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Thranduil
Posted: Wed Oct 31, 2007 1:50 pm
Joined: 01 May 2007 Posts: 2256 Location:
As a reminder, this is part of the second of 3 sets:
H1 - The Hobbit (300 cards, 110C 100U 90R)
H2 - The Battle of the Five Armies (200 cards, 70C 70U 60R)
H3 - The White Council (200 cards, 70C 70U 60R)

And it’s more or less complete, I just need the approval of the talented DCers of the cobracards forum!

Here is a (very brief) summary of the block mechanics featured in the first set:

Terror X (Each time this character is assigned to skirmish an opponent’s character, they may make that opponent exert X of their characters.)

Winged (This character can only take 1 wound per phase, regardless of its source.)

Locked - (A card that is Locked has blank game text, unless it is Unlocked. An ability or keyword that is Locked is nonexistent unless it is Unlocked.)

Unlocked - (A card can only be Unlocked if a card allows it to be. A card with no Locked text cannot be Unlocked.)

A seriously detailed description of the last two can be found at this link: http://lotrtcgdb.com/community/viewtopic.php?t=4434 (below the Dwarven cards)

There are also a couple more that feature in this set that weren’t in the last, but I’ll get onto them later.

Here’s the culture break down, and clicking on finished cultures will take you to their card lists.


Dwarven - 32
Elven - 21
Gandalf - 34
Gollum - 10
Orc - 42
Sauron - 30
Shire - 17
White - 14

White • Bay of Esgaroth 2
Lake. River. Each time a possession borne by a character is discarded, its owner may draw a card.
H2 U 187

White • Chamber of Thror 3
Each Locked character is strength +2.
H2 U 188

White • Desolation of the Dragon 0
Battleground. Plains. Burdens and threats cannot be removed. Sites cannot be replaced.
H2 R 189

White • Elven Halls 3
Forest. Dwelling. At the start of the fellowship phase, you may spot an Elf to play an Elven possession from your draw deck.
H2 U 190

White • Erebor 3
Mountain. Battleground. Each time your Dwarf wins a skirmish, you may remove a threat.
H2 U 191

White • Forest River 1
Forest. River. At the start of each phase, each wounded character is Locked until the end of that phase.
H2 U 192

White • Gate of Erebor 1
Maneuver events may not be played.
H2 U 193

White • The Iron Hills 3
Mountain. While you can spot 2 Dwarves, sites in this region cannot be replaced by Shadow players.
H2 U 194

White • Lake-town 1
Lake. Dwelling. When the fellowship moves to this site, each player may draw a card or discard a card from hand.
H2 C 195

White • Lower Halls 3
Underground. If this site is stacked on a player’s card, it gains ’Skirmish: Discard this site to wound a skirmishing character.’
H2 C 196

White • Misty Mountains 2
Mountain. If this site is stacked on a player’s card, it gains ’Fellowship or Shadow: Discard this site to draw 2 cards.’
H2 C 197

White • River Running 2
River. If this site is stacked on a player’s card, it gains ’Maneuver: Discard this site to play a possession or artifact from your discard pile on your character.’
H2 U 198

White • Ruin of Dale 0
Battleground. When the fellowship moves to this site, the Free Peoples player must discard a Free Peoples possession from play or 3 cards from hand.
H2 U 199

White • Side-Door 2
Mountain. When the fellowship moves to this site, each card is Unlocked until the end of the regroup phase.
H2 U 200

Thranduil
Last edited by Thranduil on Sun Jan 20, 2008 10:49 am; edited 4 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Wed Oct 31, 2007 2:06 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
White • Misty Mountains 2
Mountain. If this site is stacked on a player’s card, it gains ’Fellowship or Shadow: Discard this site to draw 2 cards.’
H2 C 197

Very minor issue, but is the • necessary?

The idea is nice, but again...discarding someone else’s site just seems wrong to me. Imagine snagging a Woody-End out from a Forestguls player’s nose, or a Bridge of Khazad-dum from someone banking on it for their Balrog, and then discarding it and REALLY taking it away. It may not be overpowered (though then again, it may be anyway), but it certainly makes for a serious "NPE".

