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Gate Troll |
Posted: Mon Nov 06, 2006 4:56 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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Please Review!
Elite Knight
Companion • Man
Strength 7
Vitality 3
Resistance 7
Knight. When you play Elite Knight
you may reinforce a Gondor Token.
[Or two tokens if you can spot Noble Leaders.]
Aragorn, Boromir and Faramir are Strength +1. |
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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Felipe Musco |
Posted: Mon Nov 06, 2006 5:03 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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Looks cool. Join my Contest, it could certainly use another pair of skilled card-crafting hands... (link in my signature). |
I don't like YOU. |
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sickofpalantirs |
Posted: Tue Nov 07, 2006 8:42 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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overpowered
make him 4 twilight or ditch an ability
cool card though |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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AnxiousChieftain |
Posted: Tue Nov 07, 2006 8:55 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Gate Troll wrote: Elite Knight
Companion • Man
Strength 7
Vitality 3
Resistance 7
Knight. When you play Elite Knight
you may reinforce a Gondor Token.
[Or two tokens if you can spot Noble Leaders.]
Aragorn, Boromir and Faramir are Strength +1.
Cool idea, but I think it’s too powerful. Maybe if you dropped the 2nd ability, and changed the 1st ability a bit... like this:
Elite Knight
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight.
When you play Elite Knight, you may reinforce a token (or 2 tokens if you can spot Faramir).
I like the title a lot though. |
MODS RULE. - lem0nhead |
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WitchKingBlkCapt |
Posted: Tue Nov 07, 2006 1:13 pm |
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Joined: 25 May 2006
Posts: 409
Location: Minas Morgul
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Like the way you turned it aroundbut personally I was thinking something like this.
*Elite Knight
Companion • Man
Strength 7
Vitality 3
Resistance 7
Knight. When you play Elite Knight
you may reinforce a Token.
Aragorn, Boromir and Faramir are Strength +1.
Make it a dot and only one token. This way it stays powerful, but not too much. |
"Do not stand between a nazgul and his prey."
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Gate Troll |
Posted: Wed Nov 08, 2006 7:12 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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•Knights of the Citadel
Companion • Man
Strength 8
Vitality 4
Resistance 8
Damage +1. Knight. Each time a Knight
wins a skirmish wound a minion. If an
exhausted Knight is about to
be killed you may exhaust this Companion
to cancel the skirmish. |
Last edited by Gate Troll on Sat Nov 11, 2006 7:45 pm; edited 1 time in total"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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WitchKingBlkCapt |
Posted: Thu Nov 09, 2006 1:24 pm |
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Joined: 25 May 2006
Posts: 409
Location: Minas Morgul
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That is a very nice card. the only thing I think that is too powerful is his strength. Elendil is cost 5 and doesn’t even have 10 strength. I would reduce it down to 8, especially since he is also damage +1. |
"Do not stand between a nazgul and his prey."
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Gate Troll |
Posted: Wed Nov 15, 2006 5:20 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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•Blade of Boromir, Sword of the City
Possession • Hand Weapon
Strength +2
Bearer must be Boromir. He is Damage +1.
Skirmish: Exert Boromir to make a Character
lose its gametext till the Regroup phase.
•Boromir’s Dagger
Possession • Hand Weapon
Strength +1
Bearer must be Man. If
Bearer is Boromir this Hand Weapon
may be borne in edition to one other
Hand Weapon.
•Boromir, Eldest Son
Companion • Man
Strength 7
Vitality 3
Resistance 6
Knight. Skirmish: Exert Boromir to shuffle
all fortifications from your discard pile into
your draw deck.
Ramparts of Gondor
Condition • Support Area
Strength -2
Vitality -1
Site +4
Fortification. Skirmish: Spot 3 Knights to make
Ramparts of Gondor’sTwilight cost -2 and to transfer it to
any minion.
•Sword of Denethor, Blade of the Steward
Possession • Hand Weapon
Strength +2
Resistance +1
Bearer must be Denethor. While you can spot
Gandalf Denethor is Strength -2. While you can
spot Boromir Denethor is Strength +2. While you
can spot Faramir Denethor is Strength +1 and
Resistance -2.
•Denethor, Crazed Steward
Companion • Man
Strength 7
Vitality 3
Resistance 4
Knight. When Denethor has 0 Resistance discard him.
Each time Denethor wins a skirmish he is Resistance +1.
Each time Denethor loses a skirmish he does not receive
a wound. Instead add a burden.
Please Review these!
Edit: I took Denethor’s twilight down and I fixed
Ramparts. |
Last edited by Gate Troll on Fri Nov 17, 2006 11:05 pm; edited 1 time in total"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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sickofpalantirs |
Posted: Wed Nov 15, 2006 8:49 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Gate Troll wrote: •Blade of Boromir, Sword of the City
Possession • Hand Weapon
Strength +2
Bearer must be Boromir. He is Damage +1.
Skirmish: Exert Boromir to make a Character
lose its gametext till the Regroup phase.
make it blade of gondor like a;; of borormir’s swords otherwise good
•Boromir’s Dagger
Possession • Hand Weapon
Strength +1
Bearer must be Man. If
Bearer is Boromir this Hand Weapon
may be borne in edition to one other
Hand Weapon.
thats fine by me.
•Boromir, Eldest Son
Companion • Man
Strength 7
Vitality 3
Resistance 6
Knight. Skirmish: Exert Boromir to shuffle
all fortifications from your discard pile into
your draw deck.
Ramparts of Gondor
Condition • Support Area
Strength -2
Vitality -1
Site +4
Fortification. While you can spot 3 Knights
this condition’s twilight cost is -2.
You need to be able to transfer it and cut 2 of the site number bonus
•Sword of Denethor, Blade of the Steward
Possession • Hand Weapon
Strength +2
Resistance +1
Bearer must be Denethor. While you can spot
Gandalf Denethor is Strength -2. While you can
spot Boromir Denethor is Strength +2. While you
can spot Faramir Denethor is Strength +1 and
Resistance -2.
sweetness
•Denethor, Crazed Steward
Companion • Man
Strength 7
Vitality 3
Resistance 4
Knight. When Denethor has 0 Resistance discard him.
Each time Denethor wins a skirmish he is Resistance +1.
Each time Denethor loses a skirmish he does not receive
a wound. Instead add a burden.
there needs to be a reason to use this denethor I don’t see one
Please Review these! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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