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NBarden |
Posted: Wed May 09, 2007 10:30 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Edits made.
Sneaking Easterling
Minion • Man
Strength: 4
Vitality: 2
Site Number: 4
Easterling. Sneak.
When this minion is revealed, you may play up X minions from your draw deck or discard pile, where X is the current region number.
00C218
Easterling Foot Soldier
Minion • Man
Strength: 5
Vitality: 2
Site Number: 4
Easterling.
00C219
Easterling Soldier
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Easterling.
00C220
Easterling Patroller
Strength: 10
Vitality: 3
Site Number: 4
Easterling.
This minion is twilight cost -1 for each captain you spot.
00U221
•Easterling Patrol Troop
Strength: 18
Vitality: 4
Site Number: 4
Easterling. Toil . Damage +1
This minion is twilight cost -1 for each Easterling you spot.
00R222
Troop of Easterlings
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Easterling.
This minion is twilght cost -1 for each Easterling you spot.
00U223
Easterling Harasser
Strength: 2
Vitality: 2
Site Number: 4
Easterling. Fierce
This minion is strength +1 for each captain you spot.
Each time this minion wins a skirmish, make each Easterling strength +2 until the regroup phase.
00C224 |
Last edited by NBarden on Wed May 09, 2007 2:55 pm; edited 1 time in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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DáinIronfoot |
Posted: Wed May 09, 2007 10:36 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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NBarden wrote: Sneaking Easterling
Minion • Man
Strength: 4
Vitality: 2
Site Number: 4
Easterling. Sneak.
When this minion is revealed, you may play up X minions from your draw deck or discard pile, where X is the current region number.
00C218
Still not entirely sure about this sneak concept, but this guy certainly works with it since he’s so weak. I might make his ability exert him, though. Or even better, limit the maximum strength the minions you play can have.
NBarden wrote: Easterling Foot Soldier
Minion • Man
Strength: 5
Vitality: 2
Site Number: 4
Easterling.
00C219
As simple as they come. Decent swarm minion.
NBarden wrote: Easterling Soldier
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Easterling.
00C220
Okay. A tough weak...maybe strength 9?
NBarden wrote: Easterling Patroller
Strength: 10
Vitality: 3
Site Number: 4
Easterling.
This minion is twilight cost -1 for each captain you spot.
00U221
Not bad, not bad.
NBarden wrote: •Easterling Patrol Troop
Strength: 18
Vitality: 4
Site Number: 4
Easterling. Toil . Damage +1
This minion is twilight cost -2 for each Easterling you spot.
00R222
Again, not too shabby. I’d drop the toil though, or reduce the extra cost reduction thing to -1.
NBarden wrote: Troop of Easterlings
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Easterling.
This minion is twilght cost -1 for each Easterling you spot.
00U223
I’m sensing a theme here.... :rolleyes:
NBarden wrote: Easterling Harasser
Strength: 2
Vitality: 2
Site Number: 4
Easterling.
This minion is strength +1 for each captain you spot.
00C224
Very, very interesting. Could be huge, but could also be nil. I think it’s good, though. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed May 09, 2007 2:28 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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NBarden wrote: Edits made.
Sneaking Easterling
Minion • Man
Strength: 4
Vitality: 2
Site Number: 4
Easterling. Sneak.
When this minion is revealed, you may play up X minions from your draw deck or discard pile, where X is the current region number.
00C218
sure
Easterling Foot Soldier
Minion • Man
Strength: 5
Vitality: 2
Site Number: 4
Easterling.
00C219
cut strength to 4
Easterling Soldier
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Easterling.
00C220
sure
Easterling Patroller
Strength: 10
Vitality: 3
Site Number: 4
Easterling.
This minion is twilight cost -1 for each captain you spot.
00U221
fine
•Easterling Patrol Troop
Strength: 18
Vitality: 4
Site Number: 4
Easterling. Toil . Damage +1
This minion is twilight cost -2 for each Easterling you spot.
00R222
cut the toil. and make it -1.
Troop of Easterlings
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Easterling.
This minion is twilght cost -1 for each Easterling you spot.
00U223
sure
Easterling Harasser
Strength: 2
Vitality: 2
Site Number: 4
Easterling. Fierce
This minion is strength +1 for each captain you spot.
