Possession • Shield
Bearer must be a Rohan companion.
While you can spot a Rohan Captain, bearer may not be overwhelmed in a skirmish unless his or her strength is tripled.
Skirmish: Discard this possession and exert bearer to make a minion lose all damage bonuses until the regroup phase.
18 C 123

1•Standard of Rohan Rohan
Possession • Hand Weapon
Bearer must be a Rohan man. Bearer gains Captain 2.
Regroup: Discard this possession to make each valiant companion strength +2 until the end of the turn.
18 U 124

1 Rohirrim Horsebow Rohan
Possession • Ranged Weapon
Strength: +1
Bearer must be a Rohan companion.
While the fellowship is at a plains site, bearer gains hunter 1.
18 C 125

2 Rohirrim Steed Rohan
Possession • Mount
Strength: +1
To play, spot a Rohan companion. Bearer must be a Man, Elf, or Wizard.
While bearer is a Captain, bearer is strength +1.
Skirmish: Exert bearer and spot a Rohan Captain to exert a minion.
18 C 126

1 Villager’s Blade Rohan
Possession • Hand Weapon
Strength: +1
Bearer must be a Rohan Man. While you can spot a Rohan follower, bearer is strength +1 and gains hunter 1.
18 C 127

1•Goldberry, River Maiden Shire
Follower
Vitality: +1
Resistance: +1
Aid-Discard a card from hand and add 2.
While you can spot Tom Bombadil, bearer is strength +2.
18 R 128

18 C 129 is Hobbit Sword, because this set is supposed to be a new block. (I’ll have to think about changing the set number).

2•Tom Bombadil, With a Blue Feather Shire
Follower
Strength: +2
Vitality: +1
Aid-Exert a Shire companion and add 2.
Each time bearer wins a skirmish, you may exert a Hobbit to remove a threat or wound a Wraith minion.
18 R 130

1 Isengard-Forged Broadsword Uruk-hai
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-hai Uruk-Hai. While you can spot a Captain, bearer is damage +1. If this card is revealed during the shadow phase, you may play it as if from hand.
18 C 131

7•Lurtz, Aggressive Leader Uruk-hai
Minion • Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Captain 2. Reinforcements 1.
Each time Lurtz wins a skirmish, you may make another Uruk-hai minion gain hunter 2.
18 R 132

1•Lurtz’s Shield Uruk-hai
Possession • Shield
Bearer must be an Uruk-hai Captain. The fellowship archery total is -1.
Skirmish: If bearer is Lurtz, discard this possession to take a skirmish event from your discard pile into hand.
18 R 133

1•Lurtz’s Sword, Vicious Weapon Uruk-hai
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-hai Uruk-Hai. If bearer is Lurtz, he is fierce and gains hunter 1.
18 R 134

2 Menacing Uruk Uruk-hai
Minion • Uruk-Hai
Strength: 7
Vitality: 3
Site: 5
Regroup: Discard this minion to add a threat for each Captain you can spot.
18 C 135

0 Uruk Leadership Uruk-hai
Event • Skirmish
Exert an Uruk-hai Captain to make another Uruk-hai minion strength +3 and damage +1.
18 C 136

1 Barrow-Blade Wraith
Possession • Hand Weapon
Strength: +1
Bearer must be a Wraith Wraith.
Maneuver: Exert bearer and spot 3 Free Peoples cultures to add a threat. (limit once per phase)
18 U 137

2•Barrow-Sword Wraith
Artifact • Support Area
Each time a Wraith Wraith is played, you may make a Hobbit (except the Ring-bearer) resistance -2 until the start of the regroup phase.
Maneuver: Remove two threats and exert a Wraith wraith twice to wound an unbound companion. Discard this artifact.
18 R 138

1 Cold Be Bone Wraith
Event • Maneuver
Exert a Wraith Wraith and spot 3 companions with Resistance 3 or less to add a burden (or two burdens if you cannot spot any unwounded companions).
18 R 139

1 Cold Be Hand Wraith
Event • Maneuver
Exert a Wraith Wraith to make an unbound companion strength -2 for each companion with Resistance 3 or less you can spot. End your maneuver actions.
18 R 140

1 Cold Be Heart Wraith
Event • Maneuver
Exert a Wraith Wraith to add a threat for each companion with Resistance 3 or less you can spot. End your maneuver actions.
18 R 141

2 Creeping Shapes Wraith
Condition • Support Area
Resistance: -3
To play, spot a Wraith wraith.
Response: If a threat is added, exert a Wraith wraith to transfer this condition to an unbound companion.
18 U 142

4•Creeping Wight Wraith
Minion • Wraith
Strength: 10
Vitality: 2
Site: 2
Enduring.
While the fellowship is at a barrow (or you can spot three wraiths), each wounded companion is resistance -1.
18 U 143

0 Fed On Terror Wraith
Event • Skirmish
Remove a threat to make a wraith strength +3.
18 C 144

5•King of Carn Dum Wraith
Minion • Wraith
Strength: 10
Vitality: 4
Site: 2
Enduring. To play, spot another Wraith.
Maneuver: Play a Wraith event and remove 1 to add a threat.
18 R 145

4 Menacing Wight Wraith
Minion • Wraith
Strength: 11
Vitality: 3
Site: 3
Enduring. To play, spot a companion with Resistance 3 or less.
Skirmish: Heal this minion to play a Wraith condition from your discard pile.
18 R 146

2 Pale Wight Wraith
Minion • Wraith
Strength: 6
Vitality: 3
Site: 2
Enduring.
When you play this minion, you may spot another wraith to add a threat for each Free Peoples culture over two you can spot.
18 C 147

