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menace64
Posted: Mon Nov 27, 2006 3:10 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I’ve spent some time developing it, and I’ve now finished work on the cardlist for the base set, Legacy of the Force. This set spans all six movies, and hosts a swarm of new abilities and mechanics.

But first, the cultures:

Confederacy
Dubbed The Endless Army, the Confederacy culture has both the means and the might to quell any thought of resistance. The Separatist leaders command the legions of lethal droid soldiers into battle, and only the dead of their opponents will be left behind.

Criminal
The culture for all the miscreants, gangsters, smugglers and bounty hunters. The Dark Side aspect of this culture deals in blood, putting credits on the heads of companions and waiting for that big payoff, while the Light Side revolves around Han (and company) as he tries to make a somewhat honest living on the edge.

Imperial
Since day one, the Empire has struck a note of dread and fear in the hearts of billions. Using an endless supply of clones and conscripts, the Imperial culture ends all hope for the Alliance through sheer strength of numbers, both on land and in the sky.

Jedi
The Jedi have the unique ability to spread their influence past their own culture by training other characters to Knighthood. Also, through a unique mechanic that taps into the Force, the Jedi can control, counter and kill almost anything that the Dark Side can throw at them.

Rebel
Calling on assistance from furry friends, the Rebel culture relies on its pool of followers and tricky hit-and-run tactics to survive. When called upon, Rebel companions can take to the air in a dazzling display of resilience and strength, commanding control of space few others can confront.

Republic
Whether its the Grand Army of the Gungans or the Grand Army of the Republic, this culture knows how to get the job done. Excellent synergy makes every card in this culture effective, and any army of minions will be hard-pressed to break the Republic’s front line.

Sith
Dark and twisted, the Sith are a true force to be reckoned with. Through knowledge of the Dark Side Arts, the Sith will work to corrupt the Apprentice; because, let’s face it, you can never have too many Darths.

Yuuzhan Vong
Being extragalactic invaders, the Yuuzhan Vong are entirely absent in the Force. The Jedi have no way to repel them. The Rebels aren’t equipped to oppose them. Each warrior is unquestioningly devoted to the cause of conquest, and seemingly nothing can stand in their way.

Legacy of the Force

This set is completed!

1. The Force, Bound to All
2. The Force, The Powerful Ally

Confederacy Culture (43 Cards):
3. Acklay, Bred for Battle
4. Activate the Droids
5. Banking Clan Freighter
6. Barraging Droideka
7. Battle Droid Patroller
8. Battle Droid Protector
9. Battle Droid Regiment
10. Battle Droid Rifle
11. Battle Droid Skirmisher
12. Battle Droid Squad
13. Buzz Droids
14. Commerce Guild Corvette
15. Cyborg’s Strike
16. The Endless Army
17. Engaged
18. Fortified Droideka
19. Geonosian Flier
20. Geonosian Swarmer
21. Grievous, Supreme Commander
22. Grievous’ Lightsabers
23. Hailfire Stampeder
24. Hailfire Stormer
25. InterGalactic Banking Frigate
26. Invisible Hand
27. Nexu, Bred for Battle
28. Nute, Neimoidian Pawn
29. Petranaki Driver
30. Petranaki Handler
31. Poggle, The Lesser
32. Precise Volley
33. Rank and File
34. Reek, Bred for Battle
35. Rite of Economic Investment
36. San, Muun Chairman
37. Shu, Commerce Guild Presidente
38. Super Battle Droid Commander
39. Super Battle Droid Suppressor
40. Swift and Deadly
41. Techno Union Starship
42. Trade Federation Battleship
43. Tri-fighter Encircler
44. Tri-fighter Sweeper
45. Wat, Foreman of the Techno Union

Criminal Culture (43 Cards):
46. Any Means Necessary
47. Aqualish Lowlife
48. Bib, Malicious Majordomo
49. Blind Luck
50. Boba, Of the Mandalorian Armor
51. Bossk, Bounty Hunter
52. Chewbacca, Bound for Life
53. Chewbacca, Protector
54. Chewbacca’s Crossbow
55. Dash, Not Such a Bad Guy
56. Death Mark
57. Debnoli, Good-natured Patron
58. Gamorrean Guard
59. Gamorrean Rager
60. Han, Adrift Scoundrel
61. Han, Very Nice Man
62. Han’s Blaster
63. Hidden Compartments
64. Independent Operation
65. Jabba, Crime Lord
66. Jango, Master Hunter
67. Lando, Having His Own Problems
68. Lando, Respectable Enough
69. Lobot, Cybernetically Reformed
70. Millennium Falcon
71. Mos Eisley Crowd
72. Nikto Brawler
73. Nikto Trapper
74. No Disintegrations
75. On the Run
76. Outrider
77. Outrigging
78. Posted Reward
79. Precautionary Warning
80. Quarren Raider
81. Reaping the Rewards
82. Retort
83. Scum and Villainy
84. Sebulba, Crooked Racer
85. Slave One
86. Sorry About the Mess
87. Sympathetic Gunrunner
88. Vibro-ax