Each time this minion wins a skirmish, make each Easterling strength +2 until the regroup phase.
00C224
uh sure |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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NBarden |
Posted: Tue May 15, 2007 1:57 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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And to finish it off.
Suspicion
Event • Maneuver
Exert an Easterling to reveal the top X cards of your draw deck, where X is the number of captains you spot. You may play any minions revealed.
00U225
Easterling Battle-Cry
Event • Skirmish
Make an easterling strength +1 for each captain you spot.
00C226
Investigation
Event • Assignment
Assign an easterling to the ring-bearer. The Free People’s player may discard a possession or companion to prevent this and assign that minion.
00R227
Called to Him
Event • Shadow
Play an easterling from your discard pile. If it is a captain, you may remove a threat to draw a card.
00C228
Evil Men
Condition • Support Area
Maneuver: Discard a minion and remove a threat to make the Free Peoples player wound a companion.
00R229
Men of the East
Condition • Support Area
Toil .
Each time a captain is played, add a threat. Each time a captain is killed, remove a threat.
00R230
Once Men
Condition
Bearer must be a Nazgul or Ulaire Attea.
Bearer is strength +1 for each minion you spot.
00C231 |
Last edited by NBarden on Wed May 16, 2007 9:36 am; edited 1 time in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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DáinIronfoot |
Posted: Tue May 15, 2007 2:43 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Gotta help out a fellow Chosen One.
NBarden wrote: Suspicion
Event • Maneuver
Exert an Easterling to reveal the top X cards of your draw deck where X is the number of captains you spot. You may play any minions revealed.
00U225
Needs a comma after "draw deck". I think I’d limit the abilities to (and perhaps ) minions also.
NBarden wrote: Easterling Battle-Cry
Event • Skirmish
Make an easterling strength +1 for each captain you spot.
00C226
No complaints here!
NBarden wrote: Investigation
Event • Assignment
Assign an easterling to the ring-bearer. The Free People’s player may discard a possession or companion to prevent this and assign that minion.
00R227
Odd title, but a good, useful card. Maybe make it cost , though.
NBarden wrote: Called to Him
Event • Shadow
Play an easterling from your discard pile. If it is a captain, you may remove a threat to draw a card.
00C228
Good.
NBarden wrote: Evil Men
Condition • Support Area
Maneuver: Discard a minion and remove a threat to make the free peoples player wound a companion.
00R229
Make sure to capitalize "Free Peoples". A little weak, but not enough that I’d change it. Any stronger and it would probably be overpowered.
NBarden wrote: Men of the East
Condition • Support Area
Toil .
Each time a captain is played, add a threat. Each time a captain is killed, remove a threat.
00R230
Interesting. I think it works out alright.
NBarden wrote: Once Men
Condition
Bearer must be a Nazgul or Ulaire Attea.
Bearer is strength +1 for each minion you spot.
00C231
Awesome combo potential there. I like that a lot. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed May 16, 2007 7:01 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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NBarden wrote: And to finish it off.
Suspicion
Event • Maneuver
Exert an Easterling to reveal the top X cards of your draw deck where X is the number of captains you spot. You may play any minions revealed.
00U225
at twilight cost -1 IMHO
Easterling Battle-Cry
Event • Skirmish
Make an easterling strength +1 for each captain you spot.
00C226
cut cost to 0
Investigation
Event • Assignment
Assign an easterling to the ring-bearer. The Free People’s player may discard a possession or companion to prevent this and assign that minion.
00R227
nice
Called to Him
Event • Shadow
Play an easterling from your discard pile. If it is a captain, you may remove a threat to draw a card.
00C228
sweet!
Evil Men
Condition • Support Area
Maneuver: Discard a minion and remove a threat to make the free peoples player wound a companion.
00R229
hum or wound a companion twice if you discarded a captain
Men of the East
Condition • Support Area
Toil .
Each time a captain is played, add a threat. Each time a captain is killed, remove a threat.
00R230
nice
Once Men
Condition
Bearer must be a Nazgul or Ulaire Attea.
Bearer is strength +1 for each minion you spot.
00C231
cool but ulaire attea is superfluos. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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NBarden |
Posted: Wed May 16, 2007 9:36 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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sickofpalantirs |
Posted: Wed May 16, 2007 1:33 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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