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NBarden |
Posted: Wed Mar 07, 2007 7:21 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Well...I was looking at possibly building a Forestgul deck. Problem is, I’m not that familiar with some of the newer strategies.
Here’s the general idea of what I need so far.
Lost in the Woods x 4
Dark Approach (MASTERWORKS) x 4
Ulaire Nelya, Third of the Nine Riders x 4
The Witch-King, Captain of the Nine Riders x 2-4
Ulaire Toldea, Eighth of the Nine Riders x ?
Ulaire Nertea, Ninth of the Nine Riders x ?
Ulaire Toldea, Black Shadow x 2
Shadowy Mount x 4 (to throw minions on the companions with Lost in the Woods)
Hatred Stirred (to shuffle Lost in the Woods back into your deck when all the companions bearing them die.)
Shapes Slowly Advancing (chances are, you have more Nazgul then they have companions, if not, still a good hand clog and stops the double)
I’m assuming any toil Nazgul.
Here’s what I was thinking as a maybe
Ulaire Toldea, Wraith on Wings x ? (Combined with More Unbearable?)
I think that may be how Forestguls work, but I’m not sure. I need a killer strategy to couple my Three Hunter’s deck with, and my Site Control Swarm isn’t doing to well... |
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Pipeweed |
Posted: Wed Mar 07, 2007 7:27 pm |
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Joined: 14 Jun 2006
Posts: 1010
Location: Earth (I think)
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Just for some reference, here is my Forest Gul deck:
(30)
The Witch-King, Captain of the Nine Riders x2
Ulaire Toldea, Black Shadow x2
Ulaire Enquea, Black Threat x2
Ulaire Attea, Second of the Nine Riders
Ulaire Cantea, Fourth of the Nine Riders x3
Black Rider x3
Ulaire Cantea, Black Assassin
Ulaire Nertea, Thrall of the One x2
Ulaire Otsea, Thrall of the One x2
Ulaire Lemenya, Thrall of the One
Moving This Way x2
Lost in the Woods x3
Out of Sight and Shot
Hatred Stirred
Dark Approach x4
It works great and cycles well.
PW
(P.S. - I’ll take any tips as well. Always looking to improve my deck) |
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NBarden |
Posted: Wed Mar 07, 2007 7:29 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Pipeweed |
Posted: Wed Mar 07, 2007 7:31 pm |
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Joined: 14 Jun 2006
Posts: 1010
Location: Earth (I think)
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NBarden |
Posted: Wed Mar 07, 2007 7:46 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Yeah...three hunters don’t really rule the sitepath. I have to bid high to get East Wall of Rohan in play...
Which poses another problem. If I run Forests, I wouldn’t be able to run Westfold Village or East wall of Rohan, eh? Well...I’d need east wall of Rohan... |
Last edited by NBarden on Wed Mar 07, 2007 7:47 pm; edited 1 time in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Pipeweed |
Posted: Wed Mar 07, 2007 7:47 pm |
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Joined: 14 Jun 2006
Posts: 1010
Location: Earth (I think)
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LeoKula |
Posted: Thu Mar 08, 2007 8:02 am |
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Joined: 31 Oct 2005
Posts: 479
Location: SP, Brazil
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Here is another ref for you, my forest nazgul deck.
4x Dark Approach
4x Lost in the Woods
3x Ulaire Toldea, Black Shadow
4x Ulaire Nelya, Third of the Nine Riders
1x Ulaire Lemenya, Assailing Minion
2x Ulaire Cantea, Thrall of The One
1x Ulaire Cantea, Black Assassin
2x Ulaire Enquea, Black Threat
3x The Witch-king, Captain of the Nine Riders
2x Moving This Way
1x Out of Sight and Shot
1x Hatred Stirred
1x Ulaire Lemenya, Servant of the Shadow
1x Ithil Stone
4x Black Rider
1x Ulaire Otsea, Seventh of the Nine Riders
1x Flung Into the Fray
Nelya is your man to control the site path. Usually he’s enough for me and I don’t need to control the site path with the fellowship side, but since you’re playing three hunters, 4x Well traveled or 4x pathfinder sure wouldn’t hurt. The strategy I play is try to get as many nazguls I can get on the table with 2 dark approach in my hand and 1 in the discard pile to dig with toldea.
I use Flung inyo the Frey specially for the witch king. Common Lemenya is a good way of getting rid of a unique nazgul you won’t play and yet discard a condition, and he’s fierce by the way. You can use moving this way in so many diferent ways, like fetching an extra dark approach or even get rid of your shadow hand to run with your fellowship, this card is just perfect.
Well, that’s it, enjoy!! And post your deck afterwards... |
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Glamdring |
Posted: Tue Mar 13, 2007 9:52 pm |
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Joined: 13 Oct 2006
Posts: 575
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Why 4 dark approach? Couldn’t you just use 3? |
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Pipeweed |
Posted: Tue Mar 13, 2007 10:07 pm |
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Joined: 14 Jun 2006
Posts: 1010
Location: Earth (I think)
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