Thranduil wrote:
White • River Running 1
River. If this site is stacked on a player’s card, it gains ’Maneuver: Discard this site to play a possession or artifact from your discard pile on your character.’
H2 U 198

Same thing here. Perhaps return the site to their owner’s adventure deck instead. Much more fair that way, I think.

Thranduil wrote:
White • Lower Halls 0
Underground. If this site is stacked on a player’s card, it gains ’Skirmish: Discard this site to wound a skirmishing character.’
H2 C 196

...and again. I’d return them to their owner and give them a fighting chance.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed Oct 31, 2007 2:10 pm
Joined: 01 May 2007 Posts: 2256 Location:
Funny you should say that. I said there were 2 clarifications I needed to make for site stacking. They were (and in fact still are):

1) Discarded sites return to their owner’s adventure deck

2) If a player cannot play the fellowship’s next site, their first opponent chooses a stacked site (belonging to any player) and places it next on the adventure path.

Though removing sites from the game is something I’ve never thought to touch on, that is a very interesting idea!

Also, the • is not entirely necessary, but all sites are technically unique and always have them on D’s card lists, so I thought I’d add them, just in case you’d forgotten! Razz

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Wed Oct 31, 2007 2:18 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:


White • Misty Mountains 2
Mountain. If this site is stacked on a player’s card, it gains ’Fellowship or Shadow: Discard this site to draw 2 cards.’
H2 C 197
cool!

White • River Running 1
River. If this site is stacked on a player’s card, it gains ’Maneuver: Discard this site to play a possession or artifact from your discard pile on your character.’
H2 U 198
make it cost 2

White • Lower Halls 0
Underground. If this site is stacked on a player’s card, it gains ’Skirmish: Discard this site to wound a skirmishing character.’
H2 C 196

ditto.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Wed Oct 31, 2007 2:18 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
Funny you should say that. I said there were 2 clarifications I needed to make for site stacking. They were (and in fact still are):

1) Discarded sites return to their owner’s adventure deck

2) If a player cannot play the fellowship’s next site, their first opponent chooses a stacked site (belonging to any player) and places it next on the adventure path.

I remembered the second one, but forgot the first. I guess they’re okay then.

Thranduil wrote:
Though removing sites from the game is something I’ve never thought to touch on, that is a very interesting idea!

No! Forget I said anything. I’m not responsible for the brokenness that would ensue! IT WASN’T ME! IT WAS THE ONE-ARMED THRAN!!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed Oct 31, 2007 2:20 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
Thranduil wrote:
Though removing sites from the game is something I’ve never thought to touch on, that is a very interesting idea!

No! Forget I said anything. I’m not responsible for the brokenness that would ensue! IT WASN’T ME! IT WAS THE ONE-ARMED THRAN!!

Alright, just for you I won’t do any of that! Razz But why am I one-armed?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Wed Oct 31, 2007 2:33 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
DáinIronfoot wrote:
Thranduil wrote:
Though removing sites from the game is something I’ve never thought to touch on, that is a very interesting idea!

No! Forget I said anything. I’m not responsible for the brokenness that would ensue! IT WASN’T ME! IT WAS THE ONE-ARMED THRAN!!

Alright, just for you I won’t do any of that! Razz But why am I one-armed?

Laughing It’s just a play on an infamous quote: "It wasn’t me! It was the one-armed man!"

GP to anyone who can identify where that’s from. But review while you do so, lest Thran blame me for spamming up his thread! Angel
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed Oct 31, 2007 2:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
The fugitive. 1993 film.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Wed Oct 31, 2007 2:41 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
The fugitive. 1993 film.

Oooo...very close. It’s actually a line mocking that very film.

BIG hint: it’s got Jim Carrey in it.

Thran’s gonna kill me for spamming things up.... d'oh!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed Oct 31, 2007 2:43 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
The mask.
Last edited by sickofpalantirs on Wed Oct 31, 2007 2:46 pm; edited 1 time in totalArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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