Alright, ready for the Dwarves? I have some of the Dwarves as captain 0. anyway, here they are.
•Durin III, Great Dwarf Lord
Companion • Dwarf
Strength: 7
Vitality: 4
Resistance: 5
Captain 1. Damage +1.
Each other
captain is strength +2 and damage +1.
Durin III is twilight cost -1 for each dwarf you spot
Skirmish: Exert Durin III to play a skirmish event on him from your discard pile. Remove that card from the game.
00R+5
Wow. Very powerful. With this, you could start the Gimli R-B, Dain Ironfoot, another 2-costing dwarf, and this durin. A bit much, I think. I also think those two abilities are powerful, maybe too powerful... perhaps exerting Durin to make another dwarven captain strength +2 and damage +1?
•Linnar, Lord of Dwarves
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 5
Captain 0. Damage +1
Response: If Linnar wins a skirmish, exert him to wound a minion not assigned to a skirmish X times, where X is Linnar’s damage bonus.
00R6
Good card. What’s the point of captain 0? Oh, to spot captains, I suppose... unless you have cards to increase captain. Nice.
•Sindri, Dwarven Captain
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 5
Captain 0.
Response: If Sindri wins a skirmish, exert him to place a
card from your discard pile on top of your draw deck. Any shadow player may discard the top 3 cards of his or her draw deck to prevent this.
00R7
Cool ability! I like it.
•Thorin Oakenshield, Seeker of the Arkenstone
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 4
Captain 1. Hunter 2. Damage +2. Muster.
To play spot two dwarves.
Fellowship: Spot Bilbo Baggins and exert Thorin Oakenshield to play the Arkenstone from your draw deck.
Response: If Thorin Oakenshield is about to be killed, stack him on the Arkenstone. While stacked on the Arkenstone, each other dwarf is strength +2 and damage +1 and at the start of each turn, exert a dwarf or place Thorin Oakenshield in the dead pile.
00R+8
Interesting... you could then play another copy? I think it would be better as: "While Thorin Oakenshield is in the dead pile..." but I’ll have to see the Arkenstone first. I took the liberty of adding a phase for the first action.
•Thrain II, Desirous of Vengeance
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 5
Captain 1. Damage +1.
The Free Peoples always has initiative.
Response: If a companion is killed in a skirmish, exert Thrain II to wound every minion.
00R9
Ohh! swarm-stopper. I think he’s a bit too powerful... perhaps lose the first ability? Or change it to exert every minion...
•Thror, Dwarf of Dunland
Companion • Dwarf
Strength: 6
Vitality: 4
Resistance: 5
Captain 0.
Exert Thror to discard a Man (or two Men if you have initiative).
Exert Thror twice to liberate a site.
00R10
Needs some phases for thos actions, regroup for both, maybe? Discarding minion is too powerful an ability for such a companion, the only way it could POSSIBLY be okay is in the regroup phase.
•Uri, Ruler of Dwarves
Companion • Dwarf
Strength: 5
Vitality: 4
Resistance: 5
Captain 0. Damage +1. Muster.
Each other
captain gains an additional
captain 1.
00R11
Powerful, but okay.
And since I have that little bit about Thorin Oakenshield in there, I guess I’ll show you my Bilbo
•Bilbo Baggins, Well-Traveled Hobbit
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
At the start of each of your turns, you may heal another Hobbit.
Each
companion is damage +1.
Each minion skirmishing an
companion is strength –1.
Each
or
companion is strength +1.
Exert Bilbo to play a
spell from your discard pile.
Ouch! Talk about an overloaded gametext! I like how you try to have Bilbo help each culture, but perhaps give him a more.. universal ability? And add a cost for some of those... By the way, this needs a rarity.
Okay, back to Dwarves. Now for some artifacts.
•The Arkenstone, Precious Gem
Artifact • Support Area
Each dwarf is resistance -1 and damage +1.
Response: If a dwarf wins a skirmish, add X tokens here where X is the dwarves damage bonus minus the losing minion’s vitality. This artifact may not be reinforced any other way.
Fellowship: Remove two tokens from here to discard a possession or condition.
Manuever: Remove a token from here to wound a minion bearing a possession or exert a minion.
Skirmish: Remove two tokens from here and spot a possession borne by a minion to make a dwarf skirmishing that minion damage +X, where X is the twilight cost of that possession.
Regroup: Remove a token from here to exert every minion.
Regroup: Remove a token from here and exert a dwarf to wound a minion (or two minions if you have initiative).
00R12
Overloaded gametext. Slim it down, somehow. And the token adding part needs rewording, but I dont know exactly how...
•Ring of Fury, Bane of Orcs
Artifact • Ring
Strength: +1
Bearer must be a
Captain. Bearer is damage +2 and gains an additional captain 3.
Manuever: Exert bearer or discard this artifact to wound an Orc
00R13
Too powerful! More captain, and the ability to wound orcs???
•Ring of Accreation, Imbued with Power
Artifact • Ring
Strength: +1
Bearer must be a
Captain. Bearer is damage +1 and gains an additional captain 2.
Each dwarf is twilight cost -1.
00R14
A ring decreasing twilight cost. Hum. Drop that and it seems fine.
•Ring of Guile, Cunning Gem
Artifact • Ring
Strength: +1
Bearer must be a
captain. Bearer is damage +1 and gains an additional captain 2.
Manuever: Exert bearer to reveal the bottom card of your draw deck. If it is a
card, take it into hand. Otherwise, discard it.
00R15
Too many abilities. Compare to the other version of the ring. Why wouldn’t people use this one? Drop the damage and strength bonus, probably.
•Ring of Retribution, Vengeant Jewel
Artifact • Ring
Strength +1
Vitality +1
Bearer must be a
captain. Bearer gains an additional captain 3.
Response: If bearer loses a skirmish, exert him to exert each minion.
00R16
Exerting a losing companion, I can’t see too many people taking advantage of that.
•The Ring of Hardiness, Resistant
Artifact • Ring
Vitality: +1
Resistance: +1
Bearer must be a
captain. Bearer is damage +1 and gains an additional captain 4. Each minion skirmishing bearer loses all damage bonuses. Bearer may not be overwhelmed unless his strength is tripled.
Response: If a dwarf is about to be killed by a wound, exert bearer and add a burden to prevent that wound.
00R+17
Overloaded ring. Stick with one, maybe two abilities. And captain 4?
•The Ring of Wealth, Creator of Great Riches
Artifact • Ring
Strength: +2
Resistance: -1
Bearer must be a
captain. Bearer gains an additional captain 2.
Exert bearer to play a weapon on him from your draw deck or discard pile.
00R18
Needs a phase for that action. It seems too powerful, to me.
•The Ring of Greed, Snare of Sauron
Artifact • Ring
Strength: +1
Resistance: -2
Bearer must be a
captain. Bearer gains an additional captain 1.
Exert bearer to play a card from your discard pile (except a companion).
Skirmish: Exert bearer to discard a possession borne by a minion he is skirmishing. The owner may discard the top two cards of his or her draw deck to prevent that.
Each time the fellowship moves, add a threat.
00R19
Phase for the first action, besides it being overpowered. The threat part is good though.
That’s it for now! I will get some more dwarf cards, probably more companions. (with all the captains, where are the subject?) I am particularly interested on your opinion of Bilbo. And how to condense the text in the Arkenstone. And PLEASE help me get better subtitles.
~nbarden