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Gagnut
Posted: Sat Oct 07, 2006 9:32 am
Joined: 14 Mar 2006 Posts: 846 Location: Ames, Iowa
Okay, Just Post any DCs here.

3 Hitler [nazi]
Leader (plays to your support area)
S 5
V 3
Z 10
NAZI Each NAZI that is exhausted is fierce.
While Hitler has 0 Zeal, Each NAZI is Strength -10
1 R 1
I don't have an avatar, I don't have a sig, my posts speak for themselves.
CarpeGuitarrem
Posted: Sat Oct 07, 2006 9:43 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Sweet concept there. So you can’t have a corruption win, but "corruption" really decimates your army!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Gate Troll
Posted: Mon Oct 09, 2006 5:43 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
3 Zealous Recruit [Nazi]
Minion • Recruit
Strength 3
Vitality 3
Zeal 10
Zealous Recruit is Strength +1 for
each Nazi you can spot.

7 Panzer Company [Nazi]
Minion • Armor
Strength 15
Vitality 4
Zeal 4
Damage +2. Each other tank is
strength +1.

9 •Armored Division [Nazi]
Minion • Armor
Strength 18
Vitality 5
Zeal 7
Damage +3. When you play
Armored Division it is Strength -1
and twilight cost -2 for each [Nazi]
you can spot.
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.

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