Author |
Message |
NBarden |
Posted: Thu Jan 11, 2007 11:59 pm |
|
|
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
|
AnxiousChieftain wrote:
Band of Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
When you play this minion, you may spot a site you control and another minion to add 2 threats.
Good.
Besieging Uruk
Minion • Uruk-hai
Strength: 7
Vitality: 3
Site Number: 5
Damage +1.
When you play this minion, you may discard 2 cards from hand and remove 3 threats to take control of a site or discard a possession.
Good card.
Blast of Fire
Event • Skirmish
Remove 2 threats to wound a companion skirmishing an minion.
Very Good! Although, maybe it should have some twilight or other added cost.
Grappling-hook
Condition • Support Area
Shadow: Play an minion to place an token here.
Regroup: Spot an minion and remove 3 tokens from here to exert a companion.
Shouldn’t it be a possession? Good card, though.
|
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
|
Back to top |
|
AnxiousChieftain |
Posted: Sat Jan 13, 2007 8:41 am |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Blast of Fire now costs 1.
Isengard Spear
Possession • Hand Weapon
Strength +2
Bearer must be an minion.
Skirmish: Remove a threat to make bearer strength +1.
•Killing at Will
Condition • Support Area
While you can control 2 sites and can spot 3 threats, each minion is damage +1.
Storming Uruk
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may stack him on a site you control.
Assignment: If stacked on a site you control, remove 2 threats to play this minion and assign him to an unbound companion.
•Taunting Uruk
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1.
Skirmish: Spot 6 companions and exert this minion to make the Free Peoples player exert 2 companions or add 2 threats. |
Last edited by AnxiousChieftain on Mon Jan 15, 2007 5:06 pm; edited 1 time in totalMODS RULE. - lem0nhead |
|
Back to top |
|
thonnas7 |
Posted: Sat Jan 13, 2007 4:11 pm |
|
|
Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
|
AnxiousChieftain wrote: Blast of Fire now costs 1.
Isengard Spear
Possession • Hand Weapon
Strength +2
Bearer must be an minion.
Skirmish: Remove a threat to make bearer strength +1.
I like it, it’s very balanced.
•Killing at Will
Condition • Support Area
While you can control 2 sites and can spot 3 threats, each minion is damage +1.
I could see this being a gamebreaker, but it’s controlled. Good job.
Storming Uruk
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may stack him on a site you control.
Assignment: If stacked on a site you control, remove 2 threats to play this minion and assign him to an unbound companion.
Two threats it kind of a hefty cost for an 8 strength minion. You might want to make the minion strength 9.
Taunting Uruk
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1.
Skirmish: Spot 6 companions and exert this minion to make the Free Peoples player exert 2 companions or add 2 threats.
So basically, if you can spot 6 companions you could exert this guy twice, plus with an Isengard Siege Bow, 3 times. It seems a little two powerful. Either make him unique or have to exert twice. |
|
|
Back to top |
|
AnxiousChieftain |
Posted: Mon Jan 15, 2007 5:13 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Cards edited. Thanks!
Threat of War
Event • Maneuver
Spot 3 minions to add 2 threats or discard a follower.
Trooper of the White Hand
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
Skirmish: Remove 2 threats to exert a character skirmishing this minion.
•Unchecked
Condition • Support Area
Each time an minion wins a skirmish, you may take control of a site or add a threat.
Discard this condition if an minion loses a skirmish.
•Unchallenged
Condition • Support Area
While you can spot an minion, each companion (except the Ring-bearer) is resistance -3.
Discard this condition if an minion loses a skirmish. |
Last edited by AnxiousChieftain on Tue Jan 16, 2007 8:43 pm; edited 1 time in totalMODS RULE. - lem0nhead |
|
Back to top |
|
thonnas7 |
Posted: Mon Jan 15, 2007 5:20 pm |
|
|
Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
|
AnxiousChieftain wrote: Cards edited. Thanks!
Threat of War
Event • Maneuver
Spot 3 minions to add 2 threats or discard a follower.
I like it.
Trooper of the White Hand
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
Skirmish: Remove 2 threats to exert a character skirmishing this minion.
I think it should cost 3. It’s kind of deadly.
•Unchecked
Condition • Support Area
Each time an minion wins a skirmish, you may take control of a site or add a threat.
Discard this condition if an minion loses a skirmish.
Wow...at first I was wondering what got into you.
Then I read the second line. Good card.