Imperial Culture (40 Cards):
89. An Entire Legion of My Best Troops
90. Assault Rifle
91. Black-squadron TIE
92. Bombing Run
93. Calculating Captain
94. Chimaera
95. Completed on Schedule
96. The Death Star
97. Dewback
98. The Empire Strikes Back
99. Executor, Imperial Command Ship
100. False Sense of Exposure
101. Imperial Ace
102. Imperial Blaster
103. Imperial Gunner
104. Imperial Malice
105. Imperial Pilot
106. Imperial Sandtrooper
107. Imperial Scout Trooper
108. Imperial Scout Walker
109. Imperial Snowtrooper
110. Imperial Star Destroyer
111. Imperial Walker
112. Ominous Display
113. Overrun
114. Piett, Admiral of the Empire
115. Propaganda
116. Something Special Planned for Them
117. Stormtrooper Armor
118. Stormtrooper Champion
119. Stormtrooper Marcher
120. Stormtrooper Platoon
121. Stormtrooper Raiding Party
122. Stormtrooper Runner
123. Subjugation
124. Tarkin, Grand Moff
125. TIE Bomber
126. TIE Interceptor
127. Vengeance
128. Voices Suddenly Silenced

Jedi Culture (39 Cards):
129. Aayla, Twi’lek General
130. Alter Perception
131. Anakin, Bearer of Great Strength
132. Anakin, Headstrong
133. Anakin’s Lightsaber
134. Anakin’s Starfighter
135. At an End, Your Rule Is
136. Be Mindful of Your Future
137. Damn Idealistic Crusade
138. Gimer Stick
139. Help Me Obi-Wan Kenobi
140. Jedi Knight
141. Jedi Mind Trick
142. Jedi Robes
143. Jedi Starfighter
144. Jedi Youngling
145. Knight’s Training
146. Lightsaber Deflect
147. Lightsaber Sweep
148. Mace, Senior Council Member
149. Mace, Vaapad-master
150. Mace’s Lightsaber
151. Obi-Wan, The Enforcer
152. Obi-Wan, Wizened Wizard
153. Obi-Wan’s Lightsaber
154. Obi-Wan’s Starfighter
155. Qui-Gon, Mindful of the Living Force
156. Qui-Gon, Unorthodox Teacher
157. Refuge
158. Return of the Jedi
159. Shatterpoint
160. Shmi, Mother of the Chosen One
161. Skywalker’s Training
162. Trust
163. Use the Force
164. Well-trained Knight
165. Yoda, Exiled Master
166. Yoda, Senior Council Member
167. Yoda’s Lightsaber

Rebel Culture (41 Cards):
168. A New Hope
169. Ackbar, Admiral of the Alliance
170. Antilles Maneuver
171. Artoo, Quirky Astromech
172. Artoo, A Slight Flutter
173. The Battle of Endor
174. Chirpa, Chieftain
175. Crix, Defector
176. Dodonna, Rebel Tactician
177. Ewok Assault
178. Ewok Resourcefulness
179. Ewok Spearman
180. Exchange of Fire
181. Hardy Tauntaun
182. Hero of a Thousand Devices
183. Home One
184. I Am a Jedi
185. Leia, Bearer of Potential
186. Leia, Daughter of Skywalker
187. Logray, Shaman
188. Luke, Bearer of a Legacy
189. Luke, Son of Skywalker
190. Luke’s Cloak
191. Luke’s Lightsaber
192. Kazak, Elder
193. Paploo, Extremist
194. Rebel Blaster
195. Rebel Loyalist
196. Rebel X-wing
197. Rebel Y-wing
198. Rendezvous Point
199. Rogue Squadron Pilot
200. Targeting Computer
201. Threat to the Empire
202. Threepio, The Golden One
203. Threepio, Protocol Droid
204. Trench Warfare
205. Warrior’s Courage
206. Wedge, Gifted Pilot
207. Wedge, Rogue Squadron Leader
208. Wicket, Befriended

