|
Author |
Message |
sickofpalantirs |
Posted: Sat Oct 21, 2006 8:33 am |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
•Frodo, Ringbearer
Companion•Hobbit
Strength: 3
Vitality: 4
Resistance: (10)
Ringbearer
While you can spot 4 Free Peoples cultures, Frodo is strength +1 and gains this ability: "Response: If a companion is about to take a wound, exert Frodo to prevent that."
•Pippin, Ninth of the Nine companions
Companion•Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Merry is strength +2. While you can spot a Man, Pippin is strength +1.
Response: If a unbound hobbit is about to be overwhelmed, spot 4 Free Peoples cultures and exert Pippin twice to discard each minion in that skirmish.
•Merry, Eighth of the Nine Companions
Companion•Hobbit
Strength: 3
vitality: 4
resistance: 9
Pippin is strength +2. While you can spot a Man, Merry is strength +1 and Damage +1.
•Sam, Seventh of the Nine Companions
companion•Hobbit
strength: 3
vitality: 4
resistance: 5
Response: If Frodo Dies make Sam the ringbearer. Fellowship: Spot 4 free peoples cultures and exert Sam to remove a burden.
•Aragorn, Third of the Nine Companions
Companion•Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. While you can spot an companion and a companion, the fellowship archery total is +2.
•Gandalf, Second of the Nine Companions
Companion•Wizard
Strength: 6
Vitality: 4
Resistance: 7
Gandalf is strength +1 for each Free Peoples culture you can spot (limit +4). Each unbound Hobbit is Resistance +1.
•Legolas, Fourth of the Nine Companions
Companion•Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. While you can spot a Dwarf, the Shadow player may not spot more than 6 companions.
•Gimli, Fifth of the Nine Companions
Companion•Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Gimli is damage+1 for each of the following cultures you can spot: , , .
•Boromir, Sixth of the Nine Companions
Companion•Man
Strength: 7Vitality: 3
Resistance: 7
Response: If an unbound hobbit is about to be killed in a skirmish, place Boromir in the dead pile and add a threat to prevent that and heal that hobbit twice. |
Last edited by sickofpalantirs on Sat Oct 21, 2006 7:48 pm; edited 2 times in totalSop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
Anonymous Prodigy |
Posted: Sat Oct 21, 2006 12:46 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
sickofpalantirs wrote: •Frodo, Ringbearer
Companion•Hobbit
Strength: 3
Vitality: 4
Resistance: (10)
While you can spot 4 Free Peoples cultures, Frodo is strength +1 and gains this ability: " Response: If a companion is about to take a wound, exert Frodo to prevent that."
Interesting, but nice.
•Pippin, Ninth of the Nine companions
Companion•Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Merry is strength +2. While you can spot a Man, Pippin is strength +1.
Response: If a unbound hobbit is about to be overwhelmed, spot 4 Free Peoples cultures and exert Pippin twice to discard each minion in that skirmish.
A little too powerful. Change the exertion ability to only once, and only one minion is discarded.
•Merry, Eighth of the Nine Companions
Companion•Hobbit
Strength: 3
vitality: 4
resistance: 9
Pippin is strength +2. While you can spot a Man, Merry is strength +1 and Damage +1.
Cool.
•Sam, Sixth of the Nine Companions
companion•Hobbit
strength: 3
vitality: 4
resistance: 5
Response: If Frodo Dies make Sam the ringbearer. Fellowship: Spot 4 free peoples cultures and exert Sam to remove a burden.
Overpowered. Put a limit of 1 on the exertion ability.
•Aragorn, Third of the Nine Companions
Companion•Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. While you can spot an companion and a companion, the fellowship archery total is +2.
Once again, overpowered. "+1" would make him balanced.
•Gandalf, Second of the Nine Companions
Companion•Wizard
Strength: 6
Vitality: 4
Resistance: 7
Gandalf is strength +1 for each Free Peoples culture you can spot (limit +4). Each unbound Hobbit is Resistance +1.
Nice.
•Legolas, Fourth of the Nine Companions
Companion•Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. While you can spot a Dwarf, the Shadow player may not spot more than 6 companions.