Unchallenged
Condition • Support Area
While you can spot an minion, each companion (except the Ring-bearer) is resistance-2.
Discard this condition if an minion loses a skirmish.
I like it, although I think you should make it unique and drop the second line. |
|
|
Back to top |
|
CarpeGuitarrem |
Posted: Mon Jan 15, 2007 6:34 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
AnxiousChieftain wrote: Cards edited. Thanks!
Threat of War
Event • Maneuver
Spot 3 minions to add 2 threats or discard a follower.
Hehee...I like the title. Perhaps a little too literal in interpretation, perhaps...I like this card.
Trooper of the White Hand
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
Skirmish: Remove 2 threats to exert a character skirmishing this minion.
Nice, although not as powerful as some other cards.
•Unchecked
Condition • Support Area
Each time an minion wins a skirmish, you may take control of a site or add a threat.
Discard this condition if an minion loses a skirmish.
Very nice balance. I see that you need to keep those Uruk wins coming.
Unchallenged
Condition • Support Area
While you can spot an minion, each companion (except the Ring-bearer) is resistance-2.
Discard this condition if an minion loses a skirmish.
Unique or not? Non-unique would be really nasty versus resistance Uruks. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
menace64 |
Posted: Mon Jan 15, 2007 7:27 pm |
|
|
Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
|
AnxiousChieftain wrote:
Threat of War
Event • Maneuver
Spot 3 minions to add 2 threats or discard a follower.
It’s real nice, but nothing’s wrong with it.
AnxiousChieftain wrote: Trooper of the White Hand
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
Skirmish: Remove 2 threats to exert a character skirmishing this minion.
Cool beans. Nice utility dude.
AnxiousChieftain wrote: •Unchecked
Condition • Support Area
Each time an minion wins a skirmish, you may take control of a site or add a threat.
Discard this condition if an minion loses a skirmish.
Let Them Come! eh?
It’s powerful, but balanced because you’d hardly ever get a site with it. Not unless you played 1 pumped up Uruk at a time.
AnxiousChieftain wrote: Unchallenged
Condition • Support Area
While you can spot an minion, each companion (except the Ring-bearer) is resistance-2.
Discard this condition if an minion loses a skirmish.
I saw this card coming after that previous one.
Definately make it unique. |
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
Who am I? |
|
Back to top |
|
AnxiousChieftain |
Posted: Tue Jan 16, 2007 8:55 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Unchallenged is now unique, but it makes everyone resistance -3 instead of -2, since resistance decks could use a powerful card to boost their playability.
Uruk Assaulter
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. To play, spot an minion.
Maneuver: If stacked on a site you control, play this minion to make the fellowship archery total -1.
Skirmish: Stack this minion on a site you control to make an minion strength +2.
•Uruk Chieftain
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
While you control a site, Uruk Chieftain is fierce.
While you can spot 4 threats, Uruk Chieftain cannot take wounds.
Uruk Combatant
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot a minion stacked on a site you control, this minion is strength +3. |
MODS RULE. - lem0nhead |
|
Back to top |
|
CarpeGuitarrem |
Posted: Tue Jan 16, 2007 9:29 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
AnxiousChieftain wrote: Unchallenged is now unique, but it makes everyone resistance -3 instead of -2, since resistance decks could use a powerful card to boost their playability.
Uruk Assaulter
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. To play, spot an minion.
Maneuver: If stacked on a site you control, play this minion to make the fellowship archery total -1.
Skirmish: Stack this minion on a site you control to make an minion strength +2.
Very good. I like the surprise Maneuver action. Although the pump action, compared to Battlefield Recruit, etc., is very strong.
•Uruk Chieftain
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
While you control a site, Uruk Chieftain is fierce.
While you can spot 4 threats, Uruk Chieftain cannot take wounds.
Nice! Nice! Nice!
Uruk Combatant
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot a minion stacked on a site you control, this minion is strength +3.
Pretty good, I like. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
AnxiousChieftain |
Posted: Thu Jan 18, 2007 11:18 am |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Last 2 for the culture:
Uruk Scaler
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 minions, Free Peoples cards cannot add, remove, or spot threats.
Vanguard of Isengard
Minion • Uruk-hai
Strength: 18
Vitality: 4
Site Number: 5
Damage +1. To play, spot an card.
While you cannot spot any other minions, skip the maneuver phase and the archery phase. |
MODS RULE. - lem0nhead |
|
Back to top |
|
|