Republic Culture (40 Cards):
209. Amidala’s Blaster
210. An Army of One
211. Attack of the Clones
212. Bly, Clone Commander
213. Clever Diversion
214. Clone Soldier
215. Cody, Clone Commander
216. Credits for Corruption
217. Diversionary Tactics
218. Electropike
219. Energy Boomba
220. Fambaa Shield Dome
221. Grand Army of the Republic
222. Gungan Energy Shield
223. Gungan Infantry
224. Humbling
225. Jar Jar, Bombad General
226. A Name and a Face
227. Naboo Blaster
228. Naboo Starfighter
229. Nass, Boss of Otoh Gunga
230. Nick of Time
231. Nubian Transport
232. No More Negotiations
233. Noble Sacrifice
234. Padme, Courageous Leader
235. Padme, Royal Senator
236. Panaka, Head of Security
237. Panaka, Protector of the Queen
238. Raised for War
239. Republic Concussion Grenade
240. Republic Rifle
241. Ric, Bravo Squadron Leader
242. Sabe, Queen’s Handmaiden
243. Support in the Senate
244. Tarpals, Gungan Warrior
245. Tarpals, Hardened Leader
246. Theed Palace Guard
247. Typho, Bodyguard
248. Typho, Protector of the Senator

Sith Culture (40 Cards):
249. Asajj, Sith Assassin
250. The Chosen One
251. The Circle is Now Complete
252. Cloak of the Sith
253. The Count’s Lightsaber
254. Dark Revelation
255. Disarmed
256. Do What Must Be Done
257. Dooku, Renegade Jedi
258. Ebbing
259. Executor, Vader’s Flagship
260. Force Choke
261. Force Flurry
262. Force Lightning
263. Force of Will
264. Fulfilling His Destiny
265. The Great Purge
266. Hand of the Emperor
267. I Hate You!
268. Lightsaber Throw
269. Lightsaber Thrust
270. Limitless Power!
271. Mara, Agent of the Emperor
272. Master and Apprentice
273. Master of the Dark Arts
274. Maul, Dark Warrior
275. Maul’s Lightsaber
276. Overwhelmed
277. Palpatine, Galactic Emperor
278. The Phantom Menace
279. Poisonous Words
280. Revenge of the Sith
281. Risen
282. Sidious’ Edict
283. Uncontrollable Fury
284. Under the Veil
285. Vader, Sworn to Darkness
286. Vader’s Anger
287. Vader’s Lightsaber
288. You Are Beaten

Yuuzhan Vong Culture (37 Cards):
289. Absent in the Force
290. Amphistaff
291. Carr Agent
292. Carr Infiltrator
293. Carr Saboteur
294. Carr Spotter
295. Coomb Spores
296. Coralskipper
297. Do-ro’ik Vong Pratte!
298. Formed in Their Fashion
299. Glorious Combat
300. Hopeless
301. Lah Assaulter
302. Lah Predator
303. Lah Shearer
304. Lah Slasher
305. Nom Anor, The Infector
306. Nowhere to Hide
307. An Offered Sacrifice
308. Shai Beater
309. Shai Breaker
310. Shai Combatant
311. Shai Murderer
312. The Shaping
313. Shedao Shai, Commander of the Fleet
314. Shimrra, Supreme Overlord
315. Thud Bug
316. Tsavong Lah, Warmaster
317. Victory or Death
318. Voxyn Devourer
319. Voxyn Hunter
320. Wave of Destruction
321. Worldship
322. Worthy Opponent
323. Yomin Carr, Advance Scout
324. Yuuzhan Vong Armor
325. Yuuzhan Vong Berserker

Adventure Path (40 Cards):
326. Back Door
327. Coruscant Undercity
328. Dagobah Swamp
329. Detention Control Room
330. Dregs’ Dive
331. Dune Sea
332. Echo Base Stronghold
333. Emperor’s Throne Room
334. Endor Forest
335. Execution Arena
336. Ewok Village
337. Fields of Geonosis
338. Galactic City
339. Grand Hall
340. Heart of the Chasm
341. Hoth Tundra Plains
342. Ice Cave
343. Jabba’s Audience Chamber
344. Jedi Council Chamber
345. Kachirho Shores
346. Landing Pad
347. Lava Fields
348. Massassi Temple
349. Mos Eisley Cantina
350. Mustafar Lava-flow
351. Mygeeto Bridge
352. Naboo Forest
353. Naboo Swamp
354. North Ridge
355. Old Ben’s Hut
356. Opera House
357. Opulent Office
358. Padme’s Apartment
359. Rebel War Room
360. Slave Quarters
361. Tatooine Expanse
362. Tauntaun Pen
363. Temple Briefing Room
364. Theed River
365. Utapau Sinkhole