Interesting. Maybe tack on hunter 1.
•Gimli, Fifth of the Nine Companions
Companion•Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Gimli is damage+1 for each of the following cultures you can spot: , , .
Too strong. Change the spotting requirement to two cultures, but the damage bonus is only one.
•Boromir, Sixth of the Nine Companions
Companion•Man
Strength: 7Vitality: 3
Resistance: 7
Response: If an unbound hobbit is about to be killed in a skirmish, place Boromir in the dead pile and add a threat to prevent that and heal that hobbit twice.
Um, you have two companions with "Sixth of the Nine Companions" as his subtitle. |
I had to put something here. |
|
Back to top |
|
sickofpalantirs |
Posted: Sat Oct 21, 2006 2:03 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
[quote="Anonymous Prodigy"]sickofpalantirs wrote: •Frodo, Ringbearer
Companion•Hobbit
Strength: 3
Vitality: 4
Resistance: (10)
While you can spot 4 Free Peoples cultures, Frodo is strength +1 and gains this ability: " Response: If a companion is about to take a wound, exert Frodo to prevent that."
Interesting, but nice.
Thanks I made it myself
•Pippin, Ninth of the Nine companions
Companion•Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Merry is strength +2. While you can spot a Man, Pippin is strength +1.
Response: If a unbound hobbit is about to be overwhelmed, spot 4 Free Peoples cultures and exert Pippin twice to discard each minion in that skirmish.
A little too powerful. Change the exertion ability to only once, and only one minion is discarded.
why? he has to exert twice and it will most likely only be 1 minion(who is going to stick 2 minions on an unbound hobbit when they can stick one on the ring-bearer?)
•Merry, Eighth of the Nine Companions
Companion•Hobbit
Strength: 3
vitality: 4
resistance: 9
Pippin is strength +2. While you can spot a Man, Merry is strength +1 and Damage +1.
Cool.
Thanks. Aain I made it myself
•Sam, Sixth of the Nine Companions
companion•Hobbit
strength: 3
vitality: 4
resistance: 5
Response: If Frodo Dies make Sam the ringbearer. Fellowship: Spot 4 free peoples cultures and exert Sam to remove a burden.
Overpowered. Put a limit of 1 on the exertion ability.
you have to spot 4 cultures so his utility is limited.
•Aragorn, Third of the Nine Companions
Companion•Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. While you can spot an companion and a companion, the fellowship archery total is +2.
Once again, overpowered. "+1" would make him balanced.
its his only ability(though he would make a nice splash in a elf/dwarf deck) I will consult other CCC member’s first
•Gandalf, Second of the Nine Companions
Companion•Wizard
Strength: 6
Vitality: 4
Resistance: 7
Gandalf is strength +1 for each Free Peoples culture you can spot (limit +4). Each unbound Hobbit is Resistance +1.
Nice.
•Legolas, Fourth of the Nine Companions
Companion•Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. While you can spot a Dwarf, the Shadow player may not spot more than 6 companions.
Interesting. Maybe tack on hunter 1.
This si before they were hunting anything so how about not.
•Gimli, Fifth of the Nine Companions
Companion•Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Gimli is damage+1 for each of the following cultures you can spot: , , .
Too strong. Change the spotting requirement to two cultures, but the damage bonus is only one.
Wait please rephrase that. If I understand it correctly you want to get rid of one of the cultures but what does but the damage bonus is only one mean?
•Boromir, Sixth of the Nine Companions
Companion•Man
Strength: 7Vitality: 3
Resistance: 7
Response: If an unbound hobbit is about to be killed in a skirmish, place Boromir in the dead pile and add a threat to prevent that and heal that hobbit twice.
Um, you have two companions with "Sixth of the Nine Companions" as his subtitle.
Fixed.
