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ingold55 |
Posted: Fri Dec 29, 2006 10:43 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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First off, I would love to say, please help if you wish. Ideas are always wanted.
to start, here is what i have
races
Good
[Noldor] = elves
= the men and Numenorians
= other elves
Compatible with all good cultures:
[Valar] = these guys are all followers, but can be played on all free peoples
minions:
[Morgoth] = orcs / balrogs / the hunter
= orcs
specials
regulars:
damage
defender
hunter
knight
archer
valiant
fierce
beseiger
other
leader = this allows you to exert a companion to heal another
warrior = if bearing a hand weapon, bearer is damage +1
I need alot more, and would appreciate input, some things may be dropped and/ or changed from what they are currently.
thanks everyone,
ingold |
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macheteman |
Posted: Fri Dec 29, 2006 11:08 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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are you going to have morgoth Dragons? |
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sickofpalantirs |
Posted: Sat Dec 30, 2006 8:12 am |
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Joined: 23 Mar 2006
Posts: 7750
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sweet idea I55, well for keywords you should have IMO some keyword like sworn or oath or something. to go on feanors sons. IK your ring-bearer could be feanor or his sons and the ring could be the simirills or the fate of the simirills. I will try to think some more on it. |
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ingold55 |
Posted: Sat Dec 30, 2006 4:40 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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nice idea SoP!
i don’t remember many dragons (if any) in the silmarilion.
But yah, Dragons would fall under [Morgoth].
sworn = ring bearer
I was thinking of a few other cultures.
[Sindar] = group of elves
[dwarves] = the dwarves |
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TheHobbit13 |
Posted: Sat Dec 30, 2006 4:57 pm |
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Joined: 27 Jul 2006
Posts: 1303
Location: minnesota
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I think you should include the keyward
[url]SWARM[/url] = each minion played after is twiligth cost minis two |
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sickofpalantirs |
Posted: Sat Dec 30, 2006 6:26 pm |
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Morgoth has some dragons, he sends them out in the finla battle but the eagles under, Earendil kill them all. |
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ingold55 |
Posted: Sat Dec 30, 2006 9:27 pm |
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Joined: 10 Oct 2005
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Location: Out on the front line
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swarm is a good idea!
but i prefere it as this:
swarm = play a minion after this minion he is -
here is the list of specials (so far, more would be appreciated)
swarm = play a minion after this minion he is - (minion)
leader = this allows you to exert a companion to heal another
warrior = if bearing a hand weapon, bearer is damage +1
sworn = ring bearer (or sorts)
vile = this minion is either damage +X, fierce, or both (minion)
[b]gifted [/b] = each time the fellowship moves, add a threat to heal a companion.[/b] |
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sickofpalantirs |
Posted: Sun Dec 31, 2006 8:41 am |
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Joined: 23 Mar 2006
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Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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ingold55 wrote: swarm is a good idea!
but i prefere it as this:
swarm = play a minion after this minion he is -
here is the list of specials (so far, more would be appreciated)
swarm = play a minion after this minion he is - (minion)
one it needs ot be reworded 2. i don’t really like the concept but if you do keep it it should be like this: Swarm spot another minion to make this minion twilight cost -1. hum thats not much better ask AC or M-H or M64
leader = this allows you to exert a companion to heal another
so definition is? what about each time this companion wins a skirmish you may exert him to heal another companion or something like that.
warrior = if bearing a hand weapon, bearer is damage +1
seems fine
vile = this minion is either damage +X, fierce, or both (minion)
HUH? give that keyword some clarification I don’t get it right now
[b]gifted [/b] = each time the fellowship moves, add a threat to heal a companion.[/b]
it needs to be you may add a threat... |
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menace64 |
Posted: Sun Dec 31, 2006 8:50 am |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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ingold55 wrote:
swarm = play a minion after this minion he is - (minion)
leader = this allows you to exert a companion to heal another
warrior = if bearing a hand weapon, bearer is damage +1
sworn = ring bearer (or sorts)
vile = this minion is either damage +X, fierce, or both (minion)
[b]gifted [/b] = each time the fellowship moves, add a threat to heal a companion.[/b]
Yikes! These need to be reworded... badly!
I can hardly tell what you’re trying to do in Swarm, but here’s something that (I think) is fairly close
Swarm (The next minion you play is twilight cost -1.)
Um, Leader would never work the way you have it, because there is no trigger. So:
Leader (Each time this character wins a skirmish, you may exert him or her to heal another character.)
Warrior is junk. It doesn’t take any effort to come up with damage bonuses. Try something like:
Warrior (Each time this character wins a skirmish, choose an opponent to discard the top 2 cards of his or her draw deck.)
OR:
Warrior X (Each time this character wins a skirmish, X threats are removed and the opponent must place X wounds on his or her characters.)
That second one would be cool because it could work on both minions and companions.
Vile doesn’t make any sense... at all. You may it sound like... I don’t even know.
Gifted doesn’t resonate well with me. Perhaps you should call the keyword Healer?
Healer (Each time the fellowship moves, you may add a threat to heal another companion.)
No offense, but these are pretty bland by way of keywords. Try thinking outside the box. |
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ingold55 |
Posted: Tue Jan 02, 2007 7:07 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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working on it.
vile needs to be dropped i agree.
warrior: exert bearer with a hand weapon, to make him damage +1
healer i great, thanks M64
the way you have leader is good thanks M64.
yes, these do need a major reword, that is why i want ideas. |
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