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sickofpalantirs |
Posted: Tue May 08, 2007 7:08 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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NBarden wrote:
•Sauron, Forger of the Rings
Minion • Maia
Strength: 24
Vitality: 5
Site Number: 6
Damage +1. Enduring. Fierce.
Sauron is twilight cost -1 for each artifact you spot.
Regroup: Exert Sauron twice to remove an artifact from the game.
00R205
nice. make it a ring artifact.
•Sauron, Gorthaur the Cruel
Minion • Maia
Strength: 21
Vitality: 5
Site Number: 6
Damage +2. Fierce. Toil
Each time Sauron wins a skirmish, he is strength +3 until the regroup phase.
Regroup: Exert Sauron to add two threats and make the free peoples player wound a companion.
00R+206
way overpowered. tone the regroup ability down to 1 threat, and make it exert him twice
•Sauron, Servant of Melkor
Follower
Strength: +4
Vitality: +1
Aid- Remove X threats. (At the start of the maneuver phase, you may remove X threats to transfer this to a minion)
X is the current region number
Each time bearer wins a skirmish, the free peoples player must exert X companions.
Maneuver: Transfer Sauron to your support area to add a threat and wound a companion.
00R207
nice. make it make the freeps player wound a companion
•Sceptre of the Dark Lord, Weapon of Sauron
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be Sauron.
He is damage +1.
Skirmish: Discard this artifact to wound a companion not assigned to a skirmish and add three threats.
00R208
make it cost 2.
•The Great Ring
Artifact • Ring
Strength: +4
Bearer must be Sauron.
The Ring-Bearer is resistance -1.
00R209
kewl |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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NBarden |
Posted: Tue May 08, 2007 7:13 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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sickofpalantirs |
Posted: Tue May 08, 2007 7:16 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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so the freeps gets 4 wounds and 4 threats? he is toil 3. cut the threats period. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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NBarden |
Posted: Tue May 08, 2007 7:23 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Tue May 08, 2007 7:45 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Okay, I welcome reviews, but I have one culture left and I’m trying to hurry it up so I can start work on another set with Foresight.
This culture will go along with Easterlings, but with a twist. These easterlings are dirt cheap and get bigger and badder when their captains are around.
So, without further ado...the captains.
•Ulaire Attea, Lord of the Easterlings
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 2. Easterling.
Each other Easterling is strength +1.
00R210
•Ulaire Attea, Easterling Commander
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 1. Easterling. Toil
Skirmish: Exert Ulaire Attea to make an Easterling strength +2. You may exert him again to make that Easterling damage +1.
00R211
•Ulaire Attea, Easterling Ensnared
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Easterling. Captain 1. Toil
Ulaire Attea is strength +1 for each Easterling you spot and strength -1 for each companion you spot.
00U212
•Easterling Commander
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling. Captain 1.
Exert this minion to play an Easterling, its twilight cost is -1 for each Captain you spot.
00U213
•Easterling Chieftain
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
Easterling. Captain 2. Toil
Each other Easterling is twilight cost -1.
00R214
•Easterling Banner-Carrier
Minion • Man
Strength: 8
Vitality: 3
Site Number: 4
Easterling. Captain 3. Toil
While this minion bears a hand weapon, other Easterlings are strength +3.
00R215
•Easterling Battle-Commander
Minion • Man
Strength: 15
Vitality: 4
Site Number: 4
Easterling. Damage +1. Captain 1. Toil
Easterlings are fierce.
00R216
•Easterling Weapon-Master
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Easterling. Captain 1. Toil
Each Easterling is strength +1 (and damage +1 if bearing a hand weapon).
00U217 |
Last edited by NBarden on Wed May 09, 2007 10:06 am; edited 3 times in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Anonymous Prodigy |
Posted: Tue May 08, 2007 8:32 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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NBarden wrote: •Ulaire Attea, Lord of the Easterlings
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 3. Easterling. Toil
Other Easterlings are strength +1.
00R210
Drop one of the keywords (besides easterling). I would also drop his strength to 11.
NBarden wrote: •Ulaire Attea, Easterling Commander
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 1. Easterling. Toil
Skirmish: Exert this minion to make an Easterling strength +2. You may exert him again to make that Easterling damage +1.
00R211
Neat.
NBarden wrote: •Ulaire Attea, Easterling Ensnared
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Easterling. Captain 0. Toil
Ulaire Attea is strength +1 for each Easterling you spot and strength -1 for each companion you spot.
00U212
Awesome!
NBarden wrote: •Easterling Commander
Minion • Man
Strength: 10
Vitality: 4
Site Number: 4
Easterling. Captain 1.Toil
Exert this minion to play an Easterling, its twilight cost is -1 for each Captain you spot.
00U213
Make it exert him twice.
NBarden wrote: •Easterling Chieftain
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
Easterling. Captain 2. Toil
Each Easterling is twilight cost -1.
00R214
Good!
NBarden wrote: •Easterling Banner-Carrier
Minion • Man
Strength: 8
Vitality: 3
Site Number: 4
Easterling. Captain 3. Toil
While this minion bears a hand weapon, other Easterlings are strength +3.