Finally if you are trying to change this to an Elite vs. CCC thing quit it / |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
Anonymous Prodigy |
Posted: Sat Oct 21, 2006 3:21 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
sickofpalantirs wrote: Finally if you are trying to change this to an Elite vs. CCC thing quit it /
I was merely reviewing the DCs. Please refrain from further accusations unless unequivocable proof to justify your statements are undoubtedly ubiquitous. |
I had to put something here. |
|
Back to top |
|
AnxiousChieftain |
Posted: Sat Oct 21, 2006 5:20 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
sickofpalantirs wrote: •Frodo, Ringbearer
Companion•Hobbit
Strength: 3
Vitality: 4
Resistance: (10)
While you can spot 4 Free Peoples cultures, Frodo is strength +1 and gains this ability: " Response: If a companion is about to take a wound, exert Frodo to prevent that."
I’m not particularily fond of the subtitle. Also, I think he’s missing the word "Ring-bearer’ in his game text.
Quote: •Pippin, Ninth of the Nine companions
Companion•Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Merry is strength +2. While you can spot a Man, Pippin is strength +1.
Response: If a unbound hobbit is about to be overwhelmed, spot 4 Free Peoples cultures and exert Pippin twice to discard each minion in that skirmish.
Why only 8 resistance? Also, I think he has too many abilities. I’d only keep 2 of them.
Quote: •Merry, Eighth of the Nine Companions
Companion•Hobbit
Strength: 3
vitality: 4
resistance: 9
Pippin is strength +2. While you can spot a Man, Merry is strength +1 and Damage +1.
Seems a bit too good.
Quote: •Sam, Seventh of the Nine Companions
companion•Hobbit
strength: 3
vitality: 4
resistance: 5
Response: If Frodo Dies make Sam the ringbearer. Fellowship: Spot 4 free peoples cultures and exert Sam to remove a burden.
I don’t think that Sam should only have 5 resistance when he’s not the Ring-bearer. Decipher did a nice job dealing with the newest Sam’s resistance.
Quote: •Aragorn, Third of the Nine Companions
Companion•Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. While you can spot an companion and a companion, the fellowship archery total is +2.
Hmm.... interesting. May be a bit too good, but I’m not sure.
Quote: •Gandalf, Second of the Nine Companions
Companion•Wizard
Strength: 6
Vitality: 4
Resistance: 7
Gandalf is strength +1 for each Free Peoples culture you can spot (limit +4). Each unbound Hobbit is Resistance +1.
This seems very very similar to Gandalf, Friend of the Shirefolk.
Quote: •Legolas, Fourth of the Nine Companions
Companion•Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. While you can spot a Dwarf, the Shadow player may not spot more than 6 companions.
I think the rule of 5 is there for a reason, and shouldn’t be denied.
Quote: •Gimli, Fifth of the Nine Companions
Companion•Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Gimli is damage+1 for each of the following cultures you can spot: , , .
Nice. Maybe even a bit underpowered.
Quote: •Boromir, Sixth of the Nine Companions
Companion•Man
Strength: 7Vitality: 3
Resistance: 7
Response: If an unbound hobbit is about to be killed in a skirmish, place Boromir in the dead pile and add a threat to prevent that and heal that hobbit twice.
Cool.
Good cards, although it seemed that many were overly powerful.
- AC |
MODS RULE. - lem0nhead |
|
Back to top |
|
sickofpalantirs |
Posted: Sat Oct 21, 2006 6:36 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
AnxiousChieftain wrote: sickofpalantirs wrote: •Frodo, Ringbearer
Companion•Hobbit
Strength: 3
Vitality: 4
Resistance: (10)
While you can spot 4 Free Peoples cultures, Frodo is strength +1 and gains this ability: " Response: If a companion is about to take a wound, exert Frodo to prevent that."
I’m not particularily fond of the subtitle. Also, I think he’s missing the word "Ring-bearer’ in his game text.
Whoops my bad.
Quote: •Pippin, Ninth of the Nine companions
Companion•Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Merry is strength +2. While you can spot a Man, Pippin is strength +1.
Response: If a unbound hobbit is about to be overwhelmed, spot 4 Free Peoples cultures and exert Pippin twice to discard each minion in that skirmish.
Why only 8 resistance? Also, I think he has too many abilities. I’d only keep 2 of them.
Pippin needs some help... I will change the resistance
Quote: •Merry, Eighth of the Nine Companions
Companion•Hobbit
Strength: 3
vitality: 4
resistance: 9
Pippin is strength +2. While you can spot a Man, Merry is strength +1 and Damage +1.
