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AnxiousChieftain
Posted: Sun Sep 24, 2006 11:36 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
0 Leave None Alive! Uruk-hai
Event • Regroup
Discard an Uruk-hai minion to discard an exhausted companion.

3 Marauding Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
This minion is strength +2 for each site you control.

5 Patrol of Uruks Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
While you control 2 sites, each companion loses steeled.

1 Pillage and Burn Uruk-hai
Event • Skirmish
Make your Uruk-hai minion strength +2. If he wins this skirmish, you may discard a card borne by the character he was skirmishing (or 2 cards if you control 2 sites).
Last edited by AnxiousChieftain on Mon Sep 25, 2006 8:44 pm; edited 2 times in totalMODS RULE. - lem0nhead
AnxiousChieftain
Posted: Mon Sep 25, 2006 7:43 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Bump! Come on, my cards aren’t perfect, are they?
MODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Mon Sep 25, 2006 8:43 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
0 Leave None Alive! Uruk-hai
Event • Regroup
Discard an Uruk-hai minion to wound an exhausted companion.
Too powerful...change it to "discard"-then it becomes on par with Caradhras has not Forgiven us. Either that, or give it a higher cost and a spotting requirement.
3 Marauding Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
This minion is strength +2 for each site you control.
Sweet minion...I’d love to see a shadow focusing around pumping him up.
5 Patrol of Uruks Uruk-hai
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Damage +1.
While you control 2 sites, each companion loses steeled.
Ouch! That’s plenty powerful-and good. I like it...although I’d recommend to lose the damage +1.
1 Pillage and Burn Uruk-hai
Event • Skirmish
Make your Uruk-hai minion strength +2. If he wins this skirmish, you may discard a card borne by the character is was skirmishing (or 2 cards if you control 2 sites).
I assume it should be "he was skirmishing". That’s a good card...and I like the site control aspect.

Are you going to have any more site control cards?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Mon Sep 25, 2006 8:46 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Quote:
0 Leave None Alive! Uruk-hai
Event • Regroup
Discard an Uruk-hai minion to wound an exhausted companion.
Too powerful...change it to "discard"-then it becomes on par with Caradhras has not Forgiven us. Either that, or give it a higher cost and a spotting requirement.

I was thinking about doing that when I first made it, so I’ll change it now.
Quote:
5 Patrol of Uruks Uruk-hai
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Damage +1.
While you control 2 sites, each companion loses steeled.
Ouch! That’s plenty powerful-and good. I like it...although I’d recommend to lose the damage +1.

I think I’ll just drop the strength to 11... if he wasn’t damage +1, his ability wouldn’t be as good.
Quote:
Are you going to have any more site control cards?

2 more: Raiding Uruk and Uruk Destroyer.

Thanks!
MODS RULE. - lem0nhead
elf lvr
Posted: Mon Sep 25, 2006 8:48 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
AnxiousChieftain wrote:
0 Leave None Alive! Uruk-hai
Event • Regroup
Discard an Uruk-hai minion to discard an exhausted companion.
Okay, looks better now. But I would like to see a higher twilight cost. CHNFU had 3 twilight cost and forced you to spot 5 companions...
3 Marauding Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
This minion is strength +2 for each site you control.
Cool! Uruk site control needs a minion like this! He would make a decent splash, too.

5 Patrol of Uruks Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
While you control 2 sites, each companion loses steeled.
Very nice. Uruks need to keep their damage!

1 Pillage and Burn Uruk-hai
Event • Skirmish
Make your Uruk-hai minion strength +2. If he wins this skirmish, you may discard a card borne by the character he was skirmishing (or 2 cards if you control 2 sites).
Interesting... Uruks don’t have much possession discarding, though. It would help, but it’s not exactly a theme of theirs.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Mon Sep 25, 2006 8:50 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Quote:
0 Leave None Alive! Uruk-hai
Event • Regroup
Discard an Uruk-hai minion to discard an exhausted companion.
Okay, looks better now. But I would like to see a higher twilight cost. CHNFU had 3 twilight cost and forced you to spot 5 companions...

I dunno... the Uruk-hai culture could really use some help right now, and don’t forget that this is a Regroup event, whereas CHNFU is a Maneuver event.

Thanks!
MODS RULE. - lem0nhead
elf lvr
Posted: Mon Sep 25, 2006 8:52 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
It’s probably fine at 0 twilight cost... but I would hate to see you discard every companion except the ring-bearer with this card if there’s no limit on it (plus, is it possible to discard the ring-bearer, or has D made a rule against that?)
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Mon Sep 25, 2006 8:59 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
From the Rulebook:

"The Ring-bearer cannot be discarded or returned to your hand, and skirmishes involving the Ring-bearer cannot be cancelled."
MODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Mon Sep 25, 2006 9:27 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
elf lvr wrote:
It’s probably fine at 0 twilight cost... but I would hate to see you discard every companion except the ring-bearer with this card if there’s no limit on it

It’s an event, not a condition. You can only discard 1 companion.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
elf lvr
Posted: Mon Sep 25, 2006 9:32 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
But if a player were to run four copies...
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot

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