00R215
Nifty!
NBarden wrote: •Easterling Battle-Commander
Minion • Man
Strength: 15
Vitality: 4
Site Number: 4
Easterling. Fierce. Damage +1. Captain 4.Toil
Other Easterlings are fierce.
00R216
Drop 2 of of his keywords, or lower one of them significantly.
NBarden wrote: •Easterling Weapon-Master
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Easterling. Captain 1.
Each Easterling is damage +1 (and strength +1 if bearing a hand weapon).
00U217
Good and balanced. |
I had to put something here. |
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DáinIronfoot |
Posted: Tue May 08, 2007 8:44 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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NBarden wrote: •Ulaire Attea, Lord of the Easterlings
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 3. Easterling.
Other Easterlings are strength +1.
00R210
"Each other Easterling is strength +1" is more technically accurate, I think. I would drop the captain down some, perhaps to 2 or maybe even 1. But I like the overall idea of Nazgul as Men.
NBarden wrote: •Ulaire Attea, Easterling Commander
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 1. Easterling. Toil
Skirmish: Exert this minion to make an Easterling strength +2. You may exert him again to make that Easterling damage +1.
00R211
Instead of "this minion" it should be "Ulaire Attea". Good otherwise.
NBarden wrote: •Ulaire Attea, Easterling Ensnared
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Easterling. Captain 0. Toil
Ulaire Attea is strength +1 for each Easterling you spot and strength -1 for each companion you spot.
00U212
What’s the point of Captain 0? So that you can spot him as a captain, but without the normal benefits?
Also, I never thought I’d live to see the day that you made a Shadow card that’s WORSE against large fellowships.
NBarden wrote: •Easterling Commander
Minion • Man
Strength: 10
Vitality: 4
Site Number: 4
Easterling. Captain 1.Toil
Exert this minion to play an Easterling, its twilight cost is -1 for each Captain you spot.
00U213
I agree with AP: exert twice. And use a semicolon instead of the comma, I think.
NBarden wrote: •Easterling Chieftain
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
Easterling. Captain 2. Toil
Each Easterling is twilight cost -1.
00R214
Do "each other Easterling" to avoid potential confusion. Otherwise okay.
NBarden wrote: •Easterling Banner-Carrier
Minion • Man
Strength: 8
Vitality: 3
Site Number: 4
Easterling. Captain 3. Toil
While this minion bears a hand weapon, other Easterlings are strength +3.
00R215
A wee bit expensive. Perhaps ?
NBarden wrote: •Easterling Battle-Commander
Minion • Man
Strength: 15
Vitality: 4
Site Number: 4
Easterling. Damage +1. Captain 2. Toil
Easterlings are fierce.
00R216
Yowch. Maybe just toil 1 and captain 1.
NBarden wrote: •Easterling Weapon-Master
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Easterling. Captain 1.
Each Easterling is damage +1 (and strength +1 if bearing a hand weapon).
00U217
Bold damage +1. And I’d perhaps switch them: strength +1 and damage +1 only when bearing a hand weapon. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Tue May 08, 2007 8:59 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Wed May 09, 2007 9:20 am |
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Posts: 5468
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Foresight |
Posted: Wed May 09, 2007 9:54 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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NBarden wrote: •Ulaire Attea, Lord of the Easterlings
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 2. Easterling.
Each other Easterling is strength +1.
00R210
I read what Captain at the start of the topic meant, and needs to be changed to say "character" instead of "companion" on it. You might drop the fierce on him and lower the cost to .
NBarden wrote: •Ulaire Attea, Easterling Commander
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 1. Easterling. Toil
Skirmish: Exert Ulaire Attea to make an Easterling strength +2. You may exert him again to make that Easterling damage +1.
00R211
Ouch-time! Not bad.
NBarden wrote: •Ulaire Attea, Easterling Ensnared
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Easterling. Captain 0. Toil
Ulaire Attea is strength +1 for each Easterling you spot and strength -1 for each companion you spot.
00U212
Make him Captain 1.
NBarden wrote: •Easterling Commander
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling. Captain 1.Toil
Exert this minion to play an Easterling, its twilight cost is -1 for each Captain you spot.
00U213
I’d remove the Toil 1.
NBarden wrote: •Easterling Chieftain
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
Easterling. Captain 2. Toil
Each other Easterling is twilight cost -1.
00R214
Cool!
NBarden wrote: •Easterling Banner-Carrier
Minion • Man
Strength: 8
Vitality: 3
Site Number: 4
Easterling. Captain 3. Toil
While this minion bears a hand weapon, other Easterlings are strength +3.
00R215
Neat! I’d make him Toil 1.
NBarden wrote: •Easterling Battle-Commander
Minion • Man
Strength: 15
Vitality: 4
Site Number: 4
Easterling. Damage +1. Captain 1. Toil
Easterlings are fierce.
00R216
Again, ouch-time! Nicely done.
NBarden wrote: •Easterling Weapon-Master
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Easterling. Captain 1.
Each Easterling is damage +1 (and strength +1 if bearing a hand weapon).
00U217
I’d make him cost 4 with Toil 1. I’d switch his damage +1 and strength +1 text around. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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