3 Shrieking Wight Wraith
Minion • Wraith
Strength: 7
Vitality: 3
Site: 2
Enduring.
Shadow: If you can spot two other wraiths, exert this minion twice and remove a threat to play a Wraith condition from your draw deck.
18 U 148

1 Spectral Creatures Wraith
Condition
Strength: +1
Bearer must be a Wraith wraith.
Regroup: Discard this condition to add a threat.
18 C 149

1 Wight-Spell Wraith
Condition • Support Area
Strength: -1
Resistance: -2
Limit one per bearer.
Response: If a Wraith Wraith wins a skirmish, transfer this condition to a companion (except the Ring-bearer).
18 U 150

1 Wight-Scream Wraith
Event • Maneuver
Wound a Wraith wraith twice to add a threat (or two threats if the fellowship is at a barrow).
18 C 151

0 Wrong Turn Wraith
Event • Shadow
Spot a wraith to replace the fellowship’s current site with a barrow from your adventure deck.
18 C 152


Caradhras Pass 3
Mountain. While you can spot 2 captains (or a Dwarven captain), each non-captain companion is resistance +2.
---------->
18 S 153

Chasm of Moria 0
Underground. Skirmish: Discard a card from hand to make a minion strength +1 (or +2 if it is a goblin).
<----------
18 S 154

Crypts of the Dead 2
Underground. Maneuver: Exert your Gondor captain to transfer a follower to a companion without paying its Aid cost.
<-----------
18 S 155

Deeps of Moria 1
Underground. Each time you play a minion with Reinforcements, you may exert it to add 1.
<---------
18 S 156

Dwarven Ruins 2
Underground. Each Dwarven fortification is twilight cost -1.
<---------
18 U 157

Erech Hilltop 1
At the start of the fellowship phase, the Free Peoples player may play a wraith follower to heal Aragorn.
----------->
18 S 158

Fog-Covered Barrows 1
Barrow. Burdens may not be added or removed.
<--------
18 R 159

Foothills of the Misty Mountains 2
While you can spot 3 captains, each captain is strength +2.
----------->
18 S 160

Harrowdale Hill 3
The twilight cost of each ranger is -1.
<-----------
18 S 161

Harrowdale Path 2
Mountain. While you can spot three captains (or a Gondor captain), each unbound companion is strength +1.
----------->
18 S 162

The Haunted Mountain 3
Mountain. At the start of the manauver phase, the Free Peoples player may add a threat to play a wraith follower from his or her draw deck.
--------->
18 U 163

The Mirrormere 2
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a Dwarven captain and add a threat) to remove a burden.
---------->
18 S 164

Moria Chamber 2
Underground. Each Captain is strength +1.
<---------
18 U 165

Mount Gundabad 3
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains underground.
<----------
18 S 166

Standing-Stone 1
Barrow. When the fellowship moves to this site, the first Shadow player may remove 2 to add a threat.
-------->
18 R 167

Wight’s Dwelling 0
Barrow. While you can spot 2 wraiths, each wounded companion is resistance -1.
<--------
18 R 168
Last edited by CarpeGuitarrem on Thu May 24, 2007 2:51 am; edited 3 times in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
CarpeGuitarrem
Posted: Sun Mar 04, 2007 4:50 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Balin Starter

Free Peoples (25 Cards)
The One Ring, Ringbearer
The One Ring, the Ruling Ring 18 S 1
Frodo, Weary From the Journey 15 C 144

Starting Fellowship (2)
Balin, Dwarven Leader 18 S 23
Oin, Warrior of Moria 18 S 25

Companions (4)
Dwarven Miner 18 S 24 4x

Possessions (2)
Dwarven Handaxe 18 C 21 2x

Conditions (10)
Barricaded Door 18 C 20
Seeker of Truesilver 18 U 15 3x
Stone Blockades 18 C 19 4x
The Way is Under the Mountains 18 U 13 2x

Events (6)
Dwarven Fury 18 C 17 3x
Sons of the Mountains 18 C 16 4x

Shadow (24 Cards)
Minions (11)
Goblin Seekers 18 C 103 4x
Goblin Tunnel-Dweller 18 C 102 3x
Skulking Underdweller 18 C 97 4x

Possessions (2)
Goblin Blade 18 C 99 2x

Conditions (9)
Beyond Reach 18 S 107 3x
Crawling With Goblins 18 S 106 3x
Denizens of Moria 18 S 105 3x

Events (2)
Swarming Attacks 18 C 101 2x

Adventure Deck
Caradhras Pass 18 S 155
Chasm of Moria 18 S 157
Deeps of Moria 18 S 154
Foothills of the Misty Mountains 18 S 158
The Mirrormere 18 S 156
Moria Chamber 18 U 153
Moria Guardroom
Mount Gundabad 18 S 159
West Gate of Moria
Last edited by CarpeGuitarrem on Mon Mar 05, 2007 7:31 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Gate Troll
Posted: Sun Mar 04, 2007 11:30 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
Shocked after making so many DCs I give you a :GP: I’ll
try and review it some time. In bits and parts of course.
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
DáinIronfoot
Posted: Sun Mar 04, 2007 11:48 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Congrats on completing it! Applause A GP from me as well.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
CarpeGuitarrem
Posted: Mon Mar 05, 2007 7:32 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Silly me, I forgot the Adventure Deck for the Balin Starter!

The Aragorn starter is coming...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Anonymous Prodigy
Posted: Mon Mar 05, 2007 7:45 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Congratulations on completing the set! GP Applause
I had to put something here.
CarpeGuitarrem
Posted: Thu May 24, 2007 2:52 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Okay, just to let everyone know, I made a HUGE edit to the gametexts, replacing Gondor follower with wraith follower, because of the new set-Summit-dwellers. This way, you don’t have the Stone of Erech summoning soldiers from West Gondor!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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