Terminology changes:
Ring-bearer becomes Apprentice
Ring-bound becomes Destined
Ringed Resistance becomes Destined Resistance
Unbound becomes Undestined
Free Peoples becomes Light Side
Shadow becomes Dark Side
Fellowship Phase becomes Alliance Phase
Shadow Phase becomes Dark Side Phase
The Fellowship becomes The Alliance
Archery Phase becomes Crossfire Phase
Archer becomes Ranged

New Loaded Keywords:
Apparition (While this companion is in the dead pile, his or her game text is still active. He or she may not exert or take wounds.)
Bounty X (When bearer loses a skirmish to a bounty hunter minion, that minion’s owner may discard this condition to draw up to X cards.)
Droid (This character may not exert or be exerted.)
Duelist (Unless this character is skirmishing a duelist, the opponent may not play skirmish events during this character’s skirmish.)
Enclosed (Discard other possessions and artifacts borne by bearer. Bearer may not take wounds during the crossfire phase.)
Savage (This character may not bear possessions.)
Shroud X (At the start of this minion’s skirmish, you may remove [X]. The opposing companion’s strength must be X more than this minion’s strength in order for the Alliance player to win the skirmish.)
Training X (When you play this, add X training tokens here. At the start of each of your turns, remove a training token here. When there are no training tokens here, training is complete; discard this condition and all benefits of the training last until the end of the game.)

New Unloaded Keywords:
Bounter Hunter (for Boba and company)
Capital (for support area conditions representing large ships)
Ewok (for specific [Rebel] followers)
Jedi (yeah... for Jedi)
Lightsaber (for hand weapons)
Separatist (for the leaders of the Confederacy)

Other:
- Smaller starships and vehicles are now possessions (Possession • Ship and Possession • Vehicle, respectively).
- A character is piloting when he or she is bearing a ship.
- A charcter is unenclosed when he or she is not bearing an enclosed card.

Feel free to contribute! Let me hear your ideas!
Last edited by menace64 on Thu Dec 28, 2006 2:31 am; edited 52 times in totalRiddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
Turin06
Posted: Mon Nov 27, 2006 3:54 am
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
When me and my freinds made some star wars dc’s before we made a mechanic for the bounty hunters by which you played conditions called ’bounties’ on companions which gave your minions boosts. For example:

(1) Bounty (Criminal)
Condition Support Area
Shadow: Exert a (Criminal) minion to transfer this to a companion.
Each minion with the keyword bounty hunter skirmihing this companion is damage +1.

(3) Rodian Bounty Hunter (Criminal)
Minion Rodian
Str:7
Vit:3
Site:3
Bounty Hunter +3

The bounty hunter bonus activates only when fighting a companion with a bounty.
Gate Troll
Posted: Mon Nov 27, 2006 8:48 am
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
2 Coruscant Thug [Criminal]
Strength 6
Vitality 2
Site 3
Hunter 1. Assignment: Assign Coruscant Thug
to the companion with the lowest strength.
If two or more companions are tied the Alliance
Player choses.
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
sickofpalantirs
Posted: Mon Nov 27, 2006 9:08 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
ah yes good old SW DC"S been tried twice on this site. why nto just bump up the old thread?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Gate Troll
Posted: Mon Nov 27, 2006 9:24 am
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
4 Spaceway Mercenary [Criminal]
Strength 8
Vitality 3
Site 3
Hunter X. Spot X [Criminal] Minions.

1 Hidden Blaster [Criminal]
Possession • Ranged Weapon
Strength +1
Bearer must be a [Criminal].
Bearer is Ranged while skirmishing
a non-hunter character.
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
menace64
Posted: Mon Nov 27, 2006 1:34 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Turin, I used to have a mechanic kinda like that.

But, after some thought, I came up with a more streamlined Bounty theme:

Bounty X When bearer loses a skirmish to a bounty hunter minion, that minion’s owner may discard this condition to draw up to X cards.

That isn’t super on its own, but I can see the Criminal culture "buying" lots of expensive gadgets by discarding lots of cards from hand (so the bounties pay for more useful wares!).