Seems a bit too good.
Why?
Quote: •Sam, Seventh of the Nine Companions
companion•Hobbit
strength: 3
vitality: 4
resistance: 5
Response: If Frodo Dies make Sam the ringbearer. Fellowship: Spot 4 free peoples cultures and exert Sam to remove a burden.
I don’t think that Sam should only have 5 resistance when he’s not the Ring-bearer. Decipher did a nice job dealing with the newest Sam’s resistance.
Quote:
yeah maybe... again shall have to see what the other CCC member’s have to say about that
•Aragorn, Third of the Nine Companions
Companion•Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. While you can spot an companion and a companion, the fellowship archery total is +2.
Hmm.... interesting. May be a bit too good, but I’m not sure.
Quote: •Gandalf, Second of the Nine Companions
Companion•Wizard
Strength: 6
Vitality: 4
Resistance: 7
Gandalf is strength +1 for each Free Peoples culture you can spot (limit +4). Each unbound Hobbit is Resistance +1.
This seems very very similar to Gandalf, Friend of the Shirefolk.
Quote: •Legolas, Fourth of the Nine Companions
Companion•Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. While you can spot a Dwarf, the Shadow player may not spot more than 6 companions.
I think the rule of 5 is there for a reason, and shouldn’t be denied.
it says cannot Spot more then six not five.(if I were AP i would insert here but that would be asking to start another SoP vs, AC argument)
Quote: •Gimli, Fifth of the Nine Companions
Companion•Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Gimli is damage+1 for each of the following cultures you can spot: , , .
Nice. Maybe even a bit underpowered.
Quote: •Boromir, Sixth of the Nine Companions
Companion•Man
Strength: 7Vitality: 3
Resistance: 7
Response: If an unbound hobbit is about to be killed in a skirmish, place Boromir in the dead pile and add a threat to prevent that and heal that hobbit twice.
Cool.
Good cards, although it seemed that many were overly powerful.
maybe a bit...
- AC |
Last edited by sickofpalantirs on Sat Oct 21, 2006 7:47 pm; edited 1 time in totalSop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
AnxiousChieftain |
Posted: Sat Oct 21, 2006 6:59 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
sickofpalantirs wrote: Pipin needs some help.
Pipin might need help... but Pippin doesn’t.
Seriously, Pippin has some great versions (WoBaS and HoSI), so he doesn’t really need help.
Quote: Quote: •Merry, Eighth of the Nine Companions
Companion•Hobbit
Strength: 3
vitality: 4
resistance: 9
Pippin is strength +2. While you can spot a Man, Merry is strength +1 and Damage +1.
Seems a bit too good.
Why?
Well, the +2 bonus is very good for Pip, and then the strength +1 and damage +1 bonus is great also. It seems like just one of them would be fine.
Quote: Quote: •Legolas, Fourth of the Nine Companions
Companion•Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. While you can spot a Dwarf, the Shadow player may not spot more than 6 companions.
I think the rule of 5 is there for a reason, and shouldn’t be denied.
it says cannot Spot more then six not five.(if I were AP i would insert here but that would be asking to start another SoP vs, AC argument)
Oh... in that case, it’s underpowered. |
MODS RULE. - lem0nhead |
|
Back to top |
|
sickofpalantirs |
Posted: Sat Oct 21, 2006 7:47 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
yeah thats what I thought CG made that one so blame him |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
CarpeGuitarrem |
Posted: Sat Oct 21, 2006 7:52 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
Well, I didn’t want to let the FP player break the Rule of 5 in a big way...but I did give Legolas a good benefit-imagine a nine-companion fellowship at Anduin Banks with this Legolas out! |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
AnxiousChieftain |
Posted: Sat Oct 21, 2006 8:27 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Yeah, I can imagine it, CG... there’d be 10 archery though, since the Shadow player isn’t doing the spotting. |
MODS RULE. - lem0nhead |
|
Back to top |
|
|
All times are UTC - 4
Page 1 of 2 [14 Posts] |
Goto page: 1, 2 Next |
|
|