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Celebrimbor
Posted: Thu Nov 16, 2006 4:03 pm
Joined: 12 Sep 2006 Posts: 953 Location: UNKNOWN
CarpeGuitarrem wrote:
Not cheating, just using your resources. Wink

I personally hNOLINKate Open too...that’s why I want to spread the word about broken combos!

I can’t believe someone hasn’t mentioned Rapid Reload + Demoralized yet!


In fact, I have taken into account the Rapid Reload/Demoralized combo. Soon I will post a decklist on it! Twisted Evil
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Pipeweed
Posted: Thu Nov 16, 2006 6:08 pm
Joined: 14 Jun 2006 Posts: 1010 Location: Earth (I think)
I still never want to play anyone who uses infi comboes, but hey, each to his own.
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Celebrimbor
Posted: Fri Nov 17, 2006 7:05 pm
Joined: 12 Sep 2006 Posts: 953 Location: UNKNOWN
Oh, come on...Playing against them is fun...You just have to find out a way to beat them, which is super easy, usually Smile
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Pipeweed
Posted: Fri Nov 17, 2006 8:00 pm
Joined: 14 Jun 2006 Posts: 1010 Location: Earth (I think)
Have you tried?
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CarpeGuitarrem
Posted: Sat Nov 18, 2006 6:29 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
He has a good point. Don’t play minions, and Infi Gandalf stops dead in its tracks. Use The Palantir of Orthanc, and Infi Gandalf suddenly has problems with initiative gaining.

Demoralized + Rapid Reload? Just knock out a few Demoralized, and you’re fine.
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Pipeweed
Posted: Sat Nov 18, 2006 6:38 pm
Joined: 14 Jun 2006 Posts: 1010 Location: Earth (I think)
Yeah, or with some other comboes, just kill a companion early on before they can get themselves set up.
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AnxiousChieftain
Posted: Sat Nov 18, 2006 9:12 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CarpeGuitarrem wrote:
Demoralized + Rapid Reload? Just knock out a few Demoralized, and you’re fine.

Orkish Smith, anyone? Very Happy
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NBarden
Posted: Sun Feb 18, 2007 2:22 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
And Goblin Hordes "shudders" It order to beat Rapid Reload/ Demoralized, you need to simultaneously kill Conditions and Orkish Smith, while surviving until you can nuke Demoralized.

So, wait until they get all their Orkish Smith out, and then drop a Deep in thought.

Or nuke Rapid Reload...
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NBarden
Posted: Wed Feb 21, 2007 6:24 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I found a broken combo, its not infinite, but its broken. Enough burdens, you can go the loop a couple times.

So I’m playing my Nazgul corruption deck, and I just got a few new cards from AC, so I thought I’d try it out against my brother’s Rohan deck. I have Shotgun Enquea in there b/c I don’t have Enquea, TotO. And I’m saving two slots for Ulaire Otsea, Ringwraith in Twilight, so I threw in 2x Gates of the Dead City instead.

And then I come across a creepy combo. I get my 2x Gates of the Dead city in play, and play Ulaire Attea, Wraith on Wings w/ Ring of Rancor, exert him 3 times add three burdens and six exertions. (I don’t like my minions exhausted.) Then I think, geez just use Ring of Rancor’s text, duh. Exert him, another burden, which comes off in maneuver phase to heal him, and then two extra exertions. This happens at site three.

I lose a skirmish, win a skirmish, and throw Attea back in my hand, draw another Ring of Rancor, I have a shadowy mount and Shotgun Enquea in my deck. So, next turn, I get the twilight I need, he still has three of his exertions left, I again have initiative. I play Ulaire Attea, Wraith on Wings, Ring of Rancor, Shdowy mount and add five burden and 10 exertions. I play Shotgun Enquea. Getting to the maneuver phase, I spot the five necessary burdens to drop three companions (all but one companion is exhausted, and he’s running a 9 companion fellowship, with 8 guys out). I then remove three burdens to reload enquea and blast three more companions, he’s got two guys left, one Nazgul goes on the RB and kills him.

I thought of a broken combo here, 4x gates of the dead city in play, Ulaire Attea, Wraith on Wings w/ Ring of Rancor and Shadowy mount. Lose initiative, 16 exertions, then 3 wounds. Ouchness. These two dudes kill three guys in the maneuver, then they slay in the skirmish as well, and are both fierce. So I just though I’d post this combo here.

GP for AC for trading me the cards I needed! No way I’m pulling Gates of the Dead City out of my deck now.
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Cobra
Posted: Wed Feb 21, 2007 8:16 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
If a combo requires seven cards and Shadow initiative, it’s a long way from broken in my book. It’s a very good use of the cards, though. Very Happy
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