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Gate Troll
Posted: Mon Nov 06, 2006 4:56 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
Please Review!

3 Elite Knight Gondor
Companion • Man
Strength 7
Vitality 3
Resistance 7
Knight. When you play Elite Knight
you may reinforce a Gondor Token.
[Or two tokens if you can spot Noble Leaders.]
Aragorn, Boromir and Faramir are Strength +1.
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
Felipe Musco
Posted: Mon Nov 06, 2006 5:03 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Looks cool. Join my Contest, it could certainly use another pair of skilled card-crafting hands... (link in my signature).
I don't like YOU.
sickofpalantirs
Posted: Tue Nov 07, 2006 8:42 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
overpowered
make him 4 twilight or ditch an ability
cool card though Cool
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Tue Nov 07, 2006 8:55 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Gate Troll wrote:
3 Elite Knight Gondor
Companion • Man
Strength 7
Vitality 3
Resistance 7
Knight. When you play Elite Knight
you may reinforce a Gondor Token.
[Or two tokens if you can spot Noble Leaders.]
Aragorn, Boromir and Faramir are Strength +1.

Cool idea, but I think it’s too powerful. Maybe if you dropped the 2nd ability, and changed the 1st ability a bit... like this:

3 Elite Knight Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight.
When you play Elite Knight, you may reinforce a Gondor token (or 2 Gondor tokens if you can spot Faramir).

I like the title a lot though. Wink
MODS RULE. - lem0nhead
WitchKingBlkCapt
Posted: Tue Nov 07, 2006 1:13 pm
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
Like the way you turned it aroundbut personally I was thinking something like this.

3 *Elite Knight Gondor
Companion • Man
Strength 7
Vitality 3
Resistance 7
Knight. When you play Elite Knight
you may reinforce a Gondor Token.
Aragorn, Boromir and Faramir are Strength +1.

Make it a dot and only one token. This way it stays powerful, but not too much.
"Do not stand between a nazgul and his prey."
MySpace
Gate Troll
Posted: Wed Nov 08, 2006 7:12 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
5 •Knights of the Citadel Gondor
Companion • Man
Strength 8
Vitality 4
Resistance 8
Damage +1. Knight. Each time a Knight
wins a skirmish wound a minion. If an
exhausted Gondor Knight is about to
be killed you may exhaust this Companion
to cancel the skirmish.
Last edited by Gate Troll on Sat Nov 11, 2006 7:45 pm; edited 1 time in total"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
WitchKingBlkCapt
Posted: Thu Nov 09, 2006 1:24 pm
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
That is a very nice card. the only thing I think that is too powerful is his strength. Elendil is cost 5 and doesn’t even have 10 strength. I would reduce it down to 8, especially since he is also damage +1.
"Do not stand between a nazgul and his prey."
MySpace
Gate Troll
Posted: Wed Nov 15, 2006 5:20 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
2 •Blade of Boromir, Sword of the City Gondor
Possession • Hand Weapon
Strength +2
Bearer must be Boromir. He is Damage +1.
Skirmish: Exert Boromir to make a Uruk-hai Character
lose its gametext till the Regroup phase.

1 •Boromir’s Dagger Gondor
Possession • Hand Weapon
Strength +1
Bearer must be Gondor Man. If
Bearer is Boromir this Hand Weapon
may be borne in edition to one other
Hand Weapon.

3 •Boromir, Eldest Son Gondor
Companion • Man
Strength 7
Vitality 3
Resistance 6
Knight. Skirmish: Exert Boromir to shuffle
all fortifications from your discard pile into
your draw deck.

3 Ramparts of Gondor Gondor
Condition • Support Area
Strength -2
Vitality -1
Site +4
Fortification. Skirmish: Spot 3 Knights to make
Ramparts of Gondor’sTwilight cost -2 and to transfer it to
any minion.

2 •Sword of Denethor, Blade of the Steward Gondor
Possession • Hand Weapon
Strength +2
Resistance +1
Bearer must be Denethor. While you can spot
Gandalf Denethor is Strength -2. While you can
spot Boromir Denethor is Strength +2. While you
can spot Faramir Denethor is Strength +1 and
Resistance -2.

1 •Denethor, Crazed Steward Gondor
Companion • Man
Strength 7
Vitality 3
Resistance 4
Knight. When Denethor has 0 Resistance discard him.
Each time Denethor wins a skirmish he is Resistance +1.
Each time Denethor loses a skirmish he does not receive
a wound. Instead add a burden.


Please Review these!

Edit: I took Denethor’s twilight down and I fixed
Ramparts.
Last edited by Gate Troll on Fri Nov 17, 2006 11:05 pm; edited 1 time in total"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
sickofpalantirs
Posted: Wed Nov 15, 2006 8:49 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Gate Troll wrote:
2 •Blade of Boromir, Sword of the City Gondor
Possession • Hand Weapon
Strength +2
Bearer must be Boromir. He is Damage +1.
Skirmish: Exert Boromir to make a Uruk-hai Character
lose its gametext till the Regroup phase.
make it blade of gondor like a;; of borormir’s swords otherwise good

1 •Boromir’s Dagger Gondor
Possession • Hand Weapon
Strength +1
Bearer must be Gondor Man. If
Bearer is Boromir this Hand Weapon
may be borne in edition to one other
Hand Weapon.
thats fine by me.

3 •Boromir, Eldest Son Gondor
Companion • Man
Strength 7
Vitality 3
Resistance 6
Knight. Skirmish: Exert Boromir to shuffle
all fortifications from your discard pile into
your draw deck.

3 Ramparts of Gondor Gondor
Condition • Support Area
Strength -2
Vitality -1
Site +4
Fortification. While you can spot 3 Knights
this condition’s twilight cost is -2.
You need to be able to transfer it and cut 2 of the site number bonus

2 •Sword of Denethor, Blade of the Steward Gondor
Possession • Hand Weapon
Strength +2
Resistance +1
Bearer must be Denethor. While you can spot
Gandalf Denethor is Strength -2. While you can
spot Boromir Denethor is Strength +2. While you
can spot Faramir Denethor is Strength +1 and
Resistance -2.
sweetness
3 •Denethor, Crazed Steward Gondor
Companion • Man
Strength 7
Vitality 3
Resistance 4
Knight. When Denethor has 0 Resistance discard him.
Each time Denethor wins a skirmish he is Resistance +1.
Each time Denethor loses a skirmish he does not receive
a wound. Instead add a burden.
there needs to be a reason to use this denethor I don’t see one


Please Review these!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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