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How Playable is Glamdring, Orc-Beater?

5 (best)  
45%
  [ 5 ]  45%
 
4  
36%
  [ 4 ]  36%
 
3  
9%
  [ 1 ]  9%
 
2  
9%
  [ 1 ]  9%
 
1 (worst)  
0%
  [ 0 ]  0%
 

Total Votes : 11
CarpeGuitarrem
Posted: Wed Feb 28, 2007 1:09 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Nice card, IMO. Woodland Onod combo with Inspiration and Pippin, WOBAS? Good stuff. Not for a Refuge deck, certainly not. But it’s like Refuge. But a Gandalf deck!!
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Cobra
Posted: Wed Feb 28, 2007 1:59 am
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
elf lvr wrote:
Look, both cards need to discard companions! So you can really only use one with one companion discarded. And personally, I’d choose Refuge itself. Healing is better than wound prevention, IMO.


Exactly. We’re seeing some new Refuge-style cards in Rise of Saruman, but that doesn’t mean they belong in a Refuge deck. Playing Refuge, Woodland Onod, AND Glamdring, Orc Beater will just thin out your strategy, because you can only have so many companions in hand to discard. I say pick your favorite of these three cards, and build a deck that focuses on using that card to its full potential.

I have to disagree with that last sentence, though. Preventing a wound is almost always as good as healing a wound, and in many cases it’s better. For example, against Southron decks (Whirling Strike, Red Wrath), that wound could go anywhere; with prevention you have the benefit of knowledge and reaction, but with healing you don’t. And against Ninja Gollum (They Stole It / Not This Time + Promise Keeping), healing gives your fellowship one extra point of vitality, while preventing that wound effectively saves two.

A card of prevention is worth a deck of cure... or something like that. Wink
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bibfortuna25
Posted: Wed Feb 28, 2007 4:03 am
Joined: 05 Apr 2006 Posts: 615 Location: Springfield, OR
I’d still rather use Glamdring, Foe-hammer, though.
All cards do what they say.
NBarden
Posted: Wed Feb 28, 2007 8:36 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Why? Because its a built in Watch and Wait. Better to just use Watch and Wait and another Glamdring that fits the point of the deck.

I would use this in a refuge deck. I wouldn’t use Woodland Onod, but since Glamdring accomplishes the same point of refuge, it would be a willing addition.
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Anvar
Posted: Wed Feb 28, 2007 8:49 am
Joined: 28 Jun 2006 Posts: 251 Location:
Foe-Hammer is a great card that belongs in many decks. This Glamdring is different. It isn’t a Spike card and it can’t fit into all decks. It’s a Jonny card, meant for combo fun and deserves to have its own deck built around it.

Key cards to consider using: Gandalf, Greyhame - allows you to play your Companions from your discard pile.
Gandalf, Mithrandir - easy and effective wound prevention might just make him worth using.
Serving the Precious - and other Smeagol cards allow you to manipulate companions in your discard pile.
Inspiration - if you don’t use your companions for wound prevention, win fights with them. Then discard them to Woodland Onod.
Crags of Emyn Muil - Stop your opponent then double move through the site yourself.

The idea of a Gandalf deck packed with Companions looks really cool, and I for one am very excited about trying it.

Anvar
bibfortuna25
Posted: Wed Feb 28, 2007 3:33 pm
Joined: 05 Apr 2006 Posts: 615 Location: Springfield, OR
NBarden wrote:
Why? Because its a built in Watch and Wait. Better to just use Watch and Wait and another Glamdring that fits the point of the deck.

I would use this in a refuge deck. I wouldn’t use Woodland Onod, but since Glamdring accomplishes the same point of refuge, it would be a willing addition.


Because Glamdring, Foe-hammer is much more useful than Watch and Wait in most decks.
All cards do what they say.
masswelter13
Posted: Thu Mar 01, 2007 11:05 am
Joined: 24 Feb 2007 Posts: 27 Location:
I agree with elf lvr, wound preventation is not as importaint as healing.
I would have thought that a card like Glamdring would have been better, but, oh well.
NBarden
Posted: Thu Mar 01, 2007 11:53 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Work Glamdring and Refuge side by side. They accomplish the same thing, Glamdring could save someone’s life vs a damage +3 Balrog, or Sauron, and Refuge heals the exertions...
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sickofpalantirs
Posted: Thu Mar 01, 2007 2:51 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
on D people though that glamdring was better then refuge.
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NBarden
Posted: Thu Mar 01, 2007 4:03 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Both work together.
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