Example:

0 Any Means Necessary [Criminal]
Condition
Bounty 2. To play, spot a non-bounty hunter. Bearer must be a companion. Limit 1 per bearer.
Skirmish: Exert your bounty hunter skirmishing bearer to make bearer strength -1.
1U46

0 •Outrigging [Criminal]
Condition • Support Area
To play, spot a bounty hunter.
Each time you claim a bounty, you may add a [Criminal] token here.
Regroup: Remove a [Criminal] token here to place a [Criminal] card from your discard pile on top of your draw deck.
1R77

1 Reaping the Rewards [Criminal]
Event • Response
If you just claimed a bounty, discard 2 cards from hand to take up to 3 [Criminal] possessions into hand from your discard pile.
1C81


How ’bout it? I think this is a sweet idea!
Last edited by menace64 on Thu Dec 14, 2006 1:25 am; edited 1 time in totalRiddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
Turin06
Posted: Mon Nov 27, 2006 4:04 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Very cool
menace64
Posted: Tue Nov 28, 2006 3:52 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I’m tired but can’t really sleep. So, to pass the time, I think I’ll start making up some keywords. I may or may not use any of these.

Savage (For each wound on this character, it is damage +1.)

- A variant on the enduring theme, fit more for creatures like the Rancor.

Enclosed (A character bearing this card may not take wounds during the crossfire phase)

- A keyword for vehicles that transfer to characters.

Duelist (Unless this character is skirmishing a duelist, the opponent may not play skirmish events during this character’s skirmish.)

- I figure someone with professional training in combat (Jedi, Sith) will have an easier time killing ’lesser’ characters.

Swift (At the beginning of the assignment phase, suspend the phase and start an assignment and skirmish phase against this character and an opponent’s character. When that skirmish resolves, resume the suspended phase.)

- Okay, yeah, really complicated. Basically, the character moves so fast he can slice through an extra dude. And I know that it would allow a dark side minion to assign to the apprentice (and if I really cared all that much I’d include that restriction somewhere).

One for the Dark Side:
Shroud X (At the start of this minion’s skirmish, you may remove [X]. The opposing companion’s strength must be X more than this minion’s strength in order for the Alliance player to win the skirmish.)

- It took me a while to get that one worded correctly (well, I think it’s worded correctly now). I really like this mechanic, as it portrays how blinded the Jedi became as Palpatine’s power grew.

One for the Light Side:
Apparition (While this companion is in the dead pile, his or her game text is still active. He or she may not exert or take wounds.)

- I haven’t thought that one through at all. It just came to me.

How do you like these? Which ones do you think should make the cut?
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
sickofpalantirs
Posted: Tue Nov 28, 2006 8:08 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
menace64 wrote:
I’m tired but can’t really sleep. So, to pass the time, I think I’ll start making up some keywords. I may or may not use any of these.

Savage (For each wound on this character, it is damage +1.)

- A variant on the enduring theme, fit more for creatures like the Rancor.
nice and simple keep it

Enclosed (A character bearing this card may not take wounds during the crossfire phase)

- A keyword for vehicles that transfer to characters.
nah not that cool.

Duelist (Unless this character is skirmishing a duelist, the opponent may not play skirmish events during this character’s skirmish.)

- I figure someone with professional training in combat (Jedi, Sith) will have an easier time killing ’lesser’ characters.
fine by me keep it

Swift (At the beginning of the assignment phase, suspend the phase and start an assignment and skirmish phase against this character and an opponent’s character. When that skirmish resolves, resume the suspended phase.)

- Okay, yeah, really complicated. Basically, the character moves so fast he can slice through an extra dude. And I know that it would allow a dark side minion to assign to the apprentice (and if I really cared all that much I’d include that restriction somewhere).
to complicated ditch it

One for the Dark Side:
Shroud X (At the start of this minion’s skirmish, you may remove [X]. The opposing companion’s strength must be X more than this minion’s strength in order for the Alliance player to win the skirmish.)

- It took me a while to get that one worded correctly (well, I think it’s worded correctly now). I really like this mechanic, as it portrays how blinded the Jedi became as Palpatine’s power grew.
fine by me

One for the Light Side:
Apparition (While this companion is in the dead pile, his or her game text is still active. He or she may not exert or take wounds.)

- I haven’t thought that one through at all. It just came to me.
interesting your choice on thsi one

How do you like these? Which ones do you think should make the cut?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Tue Nov 28, 2006 5:51 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
I’d really like to become heavily involved in this. It looks like fun.

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